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Re: Life tag testing
Posted: December 30th, 2020, 7:55 am
by rowett
dvgrn wrote: December 27th, 2020, 11:16 pm
Ideally maybe there should be two optional numeric values after the default ZOOM for a label. If there's just one, it's MAXZOOM -- but if there are two, they're MINZOOM and MAXZOOM.
Yes this was awkward to use. Even building the test case above it's clear that the MAXZOOM only option is unlikely to be what you want, since you have to do unatural things with the label size.
Re: Life tag testing
Posted: January 2nd, 2021, 12:27 pm
by rowett
Build 585 is now available on the
lazyslug server
Enhancements in this build:
- display Weighted or Custom neighbourhood grid in Help->Info->Pattern
Fixes in this build:
- fix issue with vertical UI slider
Re: Life tag testing
Posted: January 2nd, 2021, 11:18 pm
by rowett
Build 586 is now available on the
lazyslug server
Fixes in this build:
- fixed population count for [R]History rules with state 6 cells
Re: Life tag testing
Posted: January 29th, 2021, 1:39 am
by rowett
Build 587 is now available on the
lazyslug server
Enhancements in this build:
- ~15% performance improvement for LifeSuper algo (Moore)
Re: Life tag testing
Posted: February 6th, 2021, 2:05 am
by rowett
Build 588 is now available on the
lazyslug server
Fixes in this build:
- fix issues with editing [R]History patterns
Re: Life tag testing
Posted: February 28th, 2021, 8:39 am
by dvgrn
I just spent some time last night putting together waypoints for a
timeline advertising Hunting's LeapLife rule for the OCA Discovery of the Year competition.
The difficulty I ran into was the same one that I've mentioned once before: it's easy to build and check the first several transitions in the timeline, so I was fine up to T=5000 or so. But around T=10000 I ran into some tricky adjustments that needed to be made to catch all the action -- had to try a dozen different sets of waypoints before I got one that worked, and each trial meant re-watching the timeline from the beginning.
I thought maybe there was a decent workaround that I just hadn't tried before -- turning off waypoints with the GUI button, running at x64 to the point I was interested in, and then turning waypoints back on again. But that seems to give me just a gray screen and no action. In the above timeline animation, try running to T ~7500 at x64 with waypoints off, for example, then hitting Play after turning waypoints back on.
... So that's a bug report, I guess. But the previous feature request of turning the T slider-bar display into an actual slider bar would be a huge improvement over this kind of slow workaround, if it can be done!
rowett wrote: July 27th, 2020, 2:22 pmdvgrn wrote: July 27th, 2020, 1:56 pm
Would ideally like to be able to drag a slider bar or something to jump directly to the part of the script I want to see, basically as if it was just a normal video.
I'll take a look at this. At a minimum perhaps I can add some "Jump forward 10 seconds" kind of feature.
Re: Life tag testing
Posted: March 1st, 2021, 8:18 am
by rowett
Great animation! These get better and better. Lovely to see the vision from 5+ years ago continue to come to fruition!
dvgrn wrote: February 28th, 2021, 8:39 am
I thought maybe there was a decent workaround that I just hadn't tried before -- turning off waypoints with the GUI button, running at x64 to the point I was interested in, and then turning waypoints back on again. But that seems to give me just a gray screen and no action. In the above timeline animation, try running to T ~7500 at x64 with waypoints off, for example, then hitting Play after turning waypoints back on.
Actually it is kind of working. If you put the InfoBar up you'll see the coordinates moving, also if you put the T menu up you'll see some weirdness with the current cell location and state. And, as if by magic, when the time gets to about 1:30 it's back in the correct position and continues.
When you switch waypoints back on, LifeViewer realises it's in the wrong place and so freezes playback and sets the camera to glide to the correct location before continuiung playback. Unfortunately it hasn't taken into account that we got here faster than expected and so it's extrapolation of the position to glide from is vastly wrong. This should be a quick fix and then the workaround you are trying should work.
I will look at the bigger solution in due course.
Re: Life tag testing
Posted: March 5th, 2021, 6:24 am
by rowett
Build 589 is now available on the
lazyslug server
Fixes in this build:
- fix rendering issue that caused an extra initial row and column of cells to be drawn at edge of grid
- fix when turning waypoints back on tracking the camera to the right location
Re: Life tag testing
Posted: March 5th, 2021, 6:25 am
by rowett
dvgrn wrote: February 28th, 2021, 8:39 am
I thought maybe there was a decent workaround that I just hadn't tried before -- turning off waypoints with the GUI button, running at x64 to the point I was interested in, and then turning waypoints back on again. But that seems to give me just a gray screen and no action. In the above timeline animation, try running to T ~7500 at x64 with waypoints off, for example, then hitting Play after turning waypoints back on.
This should work now - please let me know.
Re: Life tag testing
Posted: March 12th, 2021, 6:32 am
by rowett
Build 590 is now available on the
lazyslug server
Fixes in this build:
- fix rendering issue for [R]History rules
Re: Life tag testing
Posted: March 24th, 2021, 1:18 am
by rowett
Build 591 is now available on the
lazyslug server
Fixes in this build:
- fixed issue with HROT Weighted neighborhoods with negative counts
Re: Life tag testing
Posted: March 24th, 2021, 3:46 am
by rowett
Build 592 is now available on the
lazyslug server
Fixes in this build:
- double digit Weighted neighborhoods were not displaying correctly in Help->Info->Pattern
Re: Life tag testing
Posted: March 30th, 2021, 1:35 am
by rowett
Build 593 is now available on the
lazyslug server
Enhancements in this build:
- improved Graph rendering for smoother scaling
Re: Life tag testing
Posted: April 15th, 2021, 4:32 pm
by rowett
Build 594 is now available on the
lazyslug server
Enhancements in this build:
- added shortcut keys to tooltips
Fixes in this build:
- fix snapshot missing last frame of history states
- hide selection size information when Help displayed
Re: Life tag testing
Posted: April 17th, 2021, 3:32 pm
by rowett
Build 595 is now available on the
lazyslug server
Enhancements in this build:
- tooltips now use a different colour for hotkeys
- hotkey Ctrl-P to toggle pause playback while drawing
- hotkey Alt-U to toggle autohide UI during playback
- hotkey Ctrl-D to toggle states display
Re: Life tag testing
Posted: April 18th, 2021, 2:42 am
by rowett
Build 596 is now available on the
lazyslug server
Fixes in this build:
- use case-insensitive match when loading rules from repository
Re: Life tag testing
Posted: April 18th, 2021, 4:27 pm
by rowett
Build 597 is now available on the
lazyslug server
Fixes in this build:
- fix missing highlight on range controls on touch devices
Re: Life tag testing
Posted: April 20th, 2021, 12:46 am
by rowett
Build 598 is now available on the
lazyslug server
Fixes in this build:
- fix crash with Identify if grid grows
Re: Life tag testing
Posted: April 20th, 2021, 4:42 am
by rowett
Build 599 is now available on the
lazyslug server
Enhancements in this build:
- added a Fast Identify button to Patterns->Settings
Fixes in this build:
- fix Fast Identify mode persisting
Re: Life tag testing
Posted: April 23rd, 2021, 5:13 am
by rowett
Build 600 is now available on the
lazyslug server
Enhancements in this build:
- Settings->Display->Hexagons/Triangles button is now Use Rectangles
- added hotkey "Backspace" to Settings Close and Back buttons
Fixes in this build:
- fixed "Einstein" alias
- fixed Hexagonal grid camera positions
- fixed "Life ended at" message when [[ KILLGLIDERS ]] kills all live cells
- fixed population metrics for [[ KILLGLIDERS ]]
Re: Life tag testing
Posted: April 23rd, 2021, 10:20 am
by rowett
Build 601 is now available on the
lazyslug server
Fixes in this build:
- fix Mod calculation for Identify
Re: Life tag testing
Posted: April 23rd, 2021, 11:10 am
by rowett
Build 602 is now available on the
lazyslug server
Enhancements in this build:
- Identify now detects Mod transformations where the pattern is identical when flipped in either the X or Y direction as "FlipXorY"
Re: Life tag testing
Posted: April 24th, 2021, 7:01 am
by rowett
Build 603 is now available on the
lazyslug server
Fixes in this build:
- CUSTOM Theme button was not responding correctly
Re: Life tag testing
Posted: April 24th, 2021, 2:39 pm
by rowett
Build 604 is now available on the
lazyslug server
Fixes in this build:
- fix click or tap occasionally being ignored
Re: Life tag testing
Posted: April 25th, 2021, 2:16 am
by rowett
Build 605 is now available on the
lazyslug server
Enhancements in this build:
- Help topics can now be selected with hotkeys
- hotkey "Backspace" will close a Help topic