Code: Select all
x = 3, y = 2, rule = randomSLrule1
3A$A.A!
@RULE randomSLrule1
x = 3, y = 2, rule = randomSLrule1
3A$A.A!
becomes
x = 9, y = 34, rule = randomSLrule1
3.3A2$3.A.A$4.A26$2A.A.A.2A$.A.3A.A$2A.A.A.2A$A2.A.A2.A$.2A3.2A!
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var any1 = {0,1,2}
var any2 = any1
var any3 = any1
var any4 = any1
var any5 = any1
var any6 = any1
var any7 = any1
var any8 = any1
var 1or2.1 = {1,2}
var 1or2.2 = 1or2.1
var 1or2.3 = 1or2.1
var 1or2.4 = 1or2.1
var 1or2.5 = 1or2.1
var 1or2.6 = 1or2.1
var 1or2.7 = 1or2.1
var l = 1or2.1
var l = 1or2.1
#b3-kq
0,0,1or2.1,0,1or2.2,0,1or2.3,0,0,1
0,1or2.1,0,1or2.2,0,1or2.3,0,0,0,1
0,1or2.1,1or2.2,1or2.3,0,0,0,0,0,1
0,0,1or2.1,1or2.2,1or2.3,0,0,0,0,1
0,1or2.1,1or2.2,0,1or2.3,0,0,0,0,1
0,1or2.1,0,0,1or2.2,0,1or2.3,0,0,1
0,1or2.1,0,1or2.2,1or2.3,0,0,0,0,1
0,1or2.1,0,0,1or2.2,1or2.3,0,0,0,1
#b5a
0,0,1,1,1,1,1,0,0,2
#s2-i
l,1or2.1,1or2.1,0,0,0,0,0,0,1
l,1or2.1,0,1or2.1,0,0,0,0,0,1
l,1or2.1,0,0,1or2.1,0,0,0,0,1
l,0,1or2.1,0,1or2.2,0,0,0,0,1
l,0,1or2.1,0,0,0,1or2.2,0,0,1
#s3
l,0,1or2.1,0,1or2.2,0,1or2.3,0,0,1
l,1or2.1,0,1or2.2,0,1or2.3,0,0,0,1
l,1or2.1,1or2.2,1or2.3,0,0,0,0,0,1
l,0,1or2.1,1or2.2,1or2.3,0,0,0,0,1
l,1or2.1,1or2.2,0,1or2.3,0,0,0,0,1
l,1or2.1,0,0,1or2.2,0,1or2.3,0,0,1
l,1or2.1,0,1or2.2,1or2.3,0,0,0,0,1
l,1or2.1,0,0,1or2.2,1or2.3,0,0,0,1
l,1or2.1,0,0,1or2.2,0,0,1or2.3,0,1
l,1or2.1,1or2.2,0,0,0,1or2.3,0,0,1
#s4i
l,1or2.1,1or2.2,0,1or2.3,1or2.4,0,0,0,1
#s6i
l,1or2.1,1or2.2,0,1or2.3,1or2.4,1or2.5,0,1or2.6,1
#default - death
1,any1,any2,any3,any4,any5,any6,any7,any8,0
2,any1,any2,any3,any4,any5,any6,any7,any8,0
@COLORS
1 255 255 255
2 127 127 127