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Re: Thread for basic non-CGOL questions
Posted: August 6th, 2025, 9:59 am
by WhiteHawk
FWKnightship wrote: August 6th, 2025, 1:30 am
EDIT2: Just realized there is a small c/7 that can be easily found by qfind:
What number NRSS is that in this rule? It's really hard to keep track without labels
EDIT: Is C/3 diagonal possible for ships in this rule?
Re: Thread for basic non-CGOL questions
Posted: August 7th, 2025, 3:54 pm
by Resu
How do you make rules less explosive if they are only explosive along an axis?
Re: Thread for basic non-CGOL questions
Posted: August 7th, 2025, 4:00 pm
by PK22
Resu wrote: August 7th, 2025, 3:54 pm
How do you make rules less explosive if they are only explosive along an axis?
Is there a specific rule which you need to 'defuse'? If so, please post it here.
I am not certain why some rules are explosive only along an axis, as I have not seen examples, but if there are infinite growth patterns which occur along an axis that cause explosions, just add or remove conditions to prevent them from functioning. If gutter symmetry is causing explosions, add conditions that break gutter symmetry.
Re: Thread for basic non-CGOL questions
Posted: August 7th, 2025, 4:08 pm
by Resu
PK22 wrote: August 7th, 2025, 4:00 pm
Resu wrote: August 7th, 2025, 3:54 pm
How do you make rules less explosive if they are only explosive along an axis?
Is there a specific rule which you need to 'defuse'? If so, please post it here.
There are some better examples, but here is one:
Code: Select all
x = 2252, y = 723, rule = 0234c5i6c7e8/345c6e7c8/4
.A$2A$.A671$733.A1468.A.A3.A3.2A.A.7A.A.2A.A4.2A6.2A.2A.A.A$732.3A1467.
A.A.A2.A.3A.A.A.2A4.A2.2A.A2.A.8A4.A2.A$2203.A.3A.3A.2A2.4A.4A2.6A2.2A
.A2.3A.6A$2204.A.4A2.A.A.A.4A2.2A.2A2.3A.A.A2.2A.2A.A.A.A$2202.2A.A3.
A2.4A2.2A.A.A4.A.2A.3A.5A.A.6A$2202.5A.A.A.A.2A3.3A.2A2.5A.3A2.3A.A2.
3A.3A$2203.A.2A2.2A.2A.A5.A6.5A5.A.2A.A.A.2A2.A$2202.2A.2A2.3A2.4A7.2A
2.A5.A5.A.A3.2A$2202.2A2.3A.3A8.2A.3A3.2A2.A4.2A.A.2A.2A2.A$2202.5A.3A
.A.6A3.A3.4A.A.3A.2A8.4A$2203.3A.2A.2A4.3A.2A2.4A3.A.2A2.4A.4A4.A$2205.
A.2A.A.2A.A5.3A7.3A4.A.5A.A.A$2205.A.2A2.A.A7.6A5.2A3.2A3.A.2A.2A2.A$
2203.5A2.2A10.A3.3A.A3.A.A5.A2.A.4A$2204.A2.A4.A2.A.3A2.A.A3.A2.3A6.2A
2.2A.A2.A$2207.4A.A.2A.A.A.A.2A2.A2.A4.2A3.2A3.A.A.A$2203.A3.5A.A4.A2.
3A.3A.A.2A2.A.2A.A.A.4A.3A$2202.5A3.2A4.A.A2.2A2.A3.A3.A2.4A.2A.3A.2A
$2204.2A3.A3.A.A2.4A4.2A4.3A.A2.A4.2A.2A.A$2202.A2.A.A.2A3.A.A.A4.A2.
7A.A.4A.3A2.2A3.A$2205.A2.3A.A2.3A.2A.2A3.2A.4A.A.4A2.A.2A.4A$2202.2A
2.6A3.2A3.A.2A4.A4.2A.A.3A.A2.A2.A.2A$2202.2A.3A2.A.A.A.8A.A.A.A.A5.2A
2.2A.A.2A.A.A$2204.A.3A2.A.A.2A.5A3.2A.2A.A.A2.A.2A3.A.A.A2.A$2202.2A
.A.A.A8.9A2.6A.A.3A.A2.2A2.2A$2202.A.A.3A2.A.A.4A.2A2.A7.A3.A2.A.A2.2A
.A.A$2202.2A.2A.2A2.A.3A.A3.A4.A.A.A2.2A2.4A.A.2A4.A$2209.6A2.2A.A3.2A
2.A.A2.2A.A.3A2.A2.4A$2206.3A.3A3.2A4.A3.A.2A.A.A.5A2.A3.4A.A$2202.A2.
A.A.A2.A5.A2.A3.A2.A.A.2A3.A.A5.3A.3A$2202.7A2.A2.3A2.3A.5A.A.A4.A.2A
.2A4.A.2A$2202.4A3.3A4.2A2.4A.A4.2A.2A.A.2A.2A.2A.A.A$2206.4A2.A.4A.2A
2.A2.2A.A2.2A2.2A4.2A.3A$2202.A.A.A.A.A.A4.A3.A10.A3.A.3A5.3A.A$2202.
A7.2A5.5A2.A3.A3.A3.2A2.4A3.5A$2202.A.A3.A.3A.A3.2A2.A2.3A4.2A.A.A.A.
2A.4A3.A$2202.2A.4A.A.A.A2.A.A2.A2.7A.A4.A.2A2.A.4A$2202.2A.A7.2A.A3.
2A4.A.4A.A4.A.A2.2A.4A.A$2203.A3.2A.A.A3.4A2.3A.2A5.3A.2A2.A2.2A.2A.2A
$2202.2A2.2A.3A3.3A9.2A2.A2.A.A.A.A4.A.4A$2203.3A2.3A.A.5A3.4A2.A.A.2A
.A2.A2.A2.A.A$2202.A.2A3.3A.A.6A.A2.A2.A.4A.2A.3A3.A.A2.A.A$2203.6A.A
.A2.3A.A.A.4A.2A2.A.A.A.2A.2A.4A.2A$2204.A3.2A2.3A2.5A.3A2.A.A.2A2.3A
.A.A.2A2.A.A$2202.A.5A4.2A2.3A.2A4.2A.A2.A2.2A.2A2.3A3.A$2203.A.3A.2A
.2A4.A.6A.6A.3A.A2.3A3.2A.2A$2203.2A2.2A.4A.6A.A3.A2.4A.A.A.A2.3A2.6A
$2203.A.A.A.A.A3.4A.2A.A2.A3.A.A4.2A2.2A2.A.A3.A$2202.A.A2.2A.A6.A2.4A
.A2.2A2.A2.A.A2.A2.A.A4.A$2202.8A3.A.2A3.2A2.3A.2A3.A2.4A2.A.2A.A!
5 cells grow larger than a 50x50 soup but decays if symmetry is broken.
Re: Thread for basic non-CGOL questions
Posted: August 11th, 2025, 9:43 am
by Resu
Is this an p27 OMOO(oscillator made of oscillators)?
It's made with 4 p34 oscs.
Code: Select all
x = 13, y = 13, rule = B34c678/S23-a4c5cik67
6bo$6bo$6bo$5b3o2$3bo5bo$4o5b4o$3bo5bo2$5b3o$6bo$6bo$6bo!
Re: Thread for basic non-CGOL questions
Posted: August 11th, 2025, 10:41 am
by hotcrystal0
I'm not sure if this goes here (these forums) or somewhere else, but here it is. So I was reading esolangs wiki yesterday, and came across the page on
bully automata. Are there any examples of bully automata that have names/ruletables here?
Re: Thread for basic non-CGOL questions
Posted: August 11th, 2025, 10:54 am
by silversmith
Resu wrote: August 11th, 2025, 9:43 am
Is this an p27 OMOO(oscillator made of oscillators)?
It's made with 4 p34 oscs.
Code: Select all
x = 13, y = 13, rule = B34c678/S23-a4c5cik67
6bo$6bo$6bo$5b3o2$3bo5bo$4o5b4o$3bo5bo2$5b3o$6bo$6bo$6bo!
Not really. Any (X)MO(Y) (SMOS, OMOS, etc...) has to have subparts of an X which behave like a Y. So, in this case, the p27 oscillator is not made of p34 oscillators, because each of the four quadrants doesn't reappear in 34 generations. If you have to split the parts of X apart to make them behave like a Y, it's not a (X)MO(Y). Otherwise, there isn't a way of separating non-trivial patterns from trivial examples like this "Still Life Made Of Spaceships":
Code: Select all
x = 5, y = 12, rule = B2-a/S12History
.2A$3.A3$2.C$3.2C$2A$2.A3$.C$2.2C!
Re: Thread for basic non-CGOL questions
Posted: August 11th, 2025, 11:08 am
by Resu
silversmith wrote: August 11th, 2025, 10:54 am
Otherwise, there isn't a way of separating non-trivial patterns from trivial examples like this "Still Life Made Of Spaceships":
Code: Select all
x = 5, y = 12, rule = B2-a/S12History
.2A$3.A3$2.C$3.2C$2A$2.A3$.C$2.2C!
Why is it considered trivial? A still life made of spaceships seems quite interesting.
Re: Thread for basic non-CGOL questions
Posted: August 11th, 2025, 12:10 pm
by silversmith
Resu wrote: August 11th, 2025, 11:08 am
Why is it considered trivial? A still life made of spaceships seems quite interesting.
Well, the boring answer is because people in the past defined it as such. For example, what I'd call a trivial SMOS is one which doesn't satisfy the strict definition of a
SMOS as described on the wiki:
SMOS Wiki Page wrote:
A stricter definition of SMOS requires the spaceships used in the SMOS to be allowed to go through 1 full oscillation cycle before interacting with the other.
The more personal answer is that if the sub patterns never actually moves like a spaceship, I don't think the entire pattern is a spaceship made of spaceships. It's just a spaceship whose parts resemble other spaceships.
The same logic applies to OMOS, SMOI, a hypothetical SLMOS, and the rest.
Re: Thread for Advanced non-CGOL questions
Posted: August 12th, 2025, 12:28 am
by b-engine
Out of all isotropic rules with B3ai and no B01ce2ace, how many rules are explosive (by running 100 soups and see if anything touching the 5000*5000 border is larger than 100 cells), how many rules are stable (nothing touching the border)?
Re: Thread for Advanced non-CGOL questions
Posted: August 12th, 2025, 1:02 am
by Resu
b-engine wrote: August 12th, 2025, 12:28 am
Out of all isotropic rules with B3ai and no B01ce2ace, how many rules are explosive (by running 100 soups and see if anything touching the 5000*5000 border is larger than 100 feels), how many rules are stable (nothing touching the border)?
What is 100 feels?
Re: Thread for basic non-CGOL questions
Posted: August 12th, 2025, 3:08 am
by mmmmmmmmm
what is the slowest spaceship in a totalistic non-strobing rule that has appeared naturally?
Re: Thread for Advanced non-CGOL questions
Posted: August 12th, 2025, 3:38 am
by b-engine
Resu wrote: August 12th, 2025, 1:02 am
What is 100 feels?
I meant cells.
That stupid swipe typing!
Cell is the unit of population, not bounding box, if that's unclear.
Re: Thread for Advanced non-CGOL questions
Posted: August 12th, 2025, 6:52 pm
by mmmmmmmmm
b-engine wrote: August 12th, 2025, 12:28 am
Out of all isotropic rules with B3ai and no B01ce2ace, how many rules are explosive (by running 100 soups and see if anything touching the 5000*5000 border is larger than 100 cells), how many rules are stable (nothing touching the border)?
Billions, if not trillions, as just B34a/S23 is explosive, and you can add as many transitions as you want.
Code:
Select all
x = 0, y = 0, rule = B34a/S23
!
[[ RANDOMIZE ]]
I would only count ones that reach at least 10 thousand, otherwise ones with replicators such as highlife would be counted.
Re: Thread for basic non-CGOL questions
Posted: August 13th, 2025, 6:56 am
by ThePlayzr
What are the rules in RainbowLL? Which one is which?
I think that 1 is CGoL, 2 is highlife, 3 is tlife, 4 is hightlife, and 5 is drylife, but I am not sure about the others.
Re: Thread for basic non-CGOL questions
Posted: August 13th, 2025, 6:05 pm
by b-engine
ThePlayzr wrote: August 13th, 2025, 6:56 am
What are the rules in RainbowLL? Which one is which?
I think that 1 is CGoL, 2 is highlife, 3 is tlife, 4 is hightlife, and 5 is drylife, but I am not sure about the others.
Life, Highlife, tlife, tHighlife, Drylife, Pedestrian Life:
Code: Select all
x = 74, y = 8, rule = RainbowLL
.A11.3B7.C7.D7.3E$3A9.B2.B6.3C5.3D6.E2.E28.3F$A.2A7.B3.B23.E8.3F6.2H12.
F.F$11.B2.B15.3D6.E8.F.F6.H13.F.F$11.3B26.E.E5.3F6.2H3$62.H!
Re: Thread for basic non-CGOL questions
Posted: August 14th, 2025, 6:30 am
by ThePlayzr
How do I make a Range 2 rule?
Re: Thread for basic non-CGOL questions
Posted: August 14th, 2025, 6:54 am
by pifricted
ThePlayzr wrote: August 14th, 2025, 6:30 am
How do I make a Range 2 rule?
HROT or use ruletable with R2 neighborhood (seems Lifelib only)
Re: Thread for basic non-CGOL questions
Posted: August 19th, 2025, 9:17 am
by Resu
Does anybody have the ruletable for
atomtrap?
Re: Thread for basic non-CGOL questions
Posted: August 19th, 2025, 12:29 pm
by WhiteHawk
ThePlayzr wrote: August 19th, 2025, 2:33 am
Does the oblique spaceship have a name?
No, but I think "Flying Dutchman" (pl. Flying Dutchmen - this would refer to the whole set and not solely to any individual (5,2)c/190 ship or period-multiplied ship) has some precedence on the forums if it/the general (5,2)c/190 set were to be named.
Also this thread is the place for this sort of question.
EDIT: Both minimum phases. "(5,2)c/190 oblique ship" probably is most adequate as a current description.
Code:
Select all
x = 22, y = 43, rule = B38/S23
20b2o$20b2o5$15b3o$15bo$15b2obo$17b2o12$14bo$14b2o$12bo2bo2$3bo8bo$4b
o6b2o$3b3o5b2o2$9bo2$10b2o9$b2o$obo$bo!
Code:
Select all
x = 22, y = 43, rule = B38/S23
20b2o$20b2o4$15b2o$14bo2bo$14bo2bo$14bo3bo$15bo2bo$16b2o11$14bo$12b2o
b2o$14bo3$4bo7b2o$3bob2o$3bobo$4bo11$b2o$obo$bo!
Re: Thread for basic (advanced?) non-CGOL questions
Posted: August 19th, 2025, 6:29 pm
by b-engine
How to prove that an isotropic rule with B2a, B2ce or B3ai has no spaceships?
(Note: negative results of spaceship findings can never be a proof, but one single spaceship found can be a disproof)
Re: Thread for basic (advanced?) non-CGOL questions
Posted: August 19th, 2025, 6:54 pm
by mmmmmmmmm
b-engine wrote: August 19th, 2025, 6:29 pm
How to prove that an isotropic rule with B2a, B2ce or B3ai has no spaceships?
Give it all of s012-in3ajr4a, then the trailing end of a spaceship cannot die. For a specific rule, post it, and there may be proof. (eg. b1e2a/s cannot have spaceships)
Re: Thread for basic non-CGOL questions
Posted: August 20th, 2025, 1:27 pm
by poolperson87
Are there any "CA projects" I could contribute to?
I don't have WSL or apgsearch by the way.
Re: Thread for basic non-CGOL questions
Posted: August 20th, 2025, 1:37 pm
by hibiscus
poolperson87 wrote: August 20th, 2025, 1:27 pm
Are there any "CA projects" I could contribute to?
I don't have WSL or apgsearch by the way.
There's the
"Spaceships in Life-like cellular automata" project. You might need Cygwin for it, though. You'll also need Python to use the new-gliders.py script (which tells you which speeds are known and which aren't).
Re: Thread for basic non-CGOL questions
Posted: August 23rd, 2025, 11:19 am
by Resu
How do you find the maximum speed of spaceships in each rule?