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Re: Rule request thread

Posted: August 3rd, 2026, 6:24 pm
by CasperWen8805181
I'm back after like three years!

Code: Select all

x = 34, y = 44, rule = 2-a45678/35aei678/3|4568/2-ce35aei678/3
11$24.ABA$22.A.2A.A$21.AB2ABABA$20.A.3AB4A$19.A2B.2ABABABA$18.B.3ABAB
4A.A$19.B3.ABA4BAB$12.B7.B.B2AB6A$13.B2.B4.B4AB3A$10.B8A3.2AB.A.ABA$11.
2AB2ABA5.B2.AB.A$10.ABABABA7.B.ABA$9.B2.AB2A9.B.A$10.B.A2BA6.A3.B$9.B
.2ABA.A4.2A$8.B.3ABA.BA2.ABAB$6.6A3BA2.2AB2A$6.6AB2AB2AB4A$7.6ABA7BAB
$8.6A2B7A.B$9.9A2.B2A$10.7A.B.A.B$11.5A.B.B$12.4AB$13.3A$14.2A!
This rule but without this annoying rake that diminishes the possibility for high period ships?

Code: Select all

x = 8, y = 8, rule = 2-a45678/35aei678/3|4568/2-ce35aei678/3
3.2A$.B.3A$.6A$AB2.4A$.B.B.3A$2.B2.A$3.2BAB$4.A!
There is also this replicator which is basically impossibly rare in nature, but means this rule is technically explosive (? I'm an idiot so pls correct me if I'm wrong)

I prefer said replicator be kept for cool oscillators and stuff.

Code: Select all

x = 5, y = 6, rule = 2-a45678/35aei678/3|4568/2-ce35aei678/3
.3A$.3A$ABABA$ABABA$.3A$.3A!
Edit: Cool orthogonal ship which is also natural but insanely rare:

Code: Select all

x = 7, y = 8, rule = 2-a45678/35aei678/3|4568/2-ce35aei678/3
.ABA$2.2A.B$B.4A$4A.BA$4A.BA$B.4A$2.2A.B$.ABA!
Could've sworn there was a thread for making rules less explosive / modifying rules. Please forgive me please if I'm in the wrong thread. :D

Re: Rule request thread

Posted: August 3rd, 2026, 11:14 pm
by NNlk05
CasperWen8805181 wrote: August 3rd, 2026, 6:24 pm Could've sworn there was a thread for making rules less explosive / modifying rules. Please forgive me please if I'm in the wrong thread. :D
"Request a Rule to be "Tamed""

Re: Rule request thread

Posted: August 5th, 2026, 2:29 am
by NNlk05
Can I have a ruletable of GoL but with rotate4reflect and none symms?

Re: Rule request thread

Posted: August 8th, 2026, 6:36 pm
by CasperWen8805181
Star Wars, but the 1st off cell is Brian's brain and the 2nd off cell is life... would that work?

Re: Rule request thread

Posted: August 21st, 2026, 10:42 am
by hotcrystal0
A 3-state rule supporting the B-knightship in this rule:
hotcrystal0 wrote: February 25th, 2025, 8:22 pm New WIP rule:

Code: Select all

x = 33, y = 19, rule = unnamed
2$5.3A$4.A3.A$3.AC.A.CA$3.3A.3A3$.A$.A.A$.2A$13.A.A$12.A12.A$12.A12.
2A$12.A2.A10.2A$12.3A10.2A!

@RULE unnamed

B34j5(a)c(e)ik(n)_S23


@TABLE


n_states:5
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1,2,3,4}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var b = {1,2}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
var b6 = b
var c = {0,3}
var c1 = c
var c2 = c
var c3 = c
var c4 = c
var c5 = c

# Birth
c5,b,b1,b2,c,c1,c2,c3,c4,1
c5,b,b1,c,b2,c1,c2,c3,c4,1
c5,b,b1,c,c1,b2,c2,c3,c4,1
c5,b,b1,c,c1,c2,b2,c3,c4,1
c5,b,b1,c,c1,c2,c3,b2,c4,1
c5,b,b1,c,c1,c2,c3,c4,b2,1
c5,b,c,b1,c1,b2,c2,c3,c4,2
c5,b,c,b1,c1,c2,b2,c3,c4,1
c5,b,c,c1,b1,c2,b2,c3,c4,1
c5,c,b,c1,b1,c2,b2,c3,c4,1
c5,b,b1,c,c1,b2,c2,b3,c3,1
c5,b,b1,2,b2,b3,c,c1,c2,1
3,b,b1,b2,b3,c,c1,b4,c2,1
c5,1,2,1,1,c,c1,c2,1,1
c5,b,b1,b2,c,b3,c1,b4,c2,1
c5,b,b1,c,b2,c1,b3,b4,c2,2
3,1,1,0,1,0,1,0,1,1
0,1,1,1,0,1,0,0,0,3

# Survival
1,3,3,1,1,0,0,0,0,0

b,b,b1,c,c1,c2,c3,c4,c5,1
b,b,c,b1,c1,c2,c3,c4,c5,1
b3,b,c,c1,b1,c2,c3,c4,c5,1
b3,b,c,c1,c2,b1,c3,c4,c5,1
b3,c,b,c1,b1,c2,c3,c4,c5,1
b3,c,b,c1,c2,c3,b1,c4,c5,1
b3,b,b1,b2,c,c1,c2,c3,c4,1
b3,b,b1,c,b2,c1,c2,c3,c4,1
b3,b,b1,c,c1,b2,c2,c3,c4,1
b3,b,b1,c,c1,c2,b2,c3,c4,1
b3,b,b1,c,c1,c2,c3,b2,c4,1
b3,b,b1,c,c1,c2,c3,c4,b2,1
b3,b,c,b1,c1,b2,c2,c3,c4,1
b3,b,c,b1,c1,c2,b2,c3,c4,1
b3,b,c,c1,b1,c2,b2,c3,c4,1
b3,c,b,c1,b1,c2,b2,c3,c4,1

b,b1,b2,0,0,0,b3,b4,0,3
b,b1,b2,b3,b4,b5,b6,c,c1,3
2,1,1,1,1,1,1,1,0,2
b,1,1,0,1,0,0,0,1,3

# Death
b,a,a1,a2,a3,a4,a5,a6,a7,0
3,a,a1,a2,a3,a4,a5,a6,a7,0


@COLORS

0 0 0 0
1 255 0 0
2 255 128 0
3 50 0 0
4 0 255 0

@ICONS

circles
States 1 and 2 in that rule should collapse into 1 or 2 (either; doesn’t have to match one to one) in the new rule, and state 3 should collapse to dead.

Re: Rule request thread

Posted: September 19th, 2026, 5:31 am
by B468S02357
B2/S012/G6 but cells can only give birth at states 4 & 5

Re: Rule request thread

Posted: September 19th, 2026, 5:36 am
by J5L
Can i have a J5L-univ?(photons go diagonally, same mechanics as sticky but diagonal and the push reaction is actually a fire+push reaction)

Re: Rule request thread

Posted: September 19th, 2026, 8:31 am
by ThePlayzr
B468S02357 wrote: September 19th, 2026, 5:31 am B2/S012/G6 but cells can only give birth at states 4 & 5

Code: Select all

x = 0, y = 0, rule = b2s012g6mod
!
[[ RANDOMIZE ]]
@RULE b2s012g6mod
@TABLE
n_states:6
neighborhood:Moore
symmetries:permute
var a={0,1,2,3,4,5}
var o={4,5}
var x={0,1,2,3}
var aa=a
var ab=a
var ac=a
var ad=a
var ae=a
var af=a
var oa=o
var xa=x
var xb=x
var xc=x
var xd=x
0,o,oa,x,x,xa,xb,xc,xd,1
1,1,1,1,a,aa,ab,ac,ad,2
2,a,a,aa,ab,ac,ad,ae,af,3
3,a,a,aa,ab,ac,ad,ae,af,4
4,a,a,aa,ab,ac,ad,ae,af,5
5,a,a,aa,ab,ac,ad,ae,af,0
It's a boring rule unfortunately

Re: Rule request thread

Posted: September 28th, 2026, 11:37 pm
by NNlk05
Can anyone make/write a script to make this 120-state TM that halts iif RH is false in a Ruletable?

Re: Rule request thread

Posted: October 10th, 2026, 7:41 pm
by B468S02357
Cgol by with langtons ants

Re: Rule request thread

Posted: October 10th, 2026, 8:50 pm
by yyh_baboon
Life with “double cells” the count as 2 cells for its neighbours and 1 for itself(when determining the fate of cells). the double cell is created when an empty space has exactly 6 neighbors(e.g. 6 normal cells, 4 normal+2 double, etc) all cells follow B3/S23.

Re: Rule request thread

Posted: October 10th, 2026, 8:55 pm
by hotcrystal0
yyh_baboon wrote: October 10th, 2026, 8:50 pm Life with “double cells” the count as 2 cells for its neighbours and 1 for itself(when determining the fate of cells). the double cell is created when an empty space has exactly 6 neighbors(e.g. 6 normal cells, 4 normal+2 double, etc) all cells follow B3/S23.
I believe this already exists.

Re: Rule request thread

Posted: October 10th, 2026, 8:58 pm
by yyh_baboon
hotcrystal0 wrote: October 10th, 2026, 8:55 pm
yyh_baboon wrote: October 10th, 2026, 8:50 pm Life with “double cells” the count as 2 cells for its neighbours and 1 for itself(when determining the fate of cells). the double cell is created when an empty space has exactly 6 neighbors(e.g. 6 normal cells, 4 normal+2 double, etc) all cells follow B3/S23.
I believe this already exists.
Not exactly. the “lighter cells” also need to follow B3/S23 in my rule.(although honestly I’m surprised at such a similar concept)

Re: Rule request thread

Posted: October 14th, 2026, 3:09 pm
by LuveelVoom
Attempt at recreating speedydelete's dream:
-Green cells have some slowly expanding rule, such as Maze
-Purple cells occur when a B8 condition is formed and propagate outward, converting green cells into purple cells at c/2, which have a weaker survival rule causing islands to collapse inward at the edges
-When a S7 condition of purple cells forms, a blue cell is created, which flies out in the direction of the open cell; the blue cell counts as several green cells for the purposes of green cell birth (but because of how thin the green cell line will be it creates a "tail" of green followed by purple cells behind it), and it flies in a straight line and is slowed by green cells in front of it
-When the blue cell hits a purple cell in such a way to trigger B3 or lower, it creates a small bubble of white cells, which propagate outward along purple cells, but lose "value" while doing so (value starts at some number like 10 or so idk), and destroy themselves when they hit 0; value decreases when a white cell propagates out and when a tick passes, so it turns into a bubble of destruction
-If purple cells die of B0 they create a new nodule of green cells which expands again and continues the cycle

Original post:
i had a dream about a explosive but slowly expanding 4-state rule that made patterns similar to the outer end islands
there were green cells (endstone), purple cells (chorus), and also blue cells?????
there was at least 1 very common orthogonal spaceship
and 2 rare diagonal ships of simplified speeds c/3d and c/2d
the c/2d had duoplet sparks made of blue cells on the back and period 4 or 6 i think
the c/3d had period 3 or 6
they both had a frontend made of mostly purple cells in a pre-block shape in a phase so they look kinda similar
they're also both D2x symmetric
speedydelete — 4:37 AM
the c/2d was also a bit bigger, like maybe 9x9 while the c/3d was smaller like 7x7 or 6x6
also the chorus spreads from island to island but not always, there are often "chorus gaps"
specifically in the soup i best remember it was like 3000x500 and about 1/4 chorus covered after many many many many generations
Can someone create this?

Re: Rule request thread

Posted: October 17th, 2026, 12:10 pm
by hotcrystal0
A (probably multistate) rule where this is a functioning c/9o spaceship.

Re: Rule request thread

Posted: October 17th, 2026, 10:46 pm
by 1and0nlycordershippr
An INT rule with a (4,3)c/10 spaceship and c/2 spaceship.

Re: Rule request thread

Posted: October 25th, 2026, 4:39 am
by 1and0nlycordershippr
An INT rule with a (4,3)c/10 spaceship and a c/2 spaceship.

Re: Rule request thread

Posted: October 25th, 2026, 8:43 am
by wildmyron
1and0nlycordershippr wrote: October 17th, 2026, 10:46 pm An INT rule with a (4,3)c/10 spaceship and c/2 spaceship.
This is the (4,3)c/10 spaceship from the 5S project along with a c/2 spaceship found with Rust Life Search

Code: Select all

x = 22, y = 45, rule = B2aci3ej4jkq5cinqy7/S12k3aeijy4ikn5ceinr6-en8
11bo3bo$10bo3bo$9b4obo$10b3o2bobo$7bobo3bob2obobo$5bo7bo3bobo$7b4o2bo
3bobo$6b2obo4bo3bobo$4bo3b2o3b2o$6bo3bo$2bob2o2b3ob2o2bobo$4b2o2bobo2b
3o$o8b3ob3o2bo$2b5o4bo7bobo$2b5o6bobo4bo$o12b6obo$7bo11bobo$7b9o$7b9o
$7bo11bobo$o12b6obo$2b5o6bobo4bo$2b5o4bo7bobo$o8b3ob3o2bo$4b2o2bobo2b
3o$2bob2o2b3ob2o2bobo$6bo3bo$4bo3b2o3b2o$6b2obo4bo3bobo$7b4o2bo3bobo$
5bo7bo3bobo$7bobo3bob2obobo$10b3o2bobo$9b4obo$10bo3bo$11bo3bo6$20bo$21b
o2$21bo!

Re: Rule request thread

Posted: October 25th, 2026, 8:52 am
by 1and0nlycordershippr
wildmyron wrote: October 25th, 2026, 8:43 am
1and0nlycordershippr wrote: October 17th, 2026, 10:46 pm An INT rule with a (4,3)c/10 spaceship and c/2 spaceship.
This is the (4,3)c/10 spaceship from the 5S project along with a c/2 spaceship found with Rust Life Search

Code: Select all

x = 22, y = 45, rule = B2aci3ej4jkq5cinqy7/S12k3aeijy4ikn5ceinr6-en8
11bo3bo$10bo3bo$9b4obo$10b3o2bobo$7bobo3bob2obobo$5bo7bo3bobo$7b4o2bo
3bobo$6b2obo4bo3bobo$4bo3b2o3b2o$6bo3bo$2bob2o2b3ob2o2bobo$4b2o2bobo2b
3o$o8b3ob3o2bo$2b5o4bo7bobo$2b5o6bobo4bo$o12b6obo$7bo11bobo$7b9o$7b9o
$7bo11bobo$o12b6obo$2b5o6bobo4bo$2b5o4bo7bobo$o8b3ob3o2bo$4b2o2bobo2b
3o$2bob2o2b3ob2o2bobo$6bo3bo$4bo3b2o3b2o$6b2obo4bo3bobo$7b4o2bo3bobo$
5bo7bo3bobo$7bobo3bob2obobo$10b3o2bobo$9b4obo$10bo3bo$11bo3bo6$20bo$21b
o2$21bo!
Thanks!
ah yes, euclidean distance

Re: Rule request thread

Posted: October 25th, 2026, 9:39 am
by MDA
LuveelVoom wrote: October 14th, 2026, 3:09 pm
[…]

Can someone create this?
An implementation:

Code: Select all

x = 0, y = 0, rule = ADream
!
[[ RANDOMIZE ]]
@RULE ADream

@TABLE

n_states:5
neighborhood:Moore
symmetries:permute

var a={0,1,2,3,4}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a

var x=a

var i={0,1,2}
var j=i
var k=i
var l=i
var m=i
var n=i
var o=i
var p=i

var y=i

var kga={0,1}
var kgb=kga
var kgc=kga
var kgd=kga
var kge=kga
var kgf=kga
var kgg=kga
var kgh=kga

var kgx=kga

var kpa={0,2}
var kpb=kpa
var kpc=kpa
var kpd=kpa
var kpe=kpa
var kpf=kpa
var kpg=kpa
var kph=kpa

var kpx=kpa

var kwa={0,4}
var kwb=kwa
var kwc=kwa
var kwd=kwa
var kwe=kwa
var kwf=kwa
var kwg=kwa
var kwh=kwa

var kwx=kwa

var gpa={1,2}
var gpb=gpa
var gpc=gpa
var gpd=gpa
var gpe=gpa
var gpf=gpa
var gpg=gpa
var gph=gpa

var gpx=gpa

# Green cells

0,3,1,0,0,0,0,0,0,1

0,1,1,1,0,0,0,0,0,1 # B3

0,2,gpb,gpc,0,0,0,0,0,2 # Infection

0,1,1,1,1,1,1,1,1,2 # B8 -> purple cell

1,4,b,c,d,e,f,g,h,4

1,2,j,k,l,m,0,0,0,2 # Infection

1,1,kgb,kgc,kgd,kge,0,0,0,1 # S12345

# Purple cells

0,2,0,0,0,0,0,0,0,1

0,2,2,2,0,0,0,0,0,2 # B3

2,4,b,c,d,e,f,g,h,4

2,2,kpb,kpc,0,0,0,0,0,2 # S123

2,2,2,2,2,2,2,2,0,3 # S7 -> blue cell

# Blue cells

0,3,3,0,0,0,0,0,0,3 # B1

# White cells and their birth

0,2,3,0,0,0,0,0,0,4
0,2,2,3,0,0,0,0,0,4
0,2,3,3,0,0,0,0,0,4

0,4,4,4,4,0,0,0,0,4

4,1,1,1,d,e,f,g,h,1
4,2,2,2,d,e,f,g,h,2

4,4,4,0,0,0,0,0,0,4
4,4,4,4,4,kwe,kwf,kwg,kwh,4

x,a,b,c,d,e,f,g,h,0

@COLORS

0 000 000 000
1 000 200 000
2 200 000 255
3 000 200 255
4 255 255 255














































Re: Rule request thread

Posted: October 27th, 2026, 3:37 am
by pifricted
A double-layer rule, which run B3/S23 and B34c/S23 in different layers.