Rule request thread

For discussion of other cellular automata.
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B468S02357
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Re: Rule request thread

Post by B468S02357 »

B3/S134|B5678/S34678|B3/S23
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Citation needed
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Re: Rule request thread

Post by Citation needed »

Citation needed wrote: May 24th, 2026, 6:00 am Is there an isotropic two-state rule with at least five distinct common slopes? It would be better if the spaceships each fit in a "5 by 5" bounding box.
I am very sorry. I forgot to mention LifeViewer support.
635318657
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Joined: June 19th, 2020, 9:48 pm

Re: Rule request thread

Post by 635318657 »

A 2-state INT rule that has 6 spaceships with distinct speeds, each fitting within a 3x3 bounding box:

Code: Select all

x = 68, y = 3, rule = B2e3-ckqy4rz5r/S2-n3eijry5i6a
14bo25b2o10bo12b2o$3o10b3o10b3o10bobo10b2o11b2o$obo10bobo11bo13bo11b2o
10b3o!
The speeds are c/2o, 2c/5o, c/4o, c/4d, c/7d, and c/8d. The c/4d is a fake glider.

Can someone find a 2-state INT rule with 7 or more spaceships with distinct speeds, each fitting within a 3x3 bounding box?

EDIT: A p32 2-barreled T gun in this rule:

Code: Select all

x = 160, y = 38, rule = B2e3-ckqy4rz5r/S2-n3eijry5i6a
96b58o$96b58o$2b62o30b2o58b2o$2b62o30b2o58b2o$2o62b2o26b2o2b58o2b2o$2o
62b2o26b2o2b58o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b
2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b
2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b
2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b
2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b
2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b
2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b
2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b
2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b
2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b
2o$2o62b2o26b2o2b58o2b2o$2o62b2o26b2o2b58o2b2o$2b62o30b2o58b2o$2b62o30b
2o58b2o$96b58o$96b58o!
Capped on one barrel by an eater:

Code: Select all

x = 160, y = 38, rule = B2e3-ckqy4rz5r/S2-n3eijry5i6a
96b58o$96b58o$2b62o30b2o58b2o$2b62o30b2o58b2o$2o62b2o26b2o2b58o2b2o$2o
62b2o26b2o2b58o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b
2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b
2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b
2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b
2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b
2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b
2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b
2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o15bo8b2o2b2o58b2o2b2o$2o62b2o14bo
9b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o
$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o
58b2o2b2o$2o62b2o26b2o2b58o2b2o$2o62b2o26b2o2b58o2b2o$2b62o30b2o58b2o
$2b62o30b2o58b2o$96b58o$96b58o!
This can be modified to work for other power-of-2 periods. For example, here is a p64 version:

Code: Select all

x = 320, y = 70, rule = B2e3-ckqy4rz5r/S2-n3eijry5i6a
192b122o$192b122o$2b126o62b2o122b2o$2b126o62b2o122b2o$2o126b2o58b2o2b
122o2b2o$2o126b2o58b2o2b122o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o
56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o58b2o2b122o
2b2o$2o126b2o58b2o2b122o2b2o$2b126o62b2o122b2o$2b126o62b2o122b2o$192b
122o$192b122o!

Code: Select all

x = 68, y = 3, rule = B2e3-ckqy4rz5r/S2-n3eijry5i6a
14bo25b2o10bo12b2o$3o10b3o10b3o10bobo10b2o11b2o$obo10bobo11bo13bo11b2o
10b3o!
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B468S02357
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Re: Rule request thread

Post by B468S02357 »

Find the table version of this rule I quickly made. Please do not describe it, this should be a surprise.
Untitled776_20260623010716.png
Untitled776_20260623010716.png (63.72 KiB) Viewed 1126 times
I was born on march 23 (3/23). I was destined to be here, and here i am.
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I6_I6
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Re: Rule request thread

Post by I6_I6 »

B468S02357 wrote: June 23rd, 2026, 3:09 am Find the table version of this rule I quickly made. Please do not describe it, this should be a surprise.
Untitled776_20260623010716.png
Here you go:

Code: Select all

#R PoisonedSeeds
!
@RULE PoisonedSeeds
@COLORS
0 255 255 0
1 0   0   0
2 0   255 0
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var i = a
0,1,1,0,0,0,0,0,0,1
1,2,2,1,0,0,0,0,0,1
a,b,c,d,e,f,g,h,i,0
My rule request:
  • INT
  • Not explosive
  • Soups will form into stable blobs with lots of line structures on the inside
  • Chaotic regions propagate throughout the blob, shuffling the structures around
  • When active regions reach the edge of the blob, it causes the blob to grow in that direction
  • Activity dies down eventually to prevent the rule from being explosive

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
RuleEdit: A .rule file editing tool
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MDA
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Re: Rule request thread

Post by MDA »

I6_I6 wrote: June 30th, 2026, 7:47 am
[…]

My rule request:
  • INT
  • Not explosive
  • Soups will form into stable blobs with lots of line structures on the inside
  • Chaotic regions propagate throughout the blob, shuffling the structures around
  • When active regions reach the edge of the blob, it causes the blob to grow in that direction
  • Activity dies down eventually to prevent the rule from being explosive
Would this rule meet your criteria?:

Code: Select all

x = 0, y = 0, rule = B2c3n4-a678/S3-r456-a78
!
[[ RANDOMIZE ]]
My website (a database of Life objects, WIP).
GlidINT has been released!

Code: Select all

x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
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I6_I6
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Re: Rule request thread

Post by I6_I6 »

MDA wrote: June 30th, 2026, 8:38 am
I6_I6 wrote: June 30th, 2026, 7:47 am
[…]

My rule request:
  • INT
  • Not explosive
  • Soups will form into stable blobs with lots of line structures on the inside
  • Chaotic regions propagate throughout the blob, shuffling the structures around
  • When active regions reach the edge of the blob, it causes the blob to grow in that direction
  • Activity dies down eventually to prevent the rule from being explosive
Would this rule meet your criteria?:

Code: Select all

x = 0, y = 0, rule = B2c3n4-a678/S3-r456-a78
!
[[ RANDOMIZE ]]
I was thinking of a rule with organic blobs with about 50% density and solid lines. Additionally, I want spaceships to be possible in the rule.

Code: Select all

#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
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1and0nlycordershippr
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Re: Rule request thread

Post by 1and0nlycordershippr »

A rule with 4 states that interact in the same way as the 4 states of Brew:
State 0: Dead Color Black
State 1: r7b10t10s9t15 (Color Red)
State 2: r7b29t33s51t113 {Color Green}
State 3: r7b63t84s63t108 [Color Blue]
weird

Code: Select all

x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
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MDA
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Re: Rule request thread

Post by MDA »

I6_I6 wrote: June 30th, 2026, 9:07 am
[…]

I was thinking of a rule with organic blobs with about 50% density and solid lines. Additionally, I want spaceships to be possible in the rule.
Is this closer to your expectations?

Code: Select all

x = 0, y = 0, rule = B2ce3-ai5-a6-i7c8/S34-i567c8
!
[[ RANDOMIZE ]]
My website (a database of Life objects, WIP).
GlidINT has been released!

Code: Select all

x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
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Re: Rule request thread

Post by 1and0nlycordershippr »

MDA wrote: June 30th, 2026, 9:34 am
I6_I6 wrote: June 30th, 2026, 9:07 am
[…]

I was thinking of a rule with organic blobs with about 50% density and solid lines. Additionally, I want spaceships to be possible in the rule.
Is this closer to your expectations?

Code: Select all

x = 0, y = 0, rule = B2ce3-ai5-a6-i7c8/S34-i567c8
!
[[ RANDOMIZE ]]
Uh, no. That rule doesn't have spaceships. Additionally, the blobs have to move around.
weird

Code: Select all

x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
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muzik
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Re: Rule request thread

Post by muzik »

Is it possible to create a rule similar to this:

Code: Select all

x = 3, y = 7, rule = LifeNoted
.A$3A2$.A2$3A$.A!
except, instead of cells that died being assigned different colours depending on their neighbour count, they also took the neighbour arrangement into consideration, so that for example 1c and 1e deaths appear different?
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Re: Rule request thread

Post by MDA »

muzik wrote: July 19th, 2026, 4:15 am Is it possible to create a rule similar to this:

Code: Select all

x = 3, y = 7, rule = LifeNoted
.A$3A2$.A2$3A$.A!
except, instead of cells that died being assigned different colours depending on their neighbour count, they also took the neighbour arrangement into consideration, so that for example 1c and 1e deaths appear different?
It is certainly possible, but it would require lots of different cell states.

Edit (July 19th, 2026, 8:03 PM): Done in 37 states:

Code: Select all


@RULE FullyMarked

@TABLE

n_states:37
neighborhood:Moore
symmetries:rotate4reflect

var a={0,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var n=a

n,a,1,c,1,e,1,g,h,1
n,1,b,1,d,1,f,g,h,1
n,1,b,1,d,e,1,g,h,1
n,1,1,1,d,e,f,g,h,1
n,a,1,1,1,e,f,g,h,1
n,1,1,c,1,e,f,g,h,1
n,1,b,c,1,e,1,g,h,1
n,1,1,c,d,e,1,g,h,1
n,1,b,1,1,e,f,g,h,1
n,1,1,c,d,1,f,g,h,1

1,a,1,c,1,e,f,g,h,1
1,1,b,1,d,e,f,g,h,1
1,1,b,c,1,e,f,g,h,1
1,1,1,c,d,e,f,g,h,1
1,1,b,c,d,1,f,g,h,1
1,a,1,c,d,e,1,g,h,1

1,a,1,c,1,e,1,g,h,1
1,1,b,1,d,1,f,g,h,1
1,1,b,1,d,e,1,g,h,1
1,1,1,1,d,e,f,g,h,1
1,a,1,1,1,e,f,g,h,1
1,1,1,c,1,e,f,g,h,1
1,1,b,c,1,e,1,g,h,1
1,1,1,c,d,e,1,g,h,1
1,1,b,1,1,e,f,g,h,1
1,1,1,c,d,1,f,g,h,1

1,a,b,c,d,e,f,g,h,02

1,a,1,c,d,e,f,g,h,03
1,1,b,c,d,e,f,g,h,04

1,a,1,c,1,e,1,g,1,05
1,1,b,1,d,1,f,1,h,06
1,1,b,1,1,e,1,g,h,07
1,1,1,1,1,e,f,g,h,08
1,1,1,c,1,1,f,g,h,09
1,a,1,1,1,e,1,g,h,10
1,1,1,c,1,e,1,g,h,11
1,1,1,1,d,e,1,g,h,12
1,1,b,1,d,1,1,g,h,13
1,1,1,1,d,1,f,g,h,14
1,1,b,c,1,1,1,g,h,15
1,a,1,1,d,1,1,g,h,16
1,1,1,c,d,1,1,g,h,17

1,1,1,1,d,1,f,1,h,18
1,a,1,1,1,e,1,g,1,19
1,a,1,1,d,1,1,g,1,20
1,a,1,1,1,1,1,g,h,21
1,1,1,1,1,1,f,g,h,22
1,1,b,1,1,1,1,g,h,23
1,a,1,1,d,1,f,1,1,24
1,1,1,1,d,1,1,g,h,25
1,1,1,1,1,e,1,g,h,26
1,1,1,c,1,1,1,g,h,27

1,1,b,1,1,1,1,1,h,28
1,a,1,1,1,1,1,g,1,29
1,a,1,1,1,1,f,1,1,30
1,1,1,1,1,1,1,g,h,31
1,a,1,1,1,e,1,1,1,32
1,1,1,1,d,1,1,1,h,33

1,1,1,1,1,1,1,1,h,34
1,a,1,1,1,1,1,1,1,35

1,1,1,1,1,1,1,1,1,36

@COLORS

0 000 000 000
1 255 255 255

My website (a database of Life objects, WIP).
GlidINT has been released!

Code: Select all

x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
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Re: Rule request thread

Post by 1and0nlycordershippr »

I want a rule that is Life-based Sticky but state 1 is HighLife.
weird

Code: Select all

x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
1and0nlycordershippr
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Re: Rule request thread

Post by 1and0nlycordershippr »

B468S02357 wrote: March 14th, 2026, 4:49 am A 2-state rule, featuring all of these:
SPACESHIPS

Code: Select all

x = 25, y = 8, rule = B3/S23
b3o$o2bo5b3o$3bo4bo2bo5b3o$3bo7bo4bo2bo$3bo7bo7bo$3bo7bo7bo2b3o$2bo7b
o7bo5bo$23bo!

Code: Select all

x = 9, y = 14, rule = B36/S23
5bo$5b2o$5bobo$6b3o2$3o$bobo$2b2o$3bo3$bo$bo$bo!

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x = 10, y = 4, rule = B3/S2-i34q
3o3b3o$bo4b3o$bo7bo$8bo!

Code: Select all

x = 3, y = 4, rule = B3678/S23
bo$obo$3o$2o!

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x = 12, y = 4, rule = B3/S23-a5
b3o4b4o$2ob2o2b2obo$2ob2o2b2o$9bo!

Code: Select all

x = 16, y = 3, rule = B2/S
b2o4b2o4b2o$o2bo5bo$6bo5bo2bo!
OSCILLATORS

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x = 29, y = 21, rule = B3/S23
6b2o4bo$o6bo3b2o$o3bo6b2o$o3b2o5bo5$2b3o3b3o$19b10o$o4bobo4bo$o4bobo4b
o$o4bobo4bo$2b3o3b3o2$2b3o3b3o$o4bobo4bo$o4bobo4bo$o4bobo4bo2$2b3o3b3o
!

Code: Select all

x = 16, y = 3, rule = B3/S0248
b2o4bo$2o6b2o3b3o$bo5b2o5b2o!

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x = 4, y = 3, rule = B3/S23-ai
2bo$ob2o$obo!
STILL LIVES

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x = 53, y = 4, rule = B3/S23
11bo10b2o9b2o14b2o$5bo4bobo3b2o3bobo3b2o3bobo10b2o2bobo$2o2bobo2bobo3b
obo2bobo3bobo2bobo3b2obo2bo2bo4bo$2o3bo4bo5bo4bo4b2o3b2o4bob2o2b2o6b2o
!
REPLICATORS

Code: Select all

x = 5, y = 5, rule = B36/S23
2b3o$bo2bo$o3bo$o2bo$3o!

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x = 7, y = 5, rule = B36/S2-i34q
2b3o$bo3bo$o5bo$bo3bo$2b3o!

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x = 1, y = 10, rule = B3/S23:T0,10
o$o$o$o$o$o$o$o$o$o!
That isn’t possible.
Firstly, in your examples, the glider is both an oscillator and spaceship.
Secondly, B3678/S23 can’t have the HighLife rep.
weird

Code: Select all

x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
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Re: Rule request thread

Post by MDA »

1and0nlycordershippr wrote: July 22nd, 2026, 8:50 pm I want a rule that is Life-based Sticky but state 1 is HighLife.
Here you go:

Code: Select all

@RULE HighLife-based-Sticky

@COLORS
0 48 48 48
1 255 32 64
2 96 96 128
3 64 192 255

@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var d1={0,2,3}
var d2=d1
var d3=d1
var d4=d1
var d5=d1
var d6=d1
var d7=d1
var d8=d1
#LIFE
1,d1,1,d3,d4,d5,d6,d7,1,1 #2c
1,1,d2,d3,d4,d5,d6,1,d8,1 #2e
1,1,d2,d3,1,d5,d6,d7,d8,1 #2k
1,1,d2,d3,d4,d5,d6,d7,1,1 #2a
1,1,d2,d3,d4,1,d6,d7,d8,1 #2i
1,d1,d2,d3,1,d5,d6,d7,1,1 #2n

1,d1,1,d3,1,d5,d6,d7,1,1 #3c
1,1,d2,1,d4,d5,d6,1,d8,1 #3e
1,1,d2,d3,1,d5,d6,1,d8,1 #3k
1,1,d2,d3,d4,d5,d6,1,1,1 #3a
1,d1,d2,d3,d4,d5,1,1,1,1 #3i
1,d1,1,d3,d4,d5,d6,1,1,1 #3n
1,d1,1,d3,d4,1,d6,d7,1,1 #3y
1,d1,d2,d3,1,d5,d6,1,1,1 #3q
1,d1,1,1,d4,1,d6,d7,d8,1 #3j
1,1,1,d3,d4,1,d6,d7,d8,1 #3r

0,d1,1,d3,1,d5,d6,d7,1,1 #3c
0,1,d2,1,d4,d5,d6,1,d8,1 #3e
0,1,d2,d3,1,d5,d6,1,d8,1 #3k
0,1,d2,d3,d4,d5,d6,1,1,1 #3a
0,d1,d2,d3,d4,d5,1,1,1,1 #3i
0,d1,1,d3,d4,d5,d6,1,1,1 #3n
0,d1,1,d3,d4,1,d6,d7,1,1 #3y
0,d1,d2,d3,1,d5,d6,1,1,1 #3q
0,d1,1,1,d4,1,d6,d7,d8,1 #3j
0,1,1,d3,d4,1,d6,d7,d8,1 #3r

0,1,1,1,1,1,d6,1,d8,1 #6c
0,d1,1,1,1,1,1,d7,1,1 #6e
0,d1,1,1,1,1,d6,1,1,1 #6k
0,1,1,1,1,1,1,d7,d8,1 #6a
0,d1,1,1,1,d5,1,1,1,1 #6i
0,1,1,1,d4,1,1,1,d8,1 #6n


1,a,b,c,d,e,f,g,h,0
#SPACE
  #shoot
    0 1,2,0,0,0,2,3,0 2
  #offset
    0 1,3,1,d,1,3,1,h 0
    0 1,3,1,3,1,f,g,h 0
    0 1,3,1,d,1,f,g,h 3
  #pull
    var A={0,1}
    var B=A
    var C=A
    0 0,2,1,2,0,A,B,C 2
    0 2,2,1,2,2,f,g,h 0
  #construct
    0 3,3,0,d,e,f,0,2 2
    0 3,3,0,d,e,f,g,1 2
    0 3,3,0,d,e,f,g,0 1
    0 2,3,3,2,0,0,0,0 2
    0 3,3,c,d,e,f,g,h 0
  #push
    var A={0,2}
    var B=A
    var C=A
    var D=A
    var E=A
    0 3,1,A,B,C,D,E,0 2
    0 2,2,1,d,e,f,g,h 1
  #photon
    0 3,2,c,0,3,0,g,0 2
    0 3,2,c,d,e,f,g,0 0
    0 3,b,c,d,e,f,g,h 3

#BLOCK
  #shoot
    1 2,2,3,d,3,2,0,0 1
    1 3,3,0,0,0,0,0,0 0
    1 3,3,0,0,0,0,2,0 0
  #construction
    var A={0,1}
    var B=A
    var C=A
    1 2,2,3,0,0,A,B,C 1
    1 2,2,3,0,1,A,B,C 2
    1 2,2,2,d,e,f,g,h 0
    1 2,2,c,d,e,3,g,h 3
    1 2,2,0,d,e,f,g,0 0

#TAIL
  #construct
    2 3,3,0,0,0,0,0,0 3
  #shoot
    2 3,0,0,0,2,0,0,0 1
  #retract
    2 0,0,0,0,0,0,0,0 1
  #basic
    2 a,b,c,d,e,f,g,h 0

#SIGNAL
  #construct
    3 3,2,0,0,2,0,0,0 2
    3 3,0,2,0,0,f,0,0 3
  #cancel
    3 2,b,2,d,0,f,0,h 0
  #photon
    3 a,b,c,d,e,f,g,h 2
MDA wrote: July 5th, 2026, 4:53 am
[…]

1and0nlycordershippr, the forum rules state that you should
Nathaniel wrote: March 18th, 2016, 8:52 pm
[...]

[...] not post multiple messages consecutively in the same thread without a good reason. If you made the most recent post on a thread and you have something short to add on the same topic, please edit your previous post instead of making a new one.

[...]
[…]
In this case, you should have edited your previous post with your comment about B468S02357’s rule request instead of making a new post.
My website (a database of Life objects, WIP).
GlidINT has been released!

Code: Select all

x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
Ohhhhhhhhh
Posts: 146
Joined: August 19th, 2021, 5:56 am

Re: Rule request thread

Post by Ohhhhhhhhh »

Ohhhhhhhhh wrote: August 1st, 2026, 4:08 am ...
This rule (B2n3acein4eiknqtw/S02aen3aikr4aeijwy5iy6cn) provides a stable 180 dot reflector for T. Nothing very noticable apart from that, as construction is not rich at all in this specific variation. The reflect reaction has a great rule range though.

Code: Select all

#CXRLE Pos=-60,-131
x = 659, y = 181, rule = B2n3acein4eiknqtw/S02aen3aikr4aeijwy5iy6cn
655b2o$655b2o$658bo7$657bo$656b3o4$71bo$bo9bo9b2o8b2o8b2o27b3o7b3o$3o
7b3o7b4o6b4o6b4o27bo8b3o$221bo$10bo19bo9bo2bo$211bo9bo2$201bo9bo9bo$
647bo$191bo9bo9bo9bo$597b2o5b2o11b2o3bo8b2o19bo$181bo9bo9bo9bo9bo375b
2o5b2o11b2o12b2o3b2o10bo$582b2o52b2o$161bo9bo9bo9bo9bo9bo9bo349b2o9b2o
$151bo228bo181b2o7b2o$141bo29bo9bo9bo9bo9bo9bo138bo173bo8b2o9b2o6b2o
27b2o$260bobo108bo2bo16bobo8bobo8bobo127b2o9b2o35b2o$141bo9bo9bo9bo9bo
9bo9bo9bo9bo8bo9bobo7bobo16bo10b2o8bo9b2o8b2o8b2o8bo2bo6bo8bo3bo7bo6bo
12bo42bo4bo8bo16bo10bo7bo6bo2bo6bo3bo5bo4bo4bobobo5bo9bo9bo9bo9bo9bo9b
o13bo52bo$280b2o18b2o8b2o8b2o98bo10bo9bo9bo9bo62bo108bo13b3o$108b3o
179bo49bo2bo288b3o$94b3o12bo141bo9bo$95bo2$95bo13bo31bo9bo9bo9bo9bo9bo
9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo10bo10bo10bo6bo9bo9bo9bo9bo9bo9bo9bo9bo
9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo19bo$94b3o11b
3o29b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o8b
3o8b3o8b3o4b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o
7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o17b3o4$323b3o$95bo
227bobo$94bobo227bo308bo$94b3o535b3o4$95bo$94b3o524bo$620b3o4$33b2o$
33b2o598bo$20b2o610b3o$20b2o$621bo$620b3o3$20b2o7b2o$19b4o5b4o52$110bo
9bo8bobo$90bo8b3o6b5o5bobobo4b2o3b2o$49bo9bo9bo9b3o7b3o6b5o5b2ob2o4b2o
3b2o6bo7bobobo$68b3o8b3o6b2ob2o5b2ob2o5b2ob2o4bob3obo3bo5bo3bo5bo$49bo
8b3o7b3o8b3o7b3o16bo3bo17bo170bo$48b3o7bobo19bo8b3o7b3o7bobo18bo119b3o
47b3o48bo$59bo40bo8b3o7b3o7bobo118b3o47b3o47b3o47b3o$120bo8b3o7b3o159b
o49bo48bobo$140bo140bo118b3o$230b3o47b3o48bo48b3o$230b3o47b3o47b3o47bo
bo$281bo49bo48b3o2$231bo19bo29bo19bo29bo19bo29bo19bo$230b3o17b3o27b3o
17b3o27b3o17b3o27b3o17b3o8$281bo$230b3o47b3o18bo29bo48b3o$230b3o17b3o
27b3o17b3o27b3o18bo28bobo$250b3o28bo18b3o28bo18b3o27b3o17b3o$301bo49bo
48bobo$400b3o$231bo49bo49bo49bo$230b3o47b3o47b3o47b3o4$251bo49bo49bo
49bo$250b3o47b3o47b3o47b3o2$281bo$230b3o47b3o48bo48b3o$230b3o47b3o47b
3o47bobo$281bo49bo48b3o4$231bo18b3o28bo49bo49bo$230b3o17b3o27b3o47b3o
47b3o17b3o$400bobo$400b3o4$281bo$230b3o47b3o$230b3o47b3o$251bo29bo119b
o$250b3o147b3o2$331bo$330b3o$231bo49bo49bo$230b3o47b3o4$331bo$330b3o!
If we golf a small ship which 'passes through' when hitting each other on the head, and make a splitter with 0 (same) and 180 (opposite) emitting directions, we would only need 2 such splitters on the same x or y-axis! In the dot case this is pretty common, as you can run a soup and often see a T bouncing between 2 dots in the rule above.
...
Cross-thread post for this rule to be improved or regolfed. You may check the thread this post is from first to understand the context, so that the rule expectation is clearer. A great thanks to anyone attempting this!
This is a block of text that can be added to posts you make. There is a 255 character limit.

something useless:

Code: Select all

#CXRLE Pos=-8,-6
x = 11, y = 10, rule = B3/S23
5bo$6bo$4b3o$9b2o$9b2o3$3o$2bo$bo!
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Re: Rule request thread

Post by TheWayOfTheCon »

Challenge: A rule, preferably INT (if possible) where a still life, shaped like a Glider in one of its phases, can eat a spaceship, that in one of it's phases, is shaped like an eater 1.
I could've chose a better username, but oh well.

Still learning the ropes of cellular automata, focused on one OCA at a time. My current interest is B35/S126 and range-two LTLs.
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Re: Rule request thread

Post by MDA »

TheWayOfTheCon wrote: August 1st, 2026, 12:23 pm Challenge: A rule, preferably INT (if possible) where a still life, shaped like a Glider in one of its phases, can eat a spaceship, that in one of it's phases, is shaped like an eater 1.
Already known (from Golly, "sweet-revenge.rle"):

Code: Select all

x = 13, y = 14, rule = B2cin3aejkq4j5-eknr6k7c/S12cei3-aciy4aiknqrz5cq6a7e
bo$2bo$3o8$9b2o$9bo$10b3o$12bo!
My website (a database of Life objects, WIP).
GlidINT has been released!

Code: Select all

x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
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J5L
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Location: Flower Garden

Re: Rule request thread

Post by J5L »

DryLife but when a cell gets born in B7 it births state 2, it stays for 1 gen and then inverts all of its neighbors(state 1) before dying.
JayFiveEll.
Recovering from LWTDS.
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MDA
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Re: Rule request thread

Post by MDA »

J5L wrote: August 1st, 2026, 10:58 pm DryLife but when a cell gets born in B7 it births state 2, it stays for 1 gen and then inverts all of its neighbors(state 1) before dying.

Code: Select all

@RULE SpecialDryLife

@TABLE

n_states:4
neighborhood:Moore
symmetries:permute

var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a

var i={0,1,2,3}
var j=i
var k=i
var l=i
var m=i
var n=i
var o=i
var p=i

var x=a
var y=i

0,3,j,k,l,m,n,o,p,1
1,3,j,k,l,m,n,o,p,0

0,1,1,1,0,0,0,0,0,1
0,1,1,1,1,1,1,1,0,2

1,1,1,0,0,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1

1,a,b,c,d,e,f,g,h,0
2,i,j,k,l,m,n,o,p,3
3,i,j,k,l,m,n,o,p,0

@COLORS

0 000 000 000
1 255 255 255
2 255 255 000
3 255 255 000
My website (a database of Life objects, WIP).
GlidINT has been released!

Code: Select all

x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
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Posts: 357
Joined: December 20th, 2025, 8:34 pm
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Re: Rule request thread

Post by 1and0nlycordershippr »

A 2-state rule with a (4,3)c/10 spaceship and a c/2o spaceship
Last edited by 1and0nlycordershippr on August 2nd, 2026, 9:59 am, edited 1 time in total.
weird

Code: Select all

x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
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NNlk05
Posts: 604
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Re: Rule request thread

Post by NNlk05 »

1and0nlycordershippr wrote: August 2nd, 2026, 9:39 am A 3-state rule with a (4,3)c/10 spaceship and a c/2o spaceship
Why do it have to be three stated?
Do it have to be INT or OT or some other choice?
There exist plenty of 2 stated rules with these properties, I’ll look for them using EPE when I can use the computer I have it on.
Feci quod potui, faciant meliora potentes.

Code: Select all

x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
https://nnlk05.github.io

=3
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Re: Rule request thread

Post by 1and0nlycordershippr »

NNlk05 wrote: August 2nd, 2026, 9:58 am
1and0nlycordershippr wrote: August 2nd, 2026, 9:39 am A 2-state rule with a (4,3)c/10 spaceship and a c/2o spaceship
Why do it have to be three stated?
Do it have to be INT or OT or some other choice?
There exist plenty of 2 stated rules with these properties, I’ll look for them using EPE when I can use the computer I have it on.

INT.
weird

Code: Select all

x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
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Re: Rule request thread

Post by yyh_baboon »

tommyaweosme wrote: February 22nd, 2025, 10:02 pm life but on b7 it makes a mouse cell which dies instantly and turns all life cells around it into mouse cells

life with deadly mice
Similar but mouse cells are created by B8 rather than B7
Definitely not spam
Wondering when the P38 gun will be constructed.
Currently hand-searching spaceships.ÔvÔ

Code: Select all

 x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
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MDA
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Re: Rule request thread

Post by MDA »

yyh_baboon wrote: August 3rd, 2026, 3:15 am
tommyaweosme wrote: February 22nd, 2025, 10:02 pm life but on b7 it makes a mouse cell which dies instantly and turns all life cells around it into mouse cells

life with deadly mice
Similar but mouse cells are created by B8 rather than B7

Code: Select all

@RULE MouseLife

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute

var a={0,1}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a

var i={0,1,2}
var j=i
var k=i
var l=i
var m=i
var n=i
var o=i
var p=i

var x=a
var y=i

1,2,j,k,l,m,n,o,p,2

0,1,1,1,0,0,0,0,0,1
0,1,1,1,1,1,1,1,1,2

1,1,1,0,0,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1

1,a,b,c,d,e,f,g,h,0
2,i,j,k,l,m,n,o,p,0

@COLORS

0 000 000 000
1 255 255 255
2 192 192 192
My website (a database of Life objects, WIP).
GlidINT has been released!

Code: Select all

x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
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