Rule request thread
- B468S02357
- Posts: 449
- Joined: December 30th, 2025, 9:23 pm
Re: Rule request thread
Check out my bird-brained biblioraphy if you're interested.
Big fan of crawler ships
-
Citation needed
- Posts: 698
- Joined: April 1st, 2021, 1:03 am
Re: Rule request thread
I am very sorry. I forgot to mention LifeViewer support.Citation needed wrote: May 24th, 2026, 6:00 am Is there an isotropic two-state rule with at least five distinct common slopes? It would be better if the spaceships each fit in a "5 by 5" bounding box.
Re: Rule request thread
Code: Select all
x = 68, y = 3, rule = B2e3-ckqy4rz5r/S2-n3eijry5i6a
14bo25b2o10bo12b2o$3o10b3o10b3o10bobo10b2o11b2o$obo10bobo11bo13bo11b2o
10b3o!
Can someone find a 2-state INT rule with 7 or more spaceships with distinct speeds, each fitting within a 3x3 bounding box?
EDIT: A p32 2-barreled T gun in this rule:
Code: Select all
x = 160, y = 38, rule = B2e3-ckqy4rz5r/S2-n3eijry5i6a
96b58o$96b58o$2b62o30b2o58b2o$2b62o30b2o58b2o$2o62b2o26b2o2b58o2b2o$2o
62b2o26b2o2b58o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b
2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b
2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b
2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b
2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b
2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b
2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b
2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b
2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b
2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b
2o$2o62b2o26b2o2b58o2b2o$2o62b2o26b2o2b58o2b2o$2b62o30b2o58b2o$2b62o30b
2o58b2o$96b58o$96b58o!
Code: Select all
x = 160, y = 38, rule = B2e3-ckqy4rz5r/S2-n3eijry5i6a
96b58o$96b58o$2b62o30b2o58b2o$2b62o30b2o58b2o$2o62b2o26b2o2b58o2b2o$2o
62b2o26b2o2b58o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b
2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b
2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b
2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b
2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b
2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b
2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b
2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o15bo8b2o2b2o58b2o2b2o$2o62b2o14bo
9b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o
$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o58b2o2b2o$2o62b2o24b2o2b2o
58b2o2b2o$2o62b2o26b2o2b58o2b2o$2o62b2o26b2o2b58o2b2o$2b62o30b2o58b2o
$2b62o30b2o58b2o$96b58o$96b58o!
Code: Select all
x = 320, y = 70, rule = B2e3-ckqy4rz5r/S2-n3eijry5i6a
192b122o$192b122o$2b126o62b2o122b2o$2b126o62b2o122b2o$2o126b2o58b2o2b
122o2b2o$2o126b2o58b2o2b122o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o
56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b
2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b
2o56b2o2b2o122b2o2b2o$2o126b2o56b2o2b2o122b2o2b2o$2o126b2o58b2o2b122o
2b2o$2o126b2o58b2o2b122o2b2o$2b126o62b2o122b2o$2b126o62b2o122b2o$192b
122o$192b122o!
Code: Select all
x = 68, y = 3, rule = B2e3-ckqy4rz5r/S2-n3eijry5i6a
14bo25b2o10bo12b2o$3o10b3o10b3o10bobo10b2o11b2o$obo10bobo11bo13bo11b2o
10b3o!
- B468S02357
- Posts: 449
- Joined: December 30th, 2025, 9:23 pm
Re: Rule request thread
Check out my bird-brained biblioraphy if you're interested.
Big fan of crawler ships
- I6_I6
- Posts: 999
- Joined: July 26th, 2025, 8:44 pm
- Location: Here, there, somewhere, anywhere, everywhere.
- Contact:
Re: Rule request thread
Here you go:B468S02357 wrote: June 23rd, 2026, 3:09 am Find the table version of this rule I quickly made. Please do not describe it, this should be a surprise.
Untitled776_20260623010716.png
Code: Select all
#R PoisonedSeeds
!
@RULE PoisonedSeeds
@COLORS
0 255 255 0
1 0 0 0
2 0 255 0
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a = {0,1,2}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var i = a
0,1,1,0,0,0,0,0,0,1
1,2,2,1,0,0,0,0,0,1
a,b,c,d,e,f,g,h,i,0- INT
- Not explosive
- Soups will form into stable blobs with lots of line structures on the inside
- Chaotic regions propagate throughout the blob, shuffling the structures around
- When active regions reach the edge of the blob, it causes the blob to grow in that direction
- Activity dies down eventually to prevent the rule from being explosive
Code: Select all
#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
- MDA
- Posts: 235
- Joined: June 8th, 2026, 12:18 pm
- Location: In Haven (B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-ak)
- Contact:
Re: Rule request thread
Would this rule meet your criteria?:I6_I6 wrote: June 30th, 2026, 7:47 am
[…]
My rule request:
- INT
- Not explosive
- Soups will form into stable blobs with lots of line structures on the inside
- Chaotic regions propagate throughout the blob, shuffling the structures around
- When active regions reach the edge of the blob, it causes the blob to grow in that direction
- Activity dies down eventually to prevent the rule from being explosive
Code: Select all
x = 0, y = 0, rule = B2c3n4-a678/S3-r456-a78
!
[[ RANDOMIZE ]]
GlidINT has been released!
Code: Select all
x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
- I6_I6
- Posts: 999
- Joined: July 26th, 2025, 8:44 pm
- Location: Here, there, somewhere, anywhere, everywhere.
- Contact:
Re: Rule request thread
I was thinking of a rule with organic blobs with about 50% density and solid lines. Additionally, I want spaceships to be possible in the rule.MDA wrote: June 30th, 2026, 8:38 amWould this rule meet your criteria?:I6_I6 wrote: June 30th, 2026, 7:47 am
[…]
My rule request:
- INT
- Not explosive
- Soups will form into stable blobs with lots of line structures on the inside
- Chaotic regions propagate throughout the blob, shuffling the structures around
- When active regions reach the edge of the blob, it causes the blob to grow in that direction
- Activity dies down eventually to prevent the rule from being explosive
Code: Select all
x = 0, y = 0, rule = B2c3n4-a678/S3-r456-a78 ! [[ RANDOMIZE ]]
Code: Select all
#C [[ THEME Golly ]]
x = 27, y = 15, rule = LifeHistory
8.A$A6.A.A$3A4.BA2B.B2D$3.A4.2B.2B2DB$2.2A2.3B.6B2.3B$2.20B$4.19B$4.2B
C10BD4B$4.2B2C10BD4B$4.B2C11B2D3B$4.13B2D4B$5.12BD3B.B2A$6.13B3.BA.A$
6.3B.B3.B10.A$25.2A!
-
1and0nlycordershippr
- Posts: 357
- Joined: December 20th, 2025, 8:34 pm
- Location: Vietnam
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Re: Rule request thread
State 0: Dead Color Black
State 1: r7b10t10s9t15 (Color Red)
State 2: r7b29t33s51t113 {Color Green}
State 3: r7b63t84s63t108 [Color Blue]
Code: Select all
x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
- MDA
- Posts: 235
- Joined: June 8th, 2026, 12:18 pm
- Location: In Haven (B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-ak)
- Contact:
Re: Rule request thread
Is this closer to your expectations?I6_I6 wrote: June 30th, 2026, 9:07 am
[…]
I was thinking of a rule with organic blobs with about 50% density and solid lines. Additionally, I want spaceships to be possible in the rule.
Code: Select all
x = 0, y = 0, rule = B2ce3-ai5-a6-i7c8/S34-i567c8
!
[[ RANDOMIZE ]]
GlidINT has been released!
Code: Select all
x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
-
1and0nlycordershippr
- Posts: 357
- Joined: December 20th, 2025, 8:34 pm
- Location: Vietnam
- Contact:
Re: Rule request thread
Uh, no. That rule doesn't have spaceships. Additionally, the blobs have to move around.MDA wrote: June 30th, 2026, 9:34 amIs this closer to your expectations?I6_I6 wrote: June 30th, 2026, 9:07 am
[…]
I was thinking of a rule with organic blobs with about 50% density and solid lines. Additionally, I want spaceships to be possible in the rule.
Code: Select all
x = 0, y = 0, rule = B2ce3-ai5-a6-i7c8/S34-i567c8 ! [[ RANDOMIZE ]]
Code: Select all
x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
Re: Rule request thread
Code: Select all
x = 3, y = 7, rule = LifeNoted
.A$3A2$.A2$3A$.A!- MDA
- Posts: 235
- Joined: June 8th, 2026, 12:18 pm
- Location: In Haven (B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-ak)
- Contact:
Re: Rule request thread
It is certainly possible, but it would require lots of different cell states.muzik wrote: July 19th, 2026, 4:15 am Is it possible to create a rule similar to this:except, instead of cells that died being assigned different colours depending on their neighbour count, they also took the neighbour arrangement into consideration, so that for example 1c and 1e deaths appear different?Code: Select all
x = 3, y = 7, rule = LifeNoted .A$3A2$.A2$3A$.A!
Edit (July 19th, 2026, 8:03 PM): Done in 37 states:
Code: Select all
@RULE FullyMarked
@TABLE
n_states:37
neighborhood:Moore
symmetries:rotate4reflect
var a={0,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var n=a
n,a,1,c,1,e,1,g,h,1
n,1,b,1,d,1,f,g,h,1
n,1,b,1,d,e,1,g,h,1
n,1,1,1,d,e,f,g,h,1
n,a,1,1,1,e,f,g,h,1
n,1,1,c,1,e,f,g,h,1
n,1,b,c,1,e,1,g,h,1
n,1,1,c,d,e,1,g,h,1
n,1,b,1,1,e,f,g,h,1
n,1,1,c,d,1,f,g,h,1
1,a,1,c,1,e,f,g,h,1
1,1,b,1,d,e,f,g,h,1
1,1,b,c,1,e,f,g,h,1
1,1,1,c,d,e,f,g,h,1
1,1,b,c,d,1,f,g,h,1
1,a,1,c,d,e,1,g,h,1
1,a,1,c,1,e,1,g,h,1
1,1,b,1,d,1,f,g,h,1
1,1,b,1,d,e,1,g,h,1
1,1,1,1,d,e,f,g,h,1
1,a,1,1,1,e,f,g,h,1
1,1,1,c,1,e,f,g,h,1
1,1,b,c,1,e,1,g,h,1
1,1,1,c,d,e,1,g,h,1
1,1,b,1,1,e,f,g,h,1
1,1,1,c,d,1,f,g,h,1
1,a,b,c,d,e,f,g,h,02
1,a,1,c,d,e,f,g,h,03
1,1,b,c,d,e,f,g,h,04
1,a,1,c,1,e,1,g,1,05
1,1,b,1,d,1,f,1,h,06
1,1,b,1,1,e,1,g,h,07
1,1,1,1,1,e,f,g,h,08
1,1,1,c,1,1,f,g,h,09
1,a,1,1,1,e,1,g,h,10
1,1,1,c,1,e,1,g,h,11
1,1,1,1,d,e,1,g,h,12
1,1,b,1,d,1,1,g,h,13
1,1,1,1,d,1,f,g,h,14
1,1,b,c,1,1,1,g,h,15
1,a,1,1,d,1,1,g,h,16
1,1,1,c,d,1,1,g,h,17
1,1,1,1,d,1,f,1,h,18
1,a,1,1,1,e,1,g,1,19
1,a,1,1,d,1,1,g,1,20
1,a,1,1,1,1,1,g,h,21
1,1,1,1,1,1,f,g,h,22
1,1,b,1,1,1,1,g,h,23
1,a,1,1,d,1,f,1,1,24
1,1,1,1,d,1,1,g,h,25
1,1,1,1,1,e,1,g,h,26
1,1,1,c,1,1,1,g,h,27
1,1,b,1,1,1,1,1,h,28
1,a,1,1,1,1,1,g,1,29
1,a,1,1,1,1,f,1,1,30
1,1,1,1,1,1,1,g,h,31
1,a,1,1,1,e,1,1,1,32
1,1,1,1,d,1,1,1,h,33
1,1,1,1,1,1,1,1,h,34
1,a,1,1,1,1,1,1,1,35
1,1,1,1,1,1,1,1,1,36
@COLORS
0 000 000 000
1 255 255 255
GlidINT has been released!
Code: Select all
x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
-
1and0nlycordershippr
- Posts: 357
- Joined: December 20th, 2025, 8:34 pm
- Location: Vietnam
- Contact:
Re: Rule request thread
Code: Select all
x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
-
1and0nlycordershippr
- Posts: 357
- Joined: December 20th, 2025, 8:34 pm
- Location: Vietnam
- Contact:
Re: Rule request thread
That isn’t possible.B468S02357 wrote: March 14th, 2026, 4:49 am A 2-state rule, featuring all of these:
SPACESHIPSCode: Select all
x = 25, y = 8, rule = B3/S23 b3o$o2bo5b3o$3bo4bo2bo5b3o$3bo7bo4bo2bo$3bo7bo7bo$3bo7bo7bo2b3o$2bo7b o7bo5bo$23bo!Code: Select all
x = 9, y = 14, rule = B36/S23 5bo$5b2o$5bobo$6b3o2$3o$bobo$2b2o$3bo3$bo$bo$bo!Code: Select all
x = 10, y = 4, rule = B3/S2-i34q 3o3b3o$bo4b3o$bo7bo$8bo!Code: Select all
x = 3, y = 4, rule = B3678/S23 bo$obo$3o$2o!Code: Select all
x = 12, y = 4, rule = B3/S23-a5 b3o4b4o$2ob2o2b2obo$2ob2o2b2o$9bo!OSCILLATORSCode: Select all
x = 16, y = 3, rule = B2/S b2o4b2o4b2o$o2bo5bo$6bo5bo2bo!Code: Select all
x = 29, y = 21, rule = B3/S23 6b2o4bo$o6bo3b2o$o3bo6b2o$o3b2o5bo5$2b3o3b3o$19b10o$o4bobo4bo$o4bobo4b o$o4bobo4bo$2b3o3b3o2$2b3o3b3o$o4bobo4bo$o4bobo4bo$o4bobo4bo2$2b3o3b3o !Code: Select all
x = 16, y = 3, rule = B3/S0248 b2o4bo$2o6b2o3b3o$bo5b2o5b2o!STILL LIVESCode: Select all
x = 4, y = 3, rule = B3/S23-ai 2bo$ob2o$obo!REPLICATORSCode: Select all
x = 53, y = 4, rule = B3/S23 11bo10b2o9b2o14b2o$5bo4bobo3b2o3bobo3b2o3bobo10b2o2bobo$2o2bobo2bobo3b obo2bobo3bobo2bobo3b2obo2bo2bo4bo$2o3bo4bo5bo4bo4b2o3b2o4bob2o2b2o6b2o !Code: Select all
x = 5, y = 5, rule = B36/S23 2b3o$bo2bo$o3bo$o2bo$3o!Code: Select all
x = 7, y = 5, rule = B36/S2-i34q 2b3o$bo3bo$o5bo$bo3bo$2b3o!Code: Select all
x = 1, y = 10, rule = B3/S23:T0,10 o$o$o$o$o$o$o$o$o$o!
Firstly, in your examples, the glider is both an oscillator and spaceship.
Secondly, B3678/S23 can’t have the HighLife rep.
Code: Select all
x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
- MDA
- Posts: 235
- Joined: June 8th, 2026, 12:18 pm
- Location: In Haven (B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-ak)
- Contact:
Re: Rule request thread
Here you go:1and0nlycordershippr wrote: July 22nd, 2026, 8:50 pm I want a rule that is Life-based Sticky but state 1 is HighLife.
Code: Select all
@RULE HighLife-based-Sticky
@COLORS
0 48 48 48
1 255 32 64
2 96 96 128
3 64 192 255
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2,3}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var d1={0,2,3}
var d2=d1
var d3=d1
var d4=d1
var d5=d1
var d6=d1
var d7=d1
var d8=d1
#LIFE
1,d1,1,d3,d4,d5,d6,d7,1,1 #2c
1,1,d2,d3,d4,d5,d6,1,d8,1 #2e
1,1,d2,d3,1,d5,d6,d7,d8,1 #2k
1,1,d2,d3,d4,d5,d6,d7,1,1 #2a
1,1,d2,d3,d4,1,d6,d7,d8,1 #2i
1,d1,d2,d3,1,d5,d6,d7,1,1 #2n
1,d1,1,d3,1,d5,d6,d7,1,1 #3c
1,1,d2,1,d4,d5,d6,1,d8,1 #3e
1,1,d2,d3,1,d5,d6,1,d8,1 #3k
1,1,d2,d3,d4,d5,d6,1,1,1 #3a
1,d1,d2,d3,d4,d5,1,1,1,1 #3i
1,d1,1,d3,d4,d5,d6,1,1,1 #3n
1,d1,1,d3,d4,1,d6,d7,1,1 #3y
1,d1,d2,d3,1,d5,d6,1,1,1 #3q
1,d1,1,1,d4,1,d6,d7,d8,1 #3j
1,1,1,d3,d4,1,d6,d7,d8,1 #3r
0,d1,1,d3,1,d5,d6,d7,1,1 #3c
0,1,d2,1,d4,d5,d6,1,d8,1 #3e
0,1,d2,d3,1,d5,d6,1,d8,1 #3k
0,1,d2,d3,d4,d5,d6,1,1,1 #3a
0,d1,d2,d3,d4,d5,1,1,1,1 #3i
0,d1,1,d3,d4,d5,d6,1,1,1 #3n
0,d1,1,d3,d4,1,d6,d7,1,1 #3y
0,d1,d2,d3,1,d5,d6,1,1,1 #3q
0,d1,1,1,d4,1,d6,d7,d8,1 #3j
0,1,1,d3,d4,1,d6,d7,d8,1 #3r
0,1,1,1,1,1,d6,1,d8,1 #6c
0,d1,1,1,1,1,1,d7,1,1 #6e
0,d1,1,1,1,1,d6,1,1,1 #6k
0,1,1,1,1,1,1,d7,d8,1 #6a
0,d1,1,1,1,d5,1,1,1,1 #6i
0,1,1,1,d4,1,1,1,d8,1 #6n
1,a,b,c,d,e,f,g,h,0
#SPACE
#shoot
0 1,2,0,0,0,2,3,0 2
#offset
0 1,3,1,d,1,3,1,h 0
0 1,3,1,3,1,f,g,h 0
0 1,3,1,d,1,f,g,h 3
#pull
var A={0,1}
var B=A
var C=A
0 0,2,1,2,0,A,B,C 2
0 2,2,1,2,2,f,g,h 0
#construct
0 3,3,0,d,e,f,0,2 2
0 3,3,0,d,e,f,g,1 2
0 3,3,0,d,e,f,g,0 1
0 2,3,3,2,0,0,0,0 2
0 3,3,c,d,e,f,g,h 0
#push
var A={0,2}
var B=A
var C=A
var D=A
var E=A
0 3,1,A,B,C,D,E,0 2
0 2,2,1,d,e,f,g,h 1
#photon
0 3,2,c,0,3,0,g,0 2
0 3,2,c,d,e,f,g,0 0
0 3,b,c,d,e,f,g,h 3
#BLOCK
#shoot
1 2,2,3,d,3,2,0,0 1
1 3,3,0,0,0,0,0,0 0
1 3,3,0,0,0,0,2,0 0
#construction
var A={0,1}
var B=A
var C=A
1 2,2,3,0,0,A,B,C 1
1 2,2,3,0,1,A,B,C 2
1 2,2,2,d,e,f,g,h 0
1 2,2,c,d,e,3,g,h 3
1 2,2,0,d,e,f,g,0 0
#TAIL
#construct
2 3,3,0,0,0,0,0,0 3
#shoot
2 3,0,0,0,2,0,0,0 1
#retract
2 0,0,0,0,0,0,0,0 1
#basic
2 a,b,c,d,e,f,g,h 0
#SIGNAL
#construct
3 3,2,0,0,2,0,0,0 2
3 3,0,2,0,0,f,0,0 3
#cancel
3 2,b,2,d,0,f,0,h 0
#photon
3 a,b,c,d,e,f,g,h 2
In this case, you should have edited your previous post with your comment about B468S02357’s rule request instead of making a new post.MDA wrote: July 5th, 2026, 4:53 am
[…]
1and0nlycordershippr, the forum rules state that you should
[…]Nathaniel wrote: March 18th, 2016, 8:52 pm
[...]
[...] not post multiple messages consecutively in the same thread without a good reason. If you made the most recent post on a thread and you have something short to add on the same topic, please edit your previous post instead of making a new one.
[...]
GlidINT has been released!
Code: Select all
x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
-
Ohhhhhhhhh
- Posts: 146
- Joined: August 19th, 2021, 5:56 am
Re: Rule request thread
Cross-thread post for this rule to be improved or regolfed. You may check the thread this post is from first to understand the context, so that the rule expectation is clearer. A great thanks to anyone attempting this!Ohhhhhhhhh wrote: August 1st, 2026, 4:08 am ...
This rule (B2n3acein4eiknqtw/S02aen3aikr4aeijwy5iy6cn) provides a stable 180 dot reflector for T. Nothing very noticable apart from that, as construction is not rich at all in this specific variation. The reflect reaction has a great rule range though.If we golf a small ship which 'passes through' when hitting each other on the head, and make a splitter with 0 (same) and 180 (opposite) emitting directions, we would only need 2 such splitters on the same x or y-axis! In the dot case this is pretty common, as you can run a soup and often see a T bouncing between 2 dots in the rule above.Code: Select all
#CXRLE Pos=-60,-131 x = 659, y = 181, rule = B2n3acein4eiknqtw/S02aen3aikr4aeijwy5iy6cn 655b2o$655b2o$658bo7$657bo$656b3o4$71bo$bo9bo9b2o8b2o8b2o27b3o7b3o$3o 7b3o7b4o6b4o6b4o27bo8b3o$221bo$10bo19bo9bo2bo$211bo9bo2$201bo9bo9bo$ 647bo$191bo9bo9bo9bo$597b2o5b2o11b2o3bo8b2o19bo$181bo9bo9bo9bo9bo375b 2o5b2o11b2o12b2o3b2o10bo$582b2o52b2o$161bo9bo9bo9bo9bo9bo9bo349b2o9b2o $151bo228bo181b2o7b2o$141bo29bo9bo9bo9bo9bo9bo138bo173bo8b2o9b2o6b2o 27b2o$260bobo108bo2bo16bobo8bobo8bobo127b2o9b2o35b2o$141bo9bo9bo9bo9bo 9bo9bo9bo9bo8bo9bobo7bobo16bo10b2o8bo9b2o8b2o8b2o8bo2bo6bo8bo3bo7bo6bo 12bo42bo4bo8bo16bo10bo7bo6bo2bo6bo3bo5bo4bo4bobobo5bo9bo9bo9bo9bo9bo9b o13bo52bo$280b2o18b2o8b2o8b2o98bo10bo9bo9bo9bo62bo108bo13b3o$108b3o 179bo49bo2bo288b3o$94b3o12bo141bo9bo$95bo2$95bo13bo31bo9bo9bo9bo9bo9bo 9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo10bo10bo10bo6bo9bo9bo9bo9bo9bo9bo9bo9bo 9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo9bo19bo$94b3o11b 3o29b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o8b 3o8b3o8b3o4b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o 7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o7b3o17b3o4$323b3o$95bo 227bobo$94bobo227bo308bo$94b3o535b3o4$95bo$94b3o524bo$620b3o4$33b2o$ 33b2o598bo$20b2o610b3o$20b2o$621bo$620b3o3$20b2o7b2o$19b4o5b4o52$110bo 9bo8bobo$90bo8b3o6b5o5bobobo4b2o3b2o$49bo9bo9bo9b3o7b3o6b5o5b2ob2o4b2o 3b2o6bo7bobobo$68b3o8b3o6b2ob2o5b2ob2o5b2ob2o4bob3obo3bo5bo3bo5bo$49bo 8b3o7b3o8b3o7b3o16bo3bo17bo170bo$48b3o7bobo19bo8b3o7b3o7bobo18bo119b3o 47b3o48bo$59bo40bo8b3o7b3o7bobo118b3o47b3o47b3o47b3o$120bo8b3o7b3o159b o49bo48bobo$140bo140bo118b3o$230b3o47b3o48bo48b3o$230b3o47b3o47b3o47bo bo$281bo49bo48b3o2$231bo19bo29bo19bo29bo19bo29bo19bo$230b3o17b3o27b3o 17b3o27b3o17b3o27b3o17b3o8$281bo$230b3o47b3o18bo29bo48b3o$230b3o17b3o 27b3o17b3o27b3o18bo28bobo$250b3o28bo18b3o28bo18b3o27b3o17b3o$301bo49bo 48bobo$400b3o$231bo49bo49bo49bo$230b3o47b3o47b3o47b3o4$251bo49bo49bo 49bo$250b3o47b3o47b3o47b3o2$281bo$230b3o47b3o48bo48b3o$230b3o47b3o47b 3o47bobo$281bo49bo48b3o4$231bo18b3o28bo49bo49bo$230b3o17b3o27b3o47b3o 47b3o17b3o$400bobo$400b3o4$281bo$230b3o47b3o$230b3o47b3o$251bo29bo119b o$250b3o147b3o2$331bo$330b3o$231bo49bo49bo$230b3o47b3o4$331bo$330b3o!
...
something useless:
Code: Select all
#CXRLE Pos=-8,-6
x = 11, y = 10, rule = B3/S23
5bo$6bo$4b3o$9b2o$9b2o3$3o$2bo$bo!
- TheWayOfTheCon
- Posts: 273
- Joined: March 28th, 2025, 11:40 pm
- Location: Kraken Mare, Titan
Re: Rule request thread
Still learning the ropes of cellular automata, focused on one OCA at a time. My current interest is B35/S126 and range-two LTLs.
- MDA
- Posts: 235
- Joined: June 8th, 2026, 12:18 pm
- Location: In Haven (B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-ak)
- Contact:
Re: Rule request thread
Already known (from Golly, "sweet-revenge.rle"):TheWayOfTheCon wrote: August 1st, 2026, 12:23 pm Challenge: A rule, preferably INT (if possible) where a still life, shaped like a Glider in one of its phases, can eat a spaceship, that in one of it's phases, is shaped like an eater 1.
Code: Select all
x = 13, y = 14, rule = B2cin3aejkq4j5-eknr6k7c/S12cei3-aciy4aiknqrz5cq6a7e
bo$2bo$3o8$9b2o$9bo$10b3o$12bo!
GlidINT has been released!
Code: Select all
x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
Re: Rule request thread
Recovering from LWTDS.
- MDA
- Posts: 235
- Joined: June 8th, 2026, 12:18 pm
- Location: In Haven (B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-ak)
- Contact:
Re: Rule request thread
J5L wrote: August 1st, 2026, 10:58 pm DryLife but when a cell gets born in B7 it births state 2, it stays for 1 gen and then inverts all of its neighbors(state 1) before dying.
Code: Select all
@RULE SpecialDryLife
@TABLE
n_states:4
neighborhood:Moore
symmetries:permute
var a={0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i={0,1,2,3}
var j=i
var k=i
var l=i
var m=i
var n=i
var o=i
var p=i
var x=a
var y=i
0,3,j,k,l,m,n,o,p,1
1,3,j,k,l,m,n,o,p,0
0,1,1,1,0,0,0,0,0,1
0,1,1,1,1,1,1,1,0,2
1,1,1,0,0,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1
1,a,b,c,d,e,f,g,h,0
2,i,j,k,l,m,n,o,p,3
3,i,j,k,l,m,n,o,p,0
@COLORS
0 000 000 000
1 255 255 255
2 255 255 000
3 255 255 000
GlidINT has been released!
Code: Select all
x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
-
1and0nlycordershippr
- Posts: 357
- Joined: December 20th, 2025, 8:34 pm
- Location: Vietnam
- Contact:
Re: Rule request thread
Code: Select all
x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
- NNlk05
- Posts: 604
- Joined: January 14th, 2026, 8:42 pm
- Location: Exploring in the Jungle of the INT Rulespace
- Contact:
Re: Rule request thread
Why do it have to be three stated?1and0nlycordershippr wrote: August 2nd, 2026, 9:39 am A 3-state rule with a (4,3)c/10 spaceship and a c/2o spaceship
Do it have to be INT or OT or some other choice?
There exist plenty of 2 stated rules with these properties, I’ll look for them using EPE when I can use the computer I have it on.
Code: Select all
x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
=3
-
1and0nlycordershippr
- Posts: 357
- Joined: December 20th, 2025, 8:34 pm
- Location: Vietnam
- Contact:
Re: Rule request thread
NNlk05 wrote: August 2nd, 2026, 9:58 amWhy do it have to be three stated?1and0nlycordershippr wrote: August 2nd, 2026, 9:39 am A 2-state rule with a (4,3)c/10 spaceship and a c/2o spaceship
Do it have to be INT or OT or some other choice?
There exist plenty of 2 stated rules with these properties, I’ll look for them using EPE when I can use the computer I have it on.
INT.
Code: Select all
x = 8, y = 12, rule = R4,C2,S2-3,B3,N@000000038181c0000005
obo$b2o$bo8$6b2o$6b2o!
- yyh_baboon
- Posts: 528
- Joined: March 28th, 2025, 5:07 am
- Location: on a spaceship
Re: Rule request thread
Similar but mouse cells are created by B8 rather than B7tommyaweosme wrote: February 22nd, 2025, 10:02 pm life but on b7 it makes a mouse cell which dies instantly and turns all life cells around it into mouse cells
life with deadly mice
Wondering when the P38 gun will be constructed.
Currently hand-searching spaceships.ÔvÔ
Code: Select all
x = 4, y = 4, rule = B3aeiq4tz5j6i7e8/S2-ci3-aeky4cei5ain6acin78
3o$o2bo$3bo$b3o!
- MDA
- Posts: 235
- Joined: June 8th, 2026, 12:18 pm
- Location: In Haven (B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-ak)
- Contact:
Re: Rule request thread
yyh_baboon wrote: August 3rd, 2026, 3:15 amSimilar but mouse cells are created by B8 rather than B7tommyaweosme wrote: February 22nd, 2025, 10:02 pm life but on b7 it makes a mouse cell which dies instantly and turns all life cells around it into mouse cells
life with deadly mice
Code: Select all
@RULE MouseLife
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a={0,1}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
var i={0,1,2}
var j=i
var k=i
var l=i
var m=i
var n=i
var o=i
var p=i
var x=a
var y=i
1,2,j,k,l,m,n,o,p,2
0,1,1,1,0,0,0,0,0,1
0,1,1,1,1,1,1,1,1,2
1,1,1,0,0,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1
1,a,b,c,d,e,f,g,h,0
2,i,j,k,l,m,n,o,p,0
@COLORS
0 000 000 000
1 255 255 255
2 192 192 192
GlidINT has been released!
Code: Select all
x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]