Re: Rule request thread
Posted: August 1st, 2025, 10:34 pm
Can anyone provide an @TREE file for B3/S23-a5?
Yes, it is.
Code: Select all
x = 13, y = 16, rule = LifeHistory
13F$FA.AFADAF3DF$F.D.F.A.F.A.F$13F$FD2.FDA.FAD.F$F.A.F.D.F.A.F$13F$F2A
DF2A.F2DAF$F.D.F.D.F.A.F$13F$F.DAF.ADF2.DF$F.A.F.D.F.A.F$13F$FA2DF.2A
FD2AF$F.A.F.D.F.D.F$13F!
LuveelVoom wrote: August 27th, 2025, 5:40 pm A three state, one dimensional CA with the following set of transitions:Code: Select all
x = 13, y = 16, rule = LifeHistory 13F$FA.AFADAF3DF$F.D.F.A.F.A.F$13F$FD2.FDA.FAD.F$F.A.F.D.F.A.F$13F$F2A DF2A.F2DAF$F.D.F.D.F.A.F$13F$F.DAF.ADF2.DF$F.A.F.D.F.A.F$13F$FA2DF.2A FD2AF$F.A.F.D.F.D.F$13F!
Code: Select all
x = 1, y = 1, rule = luveel1D
A!
@RULE luveel1D
@TABLE
n_states:3
neighborhood:oneDimensional
symmetries:reflect
var a = {0,1,2}
var a1 = a
var a2 = a
0,2,2,1
1,2,2,2
1,1,1,2
0,1,0,2
2,1,0,1
1,2,0,2
2,1,2,1
2,2,0,1
1,1,2,2
a,a1,a2,0
@COLORS
0 0 0 0
1 255 0 0
2 0 255 0
Thanks, but could you provide one where the vertical direction is the time axis?H. H. P. M. P. Cole wrote: August 27th, 2025, 11:50 pmLuveelVoom wrote: August 27th, 2025, 5:40 pm A three state, one dimensional CA with the following set of transitions:Code: Select all
x = 13, y = 16, rule = LifeHistory 13F$FA.AFADAF3DF$F.D.F.A.F.A.F$13F$FD2.FDA.FAD.F$F.A.F.D.F.A.F$13F$F2A DF2A.F2DAF$F.D.F.D.F.A.F$13F$F.DAF.ADF2.DF$F.A.F.D.F.A.F$13F$FA2DF.2A FD2AF$F.A.F.D.F.D.F$13F!Code: Select all
x = 1, y = 1, rule = luveel1D A! @RULE luveel1D @TABLE n_states:3 neighborhood:oneDimensional symmetries:reflect var a = {0,1,2} var a1 = a var a2 = a 0,2,2,1 1,2,2,2 1,1,1,2 0,1,0,2 2,1,0,1 1,2,0,2 2,1,2,1 2,2,0,1 1,1,2,2 a,a1,a2,0 @COLORS 0 0 0 0 1 255 0 0 2 0 255 0
LuveelVoom wrote: August 28th, 2025, 12:15 am Could you provide one where the vertical direction is the time axis?
Code: Select all
x = 12, y = 7, rule = luveel1D
2$2.A3.B.B2A!
@RULE luveel1D
@TABLE
n_states:3
neighborhood:Moore
symmetries:none
var a = {0,1,2}
var a1 = a
var a2 = a
0, 0,2,0,0, 0,0,0,2, 1
0, 1,2,0,0, 0,0,0,2, 2
0, 1,1,0,0, 0,0,0,1, 2
0, 0,1,0,0, 0,0,0,0, 2
0, 2,1,0,0, 0,0,0,0, 1
0, 1,2,0,0, 0,0,0,0, 2
0, 2,2,0,0, 0,0,0,1, 1
0, 2,2,0,0, 0,0,0,0, 1
0, 1,1,0,0, 0,0,0,2, 2
0, 1,0,0,0, 0,0,0,2, 2
0, 2,0,0,0, 0,0,0,1, 1
0, 0,0,0,0, 0,0,0,1, 2
0, 1,2,0,0, 0,0,0,1, 2
0, 2,0,0,0, 0,0,0,2, 1
0, 2,1,0,0, 0,0,0,2, 1
@COLORS
0 0 0 0
1 255 0 0
2 0 255 0
Here you go!ThePlayzr wrote: September 6th, 2025, 8:34 pm Can someone make a rule that is immigration, but instead of dead cells being born taking the majority, they take the opposite of the majority?
Code: Select all
@RULE InverseImmigration
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a1={1,2}
var a2={1,2}
var a3={1,2}
var a4={1,2}
var a5={1,2}
var a6={1,2}
var a7={1,2}
var a8={1,2}
var b1={0,1,2}
var b2={0,1,2}
var b3={0,1,2}
var b4={0,1,2}
var b5={0,1,2}
var b6={0,1,2}
var b7={0,1,2}
var b8={0,1,2}
0,1,1,1,0,0,0,0,0,2
0,2,1,1,0,0,0,0,0,2
0,2,2,1,0,0,0,0,0,1
0,2,2,2,0,0,0,0,0,1
1,a1,a2,0,0,0,0,0,0,1
1,a1,a2,a3,0,0,0,0,0,1
2,a1,a2,0,0,0,0,0,0,2
2,a1,a2,a3,0,0,0,0,0,2
1,b1,b2,b3,b4,b5,b6,b7,b8,0
2,b1,b2,b3,b4,b5,b6,b7,b8,0
@COLORS
0 48 48 48
1 255 0 0
2 0 0 255Code: Select all
x = 0, y = 0, rule = multilife
3A$A$.A!
@RULE multilife
@TABLE
n_states:5
neighborhood:Moore
symmetries:permute
var a={0,1,2,3,4}
var o = {0,2,3,4}
var aa=a
var ab=a
var ac=a
var ad=a
var ae=a
var af=a
var ag=a
var oa=o
var ob=o
var oc=o
var od=o
var oe=o
var of=o
var og=o
0,1,1,1,o,oa,ob,oc,od,3
1,1,1,a,o,oa,ob,oc,od,2
1,1,1,1,1,a,aa,ab,ac,4
1,a,o,oa,ob,oc,od,oe,of,4
2,a,aa,ab,ac,ad,ae,af,ag,1
3,a,aa,ab,ac,ad,ae,af,ag,1
4,a,aa,ab,ac,ad,ae,af,ag,0
@COLORS
0 0 0 0
1 255 255 255
2 224 224 224
3 160 160 160
4 96 96 96
Code: Select all
x = 0, y = 0, rule = multihighlife
3A$A$.A!
@RULE multihighlife
@TABLE
n_states:5
neighborhood:Moore
symmetries:permute
var a={0,1,2,3,4}
var o = {0,2,3,4}
var aa=a
var ab=a
var ac=a
var ad=a
var ae=a
var af=a
var ag=a
var oa=o
var ob=o
var oc=o
var od=o
var oe=o
var of=o
var og=o
0,1,1,1,o,oa,ob,oc,od,3
0,1,1,1,1,1,1,o,oa,3
1,1,1,a,o,oa,ob,oc,od,2
1,1,1,1,1,a,aa,ab,ac,4
1,a,o,oa,ob,oc,od,oe,of,4
2,a,aa,ab,ac,ad,ae,af,ag,1
3,a,aa,ab,ac,ad,ae,af,ag,1
4,a,aa,ab,ac,ad,ae,af,ag,0
@COLORS
0 0 0 0
1 255 255 255
2 224 224 224
3 160 160 160
4 96 96 96
I actually suggested that before:ThePlayzr wrote: September 28th, 2025, 12:35 am Can someone make a rule that is immigration, but one state is b3s23-a5?
hotcrystal0 wrote: August 14th, 2025, 9:49 am A rule which is the same as Immigration, but state 2 follows B3/S23-a5. State 1 should be red, while 2 should be blue.
SlowLifeThePlayzr wrote: Anyway, here is a B3/S23, but every second generation, each state is OFF, DYING, BIRTHING, or ON.Code: Select all
x = 0, y = 0, rule = multilife 3A$A$.A! @RULE multilife @TABLE n_states:5 neighborhood:Moore symmetries:permute var a={0,1,2,3,4} var o = {0,2,3,4} var aa=a var ab=a var ac=a var ad=a var ae=a var af=a var ag=a var oa=o var ob=o var oc=o var od=o var oe=o var of=o var og=o 0,1,1,1,o,oa,ob,oc,od,3 1,1,1,a,o,oa,ob,oc,od,2 1,1,1,1,1,a,aa,ab,ac,4 1,a,o,oa,ob,oc,od,oe,of,4 2,a,aa,ab,ac,ad,ae,af,ag,1 3,a,aa,ab,ac,ad,ae,af,ag,1 4,a,aa,ab,ac,ad,ae,af,ag,0 @COLORS 0 0 0 0 1 255 255 255 2 224 224 224 3 160 160 160 4 96 96 96
Forgive me as this may not be possible but I meant a rule that emulates the 0E0P metacell and is based on B3/S23. Thank you in advance.
Where is the rule posted by Citation Needed?hotcrystal0 wrote: October 2nd, 2025, 7:43 pm A “hybrid regions” rule called “HybridRegionsTTs” similar to the ones posted by Citation Needed with the following rules:
States 0 and 1 are B3/S23-a5 off and on respectively.
2 and 3 are B3/S23 off and on.
4 and 5 are B3/S1e off and on.
This is the rule by Citation Needed, and the off states are supposed to control what rule the on states in them follow.ThePlayzr wrote: October 2nd, 2025, 7:58 pmWhere is the rule posted by Citation Needed?hotcrystal0 wrote: October 2nd, 2025, 7:43 pm A “hybrid regions” rule called “HybridRegionsTTs” similar to the ones posted by Citation Needed with the following rules:
States 0 and 1 are B3/S23-a5 off and on respectively.
2 and 3 are B3/S23 off and on.
4 and 5 are B3/S1e off and on.
Is that the rule where state 0 is off, state 1 is b3s23-a5, and state 2 is b3s23?
Also, why do we need multiple off states?
Citation needed wrote: December 27th, 2024, 8:51 am ColorfulGalaxy found a new way to extend Life. The universe is divided into regions that run different rules. Technically this would be considered a hybrid rule.
Citation needed wrote: December 9th, 2024, 11:10 am ColorfulGalaxy studied some "hybrid region" rules. Each region has a rule.Here are some small reflectors.Code: Select all
#C This rule features a zero-cell 2c/5 pi-heptomino wire. x = 0, y = 0, rule = HybridRegionB3S23B3S2-i34q 30B$11B.18B$10B.B.17B$11B.18B$30B$11B.18B$10B.B.17B$11B.18B$30B$11B.18B $10B.B.17B$11B.18B$30B$11B.18B$10B.B.17B$11B.18B$30B$11B.18B$10B.B.17B $11B.18B$30B$11B.18B$10B.B.17B$11B.18B$30B$11B.18B$10B.B.17B$7BC22B$8B CB.B.17B$5B3C22B$5B3C3B.18B$10B.B.14B$27B$11B.15B$27B$19B$19B$19B$19B $19B! @RULE HybridRegionB3S23B3S2-i34q @TABLE n_states:4 neighborhood:Moore symmetries:rotate4reflect var o={1,3} var o1=o var o2=o var o3=o var o4=o var o5=o var o6=o var o7=o var o8=o var b={0,2} var b1=b var b2=b var b3=b var b4=b var b5=b var b6=b var b7=b var b8=b 0,o1,o2,o3,b4,b5,b6,b7,b8,1 # B3a 0,b1,o2,b3,o4,b5,o6,b7,b8,1 # B3c 0,o1,b2,o3,b4,o5,b6,b7,b8,1 # B3e 0,o1,o2,b3,b4,b5,b6,b7,o8,1 # B3i 0,o1,b2,o3,o4,b5,b6,b7,b8,1 # B3j 0,o1,b2,o3,b4,b5,o6,b7,b8,1 # B3k 0,o1,o2,b3,o4,b5,b6,b7,b8,1 # B3n 0,o1,o2,b3,b4,b5,o6,b7,b8,1 # B3q 0,o1,o2,b3,b4,o5,b6,b7,b8,1 # B3r 0,o1,b2,b3,o4,b5,o6,b7,b8,1 # B3y 1,b1,b2,b3,b4,b5,b6,b7,b8,0 # S0 1,o1,b2,b3,b4,b5,b6,b7,b8,0 # S1e 1,b1,o2,b3,b4,b5,b6,b7,b8,0 # S1c 1,o1,o2,o3,o4,b5,b6,b7,b8,0 # S4a 1,b1,o2,b3,o4,b5,o6,b7,o8,0 # S4c 1,o1,b2,o3,b4,o5,b6,o7,b8,0 # S4e 1,o1,o2,b3,o4,o5,b6,b7,b8,0 # S4i 1,o1,b2,o3,b4,o5,o6,b7,b8,0 # S4j 1,o1,b2,o3,o4,b5,o6,b7,b8,0 # S4k 1,o1,o2,b3,o4,b5,b6,b7,o8,0 # S4n 1,o1,o2,o3,b4,b5,o6,b7,b8,0 # S4q 1,o1,o2,o3,b4,o5,b6,b7,b8,0 # S4r 1,o1,o2,b3,b4,o5,b6,b7,o8,0 # S4t 1,o1,o2,b3,b4,b5,o6,o7,b8,0 # S4w 1,o1,o2,b3,o4,b5,o6,b7,b8,0 # S4y 1,o1,o2,b3,b4,o5,o6,b7,b8,0 # S4z 1,o1,o2,o3,o4,b5,b6,b7,o8,0 # S5a 1,o1,o2,o3,b4,o5,b6,o7,b8,0 # S5c 1,o1,o2,b3,o4,b5,o6,b7,o8,0 # S5e 1,o1,o2,o3,o4,o5,b6,b7,b8,0 # S5i 1,o1,o2,o3,o4,b5,o6,b7,b8,0 # S5j 1,o1,o2,b3,o4,b5,o6,o7,b8,0 # S5k 1,o1,o2,o3,o4,b5,b6,o7,b8,0 # S5n 1,o1,o2,o3,b4,o5,o6,b7,b8,0 # S5q 1,o1,o2,b3,o4,o5,o6,b7,b8,0 # S5r 1,o1,o2,b3,o4,o5,b6,o7,b8,0 # S5y 1,o1,o2,o3,o4,o5,o6,b7,b8,0 # S6a 1,o1,o2,o3,o4,o5,b6,o7,b8,0 # S6c 1,o1,o2,o3,o4,b5,o6,b7,o8,0 # S6e 1,o1,o2,b3,o4,o5,o6,b7,o8,0 # S6i 1,o1,o2,o3,o4,b5,o6,o7,b8,0 # S6k 1,o1,o2,o3,b4,o5,o6,o7,b8,0 # S6n 1,o1,o2,o3,o4,o5,o6,o7,b8,0 # S7c 1,o1,o2,o3,o4,o5,o6,b7,o8,0 # S7e 1,o1,o2,o3,o4,o5,o6,o7,o8,0 # S8 2,o1,o2,o3,b4,b5,b6,b7,b8,3 # B3a 2,b1,o2,b3,o4,b5,o6,b7,b8,3 # B3c 2,o1,b2,o3,b4,o5,b6,b7,b8,3 # B3e 2,o1,o2,b3,b4,b5,b6,b7,o8,3 # B3i 2,o1,b2,o3,o4,b5,b6,b7,b8,3 # B3j 2,o1,b2,o3,b4,b5,o6,b7,b8,3 # B3k 2,o1,o2,b3,o4,b5,b6,b7,b8,3 # B3n 2,o1,o2,b3,b4,b5,o6,b7,b8,3 # B3q 2,o1,o2,b3,b4,o5,b6,b7,b8,3 # B3r 2,o1,b2,b3,o4,b5,o6,b7,b8,3 # B3y 3,b1,b2,b3,b4,b5,b6,b7,b8,2 # S0 3,o1,b2,b3,b4,b5,b6,b7,b8,2 # S1e 3,b1,o2,b3,b4,b5,b6,b7,b8,2 # S1c 3,o1,b2,b3,b4,o5,b6,b7,b8,2 # S2i removed 3,o1,o2,o3,o4,b5,b6,b7,b8,2 # S4a 3,b1,o2,b3,o4,b5,o6,b7,o8,2 # S4c 3,o1,b2,o3,b4,o5,b6,o7,b8,2 # S4e 3,o1,o2,b3,o4,o5,b6,b7,b8,2 # S4i 3,o1,b2,o3,b4,o5,o6,b7,b8,2 # S4j 3,o1,b2,o3,o4,b5,o6,b7,b8,2 # S4k 3,o1,o2,b3,o4,b5,b6,b7,o8,2 # S4n ## 3,o1,o2,o3,b4,b5,o6,b7,b8,2 # S4q added 3,o1,o2,o3,b4,o5,b6,b7,b8,2 # S4r 3,o1,o2,b3,b4,o5,b6,b7,o8,2 # S4t 3,o1,o2,b3,b4,b5,o6,o7,b8,2 # S4w 3,o1,o2,b3,o4,b5,o6,b7,b8,2 # S4y 3,o1,o2,b3,b4,o5,o6,b7,b8,2 # S4z 3,o1,o2,o3,o4,b5,b6,b7,o8,2 # S5a 3,o1,o2,o3,b4,o5,b6,o7,b8,2 # S5c 3,o1,o2,b3,o4,b5,o6,b7,o8,2 # S5e 3,o1,o2,o3,o4,o5,b6,b7,b8,2 # S5i 3,o1,o2,o3,o4,b5,o6,b7,b8,2 # S5j 3,o1,o2,b3,o4,b5,o6,o7,b8,2 # S5k 3,o1,o2,o3,o4,b5,b6,o7,b8,2 # S5n 3,o1,o2,o3,b4,o5,o6,b7,b8,2 # S5q 3,o1,o2,b3,o4,o5,o6,b7,b8,2 # S5r 3,o1,o2,b3,o4,o5,b6,o7,b8,2 # S5y 3,o1,o2,o3,o4,o5,o6,b7,b8,2 # S6a 3,o1,o2,o3,o4,o5,b6,o7,b8,2 # S6c 3,o1,o2,o3,o4,b5,o6,b7,o8,2 # S6e 3,o1,o2,b3,o4,o5,o6,b7,o8,2 # S6i 3,o1,o2,o3,o4,b5,o6,o7,b8,2 # S6k 3,o1,o2,o3,b4,o5,o6,o7,b8,2 # S6n 3,o1,o2,o3,o4,o5,o6,o7,b8,2 # S7c 3,o1,o2,o3,o4,o5,o6,b7,o8,2 # S7e 3,o1,o2,o3,o4,o5,o6,o7,o8,2 # S8 @NAMES 0 LIFE OFF 1 LIFE ON 2 TLIFE OFF 3 TLIFE ON @COLORS 0 0 0 0 1 0 255 0 2 0 0 255 3 0 255 51 4 255 0 0 #ENDCode: Select all
#BEGIN x = 25, y = 12, rule = HybridRegionLifeReflector .A$2.A5.12F$3A5.12D6$22.3D$9.B12.D2F$10.2H10.DF$10.H! @RULE HybridRegionLifeReflector State 2 and 8 are from MirrorLife. State 4 and 6 are from DotLifeHistory. All three reflectors are colour-changing. @TABLE n_states:9 neighborhood:Moore symmetries:rotate4reflect var o={1,3,5,7} var o1=o var o2=o var o3=o var o4=o var o5=o var o6=o var o7=o var o8=o var b={0,2,4,6,8} var b1=b var b2=b var b3=b var b4=b var b5=b var b6=b var b7=b var b8=b var a={o,b} var a1=a var a2=a var a3=a var a4=a var a5=a var a6=a var a7=a var a8=a 0,o1,o2,o3,b4,b5,b6,b7,b8,1 # B3a 0,b1,o2,b3,o4,b5,o6,b7,b8,1 # B3c 0,o1,b2,o3,b4,o5,b6,b7,b8,1 # B3e 0,o1,o2,b3,b4,b5,b6,b7,o8,1 # B3i 0,o1,b2,o3,o4,b5,b6,b7,b8,1 # B3j 0,o1,b2,o3,b4,b5,o6,b7,b8,1 # B3k 0,o1,o2,b3,o4,b5,b6,b7,b8,1 # B3n 0,o1,o2,b3,b4,b5,o6,b7,b8,1 # B3q 0,o1,o2,b3,b4,o5,b6,b7,b8,1 # B3r 0,o1,b2,b3,o4,b5,o6,b7,b8,1 # B3y 1,b1,b2,b3,b4,b5,b6,b7,b8,0 # S0 1,o1,b2,b3,b4,b5,b6,b7,b8,0 # S1e 1,b1,o2,b3,b4,b5,b6,b7,b8,0 # S1c 1,o1,o2,o3,o4,b5,b6,b7,b8,0 # S4a 1,b1,o2,b3,o4,b5,o6,b7,o8,0 # S4c 1,o1,b2,o3,b4,o5,b6,o7,b8,0 # S4e 1,o1,o2,b3,o4,o5,b6,b7,b8,0 # S4i 1,o1,b2,o3,b4,o5,o6,b7,b8,0 # S4j 1,o1,b2,o3,o4,b5,o6,b7,b8,0 # S4k 1,o1,o2,b3,o4,b5,b6,b7,o8,0 # S4n 1,o1,o2,o3,b4,b5,o6,b7,b8,0 # S4q 1,o1,o2,o3,b4,o5,b6,b7,b8,0 # S4r 1,o1,o2,b3,b4,o5,b6,b7,o8,0 # S4t 1,o1,o2,b3,b4,b5,o6,o7,b8,0 # S4w 1,o1,o2,b3,o4,b5,o6,b7,b8,0 # S4y 1,o1,o2,b3,b4,o5,o6,b7,b8,0 # S4z 1,o1,o2,o3,o4,b5,b6,b7,o8,0 # S5a 1,o1,o2,o3,b4,o5,b6,o7,b8,0 # S5c 1,o1,o2,b3,o4,b5,o6,b7,o8,0 # S5e 1,o1,o2,o3,o4,o5,b6,b7,b8,0 # S5i 1,o1,o2,o3,o4,b5,o6,b7,b8,0 # S5j 1,o1,o2,b3,o4,b5,o6,o7,b8,0 # S5k 1,o1,o2,o3,o4,b5,b6,o7,b8,0 # S5n 1,o1,o2,o3,b4,o5,o6,b7,b8,0 # S5q 1,o1,o2,b3,o4,o5,o6,b7,b8,0 # S5r 1,o1,o2,b3,o4,o5,b6,o7,b8,0 # S5y 1,o1,o2,o3,o4,o5,o6,b7,b8,0 # S6a 1,o1,o2,o3,o4,o5,b6,o7,b8,0 # S6c 1,o1,o2,o3,o4,b5,o6,b7,o8,0 # S6e 1,o1,o2,b3,o4,o5,o6,b7,o8,0 # S6i 1,o1,o2,o3,o4,b5,o6,o7,b8,0 # S6k 1,o1,o2,o3,b4,o5,o6,o7,b8,0 # S6n 1,o1,o2,o3,o4,o5,o6,o7,b8,0 # S7c 1,o1,o2,o3,o4,o5,o6,b7,o8,0 # S7e 1,o1,o2,o3,o4,o5,o6,o7,o8,0 # S8 2,o1,o2,o3,b4,b5,b6,b7,b8,3 # B3a 2,b1,o2,b3,o4,b5,o6,b7,b8,3 # B3c 2,o1,b2,o3,b4,o5,b6,b7,b8,3 # B3e 2,o1,o2,b3,b4,b5,b6,b7,o8,3 # B3i 2,o1,b2,o3,o4,b5,b6,b7,b8,3 # B3j 2,o1,b2,o3,b4,b5,o6,b7,b8,3 # B3k 2,o1,o2,b3,o4,b5,b6,b7,b8,3 # B3n 2,o1,o2,b3,b4,b5,o6,b7,b8,3 # B3q 2,o1,o2,b3,b4,o5,b6,b7,b8,3 # B3r 2,o1,b2,b3,o4,b5,o6,b7,b8,3 # B3y 2,o1,b2,o3,b4,o5,o6,b7,b8,3 # B4j added 3,b1,b2,b3,b4,b5,b6,b7,b8,2 # S0 3,o1,b2,b3,b4,b5,b6,b7,b8,2 # S1e 3,b1,o2,b3,b4,b5,b6,b7,b8,2 # S1c 3,o1,o2,o3,o4,b5,b6,b7,b8,2 # S4a 3,b1,o2,b3,o4,b5,o6,b7,o8,2 # S4c 3,o1,b2,o3,b4,o5,b6,o7,b8,2 # S4e 3,o1,o2,b3,o4,o5,b6,b7,b8,2 # S4i 3,o1,b2,o3,b4,o5,o6,b7,b8,2 # S4j 3,o1,b2,o3,o4,b5,o6,b7,b8,2 # S4k 3,o1,o2,b3,o4,b5,b6,b7,o8,2 # S4n 3,o1,o2,o3,b4,b5,o6,b7,b8,2 # S4q 3,o1,o2,o3,b4,o5,b6,b7,b8,2 # S4r 3,o1,o2,b3,b4,o5,b6,b7,o8,2 # S4t 3,o1,o2,b3,b4,b5,o6,o7,b8,2 # S4w 3,o1,o2,b3,o4,b5,o6,b7,b8,2 # S4y 3,o1,o2,b3,b4,o5,o6,b7,b8,2 # S4z 3,o1,o2,o3,o4,b5,b6,b7,o8,2 # S5a 3,o1,o2,o3,b4,o5,b6,o7,b8,2 # S5c 3,o1,o2,b3,o4,b5,o6,b7,o8,2 # S5e 3,o1,o2,o3,o4,o5,b6,b7,b8,2 # S5i 3,o1,o2,o3,o4,b5,o6,b7,b8,2 # S5j 3,o1,o2,b3,o4,b5,o6,o7,b8,2 # S5k 3,o1,o2,o3,o4,b5,b6,o7,b8,2 # S5n 3,o1,o2,o3,b4,o5,o6,b7,b8,2 # S5q 3,o1,o2,b3,o4,o5,o6,b7,b8,2 # S5r 3,o1,o2,b3,o4,o5,b6,o7,b8,2 # S5y 3,o1,o2,o3,o4,o5,o6,b7,b8,2 # S6a 3,o1,o2,o3,o4,o5,b6,o7,b8,2 # S6c 3,o1,o2,o3,o4,b5,o6,b7,o8,2 # S6e 3,o1,o2,b3,o4,o5,o6,b7,o8,2 # S6i 3,o1,o2,o3,o4,b5,o6,o7,b8,2 # S6k 3,o1,o2,o3,b4,o5,o6,o7,b8,2 # S6n 3,o1,o2,o3,o4,o5,o6,o7,b8,2 # S7c 3,o1,o2,o3,o4,o5,o6,b7,o8,2 # S7e 3,o1,o2,o3,o4,o5,o6,o7,o8,2 # S8 4,o1,o2,o3,b4,b5,b6,b7,b8,5 # B3a 4,b1,o2,b3,o4,b5,o6,b7,b8,5 # B3c 4,o1,b2,o3,b4,o5,b6,b7,b8,5 # B3e 4,o1,o2,b3,b4,b5,b6,b7,o8,5 # B3i 4,o1,b2,o3,o4,b5,b6,b7,b8,5 # B3j 4,o1,b2,o3,b4,b5,o6,b7,b8,5 # B3k 4,o1,o2,b3,o4,b5,b6,b7,b8,5 # B3n 4,o1,o2,b3,b4,b5,o6,b7,b8,5 # B3q 4,o1,o2,b3,b4,o5,b6,b7,b8,5 # B3r 4,o1,b2,b3,o4,b5,o6,b7,b8,5 # B3y ## 5,b1,b2,b3,b4,b5,b6,b7,b8,4 # S0 added 5,o1,b2,b3,b4,b5,b6,b7,b8,4 # S1e 5,b1,o2,b3,b4,b5,b6,b7,b8,4 # S1c 5,b1,o2,o3,o4,b5,b6,b7,b8,4 # S3i removed 5,o1,o2,o3,o4,b5,b6,b7,b8,4 # S4a 5,b1,o2,b3,o4,b5,o6,b7,o8,4 # S4c 5,o1,b2,o3,b4,o5,b6,o7,b8,4 # S4e 5,o1,o2,b3,o4,o5,b6,b7,b8,4 # S4i 5,o1,b2,o3,b4,o5,o6,b7,b8,4 # S4j 5,o1,b2,o3,o4,b5,o6,b7,b8,4 # S4k 5,o1,o2,b3,o4,b5,b6,b7,o8,4 # S4n 5,o1,o2,o3,b4,b5,o6,b7,b8,4 # S4q 5,o1,o2,o3,b4,o5,b6,b7,b8,4 # S4r 5,o1,o2,b3,b4,o5,b6,b7,o8,4 # S4t 5,o1,o2,b3,b4,b5,o6,o7,b8,4 # S4w 5,o1,o2,b3,o4,b5,o6,b7,b8,4 # S4y 5,o1,o2,b3,b4,o5,o6,b7,b8,4 # S4z 5,o1,o2,o3,o4,b5,b6,b7,o8,4 # S5a 5,o1,o2,o3,b4,o5,b6,o7,b8,4 # S5c 5,o1,o2,b3,o4,b5,o6,b7,o8,4 # S5e 5,o1,o2,o3,o4,o5,b6,b7,b8,4 # S5i 5,o1,o2,o3,o4,b5,o6,b7,b8,4 # S5j 5,o1,o2,b3,o4,b5,o6,o7,b8,4 # S5k 5,o1,o2,o3,o4,b5,b6,o7,b8,4 # S5n 5,o1,o2,o3,b4,o5,o6,b7,b8,4 # S5q 5,o1,o2,b3,o4,o5,o6,b7,b8,4 # S5r 5,o1,o2,b3,o4,o5,b6,o7,b8,4 # S5y 5,o1,o2,o3,o4,o5,o6,b7,b8,4 # S6a 5,o1,o2,o3,o4,o5,b6,o7,b8,4 # S6c 5,o1,o2,o3,o4,b5,o6,b7,o8,4 # S6e 5,o1,o2,b3,o4,o5,o6,b7,o8,4 # S6i 5,o1,o2,o3,o4,b5,o6,o7,b8,4 # S6k 5,o1,o2,o3,b4,o5,o6,o7,b8,4 # S6n 5,o1,o2,o3,o4,o5,o6,o7,b8,4 # S7c 5,o1,o2,o3,o4,o5,o6,b7,o8,4 # S7e 5,o1,o2,o3,o4,o5,o6,o7,o8,4 # S8 6,o1,o2,o3,b4,b5,b6,b7,b8,7 # B3a 6,b1,o2,b3,o4,b5,o6,b7,b8,7 # B3c 6,o1,b2,o3,b4,o5,b6,b7,b8,7 # B3e 6,o1,o2,b3,b4,b5,b6,b7,o8,7 # B3i 6,o1,b2,o3,o4,b5,b6,b7,b8,7 # B3j 6,o1,b2,o3,b4,b5,o6,b7,b8,7 # B3k 6,o1,o2,b3,o4,b5,b6,b7,b8,7 # B3n 6,o1,o2,b3,b4,b5,o6,b7,b8,7 # B3q 6,o1,o2,b3,b4,o5,b6,b7,b8,7 # B3r 6,o1,b2,b3,o4,b5,o6,b7,b8,7 # B3y 7,a1,a2,a3,a4,a5,a6,a7,a8,6 # No survival allowed @COLORS 0 0 0 0 1 0 255 0 2 51 51 0 3 255 255 0 4 0 51 51 5 0 255 255 6 51 0 0 7 255 0 0 8 153 153 153 9 255 255 255 @NAMES 0 LIFE OFF 1 LIFE ON 2 B4J3S23 OFF 3 B4J3S23 ON 4 B3S23-I0 OFF 5 B3S23-I0 ON 6 B3S OFF 7 B3S ON 8 IDENTITY OFF #END
Just that, or B3/S23-a5 and B3/S23 immigration?ThePlayzr wrote: October 2nd, 2025, 8:11 pm Can someone make a rule where state 0 is off, state 1 is b3s23-a5, and state 2 is b3s23?
B3/S23-a5 and B3/S23 immigration.hotcrystal0 wrote: October 2nd, 2025, 8:14 pmJust that, or B3/S23-a5 and B3/S23 immigration?ThePlayzr wrote: October 2nd, 2025, 8:11 pm Can someone make a rule where state 0 is off, state 1 is b3s23-a5, and state 2 is b3s23?
ThePlayzr wrote: September 28th, 2025, 12:35 am Can someone make a rule that is immigration, but one state is b3s23-a5?
This was easy enough that I made the rule myself:hotcrystal0 wrote: August 14th, 2025, 9:49 am A rule which is the same as Immigration, but state 2 follows B3/S23-a5. State 1 should be red, while 2 should be blue.
Code: Select all
x = 72, y = 37, rule = B3S23-a5Immigration
16.A$16.A.A$14.B13.A2.B$19.2B4.A2.A2.B2.B$13.2B9.A.3A2.3B.B14.B7.2B$19.
B5.A8.B7.3B3.2B.2B3.2B.2B5.2BA$15.A.A25.B5.B.B5.B.2B7.A$17.A49.A$57.B
5$66.2A$65.4A$65.2A.2A$67.2A4$25.A$23.A.A40.3A$24.2A39.5A$65.3A.2A$3.
B5.2A57.2A$2B.B3.2A.2A$3.B3.4A$8.2A21.2B$31.B.B$33.B32.4A$33.2B30.6A$
65.4A.2A$69.2A2$21.2B$20.B.B$22.B!
@RULE B3S23-a5Immigration
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1,2}
var a1=a
var a2=a
var a3=a
var a4=a
var a5=a
var a6=a
var a7=a
var b = {1,2}
var b1 = b
var b2 = b
var b3 = b
var b4 = b
var b5 = b
# Birth
0,b,b,b1,0,0,0,0,0,b
0,b,b,0,b1,0,0,0,0,b
0,b,b,0,0,b1,0,0,0,b
0,b,b,0,0,0,b1,0,0,b
0,b,b,0,0,0,0,b1,0,b
0,b,b,0,0,0,0,0,b1,b
0,b,0,b,0,b1,0,0,0,b
0,b,0,b,0,0,b1,0,0,b
0,b,0,0,b,0,b1,0,0,b
0,0,b,0,b,0,b1,0,0,b
0,b,b1,b,0,0,0,0,0,b
0,b,b1,0,b,0,0,0,0,b
0,b,b1,0,0,b,0,0,0,b
0,b,b1,0,0,0,b,0,0,b
0,b,b1,0,0,0,0,b,0,b
0,b,b1,0,0,0,0,0,b,b
0,b,0,b1,0,b,0,0,0,b
0,b,0,b1,0,0,b,0,0,b
0,b,0,0,b1,0,b,0,0,b
0,0,b,0,b1,0,b,0,0,b
0,b1,b,b,0,0,0,0,0,b
0,b1,b,0,b,0,0,0,0,b
0,b1,b,0,0,b,0,0,0,b
0,b1,b,0,0,0,b,0,0,b
0,b1,b,0,0,0,0,b,0,b
0,b1,b,0,0,0,0,0,b,b
0,b1,0,b,0,b,0,0,0,b
0,b1,0,b,0,0,b,0,0,b
0,b1,0,0,b,0,b,0,0,b
0,0,b1,0,b,0,b,0,0,b
# Survival
b,b1,b2,0,0,0,0,0,0,b
b,b1,0,b2,0,0,0,0,0,b
b,b1,0,0,b2,0,0,0,0,b
b,b1,0,0,0,b2,0,0,0,b
b,0,b1,0,b2,0,0,0,0,b
b,0,b1,0,0,0,b2,0,0,b
1,b1,b2,b3,0,0,0,0,0,1 # no S3a for state 2
b,b1,b2,0,b3,0,0,0,0,b
b,b1,b2,0,0,b3,0,0,0,b
b,b1,b2,0,0,0,b3,0,0,b
b,b1,b2,0,0,0,0,b3,0,b
b,b1,b2,0,0,0,0,0,b3,b
b,b1,0,b2,0,b3,0,0,0,b
b,b1,0,b2,0,0,b3,0,0,b
b,b1,0,0,b2,0,b3,0,0,b
b,0,b1,0,b2,0,b3,0,0,b
2,b1,b2,b3,b4,b5,0,0,0,2 # only state 2 has S5
2,b1,b2,b3,b4,0,b5,0,0,2
2,b1,b2,b3,b4,0,0,b5,0,2
2,b1,b2,b3,b4,0,0,0,b5,2
2,b1,b2,b3,0,b4,b5,0,0,2
2,b1,b2,b3,0,b4,0,b5,0,2
2,b1,b2,0,b3,b4,b5,0,0,2
2,b1,b2,0,b3,b4,0,b5,0,2
2,b1,b2,0,b3,0,b4,b5,0,2
2,b1,b2,0,b3,0,b4,0,b5,2
# Death
b,a,a1,a2,a3,a4,a5,a6,a7,0
@COLORS
1 255 0 0
2 0 0 255
@NAMES
0 dead
1 B3/S23
2 B3/S23-a5
@ICONS
circlesCode: Select all
x = 8, y = 1, rule = Testing1
8A!
@RULE Testing1
pifricted, 2025-10-31
@TABLE
n_states:3
neighborhood:Moore
symmetries:permute
var a1 = {0, 1, 2}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var b1 = {0,1}
var b2 = b1
var b3 = b1
var b4 = b1
var b5 = b1
0, 1, 1, 1, 0, 0, 0, 0, 0,1
0, 1, 1, 1, 1, 1, 1,b1,b2,1
1, 1, 1,b1,b1,b1, 0, 0, 0,2
2,a1,a2,a3,a4,a5,a6,a7,a8,0
@COLORS
1 255 255 255
2 255 255 0
@NAMES
1 Alive
2 Dying