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Re: Thread For Your Unrecognised CA

Posted: June 24th, 2016, 9:01 am
by muzik
Looks to have a lot of high period things:

Code: Select all

@RULE B2cn3ci4c_S23

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,0,1,0,1,0,0,0,0,1
0,0,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,0,1,1
0,0,1,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,1,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,1,0,0,0,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles

Re: Thread For Your Unrecognised CA

Posted: June 24th, 2016, 11:16 am
by BlinkerSpawn
Pretty easy to make composite-period oscillators:

Code: Select all

x = 28, y = 12, rule = B2cn3ci4c_S23
22bo$12bo8bobo$4bo4b3obo6bo3bo$3bobo2bo4b2o4bo5bo$2bo3bob2o5bo2bo7bo$b
o5bo6b2obo9bo$o5bo9bo9bo$bo3bo11bo7bo$2bobo13bo5bo$3bo15bo3bo$20bobo$
21bo!

Re: Thread For Your Unrecognised CA

Posted: June 25th, 2016, 6:21 am
by muzik
Just posting here a rule table for a rule discovered by drc in an earlier thread.

Code: Select all

@RULE B3_S23-e4e

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,1,0,1,0,0,0,0,0,1
1,1,0,0,1,0,0,0,0,1
1,1,0,0,0,1,0,0,0,1
1,0,1,0,1,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,1,1,0,0,0,0,0,1
1,1,1,0,1,0,0,0,0,1
1,1,1,0,0,1,0,0,0,1
1,1,1,0,0,0,1,0,0,1
1,1,1,0,0,0,0,1,0,1
1,1,1,0,0,0,0,0,1,1
1,1,0,1,0,0,1,0,0,1
1,1,0,0,1,0,1,0,0,1
1,0,1,0,1,0,1,0,0,1
1,1,0,1,0,1,0,1,0,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS

0 0 0 0
1 127 0 255

@ICONS

circles

the B-heptomino evolves into a weird knightship.

Re: Thread For Your Unrecognised CA

Posted: June 26th, 2016, 3:23 pm
by _zM

Code: Select all

@RULE randomnn
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4
var a={0,1}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
0,1,1,a,0,0,0,0,b,1
1,1,a,0,0,0,0,b,c,1
1,a,b,c,d,e,f,g,h,0
A rule I found some time ago. There are no still lives, but multiple common oscillators and a knightship. All of them create large sparks.

Code: Select all

x = 81, y = 26, rule = randomnn
45bo$44b2o11bo$58b2o$43b2o30bo$43bo29b2o$74bo3b2o$80bo$78b2o2$12bo$12b
o3$11bo2$2bo$bobo$bobo7b2o2$2obo$o2bo$bo5b2o$3bo$2bo4bo$6b2o$3b2o!

Re: Thread For Your Unrecognised CA

Posted: June 26th, 2016, 3:31 pm
by muzik
No still lifes, but we have this:

Code: Select all

x = 4, y = 77, rule = randomnn
b2o$2b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$
b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$
b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$b2o2$2o$b2o!


Re: Thread For Your Unrecognised CA

Posted: June 27th, 2016, 1:49 pm
by _zM
Another oscillator (similar to muzik's)

Code: Select all

x = 9, y = 10, rule = randomnn
bo$bo$3bo$bobo$o4bo$5bob2o4$7bo!
EDIT:
And here is something I found out while playing around with muzik's object:

Code: Select all

x = 10, y = 77, rule = randomnn
5bo$5bo3bo2$4b2o2$5b2o2$4b2o2$4b2o2$4b2o2$4b2o2$5b2o2$6b2o2$5b2o2$4b2o
2$4b2o2$3b2o2$4b2o2$4b2o2$2b2o2$3b2o2$4b2o2$5b2o2$4b2o2$3b2o2$4b2o2$5b
2o2$4b2o2$4b2o2$3b2o2$4b2o2$4b2o2$5b2o2$5b2o2$5b2o2$4b2o2$4b2o2$4b2o2$
4b2o2$4b2o2$4b2o2$o3bo$4bo!
ANOTHER EDIT:

Code: Select all

x = 15, y = 32, rule = randomnn
7b2o$5bo3bo$2b2o3b2o2$5b2o2$b2obo3b2o$5bo2b2obob2o$6bo$5bo2bo3b2o$8bo$
6bo3b2obo$14bo$11bo$11bo15$bo$o$o!
A ship can eat a p4.
EDIT:

Code: Select all

x = 26, y = 24, rule = randomnn
25bo$24bo2$17b2o3bobo$16bo3bobobo$17b2obo9$8bo$6b2obo$7bobo2$6b2ob2o2$
4b2o$b2obo$o2bo5b2o$b2o7b2o!
The ship seems to be very good at destroying oscillators.

Re: Thread For Your Unrecognised CA

Posted: June 29th, 2016, 12:49 pm
by drc
B2ein3/S13 has so many gliders:

Code: Select all

#C Gliders in B2ein3/S13, in order left-to-right of commonness
#C 5c/28d, c/9o, c/4d, c/14d
x = 38, y = 5, rule = B2ein3_S13
2b2o6bob3o7bo9bo3b2o$bobo9b2o7b2o8bo$o2bo9b2o7bo8bobo$3o7bob3o5bo10bo$
20bo11b2o!

Re: Thread For Your Unrecognised CA

Posted: July 7th, 2016, 1:08 pm
by drc
I love this rule, but does this stabilize? I've ran it for 100k+ gens and no sign of stopping showed up:

Code: Select all

x = 40, y = 1, rule = B378_S2-a35678
40o!

Re: Thread For Your Unrecognised CA

Posted: July 7th, 2016, 2:08 pm
by muzik

Code: Select all

x = 175, y = 116, rule = B2ae3i/S
25b4o10b6o13b6o$22b3o4bo7b2o5bo8b5o6b3o$21bo7bo5b2o8bo2b5o13bo$20bo9bo
2b2o10b3o18bo$18b2o11b2o11b2o20bo$17bo13b2o10bobo20bo$16bo14b2o9bo2bo
20bo$15bo14bo2bo7bo2bo21bo$14bo14bo3bo6bo3bo21bo$14bo13bo4bo5bo4bo21bo
$13bo14bo4bo4bo5bo21bo$13bo13bo5bo2b2o6bo21bo$12bo13bo7b2o7bo22bo$12bo
12bo8bo8bo22bo39bo$11bo13bo7b2o8bo22bo37b2o$11bo12bo7bobo8bo22bo35b2o$
10bo12bo7bo2bo8bo22bo33b2o$10bo11bo7bo3bo8bo21bo32b2o$9bo12bo6bo4bo7bo
22bo31bo$9bo11bo6bo5bo7bo22bo29b2o$8bo11bo6bo7bo6bo22bo28bo$8bo11bo6bo
7bo6bo21bo27b2o$7bo11bo6bo8bo5bo22bo26bo$7bo10bo7bo8bo5bo22bo24b2o$6bo
11bo6bo9bo5bo22bo23bo$6bo10bo7bo9bo4bo22bo23bo$6bo9bo7bo10bo4bo22bo21b
2o$5bo9bo7bo11bo4bo22bo20bo$5bo9bo7bo11bo4bo22bo19bo$5bo8bo7bo12bo3bo
22bo18b2o36b17o$5bo7bo8bo12bo3bo22bo17bo23b15o17b10o$5bo7bo7bo13bo3bo
22bo16bo20b4o42b7o$4bo7bo8bo13bo2bo23bo14b2o17b4o53b2o$4bo7bo7bo14bo2b
o22bo14bo15b4o59b3o$4bo6bo7bo15bo2bo22bo13bo12b4o66b2o$4bo6bo7bo15bobo
23bo11b2o9b4o72b2o$4bo5bo7bo16bobo23bo10bo7b4o78b3o$3bo6bo7bo16bobo23b
o9bo4b4o85b2o$3bo5bo7bo17bobo22bo9bob4o91b2o$3bo5bo7bo17b2o23bo7b4o97b
o$3bo4bo7bo18b2o23bo3b5o100bo$3bo4bo7bo18b2o23b4o3bo102bo$2bo5bo6bo19b
o20b4o6bo103bo$2bo4bo7bo19bo16b4o3bo5bo105bo$2bo4bo7bo19bo12b4o7bo4bo
34b15o58bo$2bo3bo8bo19bo8b4o11bo2b2o29b6o15b4o54bo$2bo3bo7bo19b2o4b4o
14bo2bo26b5o25b2o53bo$2bo2bo8bo19b6o18bobo23b4o31bo53bo$2bo2bo8bo11b
10o22b2o22b2o35bo54bo$3b2o8bo6b6o8b2o22bo20b3o38bo52bo$3b2o8bo2b4o13bo
bo21b2o18b2o41bo52bo$3bo8b4o17bobo17b27o40bo51bo$3bo6b2obo19bobo7b10o
2bobo14b2o6b5o34bo51bo$3bo4b2o2bo20bobob6o11bo2bo11b3o13b6o28bo50bo$3b
o3bo4bo19b5o16bo3bo9b2o22b3o24bo51bo$3bo2bo5bo16b4o3bo15bo3bo8b2o27b2o
21bo51bo$2b2obo5bo13b4o3bo3bo14bo4bo6b2o31bo20bo50bo$2b2obo5bo2b11o7bo
3bo13bo5bo5bo34bo17b2o50bo$2bob2o5bo19bo4bo12bo6bo3b2o36b2o13b2o3b13o
36bo$2bob2o5bo19bo4bo11bo6bo3bo40bo10b2o18b12o23bo$2bobo5bo20bo4bo10bo
7bob2o42bo6b3o30bo23bo$2bobo5bo20bo4bo9bo8b2o45b2o2b2o22b5o5bo23bo$bo
2bo5bo19bo5bo7b2o9bo48b2o18b6o5bo3bo23bo$bo2bo5bo19bo5bo6bo9b3o45b4o
15b4o9b2o2b2o23bo$bo2b2o4bo19bo5bo5bo9bo2bo43b2o4bo10b4o11b2o3bo24bo$b
o2b2o5bo18bo5bo4bo8b2o2bo42b2o6bo6b4o13b2o4bo24bo$bo2bobo4bo17bo6bo3bo
8bo4bo40b2o9bob4o15b2o5bo24bo$bo3b2o4bo17bo6bo2bo7b2o5bo38b2o10b3o17b
2o6bo24bo$o4bobo3bo17bo6bobo7bo7bo36b2o8b4o2bo14b3o6b2o24bo$o4bobo3bo
17bo6b2o7bo8bo34b2o6b4o6bo10b4o7b2o26bo$o4bo2bo2bo17bo6b2o5b2o9bo32b2o
4b4o10bo7b3o9b2o27bo$o4bo2bo2bo17bo5bobo4bo10bo30b3o2b4o15bo3b3o11bo
28bo$o5bo2bo2bo15bo5bo2bo3bo11bo27b3ob4o19b4o12b2o28bo$o5bo2bo2bo15bo
4bo3bo2bo12bo24b3ob3o20b3obo12b2o29bo$o6bo2bobo15bo3bo4bobo13bo22b2ob
3o19b4o4bo11bo30bo$o6bo2bobo15bo2bo5b2o14bo19b6o19b3o8bo9b2o30bo$o6bo
3bobo14bobo5bobo14bo16b5o19b4o11bo7b2o31bo$o7bo3b4o11bobo5bo2bo14bo13b
5o19b3o15bo5b2o32bo$bo6bo5bobo10b2o5bo3bo13bo11b5o18b4o18bo4bo33bo$bo
7bo5b3o9b2o4bo4bo13bo9b3o19b3o22bo2b2o33bo$bo8bo6b2o8bo3b2o5bo13bo5b4o
18b4o25bobo34bo$bo9bo7b2o5b2o2bo7bo13b7o18b3o29b2o34bo$bo10bo7b2o3bobo
bo9bo7b6ob3o16b4o30b3o34bo$bo11bo8b9o8bo2b5o5b2o14b5o33bo2bo33bo$bo12b
o8b2ob2o3b11o7b3o10b6o32b10o32bo$2bo12b2o5bo2b6o8bo7b2o2bo3b7o23b15o3b
o5b4o28bo$3bo13b2o2bo3b2o4b10o3b3o2b6o19b11o16b2o6bo2bo27bo$4bo14b2o3b
obo13b9o2bo16b6o25b2o8bo3bo25bo$4bo15b4o2bo10b3obo9bo10b6o30bo10bo3bo
24bo$5bo13bobob2obo7b3o5bo8bo2b8o34b2o11bo3bo23bo$6bo11bobo4b9o9bo2b8o
41bo12bo3bo23bo$7b3o8b2o6b4o4b12o6bo40b2o13bo3bo22bo$10b4o3b2ob7o17bo
7bo38b2o15bo2bo22bo$14b6o6bo18bo6bo36b2o17bobo22bo$16bo8bo20bo5bo34b2o
18bobo22bo$15bo9bo21bo4bo33bo20bobo21bo$14b2o9bo21bo4bo31b2o21b2o21bo$
14bo10bo22b2o3bo28b2o23bo21bo$13bo11bo24b2obo26b2o23b2o21bo$12b2o11bo
26b2o24b2o24bobo20bo$12bo12bo27b4o16b5o25bo2bo18b2o$11bo13bo27bo3b2o6b
8o29bo3bo17bo$11bo13bo27bo5b6o36bo4bo16bo$10bo14bo28bo44b2o5bo15bo$26b
o27bo43bo7bo14bo$26bo27bo42bo7bo14bo$27bo27bo39b2o8bo13bo$27bo28bo36b
2o10bo11b2o$27bo29bo34bo12bo10bo$28bo29bo31b2o13bo9bo$28bo30bo28b2o15b
o6b3o$60bo25b2o18bob4o$61bo22b2o20b2o$62bo17b4o$63b6o7b4o$69b7o!
Some real weird high period ships here

Re: Thread For Your Unrecognised CA

Posted: July 9th, 2016, 9:10 am
by Gamedziner
muzik wrote:

Code: Select all

x = 175, y = 116, rule = B2ae3i/S
25b4o10b6o13b6o$22b3o4bo7b2o5bo8b5o6b3o$21bo7bo5b2o8bo2b5o13bo$20bo9bo
2b2o10b3o18bo$18b2o11b2o11b2o20bo$17bo13b2o10bobo20bo$16bo14b2o9bo2bo
20bo$15bo14bo2bo7bo2bo21bo$14bo14bo3bo6bo3bo21bo$14bo13bo4bo5bo4bo21bo
$13bo14bo4bo4bo5bo21bo$13bo13bo5bo2b2o6bo21bo$12bo13bo7b2o7bo22bo$12bo
12bo8bo8bo22bo39bo$11bo13bo7b2o8bo22bo37b2o$11bo12bo7bobo8bo22bo35b2o$
10bo12bo7bo2bo8bo22bo33b2o$10bo11bo7bo3bo8bo21bo32b2o$9bo12bo6bo4bo7bo
22bo31bo$9bo11bo6bo5bo7bo22bo29b2o$8bo11bo6bo7bo6bo22bo28bo$8bo11bo6bo
7bo6bo21bo27b2o$7bo11bo6bo8bo5bo22bo26bo$7bo10bo7bo8bo5bo22bo24b2o$6bo
11bo6bo9bo5bo22bo23bo$6bo10bo7bo9bo4bo22bo23bo$6bo9bo7bo10bo4bo22bo21b
2o$5bo9bo7bo11bo4bo22bo20bo$5bo9bo7bo11bo4bo22bo19bo$5bo8bo7bo12bo3bo
22bo18b2o36b17o$5bo7bo8bo12bo3bo22bo17bo23b15o17b10o$5bo7bo7bo13bo3bo
22bo16bo20b4o42b7o$4bo7bo8bo13bo2bo23bo14b2o17b4o53b2o$4bo7bo7bo14bo2b
o22bo14bo15b4o59b3o$4bo6bo7bo15bo2bo22bo13bo12b4o66b2o$4bo6bo7bo15bobo
23bo11b2o9b4o72b2o$4bo5bo7bo16bobo23bo10bo7b4o78b3o$3bo6bo7bo16bobo23b
o9bo4b4o85b2o$3bo5bo7bo17bobo22bo9bob4o91b2o$3bo5bo7bo17b2o23bo7b4o97b
o$3bo4bo7bo18b2o23bo3b5o100bo$3bo4bo7bo18b2o23b4o3bo102bo$2bo5bo6bo19b
o20b4o6bo103bo$2bo4bo7bo19bo16b4o3bo5bo105bo$2bo4bo7bo19bo12b4o7bo4bo
34b15o58bo$2bo3bo8bo19bo8b4o11bo2b2o29b6o15b4o54bo$2bo3bo7bo19b2o4b4o
14bo2bo26b5o25b2o53bo$2bo2bo8bo19b6o18bobo23b4o31bo53bo$2bo2bo8bo11b
10o22b2o22b2o35bo54bo$3b2o8bo6b6o8b2o22bo20b3o38bo52bo$3b2o8bo2b4o13bo
bo21b2o18b2o41bo52bo$3bo8b4o17bobo17b27o40bo51bo$3bo6b2obo19bobo7b10o
2bobo14b2o6b5o34bo51bo$3bo4b2o2bo20bobob6o11bo2bo11b3o13b6o28bo50bo$3b
o3bo4bo19b5o16bo3bo9b2o22b3o24bo51bo$3bo2bo5bo16b4o3bo15bo3bo8b2o27b2o
21bo51bo$2b2obo5bo13b4o3bo3bo14bo4bo6b2o31bo20bo50bo$2b2obo5bo2b11o7bo
3bo13bo5bo5bo34bo17b2o50bo$2bob2o5bo19bo4bo12bo6bo3b2o36b2o13b2o3b13o
36bo$2bob2o5bo19bo4bo11bo6bo3bo40bo10b2o18b12o23bo$2bobo5bo20bo4bo10bo
7bob2o42bo6b3o30bo23bo$2bobo5bo20bo4bo9bo8b2o45b2o2b2o22b5o5bo23bo$bo
2bo5bo19bo5bo7b2o9bo48b2o18b6o5bo3bo23bo$bo2bo5bo19bo5bo6bo9b3o45b4o
15b4o9b2o2b2o23bo$bo2b2o4bo19bo5bo5bo9bo2bo43b2o4bo10b4o11b2o3bo24bo$b
o2b2o5bo18bo5bo4bo8b2o2bo42b2o6bo6b4o13b2o4bo24bo$bo2bobo4bo17bo6bo3bo
8bo4bo40b2o9bob4o15b2o5bo24bo$bo3b2o4bo17bo6bo2bo7b2o5bo38b2o10b3o17b
2o6bo24bo$o4bobo3bo17bo6bobo7bo7bo36b2o8b4o2bo14b3o6b2o24bo$o4bobo3bo
17bo6b2o7bo8bo34b2o6b4o6bo10b4o7b2o26bo$o4bo2bo2bo17bo6b2o5b2o9bo32b2o
4b4o10bo7b3o9b2o27bo$o4bo2bo2bo17bo5bobo4bo10bo30b3o2b4o15bo3b3o11bo
28bo$o5bo2bo2bo15bo5bo2bo3bo11bo27b3ob4o19b4o12b2o28bo$o5bo2bo2bo15bo
4bo3bo2bo12bo24b3ob3o20b3obo12b2o29bo$o6bo2bobo15bo3bo4bobo13bo22b2ob
3o19b4o4bo11bo30bo$o6bo2bobo15bo2bo5b2o14bo19b6o19b3o8bo9b2o30bo$o6bo
3bobo14bobo5bobo14bo16b5o19b4o11bo7b2o31bo$o7bo3b4o11bobo5bo2bo14bo13b
5o19b3o15bo5b2o32bo$bo6bo5bobo10b2o5bo3bo13bo11b5o18b4o18bo4bo33bo$bo
7bo5b3o9b2o4bo4bo13bo9b3o19b3o22bo2b2o33bo$bo8bo6b2o8bo3b2o5bo13bo5b4o
18b4o25bobo34bo$bo9bo7b2o5b2o2bo7bo13b7o18b3o29b2o34bo$bo10bo7b2o3bobo
bo9bo7b6ob3o16b4o30b3o34bo$bo11bo8b9o8bo2b5o5b2o14b5o33bo2bo33bo$bo12b
o8b2ob2o3b11o7b3o10b6o32b10o32bo$2bo12b2o5bo2b6o8bo7b2o2bo3b7o23b15o3b
o5b4o28bo$3bo13b2o2bo3b2o4b10o3b3o2b6o19b11o16b2o6bo2bo27bo$4bo14b2o3b
obo13b9o2bo16b6o25b2o8bo3bo25bo$4bo15b4o2bo10b3obo9bo10b6o30bo10bo3bo
24bo$5bo13bobob2obo7b3o5bo8bo2b8o34b2o11bo3bo23bo$6bo11bobo4b9o9bo2b8o
41bo12bo3bo23bo$7b3o8b2o6b4o4b12o6bo40b2o13bo3bo22bo$10b4o3b2ob7o17bo
7bo38b2o15bo2bo22bo$14b6o6bo18bo6bo36b2o17bobo22bo$16bo8bo20bo5bo34b2o
18bobo22bo$15bo9bo21bo4bo33bo20bobo21bo$14b2o9bo21bo4bo31b2o21b2o21bo$
14bo10bo22b2o3bo28b2o23bo21bo$13bo11bo24b2obo26b2o23b2o21bo$12b2o11bo
26b2o24b2o24bobo20bo$12bo12bo27b4o16b5o25bo2bo18b2o$11bo13bo27bo3b2o6b
8o29bo3bo17bo$11bo13bo27bo5b6o36bo4bo16bo$10bo14bo28bo44b2o5bo15bo$26b
o27bo43bo7bo14bo$26bo27bo42bo7bo14bo$27bo27bo39b2o8bo13bo$27bo28bo36b
2o10bo11b2o$27bo29bo34bo12bo10bo$28bo29bo31b2o13bo9bo$28bo30bo28b2o15b
o6b3o$60bo25b2o18bob4o$61bo22b2o20b2o$62bo17b4o$63b6o7b4o$69b7o!
Some real weird high period ships here
Those are 1d replicators as far as I can tell.

Re: Thread For Your Unrecognised CA

Posted: July 9th, 2016, 3:20 pm
by muzik
Definitely a lot of ships

Re: Thread For Your Unrecognised CA

Posted: July 9th, 2016, 3:43 pm
by Sphenocorona
There's only 6 ships, a puffer, and a lot of replicators or replicator producers, as far as I can tell.

Re: Thread For Your Unrecognised CA

Posted: July 14th, 2016, 1:11 am
by drc
There are some rules which produce a ton of objects per soup, like B2-an3/S2ac

Re: Thread For Your Unrecognised CA

Posted: July 14th, 2016, 8:09 am
by Bullet51
P7 from a bug of my script:

Code: Select all

x = 15, y = 11, rule = B2-an3_S2ac
4bo2$10bo$3b2o$o2bo$3b2o5b2o$11bo2bo$10b2o$4bo2$10bo!

Re: Thread For Your Unrecognised CA

Posted: July 14th, 2016, 3:20 pm
by drc
I think I just found my favourite rule:

Code: Select all

x = 4, y = 4, rule = B2i3_S23-y
3o$2o$2b2o$b3o!
Yes, that is a 4-barreled, 10-cell, p112 glider gun. Dang. One-barreled:

Code: Select all

x = 32, y = 14, rule = B2i3_S23-y
o30bo$3o26b3o$3bo24bo$2b2o24b2o2$14b3o$14b2o$16b2o$15b3o2$2b2o$3bo$3o$
o!
A p10:

Code: Select all

x = 3, y = 7, rule = B2i3_S23-y
bo$obo2$obo2$obo$bo!

Re: Thread For Your Unrecognised CA

Posted: July 14th, 2016, 3:32 pm
by gameoflifeboy
drc wrote:There are some rules which produce a ton of objects per soup, like B2-an3/S2ac
I found an 16x16 soup that explodes in this rule:

Code: Select all

x = 16, y = 16, rule = B2-an3_S2ac
obo3b2ob4obo$2ob3obob2ob4o$2o2b5ob5o$7obob4o$2o3b2obob4obo$bo2b2o2b2ob
ob3o$3obo4bo3bobo$2b3obobobob3o$b2o2bobo2b2obo$3bo2bo2bo2bob2o$3o4b3ob
obo$3bob3ob4o$o2bobo2bo2b3o$o4bo2bo2bo$o2bo2b5ob3o$b3obo2b4o!
I also found a period 8 diagonal spaceship:

Code: Select all

x = 7, y = 7, rule = B2-an3_S2ac
2o4bo2$bo$2bo$3bo$4bobo$6bo!

Re: Thread For Your Unrecognised CA

Posted: July 14th, 2016, 3:47 pm
by Sphenocorona
B2-an3/S2ac also has a natural 2c/9 p18 spaceship with a 6-cell engine:

Code: Select all

x = 4, y = 5, rule = B2-an3_S2ac
3bo$b2o$bo$o$bo!
Actual lowest population generation of the ship (pop. 20):

Code: Select all

x = 15, y = 13, rule = B2-an3_S2ac
8bo$7bo$8bobo$8b3o$obo2bo4bo2$bob2o$2bo$13bo$10bo$14bo$13bo$12bo!
A higher period spaceship made of two of them:

Code: Select all

x = 39, y = 12, rule = B2-an3_S2ac
6b3obo17bob3o$11bo15bo$4b3o3bo17bo3b3o$5bo3bo19bo3bo$4bo29bo$16bob3obo
3$2bo10bo2bobobobo2bo10bo$bo12bo9bo12bo$o2bo31bo2bo$b2o33b2o!
Pseudo-blinker puffer, converted into two different backrakes (one p18 and the other p36):

Code: Select all

x = 88, y = 70, rule = B2-an3_S2ac
26bo49bo$6bob3o10b6o29bob3o10b6o$5bo18bobo28bo18bobo$6bo3b3o7bo3bo31bo
3b3o7bo3bo$7bo3bo9bo35bo3bo9bo$12bo49bo$30b2o48b2o$o29bobo17bo29bobo$o
28b3o18bo28b3o$o2bo10bo35bo2bo10bo$2bo12bo3bobo30bo12bo3bobo$13bo2bo
46bo2bo$14b2o4b2o42b2o4b2o10$16b3o47b3o12$16b3o47b3o12$16b3o47b3o6$8bo
$7bo$8bobo$8b3o$obo2bo4bo$81bo$bob2o11b3o47b3o11bo$2bo78bobo$13bo67b3o
$10bo62bobo2bo4bo$14bo$13bo60bob2o$12bo62bo$86bo$83bo$87bo$86bo$85bo!
A way to convert backrakes into siderakes:

Code: Select all

x = 52, y = 124, rule = B2-an3_S2ac
11$33bo$13bob3o10b6o$12bo18bobo$13bo3b3o7bo3bo$14bo3bo9bo$19bo$37b2o$
7bo29bobo$7bo28b3o$7bo2bo10bo$9bo12bo3bobo$20bo2bo$21b2o4b2o10$23b3o
12$23b3o12$23b3o6$15bo$14bo$15bobo$15b3o$7bobo2bo4bo2$8bob2o11b3o$9bo$
20bo$17bo$21bo$20bo$19bo7$37bo$36bo$37bobo$37b3o$29bobo2bo4bo2$30bob2o
$31bo$42bo$39bo$43bo$42bo$41bo!

Re: Thread For Your Unrecognised CA

Posted: July 14th, 2016, 4:19 pm
by muzik
Please give me a ruletable

Re: Thread For Your Unrecognised CA

Posted: July 14th, 2016, 4:40 pm
by Sphenocorona

Code: Select all

@RULE B2-an3_S2ac

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:2
neighborhood:Moore
symmetries:rotate4reflect

var a={0,1}
var b={0,1}
var c={0,1}
var d={0,1}
var e={0,1}
var f={0,1}
var g={0,1}
var h={0,1}

# Birth
0,1,0,1,0,0,0,0,0,1
0,1,0,0,1,0,0,0,0,1
0,1,0,0,0,1,0,0,0,1
0,0,1,0,1,0,0,0,0,1
0,1,1,1,0,0,0,0,0,1
0,1,1,0,1,0,0,0,0,1
0,1,1,0,0,1,0,0,0,1
0,1,1,0,0,0,1,0,0,1
0,1,1,0,0,0,0,1,0,1
0,1,1,0,0,0,0,0,1,1
0,1,0,1,0,1,0,0,0,1
0,1,0,1,0,0,1,0,0,1
0,1,0,0,1,0,1,0,0,1
0,0,1,0,1,0,1,0,0,1

# Survival
1,1,1,0,0,0,0,0,0,1
1,0,1,0,1,0,0,0,0,1

# Death
1,a,b,c,d,e,f,g,h,0


@COLORS



@ICONS

circles

Re: Thread For Your Unrecognised CA

Posted: July 14th, 2016, 5:03 pm
by drc
If you remove B3k, it still has the high-period ship, but can be searched

Re: Thread For Your Unrecognised CA

Posted: July 14th, 2016, 5:05 pm
by BlinkerSpawn
Smaller backrake:

Code: Select all

x = 34, y = 15, rule = B2-an3_S2ac
25bo$26bo$8bo14bobo$7bo15b3o$8bobo12bo4bo2bobo$8b3o$obo2bo4bo18b2obo$
31bo$bob2o15bo$2bo20bo$13bo5bo$10bo9bo$14bo6bo$13bo$12bo!

Re: Thread For Your Unrecognised CA

Posted: July 14th, 2016, 5:08 pm
by drc
p58 7c/29 in -k:

Code: Select all

x = 5, y = 5, rule = B2-an3-k_S2ac
o$b2o$3bo$4bo$3bo!
What about names? For the original rule, I suggest KineticLife, since cells always move around. For my other rule suggested above, I'd suggest IneticLife (get it?)

Okay nevermind, the ship is different. Adding S3C preserves the ship while somehow making it less explosive.

Re: Thread For Your Unrecognised CA

Posted: July 14th, 2016, 5:17 pm
by drc
Forward rake in S3c:

Code: Select all

x = 37, y = 13, rule = B2-an3_S2ac3c
8bo19bo$7bo21bo$8bobo15bobo$8b3o15b3o$obo2bo4bo15bo4bo2bobo2$bob2o27b
2obo$2bo31bo$13bo9bo$10bo15bo$14bo7bo$13bo9bo$12bo11bo!

Re: Thread For Your Unrecognised CA

Posted: July 14th, 2016, 5:27 pm
by AbhpzTa
Sphenocorona wrote:Pseudo-blinker puffer, converted into two different backrakes (one p18 and the other p36):

Code: Select all

x = 88, y = 70, rule = B2-an3_S2ac
26bo49bo$6bob3o10b6o29bob3o10b6o$5bo18bobo28bo18bobo$6bo3b3o7bo3bo31bo
3b3o7bo3bo$7bo3bo9bo35bo3bo9bo$12bo49bo$30b2o48b2o$o29bobo17bo29bobo$o
28b3o18bo28b3o$o2bo10bo35bo2bo10bo$2bo12bo3bobo30bo12bo3bobo$13bo2bo
46bo2bo$14b2o4b2o42b2o4b2o10$16b3o47b3o12$16b3o47b3o12$16b3o47b3o6$8bo
$7bo$8bobo$8b3o$obo2bo4bo$81bo$bob2o11b3o47b3o11bo$2bo78bobo$13bo67b3o
$10bo62bobo2bo4bo$14bo$13bo60bob2o$12bo62bo$86bo$83bo$87bo$86bo$85bo!
Those are a p54 and a p108.

p18 backrake:

Code: Select all

x = 17, y = 33, rule = B2-an3_S2ac
3bo$bo$o2bo$bo$bo$3bo2$6bo$4b2obo$4bo$3b3o8$6bo$5bo2bo$4bo2$7bo4b3o$
13bo$13b2obo$15bo2$12bo$10bo$10bo$9bo2bo$10bo$12bo!
p18 siderake:

Code: Select all

x = 31, y = 33, rule = B2-an3_S2ac
17bo$15bo$14bo2bo$15bo$15bo$17bo2$20bo$18b2obo$18bo$8bo8b3o$8b3o$8bo$b
obo$ob2o$bo$9bo$8bobo$11bo8bo$11bo7bo2bo$10b3o5bo2$7bo13bo4b3o$7bo19bo
$5bobo19b2obo$5b3o21bo$5bob3o$7bo18bo$24bo$24bo$23bo2bo$24bo$26bo!
p18 duoplet puffer:

Code: Select all

x = 16, y = 33, rule = B2-an3_S2ac
3bo$bo$o2bo$bo$bo$3bo2$6bo$4b2obo$4bo$3b3o8$5bo$4bo2bo$3bo2$6bo4b3o$
12bo$12b2obo$14bo2$11bo$9bo$9bo$8bo2bo$9bo$11bo!

Re: Thread For Your Unrecognised CA

Posted: July 14th, 2016, 5:52 pm
by Sphenocorona
Oops, I accidentally misjudged the period of the p54... and then applied the doubling to the wrong value when describing the p108. My bad.