Page 45 of 48
Re: Extended Life Extensions
Posted: August 31st, 2025, 10:56 pm
by b-engine
hotcrystal0 wrote: August 31st, 2025, 12:21 pm
Reduced by using an SI stabilization of honey ring:
Code: Select all
x = 93, y = 21, rule = StateInvestigator
44.D$34.CEDE3.E.CE.E$31.C2.ED3.ED2.DE.D2ED2ED2ED2ED2ED2ED2ED17.ED$31.
D2ADA14.3A12.A2.2ED2ED2ED2ED2ED2EDA$18.E10.2E.DE2A14.3A16.A14.3A$14.E
6.A3.E5.ECEDA2.E.D10.2A16.A15.2A5.C$22.A2.D5.D2.ED3.2EA10.A15.2A13.A2.
A$24.2ED3.DE3.EDE2.DED6.A2.A14.3A13.A2.A$19.A4.A2ED.DEC10.ED2ED2ED2ED
14.3A16.A$5.2DE4.2A5.2A4.A3E23.B2ED2ED2ED2ED2ED2ED2ED2ED2ED2ED3.A$5.E
2.A3.2A4.2A3.3A2.D53.E6.C$9.A17.E.DC51.DEDE$7.A12.A8.C$18.A$8.2A4.2A3.
A2.E$B6.2A5.2A4.E2D$3.A4.A$3.A$5.A$6.A$9.E!
Reduced by shortening the superstring tunnel:
Code: Select all
x = 60, y = 21, rule = B3/S23Investigator
44.D4.DEDE$34.CEDE3.E.CE.E2.EA5.C$31.C2.ED3.ED2.DE.D2ED$31.D2.D3.A$18.
E10.2E.DE4.A$14.E10.E5.ECED3.E.D$25.D5.D2.ED3.2EA17.C$24.2ED3.DE3.EDE
2.DED$19.2A4.2ED.DEC10.ED2ED2ED2ED$5.2DE4.2A4.A2.A2.A.3E23.ED$5.E6.2A
3.2A.2A3.2A.D$18.A.A3.2A.E.DC$8.A10.A9.C$7.A.A$6.2A.2A3.2A6.E$B5.A2.A
4.2A4.E2D$7.2A4$9.E!
Re: Extended Life Extensions
Posted: August 31st, 2025, 11:37 pm
by Entity Valkyrie 2
b-engine wrote: August 31st, 2025, 10:56 pm
hotcrystal0 wrote: August 31st, 2025, 12:21 pm
Reduced by using an SI stabilization of honey ring:
Code: Select all
x = 93, y = 21, rule = StateInvestigator
44.D$34.CEDE3.E.CE.E$31.C2.ED3.ED2.DE.D2ED2ED2ED2ED2ED2ED2ED17.ED$31.
D2ADA14.3A12.A2.2ED2ED2ED2ED2ED2EDA$18.E10.2E.DE2A14.3A16.A14.3A$14.E
6.A3.E5.ECEDA2.E.D10.2A16.A15.2A5.C$22.A2.D5.D2.ED3.2EA10.A15.2A13.A2.
A$24.2ED3.DE3.EDE2.DED6.A2.A14.3A13.A2.A$19.A4.A2ED.DEC10.ED2ED2ED2ED
14.3A16.A$5.2DE4.2A5.2A4.A3E23.B2ED2ED2ED2ED2ED2ED2ED2ED2ED2ED3.A$5.E
2.A3.2A4.2A3.3A2.D53.E6.C$9.A17.E.DC51.DEDE$7.A12.A8.C$18.A$8.2A4.2A3.
A2.E$B6.2A5.2A4.E2D$3.A4.A$3.A$5.A$6.A$9.E!
Reduced by shortening the superstring tunnel:
Code: Select all
x = 60, y = 21, rule = B3/S23Investigator
44.D4.DEDE$34.CEDE3.E.CE.E2.EA5.C$31.C2.ED3.ED2.DE.D2ED$31.D2.D3.A$18.
E10.2E.DE4.A$14.E10.E5.ECED3.E.D$25.D5.D2.ED3.2EA17.C$24.2ED3.DE3.EDE
2.DED$19.2A4.2ED.DEC10.ED2ED2ED2ED$5.2DE4.2A4.A2.A2.A.3E23.ED$5.E6.2A
3.2A.2A3.2A.D$18.A.A3.2A.E.DC$8.A10.A9.C$7.A.A$6.2A.2A3.2A6.E$B5.A2.A
4.2A4.E2D$7.2A4$9.E!
Reduced again:
Code: Select all
x = 30, y = 13, rule = StateInvestigator
6.E$2.E21.C$.C17.2DE$C18.EA3.E$7.2A9.EDA$DA4.A2.A7.ED2A8.E$DA4.A.A6.C
ED.2A6.D.E$E5.3A4.E.DE2.2A$14.D2.D.2A6.E$2.E6.E4.C2.ED2A5.E$2.DA.E3.E
7.CEDA$2.EDE4.B9.ED$21.EDE!
Re: Extended Life Extensions
Posted: September 1st, 2025, 8:21 am
by hotcrystal0
Entity Valkyrie 2 wrote: August 31st, 2025, 11:37 pm
Reduced again:
Code: Select all
x = 30, y = 13, rule = StateInvestigator
6.E$2.E21.C$.C17.2DE$C18.EA3.E$7.2A9.EDA$DA4.A2.A7.ED2A8.E$DA4.A.A6.C
ED.2A6.D.E$E5.3A4.E.DE2.2A$14.D2.D.2A6.E$2.E6.E4.C2.ED2A5.E$2.DA.E3.E
7.CEDA$2.EDE4.B9.ED$21.EDE!
Reduced again because this is P17 so the state 5 in the glider extractor isn’t needed:
Code: Select all
x = 30, y = 13, rule = B3/S23Investigator
6.E$2.E21.C$.C17.2DE$C18.EA$7.2A9.EDA$DA4.A2.A7.ED2A8.E$DA4.A.A6.CED.
2A6.D.E$E5.3A4.E.DE2.2A$14.D2.D.2A6.E$2.E6.E4.C2.ED2A5.E$2.DA.E3.E7.C
EDA$2.EDE4.B9.ED$21.EDE!
Re: Extended Life Extensions
Posted: September 3rd, 2025, 6:39 pm
by b-engine
hotcrystal0 wrote: September 1st, 2025, 8:21 am
Reduced again because this is P17 so the state 5 in the glider extractor isn’t needed:
Code: Select all
x = 30, y = 13, rule = B3/S23Investigator
6.E$2.E21.C$.C17.2DE$C18.EA$7.2A9.EDA$DA4.A2.A7.ED2A8.E$DA4.A.A6.CED.
2A6.D.E$E5.3A4.E.DE2.2A$14.D2.D.2A6.E$2.E6.E4.C2.ED2A5.E$2.DA.E3.E7.C
EDA$2.EDE4.B9.ED$21.EDE!
Reduced again:
Code: Select all
x = 30, y = 13, rule = B3/S23Investigator
6.E$2.E21.C$19.2DE$.C17.EA$7.2A9.EDA$DA4.A2.A7.ED2A8.E$DA4.A.A6.CED.2A
6.D.E$E5.3A4.E.DE2.2A$14.D2.D.2A6.E$2.E6.E4.C2.ED2A5.E$2.DA.E3.E7.CED
A$2.EDE4.B9.ED$21.EDE!
Re: Extended Life Extensions
Posted: September 7th, 2025, 9:53 am
by hotcrystal0
P52 glider gun and P988 PRNG-like thing:
Code: Select all
x = 83, y = 42, rule = StateInvestigator
58.A$62.E$54.A3.A$53.A.H2$58.C8$63.E2$2.A$3.A69.A4.A$2.H69.A4.A2.A$72.
3A.A.H$53.R12.2A9.A3.A$C2.A.A60.2A11.4A$76.C.5A$53.2A$51.E2A13.2A9.3A
$4.E49.A12.2A$80.E4$78.E2$56.R2$60.E15.R5$63.R3$63.C!
Re: Extended Life Extensions
Posted: September 11th, 2025, 3:43 pm
by hotcrystal0
Sorry for the doublepost, but this is unrelated.
Here’s an unorganized dump of StateInvestigator stuff I found but didn’t share:
Code: Select all
x = 177, y = 59, rule = StateInvestigator
120.E44.E$80.E$.E11.E65.E$D3.EB6.D3.EB60.E2.A$E.DB8.E.DB64.AHA$E3.E7.
E3.E16.A47.A$34.A92.E44.E$.2A10.2A17.3A$.2A10.2A$58.E$2.B9.B46.E$35.E
24.E47.2B42.E2BE$35.D$35.E21.ED2.DC36.E.A42.E.A$36.D22.ED37.E2.2A40.E
2.2A$60.E36.E.5A38.E.5A$61.E4.C32.AH4A39.AH4A$64.D32.7A4.A.A31.7A4.A.
A$42.E3.A51.5A6.2A32.5A6.2A$45.A21.C31.3A7.A34.3A7.A$45.3A19.D32.A16.
E27.A16.E$65.ED2.E53.E$66.E3.E39.E8.E3.D31.E$57.3A7.D3.E31.E8.E7.E3.E
23.E8.E$59.A7.E34.E18.E2.D22.E$58.A42.E2.A18.D22.E2.A$40.EDA2E58.AHA17.
C3.E20.AHA$41.DEDE59.A44.A23.E$169.E3.D$170.E3.E$171.E2.D$119.E44.E8.
D$63.2E108.C2.E$64.D$66.E32.B44.B$99.B17.R26.B17.R2$63.3A$63.A47.E14.
E21.BE8.C12.E$64.A41.E$87.E59.E2.D$86.E61.B4E$85.E2.A$87.AHA$88.A$119.
R44.R2$64.2A49.E44.E$60.A6.A$59.A6.H.A$60.H$58.A$58.A$69.A$69.A$67.H$
59.A.H6.A$60.A6.A$62.2A!
Re: Extended Life Extensions
Posted: September 11th, 2025, 3:57 pm
by Resu
P96 boat/blinker oscillator:
Code: Select all
x = 26, y = 26, rule = StateInvestigator
14.A$13.A.A$14.2A6$14.3A$8.3A2.2AHA$.2A5.AHA.A.3A$A.A5.3A$.A7.A2.2J.A
$10.A.2J2.A7.A$15.3A5.A.A$9.3A.A.AHA5.2A$9.AH2A2.3A$9.3A6$10.2A$10.A.
A$11.A!
Re: Extended Life Extensions
Posted: September 16th, 2025, 3:08 pm
by yaochen2
Glider guns
Code: Select all
x = 25, y = 11, rule = StateInvestigator
.2A19.2A$8.3A3.3A$3A5.A.A3.A.A5.3A$.A6.A.A3.A.A6.A4$10.B3.B3$2.B19.B!
Code: Select all
x = 17, y = 19, rule = StateInvestigator
8.B$B15.B6$8.B$4.A.B3.B.A$4.B3.B3.B$4.A.B3.B.A$8.B6$B15.B$8.B!
Re: Extended Life Extensions
Posted: September 16th, 2025, 4:17 pm
by hotcrystal0
yaochen2 wrote: September 16th, 2025, 3:08 pm
Glider guns
Code: Select all
x = 25, y = 11, rule = StateInvestigator
.2A19.2A$8.3A3.3A$3A5.A.A3.A.A5.3A$.A6.A.A3.A.A6.A4$10.B3.B3$2.B19.B!
Code: Select all
x = 17, y = 19, rule = StateInvestigator
8.B$B15.B6$8.B$4.A.B3.B.A$4.B3.B3.B$4.A.B3.B.A$8.B6$B15.B$8.B!
How were they found?
Re: Extended Life Extensions
Posted: September 17th, 2025, 2:04 am
by yaochen2
Basically, I tried to apgsearch a rule called AquaLife where dead cells become State 2 permanently if they have 8 live neighbors. That way, any oscillators or guns that work in AquaLife also work in StateInvestigator.
Code: Select all
@RULE AquaLife
@TABLE
n_states:3
n_states:3
neighborhood:Moore
symmetries:permute
var a1={1,2}
var a2={1,2}
var a3={1,2}
var a4={1,2}
var a5={1,2}
var a6={1,2}
var a7={1,2}
var a8={1,2}
var b1={0,1,2}
var b2={0,1,2}
var b3={0,1,2}
var b4={0,1,2}
var b5={0,1,2}
var b6={0,1,2}
var b7={0,1,2}
var b8={0,1,2}
0,a1,a2,a3,0,0,0,0,0,1
1,1,1,0,0,0,0,0,0,1
1,1,1,1,0,0,0,0,0,1
0,1,1,1,1,1,1,1,1,2
1,b1,b2,b3,b4,b5,b6,b7,b8,0
@COLORS
0 0 0 0
1 255 255 255
2 0 192 254
You can find a lot of high period oscillators in catagolue, especially with symmetries.
https://catagolue.hatsya.com/census/x4xaqualife. I'm planning on creating more life but with extended life cells that rarely appear in hopes of finding more natural patterns.
Code: Select all
x = 19, y = 19, rule = StateInvestigator
9.B2$4.B3.B.B3.B2$5.B7.B$2.B3.AB3ABA3.B$7.A.B.A$5.B2.A.A2.B$6.A2.B2.A
$B.B2.B.BA.AB.B2.B.B$6.A2.B2.A$5.B2.A.A2.B$7.A.B.A$2.B3.AB3ABA3.B$5.B
7.B2$4.B3.B.B3.B2$9.B!
Re: Extended Life Extensions
Posted: September 18th, 2025, 8:26 am
by Entity Valkyrie 2
New smallest RT 14 G-to-LWSS:
Code: Select all
x = 25, y = 19, rule = StateInvestigator
19.C$17.E.D$16.D4.D$15.2E.D$13.QE2.E2.CE$12.CE$12.E$13.DA$13.ED$7.2A
4.E$8.2A3.B.E.E2C3.2E$7.A7.CD2.D.RBD$4.A11.D.R3.2E$4.2A12.EDCED$3.A.A
2$2A$.2A$A!
It can be easily modified into a duo-based spark-to-LWSS:
Code: Select all
x = 19, y = 16, rule = StateInvestigator
13.C$11.E.D$10.D4.D$9.2E.D$7.QE2.E2.CE$6.CE$5.CE$7.DA$4.D2.ED$5.D.E$
3.A.CEB.E.E2C3.2E$9.CD2.D.RBD$10.D.R3.2E$2A10.EDCED$.2A$A!
Re: Extended Life Extensions
Posted: September 18th, 2025, 11:54 am
by qqd
qqd wrote: September 26th, 2023, 6:16 am
This is as close I could get to making a H to B+H in ordinary life (using HB76R):
Code: Select all
x = 33, y = 33, rule = B3/S23Investigator
4.A$3.A.A4.2A$3.A.A4.2A$.3A.2A12.A$A16.3A$.3A.2A9.A$3.A.2A9.2A4$12.2A
$12.2A9$6.A$6.A.A15.2A4.2A$6.3A15.2A4.2A$8.A3$15.2A8.2A$16.A3.2A3.2A2.
2A$13.3A4.A.A4.E.A.A$13.A4.A.A.5AE3.A$18.2A6.A4.2A$24.A$24.2A!
Managed to get rid of one eternal off cell by using the most absurd looking weld of two catalysts:
Code: Select all
x = 33, y = 38, rule = B3/S23Investigator
4.A$3.A.A4.2A$3.A.A4.2A$.3A.2A12.A$A16.3A$.3A.2A9.A$3.A.2A9.2A4$12.2A
$12.2A9$6.A$6.A.A15.2A4.2A$6.3A15.2A4.2A$8.A3$15.2A8.2A$16.A3.2A3.2A2.
2A$13.3A4.A.A4.E.A.A$13.A4.A.A.5A4.A$17.A.A5.A5.2A$17.A.A.3A3.A$18.A2.
A2.4A$21.A.A$22.A2.3A$26.A2.A$24.A3.2A$24.2A!
Re: Extended Life Extensions
Posted: September 18th, 2025, 12:15 pm
by Resu
yaochen2 wrote: September 17th, 2025, 2:04 am
Basically, I tried to apgsearch a rule called AquaLife where dead cells become State 2 permanently if they have 8 live neighbors. That way, any oscillators or guns that work in AquaLife also work in StateInvestigator.
Could the cells that are replaced be replaced to search for other oscillators that only have normal life cells and one type of StateInvestigator cell?
Re: Extended Life Extensions
Posted: September 18th, 2025, 6:10 pm
by yaochen2
Resu wrote: September 18th, 2025, 12:15 pm
yaochen2 wrote: September 17th, 2025, 2:04 am
Basically, I tried to apgsearch a rule called AquaLife where dead cells become State 2 permanently if they have 8 live neighbors. That way, any oscillators or guns that work in AquaLife also work in StateInvestigator.
Could the cells that are replaced be replaced to search for other oscillators that only have normal life cells and one type of StateInvestigator cell?
Yes, but if certain types of cells are chosen, such as State 4 (neutronium), the rule could become explosive, which makes apgsearching impractical.
Re: Extended Life Extensions
Posted: September 18th, 2025, 8:08 pm
by hotcrystal0
yaochen2 wrote: September 18th, 2025, 6:10 pm
Yes, but if certain types of cells are chosen, such as State 4 (neutronium), the rule could become explosive, which makes apgsearching impractical.
Maybe we could work with a rule where state 1, depending on the conditions will become one of several other states (including one that follows CGoL), and state 1 cannot survive; only become another state.
Re: Extended Life Extensions
Posted: September 19th, 2025, 5:56 am
by b-engine
P342 "shuttle":
Code: Select all
x = 23, y = 7, rule = B3/S23Investigator
EA20.E$20.3A$15.A3.A2.A$EH.A9.2A.2A.A.HE$15.A3.A2.A$20.3A$EA20.E!
Re: Extended Life Extensions
Posted: September 20th, 2025, 4:44 pm
by hotcrystal0
P17 and P44 guns:
Code: Select all
x = 30, y = 9, rule = StateInvestigator
4.E20.E$E3.D20.DA2.E$.E3.E18.E.A.E$2.E.AD2.C14.ED.AE$4.D3.D12.ED2AD$4.
C2.DA.E10.D3.C$7.E3.E9.C$8.D3.E$8.E!
Re: Extended Life Extensions
Posted: September 22nd, 2025, 7:54 pm
by ThePlayzr
13946 gen methuselah with just 2 egg on cells:
Code:
Select all
x = 50, y = 2, rule = B3/S23Investigator
H$49.H!
Rarest object in the debris is 2 toads in the north-west end and 2 in the south-east end. It stops interacting with the egg cells at gen 8700.
In the end debris there are 184 blocks, 172 blinkers, 106 beehives, 60 released gliders, 46 loaves, 26 boats, 10 tubs, 8 ships, 8 ponds, and 4 toads, as well as a temporary long boats (around 10 appear), ship-ties, beacons, barges, half-bakeries, fishhooks, pulsars, paperclips, shillelaghs, and bi-ponds (wow). Also, at generation 5615, a long canoe almost forms.
Re: Extended Life Extensions
Posted: September 24th, 2025, 6:00 pm
by b-engine
Period 168 double-barreled glider gun:
Code: Select all
x = 23, y = 10, rule = B3/S23Investigator
22.E3$E20.HE3$EH20.E3$E!
EDIT 0:
Period 53 blinker pair "hassler":
Code: Select all
x = 21, y = 21, rule = B3/S23Investigator
14.E.AEA.E$17.H$14.A5.A$14.A5.A$15.A3.A$16.3A9$E.2A12.3A$4.A$A4.A8.A$
EH3.A8.A$A4.A8.A$4.A$E.2A!
EDIT 1:
Period 131 traffic light "reconstructor":
Code: Select all
x = 35, y = 35, rule = B3/S23Investigator
14.E2AE2AE$15.A.H.A$15.A3.A$16.3A11$E15.3A15.E$3A29.3A$A2.A10.A5.A10.
A2.A$EH.A10.A5.A10.A.HE$A2.A10.A5.A10.A2.A$3A29.3A$E15.3A15.E11$16.3A
$15.A3.A$15.A.H.A$14.E2AE2AE!
EDIT 2:
Period 323 big sparker:
Code: Select all
x = 23, y = 23, rule = B3/S23Investigator
16.E.AEA.E$17.A.H.A$18.A.A$19.A13$E$.A$A.A$EH.A$A.A$.A$E!
Re: Extended Life Extensions
Posted: September 26th, 2025, 6:47 am
by pifricted
G to B and a cool p6:
Code: Select all
x = 26, y = 9, rule = B3/S23Investigator
19.A$20.A$A17.3A$.2A$2A3$4.A17.2A$2.EDEDE13.ED2EDE!
Re: Extended Life Extensions
Posted: October 1st, 2025, 7:34 am
by ThePlayzr
You can make the snark's stator really small in this rule:
Code:
Select all
x = 16, y = 25, rule = B3/S23Investigator
9.E$8.DADEDA$8.E.A.A.A$10.A.A.AE$11.2A.AE$15.D3$10.2A$3.ED5.2A$3.DA7$
13.AD$13.DE4$3A$2.A$.A!
Re: Extended Life Extensions
Posted: October 1st, 2025, 8:02 am
by hotcrystal0
ThePlayzr wrote: October 1st, 2025, 7:34 am
You can make the snark's stator really small in this rule:
Code:
Select all
x = 16, y = 25, rule = B3/S23Investigator
9.E$8.DADEDA$8.E.A.A.A$10.A.A.AE$11.2A.AE$15.D3$10.2A$3.ED5.2A$3.DA7$
13.AD$13.DE4$3A$2.A$.A!
Smaller:
Code: Select all
x = 14, y = 22, rule = StateInvestigator
11.2D$9.E.2AE4$10.2A$10.2A2$5.E6$13.B5$3A$2.A$.A!
Re: Extended Life Extensions
Posted: October 2nd, 2025, 9:05 am
by jayden678910
P72 gun:
Code:
Select all
x = 12, y = 12, rule = B3/S23Investigator
4.2A$2.A3.A$3.3D$A.C$AD$.D2.3A3.A$AD2.AHA2.D.A$.D.4A2.D.A$AD3A4.D$2.C
A4.C.A$3.5D$3.A.A.2A!
Re: Extended Life Extensions
Posted: October 12th, 2025, 2:11 pm
by hotcrystal0
An “H”F31H that starts interactions at T=-10, earlier than even R49:
Code: Select all
x = 8, y = 16, rule = StateInvestigator
6.E2$5.E$5.EBE$2.3A2.B$2.A2.A$.A$4.2A$A3.2A$A$2.A$2.3A$3.2A$4.A2$2.2A
!
Re: Extended Life Extensions
Posted: October 12th, 2025, 2:39 pm
by LuveelVoom
Glider to dust:
Code:
Select all
x = 15, y = 10, rule = B3/S23Investigator
13.A$12.A$12.3A5$.2A.A.2A$A2.3D2.A$.2A.A.2A!
Two ways to tame a factory:
Code:
Select all
x = 7, y = 25, rule = B3/S23Investigator
2.C5$4.A$3.3A$2.D2.2A$3CD3A$2.D2.2A$3.3A$4.A13$2.C!
Smaller thing to spaceship, having removed 2 unnecessary cells; it works independently of the phase of the cell in the corner
Code:
Select all
x = 16, y = 14, rule = B3/S23Investigator
10.C$8.E.D$7.D4.D$7.E.D$4.QE2.E2.CE$3.CE$2.CE$4.DA$.D2.ED$2.D.E$A.CEB
.E.E2C3.2E$6.CD2.D.RBD$7.D.R3.EA$9.EDCED!