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Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: May 8th, 2023, 3:41 pm
by C28
MathAndCode wrote: May 8th, 2023, 3:37 pm It indeed can be tamed.

Code: Select all

x = 51, y = 58, rule = LifeHistory
14.A$13.A.A$13.A.A$14.A2$18.2D$11.2A4.D2.D$11.2A5.2D2$6.2A6.D$5.A2.A4.
D.D$6.2A5.D.D$14.D31.2A$46.2A2$9.2A$4.2A3.A$3.A.A4.3A$.3A.A.A4.A$A5.2A
17.4B$2A24.4B14.2A.A.2A$27.4B12.A2.3A.A$28.4B7.2A2.2A$29.4B6.A5.2A$13.
A9.12B5.4A3.A$13.3A9.10B7.A.3A$16.A8.12B$15.2A8.4B.8B5.2A$25.14B4.A$25.
13B2.BA.A$25.14B.B2A$25.4B.11B$37.4B$37.3B10$22.5B$20.7B10.2B$20.2BC4B
10.2B$19.3BCBC15B.B$20.2B3C16B2A$19.5BC4B.11B2A$19.9B4.10B$19.2B11.10B
$19.B12.8B$33.6B$24.2A5.5B$24.2A5.2A$32.A$29.3A$29.A!
The bulky weld probably can be improved.
indeed it can:

Code: Select all

x = 48, y = 58, rule = LifeHistory
14.A$13.A.A$13.A.A$14.A2$18.2D$11.2A4.D2.D$11.2A5.2D2$6.2A6.D$5.A2.A4.
D.D$6.2A5.D.D$14.D31.2A$46.2A2$9.2A$4.2A3.A$3.A.A4.3A$.3A.A.A4.A$A5.2A
17.4B$2A24.4B$27.4B$28.4B7.2A$29.4B6.A3.A$13.A9.12B5.4A$13.3A9.10B$16.
A8.12B5.2A$15.2A8.4B.8B5.A$25.14B4.A.2A$25.13B2.BA.A.2A$25.14B.B2A$25.
4B.11B$37.4B$37.3B10$22.5B$20.7B10.2B$20.2BC4B10.2B$19.3BCBC15B.B$20.
2B3C16B2A$19.5BC4B.11B2A$19.9B4.10B$19.2B11.10B$19.B12.8B$33.6B$24.2A
5.5B$24.2A5.2A$32.A$29.3A$29.A!

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: May 8th, 2023, 5:08 pm
by MathAndCode
Entity Valkyrie 2 wrote: June 12th, 2021, 10:08 pm
MathAndCode wrote: June 12th, 2021, 9:44 pm Is there a replacement catalyst for the fishhook (or another way to prevent the relevant region from destroying the long hook)?

Code: Select all

x = 21, y = 31, rule = B3/S23
15b2o$15bo$13bobo$13b2o4$16b2o$16bo$14bobo$14b2o6$14b2o$14bo3bo$15b4o
$3o7b2o$bo7bo2bo2b2o$b3o5bobo4bo2bo$10bo5bobobo$13b2obo2bo$13bo2bo$10b
o4bo$10b5o2$12bo$11bobo$12bo!
This works:

Code: Select all

x = 22, y = 44, rule = B3/S23
15b2o$15bo$13bobo$13b2o7$14bo$14bo$14b3o$16bo4$15b2obo$15b2ob3o$2o8b2o
9bo$bo7bo2bo2b2ob3o$b3o5bobo4bobo$10bo5bo$13b2obo$11bo2bob2o$7b2o2b3o$
7bo$8b6o$13bo$10bobo$10b2o7$2b2o$2b2o2$bo7bo$3o6b3o$ob2o8bo$11b2o!
I almost got a glider output, but I can't figure out how to suppress a boat.

Code: Select all

x = 34, y = 48, rule = B3/S23
8b2o$8bobo$9bo2$27b2o$27bo$25bobo$25b2o8$32b2o$32b2o5$2b2o23b2obo$3bo
23b2ob3o$3o9b2o8b2o9bo$o12bo7bo2bo2b2ob3o$13b3o5bobo4bobo$22bo5bo$25b
2obo$23bo2bob2o$19b2o2b3o$19bo$20b6o$25bo$22bobo$22b2o7$14b2o$14b2o2$
13bo7bo$12b3o6b3o$12bob2o8bo$23b2o!

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: May 8th, 2023, 6:19 pm
by squareroot12621
MathAndCode wrote: May 8th, 2023, 5:08 pm I almost got a glider output, but I can't figure out how to suppress a boat.

Code: Select all

x = 34, y = 48, rule = B3/S23
8b2o$8bobo$9bo2$27b2o$27bo$25bobo$25b2o8$32b2o$32b2o5$2b2o23b2obo$3bo
23b2ob3o$3o9b2o8b2o9bo$o12bo7bo2bo2b2ob3o$13b3o5bobo4bobo$22bo5bo$25b
2obo$23bo2bob2o$19b2o2b3o$19bo$20b6o$25bo$22bobo$22b2o7$14b2o$14b2o2$
13bo7bo$12b3o6b3o$12bob2o8bo$23b2o!
This might work, if completed:

Code: Select all

x = 41, y = 48, rule = B3/S23
15b2o$15bobo$16bo2$34b2o$34bo$32bobo$32b2o4$3bob2o$b3ob2o$o$b3ob2o$3b
obo33b2o$3bobo33b2o$4bo4$9b2o23b2obo$10bo23b2ob3o$7b3o9b2o8b2o9bo$7bo
12bo7bo2bo2b2ob3o$20b3o5bobo4bobo$29bo5bo$32b2obo$30bo2bob2o$26b2o2b3o
$26bo$27b6o$32bo$29bobo$29b2o7$21b2o$21b2o2$20bo7bo$19b3o6b3o$19bob2o
8bo$30b2o!

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: May 9th, 2023, 1:44 am
by MathAndCode
MathAndCode wrote: May 8th, 2023, 5:08 pm I almost got a glider output, but I can't figure out how to suppress a boat.

Code: Select all

x = 34, y = 48, rule = B3/S23
8b2o$8bobo$9bo2$27b2o$27bo$25bobo$25b2o8$32b2o$32b2o5$2b2o23b2obo$3bo
23b2ob3o$3o9b2o8b2o9bo$o12bo7bo2bo2b2ob3o$13b3o5bobo4bobo$22bo5bo$25b
2obo$23bo2bob2o$19b2o2b3o$19bo$20b6o$25bo$22bobo$22b2o7$14b2o$14b2o2$
13bo7bo$12b3o6b3o$12bob2o8bo$23b2o!
I found a catalyst that can suppress the boat.

Code: Select all

x = 42, y = 48, rule = B3/S23
16b2o$16bobo$17bo2$35b2o$35bo$33bobo$33b2o2$4b2o$bo2bo$obobo$bo2bob2o
$4bo2bo$5b2o$40b2o$40b2o5$10b2o23b2obo$11bo23b2ob3o$8b3o9b2o8b2o9bo$8b
o12bo7bo2bo2b2ob3o$21b3o5bobo4bobo$30bo5bo$33b2obo$31bo2bob2o$27b2o2b
3o$27bo$28b6o$33bo$30bobo$30b2o7$22b2o$22b2o2$21bo7bo$20b3o6b3o$20bob
2o8bo$31b2o!
Has someone else been keeping the Elementary Conduits Collection up-to-date, or should I add this to my virtually certainly outdated version?

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: May 9th, 2023, 7:17 am
by squareroot12621
MathAndCode wrote: May 9th, 2023, 1:44 am
MathAndCode wrote: May 8th, 2023, 5:08 pm I almost got a glider output, but I can't figure out how to suppress a boat.

Code: Select all

x = 34, y = 48, rule = B3/S23
8b2o$8bobo$9bo2$27b2o$27bo$25bobo$25b2o8$32b2o$32b2o5$2b2o23b2obo$3bo
23b2ob3o$3o9b2o8b2o9bo$o12bo7bo2bo2b2ob3o$13b3o5bobo4bobo$22bo5bo$25b
2obo$23bo2bob2o$19b2o2b3o$19bo$20b6o$25bo$22bobo$22b2o7$14b2o$14b2o2$
13bo7bo$12b3o6b3o$12bob2o8bo$23b2o!
I found a catalyst that can suppress the boat.

Code: Select all

x = 42, y = 48, rule = B3/S23
16b2o$16bobo$17bo2$35b2o$35bo$33bobo$33b2o2$4b2o$bo2bo$obobo$bo2bob2o
$4bo2bo$5b2o$40b2o$40b2o5$10b2o23b2obo$11bo23b2ob3o$8b3o9b2o8b2o9bo$8b
o12bo7bo2bo2b2ob3o$21b3o5bobo4bobo$30bo5bo$33b2obo$31bo2bob2o$27b2o2b
3o$27bo$28b6o$33bo$30bobo$30b2o7$22b2o$22b2o2$21bo7bo$20b3o6b3o$20bob
2o8bo$31b2o!
Has someone else been keeping the Elementary Conduits Collection up-to-date, or should I add this to my virtually certainly outdated version?
Also, here's a smaller weld for the eater 2.5:

Code: Select all

x = 42, y = 48, rule = B3/S23
16b2o$16bobo$17bo2$35b2o$35bo$33bobo$33b2o2$4b2o$bo2bo$obobo$bo2bob2o
$4bo2bo$5b2o$40b2o$40b2o5$10b2o23b2obo$11bo23b2ob3o$8b3o9b2o8b2o9bo$8b
o12bo7bo2bo2b2ob3o$21b3o5bobo4bobo$30bo5bo$33b2obo$33bo2b2o$30bo4bo2b
o$30b5o2b2o2$32bo$31bobo$32bo7$22b2o$22b2o2$21bo7bo$20b3o6b3o$20bob2o
8bo$31b2o!

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: May 9th, 2023, 7:41 am
by dvgrn
MathAndCode wrote: May 9th, 2023, 1:44 amHas someone else been keeping the Elementary Conduits Collection up-to-date, or should I add this to my virtually certainly outdated version?
The first post of the Elementary Conduits thread links to the latest versions that are available, as far as I know.

Your new format is one option, and the latest version buildable by script is the other. Keeping each conduit in a separate file has a lot more potential for making the collection into a real searchable database in the long run.

Cross-post to that thread any new discoveries like this one. That should at least prevent them from getting completely lost.

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: May 9th, 2023, 6:15 pm
by EvinZL
This is even smaller:

Code: Select all

x = 41, y = 48, rule = B3/S23
16b2o$16bobo$17bo2$35b2o$35bo$33bobo$33b2o2$4b2o$bo2bo$obobo$bo2bob2o
$4bo2bo$5b2o4$33b2o$33bobo$35bo$10b2o23b2o$11bo$8b3o9b2o8b2o$8bo12bo7b
o2bo2b2o$21b3o5bobo4bo2bo$30bo5bobobo$33b2obo2bo$33bo2bo$30bo4bo$30b5o
2$32bo$31bobo$32bo7$22b2o$22b2o2$21bo7bo$20b3o6b3o$20bob2o8bo$31b2o!

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: May 20th, 2023, 12:42 am
by MathAndCode
EvinZL wrote: May 9th, 2023, 6:15 pm This is even smaller:

Code: Select all

x = 41, y = 48, rule = B3/S23
16b2o$16bobo$17bo2$35b2o$35bo$33bobo$33b2o2$4b2o$bo2bo$obobo$bo2bob2o
$4bo2bo$5b2o4$33b2o$33bobo$35bo$10b2o23b2o$11bo$8b3o9b2o8b2o$8bo12bo7b
o2bo2b2o$21b3o5bobo4bo2bo$30bo5bobobo$33b2obo2bo$33bo2bo$30bo4bo$30b5o
2$32bo$31bobo$32bo7$22b2o$22b2o2$21bo7bo$20b3o6b3o$20bob2o8bo$31b2o!
This is even smaller—albeit by a less trivial method.

Code: Select all

x = 37, y = 48, rule = B3/S23
12b2o$12bobo$13bo2$bo29b2o$obo28bo$bo27bobo$29b2o11$29b2o$29bobo$31bo
$6b2o23b2o$7bo$4b3o9b2o8b2o$4bo12bo7bo2bo2b2o$17b3o5bobo4bo2bo$26bo5b
obobo$29b2obo2bo$29bo2bo$26bo4bo$26b5o2$28bo$27bobo$28bo7$18b2o$18b2o
2$17bo7bo$16b3o6b3o$16bob2o8bo$27b2o!


Edit: I shall mention that the beehive can alternatively be deleted by a block before someone else does.

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: June 7th, 2023, 4:21 pm
by Anivec
Here's a B-to-junk, which can also be a h-to-junk (yes, there's a temporary block on dock)

Code: Select all

x = 19, y = 27, rule = LifeHistory
4.2A$5.A$5.A.A$6.2A9$C$.C$.2C$2C$C7$17.2A$18.A$15.3A$15.A!
There's also this

Code: Select all

x = 17, y = 31, rule = LifeHistory
4.A$3.A.A$3.A.A$.3A.2A$A$.3A.2A$3.A.2A8$6.C$6.C.C$6.3C$8.C8$15.2A$16.
A$6.2A5.3A$7.A5.A$4.3A$4.A!

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: June 7th, 2023, 5:20 pm
by Jormungant
well, this allows weird stuff to happen, maybe something to look at.

Code: Select all

x = 140, y = 75, rule = LifeHistory
10$60.C$58.3C71.C$57.C72.3C$57.2C70.C$129.2C10$108.2A$109.A$109.A.AB$
110.2AB$112.2B$41.B70.2B$40.2B71.B$39.3B70.2B$40.2B69.3B$39.3B70.2B$
33.18B60.3B$32.C18B54.18B$30.3BC17B53.C18B$29.4B2C16B51.3BC17B$29.3B
2C17B50.4B2C16B$30.2BC18B7.2C41.3B2C17B$31.3B.12B.3B7.2C42.2BC18B$34.
13B3.B52.3B.12B.3B$33.4B2.6B5.B55.13B3.B$32.4B3.6B60.4B2.6B5.B$31.4B
5.5B59.4B3.6B$30.4B6.2B.B5.2B52.4B5.5B$24.A4.4B9.3B4.2A51.4B6.2B.B5.
2B$11.2A9.3A3.4B10.B2AB4.A45.A4.4B9.3B4.2A$12.A8.A5.4B12.2A2.3A33.2A
9.3A3.4B10.B2AB4.A$9.3A3.A5.2A3.4B18.A35.A8.A5.4B12.2A2.3A$8.A3.4A3.
4B2.4B17.A3.A30.3A3.A5.2A3.4B18.A$8.A.A.B3.5B3.4B18.5A29.A3.4A3.4B2.
4B17.A3.A$9.2AB2A9B3DB53.A.A.B3.5B3.4B18.5A$12.2A11BD22.A32.2AB2A9B3D
B$9.2A3.10BD22.A.A34.2A11BD22.A$9.A4.10B24.A32.2A3.10BD22.A.A$10.A3.
9B58.A4.10B24.A$9.2A2.9B60.A3.9B$13.9B59.2A2.9B$13.9B63.9B$11.2AB.3B
2A2B63.9B$10.A.AB.2BA2BA3B59.2AB.3B2A2B$10.A5.BABA3B2A57.A.AB.2BA2BA
3B$9.2A3.4BA2B.BA.A.2A53.A5.BABA3B2A$14.2A6.2B.A.A53.2A3.4BA2B.BA.A.
2A$15.A7.B2A2.A57.2A6.2B.A.A$12.3A8.B2.2A59.A7.B2A2.A$12.A11.2A58.3A
8.B2.2A$25.A58.A11.2A$24.A72.A$24.2A70.A$96.2A!
That allowed me to find that h-to-[holly-molly-symmetric-explosion],

Code: Select all

x = 38, y = 39, rule = LifeHistory
5$23.B$23.2C$23.2C$23.B4$23.2B4.B$2.B20.2B4.B$.2B20.3B3.B$3B21.B2C2.B
$.2B21.BC.C$3B24.C$12B15.2C$BC10B$BCBC8B$B3C8B$3BC8B$12B$8B.3B$8B3.B$
6B5.B$6B2$10.2B$10.2A$11.A$8.3A$8.C!
not sure if that can be tamed in useful way, especially since the explosion is in the path of up to 3 the bouncing gliders, but at least this is a "spartan" thing:

Code: Select all

x = 53, y = 47, rule = LifeHistory
6$18.11B$18.12B.2B$19.13B2C$18.14B2C$7.2A8.13B.2B$8.AB6.15B$8.A.A4.16B
$9.2A20B$12.22B$11.23B$10.25B$9.3B.19B.B2C$10.21B2.BC.C$9.2B.18B6.C$5.
6B.17B7.2C$5.5BC2.15B$5.4BDC.C14B$5.5B3C13B$5.7BC13B$5.21B$5.4B.7B.8B
$5.12B3.6B$5.2B2.6B5.7B$5.B3.6B6.5B$10.5B6.6B$10.2B.B5.9B$12.3B4.2A.7B
$20.A5.4B$17.3A7.4B$17.C10.4B!
Basically HSE7T14 and HNW32T120 fused, not sure if one knew that was a thing. Probably should be added to the collection as HSE7T14c, since the other is 2nd natural glider from the H anyways.

Addendum, nevermind, HSE7T14a without the hive does exactly the same, and has better repeat time, not that it is obvious that hive is a eater there. anyways, here is some more chaos, hive dependent H output (with some boat I could not get rid of)

Code: Select all

x = 46, y = 53, rule = LifeHistory
6$26.A$25.A.A$25.C.A6.D$23.D.DA6.D.D$23.3D8.2D$23.D6$19.11B$19.12B.2B
2.2A.2A$20.13B2C2.A.A$19.14B2C.A2.A$8.2A8.13B.2B2.A.2A.2A$9.AB6.15B4.
A2.A.2A$9.A.A4.16B5.2A$10.2A20B$13.22B$12.23B$11.25B$10.3B.19B.B2C$
11.21B2.BC.C$10.2B.18B6.C$6.6B.17B7.2C$6.5BC2.15B$6.4BDC.C14B$6.5B3C
13B$6.7BC13B$6.21B$6.4B.7B.8B$6.12B3.6B$6.2B2.6B5.7B$6.B3.6B6.5B$11.
5B6.6B$11.2B.B5.9B$13.3B4.2A.7B$21.A5.4B$18.3A7.4B$18.C10.4B!

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: September 19th, 2023, 2:31 am
by yoleo

Code: Select all

x = 41, y = 26, rule = LifeHistory
22.A$21.A.A$8.2A12.A$8.2A6.2A$16.A3.5A$14.A.A3.A4.A$14.2A7.A2.A$23.2A
.A2.A$11.2A7.A5.A.A.A$10.A2.A5.A.A4.A2.A$2.2A7.2A6.A2.A2.2A10.2A$.A.A
16.2A15.A$.A36.A$2A22.2A7.2A2.2A$25.A7.A.A$25.A.A7.A.4A$26.2A6.2A.A2.
A2$5.A$5.A.A$5.3A$7.A3$.2A$.2A!
Anything built from this will have pretty terrible repeat time, but the potential output clearance is incredible.

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: September 19th, 2023, 4:47 am
by Entity Valkyrie 2
yoleo wrote: September 19th, 2023, 2:31 am

Code: Select all

x = 41, y = 26, rule = LifeHistory
22.A$21.A.A$8.2A12.A$8.2A6.2A$16.A3.5A$14.A.A3.A4.A$14.2A7.A2.A$23.2A
.A2.A$11.2A7.A5.A.A.A$10.A2.A5.A.A4.A2.A$2.2A7.2A6.A2.A2.2A10.2A$.A.A
16.2A15.A$.A36.A$2A22.2A7.2A2.2A$25.A7.A.A$25.A.A7.A.4A$26.2A6.2A.A2.
A2$5.A$5.A.A$5.3A$7.A3$.2A$.2A!
Anything built from this will have pretty terrible repeat time, but the potential output clearance is incredible.
It turns out that the eater 3 is unnecessary:

Code: Select all

x = 41, y = 20, rule = B3/S23
8b2o$8b2o6b2o$16bo$14bobo$14b2o2$11b2o$10bo2bo$2b2o7b2o24b2o$bobo33bo$
bo36bo$2o22b2o7b2o2b2o$25bo7bobo$25bobo7bob4o$26b2o6b2obo2bo2$5bo$5bob
o$5b3o$7bo!

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: September 19th, 2023, 5:53 am
by confocaloid
Rx715 -- probably useless, but it works:

Code: Select all

x = 59, y = 113, rule = LifeHistory
21.2A$20.B2AB5.2A$21.3B5.A$22.B3.BA.A$18.7B.B2A$17.10B$17.7B2AB$B16.
6BA2BA$2B13.2AB.5B2AB23.2A$3B11.A.AB.8B23.A$4B10.A4.8B3.2B19.A$.4B8.
2A5.12B5.2A7.2A2.2A$2.4B14.14B4.A7.A.A$3.4B13.15B3.A.AB6.A.4A$4.4B10.
18B3.2AB.2B2.2A.A2.A$5.4B7.21B4.10B$6.4B6.2BC19B3.6B.2B8.A$7.4B4.3BCB
C18B.9B7.3A$8.4B4.2B3C29B5.A$9.4B2.5BC29B5.2A$10.14B.32B$11.6B9.29B$
12.4B10.30B$11.6B10.30B$10.8B9.30B$9.4B2.4B10.28B$8.4B4.4B9.26B$7.4B
6.4B4.2B2.26B$6.4B8.4B2.30B$5.4B10.4B2.26B$4.4B12.32B$3.4B14.30B$2.4B
16.29B$.4B14.B2.29B$4B14.2AB.28B$3B15.2A11B3.16B$2B17.2B.9B4.15B$B21.
9B3.16B$23.9B2.15B$21.4B.7B.14B$19.A.2A4.7B.12B$17.3AB2A8.15B$16.A4.B
10.14B$17.3A.2A9.14B$19.A.A9.14B$19.A.A8.4B.9B4.2A$20.A8.4B2.2B3D4B4.
A$28.4B3.2BD4B3.BA.A$27.4B4.B3D4B2.B2A$26.4B5.11B$25.4B6.11B$24.4B7.
11B$23.4B9.11B$22.4B10.2B.7B$21.4B10.11B$20.4B11.10B$19.4B10.12B$18.
4B9.13B$17.4B9.17B$16.4B10.18B$3.2A10.4B9.2AB.13B2A2B$4.A9.4B9.A.AB3.
4B.6B2AB$2.A10.4B10.A8.B4.8B4.2A$2.5A5.4B5.2A3.2A15.6B4.A$7.A4.4B5.A
20.7B.BA.A$4.3AB2.7B.BA.A20.6B2.B2A$3.A.2B3.7B.B2A22.8B$3.4A12B24.8B$
.2A2.BA3B2A7B23.8B$A2.3AB.2B2A7B23.7B$2A.A.B3.10B14.2A7.6B$3.A8.8B14.
A6.2B3D2B$3.2A7.9B13.A.AB3.4BD2B$13.3B2.4B13.2AB2.4B3DB$11.5B3.4B4.A
9.11B$11.2A7.4B3.3A7.11B$12.A8.4B5.A6.11B$9.3A10.4B3.2AB4.11B$9.A13.
4B2.3B5.7B6.2A$24.4B2.3B4.8B5.A$17.2A6.8B5.8B.BA.A$18.A6.21B.B2A$18.A
.AB2.24B$19.2AB.25B$21.27B$21.26B$21.26B$21.22B.B$22.20B$23.18B$25.
15B$26.13B$26.12B$25.12B$25.6B.4B$26.9B$26.8B$25.8B$25.7B$25.6B$24.2B
3D2B$24.4BD2B$19.3B.4B3DB$18.13B$17.14B$16.15B$16.14B$17.13B$17.14B$
18.12B$20.3B2A3B$21.BA2BA2B$23.2AB!
yoleo wrote: September 19th, 2023, 2:31 am

Code: Select all

x = 41, y = 26, rule = LifeHistory
22.A$21.A.A$8.2A12.A$8.2A6.2A$16.A3.5A$14.A.A3.A4.A$14.2A7.A2.A$23.2A
.A2.A$11.2A7.A5.A.A.A$10.A2.A5.A.A4.A2.A$2.2A7.2A6.A2.A2.2A10.2A$.A.A
16.2A15.A$.A36.A$2A22.2A7.2A2.2A$25.A7.A.A$25.A.A7.A.4A$26.2A6.2A.A2.
A2$5.A$5.A.A$5.3A$7.A3$.2A$.2A!
Anything built from this will have pretty terrible repeat time, but the potential output clearance is incredible.
Entity Valkyrie 2 wrote: September 19th, 2023, 4:47 am It turns out that the eater 3 is unnecessary:

Code: Select all

x = 41, y = 20, rule = B3/S23
8b2o$8b2o6b2o$16bo$14bobo$14b2o2$11b2o$10bo2bo$2b2o7b2o24b2o$bobo33bo$
bo36bo$2o22b2o7b2o2b2o$25bo7bobo$25bobo7bob4o$26b2o6b2obo2bo2$5bo$5bob
o$5b3o$7bo!

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: September 19th, 2023, 5:55 am
by Anivec
yoleo wrote: September 19th, 2023, 2:31 am

Code: Select all

x = 41, y = 26, rule = LifeHistory
22.A$21.A.A$8.2A12.A$8.2A6.2A$16.A3.5A$14.A.A3.A4.A$14.2A7.A2.A$23.2A
.A2.A$11.2A7.A5.A.A.A$10.A2.A5.A.A4.A2.A$2.2A7.2A6.A2.A2.2A10.2A$.A.A
16.2A15.A$.A36.A$2A22.2A7.2A2.2A$25.A7.A.A$25.A.A7.A.4A$26.2A6.2A.A2.
A2$5.A$5.A.A$5.3A$7.A3$.2A$.2A!
Anything built from this will have pretty terrible repeat time, but the potential output clearance is incredible.
The top catalyst looks to be a spartan variant of a catalyst used in Herschel conduits.

Code: Select all

x = 17, y = 29, rule = LifeHistory
6.2A.2A$7.A.A$2.2A.A5.A.2A$.A.A.2A3.2A.A.A$A6.A.A6.A$7A3.7A2$2.3A7.3A
$.A2.A3.A3.A2.A$.2A4.A.A4.2A$7.A.A$8.A4$10.2A$.2A6.A2.A$.2A7.2A8$4.C$
4.C.C$4.3C$6.C!
Nice find!

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: September 22nd, 2023, 12:18 am
by yoleo
H-to-symmetric explosion with crazy good clearance:

Code: Select all

x = 34, y = 33, rule = B3/S23
23b2o$23bobo2b2o$25bo3bo$21b4ob3o$20bo3bobo$20b2o2bobob3o$25b2obo2bo$
30bobo$31bobo$32bo$29b3o$7b2o19bo$8bo19b2o$8bobo$9b2o7$9bo$9bobo$9b3o$
11bo5$2b2o$3bo$3o$o!
Is this known? It came up when doing a large-area/low active cells barrister search on H--the weld here is nontrivial.

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: September 22nd, 2023, 12:38 am
by qqd
yoleo wrote: September 22nd, 2023, 12:18 am H-to-symmetric explosion with crazy good clearance:

Code: Select all

x = 34, y = 33, rule = B3/S23
23b2o$23bobo2b2o$25bo3bo$21b4ob3o$20bo3bobo$20b2o2bobob3o$25b2obo2bo$
30bobo$31bobo$32bo$29b3o$7b2o19bo$8bo19b2o$8bobo$9b2o7$9bo$9bobo$9b3o$
11bo5$2b2o$3bo$3o$o!
Is this known? It came up when doing a large-area/low active cells barrister search on H--the weld here is nontrivial.
There's a known spartan version as the starting of HR160C:

Code: Select all

x = 32, y = 33, rule = B3/S23
21b2o$21bobo$22bo4$29bo$28bobo$29bo10$30b2o$30b2o2$9bo$9bobo$9b3o$11b
o5$2b2o$3bo$3o$o!
How I found it: Accidently rediscovered HR160C using your partial, checked the conduits collection, found a conduit with the exact same labeling, and realized it did the same thing with spartan catalysts. Your partial might allow for conduits that otherwise don't work with the spartan version, however.

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: September 22nd, 2023, 6:13 pm
by Jormungant
more-or-less legit h-to-I followed by a I-to-h, but one eater cannot be placed so that's a hive factory I guess...

Code: Select all

x = 49, y = 55, rule = LifeHistory
4$30.2A$30.A.A$31.AB$30.2B$28.5B$27.7B$26.8B3.BA$27.8B.BA.A$28.10BA$
27.9B.B$26.9B$26.9B$27.8B$25.11B$21.16B$20.2B3D12B$20.3BD13B$21.3D14B
.B$8.2A10.19B2A$9.A8.19B.B2A$9.A.AB3.20B3.B$10.2AB3.2BC15B$12.B2.3BCB
C4B$12.B3.2B3C4B16.2A$12.B2.5BC4B16.A$12.B.10B14.BA.A$13.4B20.2B2A$
25.B2.2D7.3B$25.B.D2.D6.2B3.2A$24.2B2.2D7.B3.A.A$13.13B15.A$12.27B.2A
$13.27B$12.14B2D12B$12.15B2D11B$12.16BD10B$12.16B2D7B$12.24B$12.23B$
11.26B$12.9B.5B8.2A$19.2B.4B9.A$19.6B6.2A3.3A$19.5B2.2A.A2.A5.A$19.5B
.A.A.3A$22.A2.A.A$22.4A.3A$26.A3.A$24.A.A2.2A$24.2A!
That also imply that there is this h-to-b... not sure if it is already known

Code: Select all

x = 46, y = 60, rule = LifeHistory
7$24.2A$24.A.A$25.AB$24.2B$22.5B$21.7B$20.8B3.BA$21.8B.BA.A$22.10BA$
21.9B.B$20.9B$20.9B$21.8B$21.9B$21.10B$21.10B$21.10B$21.11B.B$14.19B
2A$12.19B.B2A$10.20B3.B$10.2BC15B$10.2BCBC14B$10.2B3C13B7.2A$10.4BC4B
2.7B7.A$10.8B2.7B5.BA.A$10.B9.B2.2B4.4B2A$19.2B8.5B$19.2B4.B5.2B3.2A$
18.4B2.3B.B2.B3.A.A$10.12B.4B3.B4.A$10.12B.10B.2A$10.10BDB.11B$10.9B
2D2.11B$10.8B2DB3.10B$10.9B2DB4.7B$10.12B2.7B$10.20B$10.19B$10.11BABA
7B$6.9B.5B.2A5.2A$13.B15.A$13.B16.3A$13.B18.A$13.B!

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: September 23rd, 2023, 2:45 am
by confocaloid
Jormungant wrote: September 22nd, 2023, 6:13 pm That also imply that there is this h-to-b... not sure if it is already known

Code: Select all

x = 46, y = 60, rule = LifeHistory
7$24.2A$24.A.A$25.AB$24.2B$22.5B$21.7B$20.8B3.BA$21.8B.BA.A$22.10BA$
21.9B.B$20.9B$20.9B$21.8B$21.9B$21.10B$21.10B$21.10B$21.11B.B$14.19B
2A$12.19B.B2A$10.20B3.B$10.2BC15B$10.2BCBC14B$10.2B3C13B7.2A$10.4BC4B
2.7B7.A$10.8B2.7B5.BA.A$10.B9.B2.2B4.4B2A$19.2B8.5B$19.2B4.B5.2B3.2A$
18.4B2.3B.B2.B3.A.A$10.12B.4B3.B4.A$10.12B.10B.2A$10.10BDB.11B$10.9B
2D2.11B$10.8B2DB3.10B$10.9B2DB4.7B$10.12B2.7B$10.20B$10.19B$10.11BABA
7B$6.9B.5B.2A5.2A$13.B15.A$13.B16.3A$13.B18.A$13.B!
Can be connected to BRx46B to make a curious self-intersecting Herschel/B-heptomino track (with three cells in the middle never touched by the passing reaction):

Code: Select all

x = 75, y = 100, rule = LifeHistory
47.2A$46.B2AB$46.3B$47.B$45.5B$45.B3D2B$45.2BD3B$45.2B3DB$45.6B$45.6B
$45.6B$45.5B$44.6B$45.6B$44.7B$44.6B$44.6B$44.6B$43.8B$44.8B$43.9B$
43.9B$43.10B$43.5B2A3B$43.5B2A4B3.2A$43.11B3.A$43.4BD7BA.A$45.B3D4B2.
2A$38.2A5.D2B2D2B$36.2B2AB2.7B$28.2A6.4B2.9B$29.A5.6B.11B.2B$29.A.AB.
22B$30.2AB.23B$32.25B$32.28B$32.28B$33.29B$34.28B$35.28B$37.26B$36.
27B$34.2AB.23B$33.A.AB.20B$33.A4.16B$32.2A3.18B6.2E$36.20B5.E.E$37.
20B5.EB$40.18B3.2B$41.16B2.5B$43.13B2.7B$43.3B.2B2A5B.8B3.BE$41.4B2.
2B2A3B4.8B.BE.E$41.2A3.8B5.10BE$42.A4.2B3D3B3.9B.B$39.3A5.3BD4B2.9B$
39.A8.2B3D2B2.9B$29.2A17.7B3.8B$30.A17.6B2.11B$17.A11.A18.20B$17.3A9.
2A17.20B$20.A9.B16.21B$7.2A10.2A9.3B15.2BD18B.B$8.A10.5B5.6B12.2B3D
18B2E$8.A.AB9.4B3.10B9.B2DBD16B.B2E$9.2AB.3B4.6B2.11B3.2B2.21B3.B$11.
7B.9BD3B2A15BD15B$11.17B2D2B2A15BDBD14B$12.17B2D18B3D13B7.2E$11.17B2D
21BD4B2.7B7.E$9.47B.8B4.BE.E$7.18B.B3.13B.26B2E$7.2BC13B7.7B.B4.28B$
6.3BCBC4B.6B19.28B3.2E$7.2B3C4B2.B.5B16.4B2.22B3.E.E$6.5BC4B7.2A15.4B
2.22B4.E$5.10B8.A15.4B3.24B.2E$4.4B16.3A6.A4.4B2.13BD13B$4.3B13.2A4.A
4.3A3.4B.4BA9B2D13B$2.4B15.A8.A5.4B.4BABA7B2D14B$2.2A14.3A3.A5.2A3.4B
2.4BABA8B2D12B$3.A13.A3.4A3.4B2.4B4.4BA21B$3A14.A.A.B3.5B3.4B7.5B3.2B
.B3.B2.5B$A17.2AB2A13B10.B7.3B.3B2.3B$21.2A2B3D7B10.3B5.B2AB.B2EB.5B$
18.2A3.BD2BD6B10.B2AB6.2A3.2E5.2E$18.A4.B2D2BD4B12.2A19.E$19.A3.BD2B
2D3B35.3E$18.2A2.9B38.E$22.9B5.2A$22.9B4.A.A$20.2AB.3B2A2B4.A$19.A.AB
.2BA2BA2B.3A$19.A5.BABA3BAB2.2A$18.2A3.4BA4B4A2.A$23.2A5.4B.A.2A$24.A
7.2A.A$21.3A9.A.A$21.A9.A.A.2A$31.2A!

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: September 25th, 2023, 4:23 pm
by C28
periodic reaction that makes interesting chaos

Code: Select all

x = 24, y = 9, rule = B3/S23
21b3o$21b3o$20bobo$20b2o3$o2bob2obo2bo$4ob2ob4o$o2bob2obo2bo!
edit: nice!

Code: Select all

x = 24, y = 24, rule = B3/S23
2o4bo2bo$2o4bo2bo$5bo$6b2ob3o$5bobobob2o$5bobobo2bo$4bo3b2o2bo$4bo2b2o
3bo$4bo2bobobo$4b2obobobo$5b3ob2o$11bo$7bo2bo4b2o$7bo2bo4b2o2$21b3o$21b
3o$20bobo$20b2o3$o2bob2obo2bo$4ob2ob4o$o2bob2obo2bo!
(it's a U-turner to MWSS)

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: October 7th, 2023, 5:43 am
by Jormungant
I was wondering in anyone tried to get something out of that hive + glider mess, since that can +- be initiated well with that hive factory:

Code: Select all

x = 48, y = 54, rule = LifeHistory
8$40.C$12.C27.C.C$12.3C25.2C$8.C6.C$8.3C3.2C$11.C2.6B$10.2C4.5B$10.
12B$12.8B.B$10.10B.B$7.13B.2B$6.6B8.3B$6.6B.10B$7.5B.10B$8.4B.10B$8.
4B.10B$9.3B.11B$10.2B.12B$10.2B.9B$10.2B2.8B$11.2B.8B7.2A$11.2B.10B5.
A$14.10B2.A3.3A$15.BC7B2.4A3.A$16.BC8B3.B.A.A$15.3C10B2AB2A$16.12B2A$
17.11B3.2A$18.10B4.A$19.9B3.A$20.9B2.2A$20.9B$20.9B$20.2B2A3B.B2A$18.
3BA2BA2B.BA.A$17.2A3BABAB5.A$13.2A.A.AB.2BA4B3.2A$14.A.A.2B6.2A$13.A
2.2AB7.A$14.2A2.B8.3A$16.2A11.A$16.A$17.A$16.2A!
This factory is also yet another hive stopper, and well it has good clearance.

Addendum: found something, but it leaves that main problematic blinker behind...

Code: Select all

x = 42, y = 55, rule = LifeHistory
6$34.CB$33.BCBC$32.2B2C$31.4B$30.4B$29.4B$28.4B$27.4B$26.4B$25.4B$10.
2C12.4B$9.B2CB10.4B$10.2B10.4B$11.2B8.4B$7.8B5.4B$6.10B3.4B$5.11B2.4B
$5.7B.3B.4B$4.6B3.7B$4.7B2.6B$5.13B5.2A$5.3B2.7B6.A$10.7B3.A3.3A$9.BC
7B2.4A3.A$9.2BC3B3.2B3.B.A.A$9.3C10B2AB2A$10.12B2A$11.11B3.2A$12.10B
4.A$13.9B3.A$14.9B2.2A$14.9B$14.9B$14.2B2A3B.B2A$12.3BA2BA2B.BA.A$11.
2A3BABAB5.A$7.2A.A.AB.2BA4B3.2A$8.A.A.2B6.2A$7.A2.2AB7.A$8.2A2.B8.3A$
10.2A11.A$10.A$11.A$10.2A!

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: October 24th, 2023, 12:06 pm
by yoleo
Crossposting: I came across this H-to-(G plus edgy unnamed region) yesterday in an old discord message from Kazyan and found a H-to-B with it (see the "hunting of the elementary conduits" thread). There's probably more to be found. Most useful catalyst placement found yet is marked.

Code: Select all

x = 38, y = 36, rule = LifeHistory
13.2A$13.2A$13.4B$15.3B$9.2A4.4B$10.A5.4B4.2A$10.A.AB3.4B2.B2A2B$11.
2AB.7B2.4B$13.15B8.2A$13.17B5.A.A$14.19B2.A$13.20B.2A$11.23B$9.25B$9.
2BC22B$8.3BCBC4B.14B3.2A$9.2B3C4B2.13B.B2.A$8.5BC20B3A$7.23B3.BA$6.4B
.18B6.2A$5.4B.19B7.A$4.4B2.4B3DBD10B6.A$3.4B3.5B2D2BD9B6.2A$3.3B3.7B
4D8B$3.2B4.9BD7B$.2A2D3.19B$.2AD4.18B$2D.D.20B$D.2D.2D15B$5.D4.11B$5.
D.D5.3B2.3B$6.2D5.3B2.2B$14.2B$13.3B$12.4B$13.3B!
edit: yeah I'm aware it's a known H-to-G. I'm just surprised there aren't more conduits with this start. The FNG gets in the way a little bit, but as that H-to-B shows, there is enough room to redirect the explosion without sacrificing input clearance.

edit 2: this new H catalyst gives a H-to-C, but it's unconnectable. Rewinding to a B yields B-> edgy explosion, though:

Code: Select all

x = 22, y = 19, rule = LifeHistory
13.2A$13.A.A.2A$15.A.2A$3.A10.BA$3.3A6.2A.A.2A$6.A3.2B2AB2A.A$5.2A3.
7B.A.2A$5.12B.A.2A$7.9B.2A$7.9B.A2.2A$6.10B2.2A.A$5.3BD6B$2C3.3BDBD4B
$.2C2.3B3D4B$2C4.4BD4B$C5.3B2D3B$7.2DBD$7.D2B$7.3D!

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: October 24th, 2023, 1:02 pm
by confocaloid
The resulting H-to-G is NW16T145.
yoleo wrote: October 24th, 2023, 12:06 pm Corssposting: I came across this H-to-(G plus edgy unnamed region) yesterday in an old discord message from Kazyan and found an H-to-B with it. Most useful catalyst placement found yet is marked.

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: November 3rd, 2023, 11:46 am
by affamatodidio
This Galumpherian little contraption edgeshoots a honey farm interacting with an unnamed active region. Glider to something is bound to be on the horizon.

Code: Select all

x = 41, y = 32, rule = LifeHistory
.C14.2A4.2A$2BC12.B2A2B.B2AB$3CB12.4B.3B6.2A$.D3B9.6B2.B6.A.A3.A$2D4B
4.2A.12B4.A4.A.A$DBD4B3.A.A13B2.2A4.A.A$.7B3.A14B2.B4.2A.3A$2.7B4.16B
5.B4.A$3.7B3.17B2.B2AB3A$4.7B.21B2A.A$5.28B$6.27B$7.26B$8.26B.2B$8.11B
.5B.12B$7.8BD22B.B$7.8BD23B2A$8.6BD24B2A$8.6B3DBD21B$6.10BD2BD20B$4.3D
6B4DBD19B$3.D3BD5BD24B$2.D5BD30B$3.D3BD30B$4.3D6B.B.13B.B.6B$7.5B4.5B
2A6B4.2B$8.B8.4B2A2.3B$16.7B$16.5B$16.4B$16.2B2AB$18.2A!
Did I mention it sends back a glider?

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: November 3rd, 2023, 12:06 pm
by Period1GliderGun
Does anyone have a nice slow eater?

Code: Select all

x = 31, y = 24, rule = B3/S23
17b2o$17b2o4$5bo$6bo$4b3o2$25b2o$25bobo$27bo$26b2ob2o$27bob2o$2o4b2o19b
o$o5b2o18b2o$b3o$3bo22b2o$b2o24bo$bo22bo2bob2o$2bo12b2o7b4ob2o$b2o12b
2o$24b2o$24b2o!

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Posted: November 3rd, 2023, 1:55 pm
by Jormungant
affamatodidio wrote: November 3rd, 2023, 11:46 am This Galumpherian little contraption edgeshoots a honey farm interacting with an unnamed active region. Glider to something is bound to be on the horizon.

Code: Select all

x = 41, y = 32, rule = LifeHistory
.C14.2A4.2A$2BC12.B2A2B.B2AB$3CB12.4B.3B6.2A$.D3B9.6B2.B6.A.A3.A$2D4B
4.2A.12B4.A4.A.A$DBD4B3.A.A13B2.2A4.A.A$.7B3.A14B2.B4.2A.3A$2.7B4.16B
5.B4.A$3.7B3.17B2.B2AB3A$4.7B.21B2A.A$5.28B$6.27B$7.26B$8.26B.2B$8.11B
.5B.12B$7.8BD22B.B$7.8BD23B2A$8.6BD24B2A$8.6B3DBD21B$6.10BD2BD20B$4.3D
6B4DBD19B$3.D3BD5BD24B$2.D5BD30B$3.D3BD30B$4.3D6B.B.13B.B.6B$7.5B4.5B
2A6B4.2B$8.B8.4B2A2.3B$16.7B$16.5B$16.4B$16.2B2AB$18.2A!
Did I mention it sends back a glider?
Got some g-to-b, but it does not seems to be to work as a g1-to-h with dependent block, though that was close:

Code: Select all

x = 55, y = 42, rule = LifeHistory
6$5.B$5.2B$5.3B$5.4B2.C14.2A4.2A$6.6BC12.B2A2B.B2AB$7.3B3CB12.4B.3B6.
2A$8.3BD3B9.6B2.B6.A.A3.A$9.B2D4B4.2A.12B4.A4.A.A$10.DBD4B3.A.A13B2.
2A4.A.A$11.7B3.A14B2.B4.2A.3A$12.7B4.16B5.B4.A$13.7B3.17B2.B2AB3A$14.
29B2A.A$15.28B$16.27B$17.26B$18.26B.2B$10.C7.2B2.13B.12B$10.3C4.3B2.
26B.B$13.C3.32B2A$12.2C4.B2DBD26B2A$12.5B.2B3D27B$14.7BD28B$13.35B$
10.2B.6B4.25B$9.2C8B5.25B$9.2CB.7B4.24B$10.B2.7B3.16B.B.6B$14.6B6.5B
2A6B4.2B$12.5B.B8.4B2A2.3B$12.2C12.7B$13.C12.5B$10.3C7.2C4.4B$10.C9.
2C4.2B2AB$28.2A!