I’m on my iPad, and I don’t know the App Store password for it.( : lol : )Hunting wrote: March 30th, 2020, 10:55 pmGolly is much easier to use than LifeViewer.
...What's the problem with simply placing eight killer cells?
Extended Life Extensions
- yujh
- Posts: 3154
- Joined: February 27th, 2020, 11:23 pm
- Location: I'm not sure where I am, so please tell me if you know
- Contact:
Re: Extended Life Extensions
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
- Entity Valkyrie 2
- Posts: 2123
- Joined: February 26th, 2019, 7:13 pm
- Contact:
Re: Extended Life Extensions
Does literally ANYONE know this oscar variant (.lua)?Hunting wrote: March 30th, 2020, 10:18 pmThere's the thing called oscar.yujh wrote: March 30th, 2020, 10:05 pm Well,Somewhat P184?(I’m bad at counting.)Code: Select all
x=0,y=0,rule= StateInvestigator I9.I5$5.H5$I9.I
Code: Select all
-- Oscar is an OSCillation AnalyzeR for use with Golly.
--
-- This script uses Gabriel Nivasch's "keep minima" algorithm.
-- Edited by Entity Valkyrie 2
--
-- For each generation, calculate a hash value for the pattern. Keep all of
-- the record-breaking minimal hashes in a list, with the oldest first.
-- For example, after 5 generations the saved hash values might be:
--
-- 8 12 16 24 25,
--
-- If the next hash goes down to 13 then the list can be shortened:
--
-- 8 12 13.
--
-- If the current hash matches one of the saved hashes, it is highly likely
-- the pattern is oscillating. By keeping a corresponding list of generation
-- counts we can calculate the period. We also keep lists of population
-- counts and bounding boxes to reduce the chance of spurious oscillator
-- detection due to hash collisions. The bounding box info also allows us
-- to detect moving oscillators (spaceships/knightships).
local g = golly()
min = 2147483648
-- initialize lists
local hashlist = {} -- for pattern hash values
local genlist = {} -- corresponding generation counts
local poplist = {} -- corresponding population counts
local boxlist = {} -- corresponding bounding boxes
local t = {} -- corresponding not removing list of pops
local population = tonumber(g.getpop())
-- check if outer-totalistic rule has B0 but not S8
local r = g.getrule()
r = string.match(r, "^(.+):") or r
local hasB0notS8 = r:find("B0") == 1 and r:find("/") > 1 and r:sub(-1,-1) ~= "8"
----------------------------------------------------------------------
local function show_spaceship_speed(period, deltax, deltay, smallestphase)
-- we found a moving oscillator
if deltax == deltay or deltax == 0 or deltay == 0 then
local speed = ""
local speed2 = ""
if deltax == 0 or deltay == 0 then
-- orthogonal spaceship
speed2 = speed2..(deltax + deltay)
if speed2 == "" then
speed2 = 1
end
else
-- diagonal spaceship (deltax == deltay)
speed2 = deltax
if speed2 == "" then
speed2 = 1
end
end
if deltax == deltay then
if period == 1 then
if smallestphase < 15 then
g.show("Diagonal spaceship detected (speed = (1, 1)/1, systematic name "..smallestphase.."P"..period.."H"..speed2.."V"..speed2..")")
else
g.show("Diagonal spaceship detected (speed = (1, 1)/1, systematic name "..smallestphase.."P"..period.."H"..speed2.."V"..speed2..")")
end
else
if smallestphase < 15 then
g.show("Diagonal spaceship detected (speed = ("..speed2..", "..speed2..")/"..period..", systematic name "..smallestphase.."P"..period.."H"..speed2.."V"..speed2..")")
else
g.show("Diagonal spaceship detected (speed = ("..speed2..", "..speed2..")/"..period..", systematic name "..smallestphase.."P"..period.."H"..speed2.."V"..speed2..")")
end
end
else
if period == 1 then
if smallestphase < 15 then
g.show("Orthogonal spaceship detected (speed = (1, 0)/1, systematic name "..smallestphase.."P"..period.."H"..speed2.."V0)")
else
g.show("Orthogonal spaceship detected (speed = (1, 0)/1, systematic name "..smallestphase.."P"..period.."H"..speed2.."V0)")
end
else
if smallestphase < 15 then
g.show("Orthogonal spaceship detected (speed = ("..speed2..", 0)/"..period..", systematic name "..smallestphase.."P"..period.."H"..speed2.."V0)")
else
g.show("Orthogonal spaceship detected (speed = ("..speed2..", 0)/"..period..", systematic name "..smallestphase.."P"..period.."H"..speed2.."V0)")
end
end
end
else
-- deltax != deltay and both > 0
local speed = deltay..", "..deltax
if deltay > deltax then
speed2 = deltay
speed3 = deltax
else
speed2 = deltax
speed3 = deltay
end
if 1 == 1 then
g.show("Knightship detected (speed = ("..speed..")/"..period..", systematic name "..smallestphase.."P"..period.."H"..speed2.."V"..speed3..")")
end
end
end
----------------------------------------------------------------------
local function oscillating()
-- return true if the pattern is empty, stable or oscillating
-- first get current pattern's bounding box
local pbox = g.getrect()
if #pbox == 0 then
g.show("All cells are dead.")
return true
end
local h = g.hash(pbox)
-- determine where to insert h into hashlist
local pos = 1
local listlen = #hashlist
while pos <= listlen do
if h > hashlist[pos] then
pos = pos + 1
elseif h < hashlist[pos] then
-- shorten lists and append info below
for i = 1, listlen - pos + 1 do
table.remove(hashlist)
table.remove(genlist)
table.remove(poplist)
table.remove(boxlist)
end
break
else
-- h == hashlist[pos] so pattern is probably oscillating, but just in
-- case this is a hash collision we also compare pop count and box size
local rect = boxlist[pos]
local population3
if tonumber(g.getpop()) == poplist[pos] and pbox[3] == rect[3] and pbox[4] == rect[4] then
local period = tonumber(g.getgen()) - genlist[pos]
local population3 = tonumber(g.getpop())
if hasB0notS8 and (period % 2) > 0 and
pbox[1] == rect[1] and pbox[2] == rect[2] and
pbox[3] == rect[3] and pbox[4] == rect[4] then
-- ignore this hash value because B0-and-not-S8 rules are
-- emulated by using different rules for odd and even gens,
-- so it's possible to have identical patterns at gen G and
-- gen G+p if p is odd
return false
end
if pbox[1] == rect[1] and pbox[2] == rect[2] and
pbox[3] == rect[3] and pbox[4] == rect[4] then
-- pattern hasn't moved
if period == 1 then
population2 = tonumber(g.getpop())
g.show("Still life detected (cells = "..population2..")")
else
g.show("Oscillator detected (period = "..period..", systematic name "..smallestphase.."P"..period..")")
end
else
local deltax = math.abs(rect[1] - pbox[1])
local deltay = math.abs(rect[2] - pbox[2])
show_spaceship_speed(period, deltax, deltay, smallestphase)
return true
end
else
-- look at next matching hash value or insert if no more
pos = pos + 1
end
end
end
-- store hash/gen/pop/box info at same position in various lists
table.insert(hashlist, pos, h)
table.insert(genlist, pos, tonumber(g.getgen()))
table.insert(poplist, pos, tonumber(g.getpop()))
table.insert(t, pos, tonumber(g.getpop()))
table.insert(boxlist, pos, pbox)
table.sort(t)
smallestphase = t[1]
return false
end
----------------------------------------------------------------------
local function fit_if_not_visible()
-- fit pattern in viewport if not empty and not completely visible
local r = g.getrect()
if #r > 0 and not g.visrect(r) then g.fit() end
end
----------------------------------------------------------------------
g.show("Checking for oscillation... (hit escape to abort)")
local oldsecs = os.clock()
while not oscillating() do
g.run(1)
local newsecs = os.clock()
if newsecs - oldsecs >= 1.0 then -- show pattern every second
oldsecs = newsecs
fit_if_not_visible()
g.update()
end
end
fit_if_not_visible()Glider reflector:
Code: Select all
x = 12, y = 11, rule = StateInvestigator
11.A$9.2A$10.2A4$9.E2$C8.AD$.D3.2A2.DE$4.E2DE!
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule StateInvestigator
Please click here for my own pages (and oscillator stamp collections)
- Entity Valkyrie 2
- Posts: 2123
- Joined: February 26th, 2019, 7:13 pm
- Contact:
Re: Extended Life Extensions
Code: Select all
x = 6, y = 9, rule = StateInvestigator
A.A$.2A$.A6$4.2J!
Code: Select all
x = 14, y = 14, rule = StateInvestigator
6.2J6$J12.J$J12.J$6.A$7.2A$6.2A3$6.2J!
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule StateInvestigator
Please click here for my own pages (and oscillator stamp collections)
- yujh
- Posts: 3154
- Joined: February 27th, 2020, 11:23 pm
- Location: I'm not sure where I am, so please tell me if you know
- Contact:
Re: Extended Life Extensions
Code: Select all
x = 20, y = 20, rule = StateInvestigator
9.2J3$9.2A$8.2A$10.A4$J18.J$J18.J4$9.A$10.2A$9.2A3$9.2J!
Code: Select all
x = 22, y = 22, rule = StateInvestigator
10.2J3$10.2A$9.2A$11.A4$17.A$J2.A.A11.2A2.J$J2.2A11.A.A2.J$4.A4$10.A$
11.2A$10.2A3$10.2J!
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
Re: Extended Life Extensions
Code: Select all
x = 23, y = 32, rule = LeapInvestigator
A4.A4.A4.A4.A$A.A2.A.A2.A.A2.A.A2.A.A$2A3.2A3.2A3.2A3.2A3$A4.A4.A4.A
4.A$A.A2.A.A2.A.A2.A.A2.A.A$2A3.2A3.2A3.2A3.2A3$A4.A4.A4.A4.A$A.A2.A.
A2.A.A2.A.A2.A.A$2A3.2A3.2A3.2A3.2A3$A4.A4.A4.A4.A$A.A2.A.A2.A.A2.A.A
2.A.A$2A3.2A3.2A3.2A3.2A3$A4.A4.A4.A4.A$A.A2.A.A2.A.A2.A.A2.A.A$2A3.
2A3.2A3.2A3.2A7$14.2A2.A$13.A.3DA$13.2A.A!
Near-miss rectifier:
Code: Select all
x = 6, y = 23, rule = LeapInvestigator
2A.2A$.3D.A$2A.2A9$3.A$3.A.A$3.2A7$.2A.2A$A.3D$.2A.2A!
- yujh
- Posts: 3154
- Joined: February 27th, 2020, 11:23 pm
- Location: I'm not sure where I am, so please tell me if you know
- Contact:
Re: Extended Life Extensions
Code: Select all
x = 91, y = 40, rule = B34kz5e7c8/S23-a4ityz5kInvestigator
3A27.F29.F29.F$.C$3A$54.2A31.2A$55.2A31.2A$54.A32.A11$D.3D25.3D$D3.D
25.D$D.3D25.3D$D3.D27.D17.3D.3D$D.3D25.3D17.D3.D.D$50.3D.3D$52.D.D.D$
50.3D.3D7$8C22.6C24.9B9$30.4C!
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
- yujh
- Posts: 3154
- Joined: February 27th, 2020, 11:23 pm
- Location: I'm not sure where I am, so please tell me if you know
- Contact:
Re: Extended Life Extensions
Code: Select all
x = 7, y = 12, rule = StateInvestigator
6.C$C$6.C$C$2.3A.C$CA2.A$4.A.C$C3.A$4.A.C$C3.A$4.A$3.A!
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
- yujh
- Posts: 3154
- Joined: February 27th, 2020, 11:23 pm
- Location: I'm not sure where I am, so please tell me if you know
- Contact:
Re: Extended Life Extensions
Code: Select all
x = 6, y = 6, rule = StateInvestigator
H5$5.H!
Code: Select all
x = 7, y = 7, rule = StateInvestigator
H6$6.H!
Code: Select all
x = 8, y = 8, rule = StateInvestigator
H7$7.H!
Code: Select all
x = 13, y = 13, rule = StateInvestigator
H12$12.H!
Code: Select all
x = 20, y = 20, rule = StateInvestigator
H19$19.H!
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
- yujh
- Posts: 3154
- Joined: February 27th, 2020, 11:23 pm
- Location: I'm not sure where I am, so please tell me if you know
- Contact:
Re: Extended Life Extensions
Code: Select all
x = 260, y = 393, rule = B34kz5e7c8/S23-a4ityz5kInvestigator
220.2A$220.3A$219.A3.A$219.A.A$134.A86.A2.A$133.3A44.G40.A2.A29.3A$
73.G59.AGA84.AG32.AGA$13.G3.F59.F55.6A81.A33.2A$133.2A.AFA45.F35.A2.A
4.A28.F.A$136.3A$226.A.F.A26.A2$228.A19$77.F3$254.G$133.G2$137.F43.A
75.F$179.A3.A36.G$179.A$178.A.AG$179.3A4.A$180.A.A.A$181.A4.F.A37.F2$
186.A7$131.F5$12.G4.F$253.G$104.F79.F3$257.F4$49.F5$F173.F15$132.G2$
137.F6$74.G$79.F173.G2$11.G5.F3$258.F20$F2$182.G3$188.F6$119.G2$70.A
55.F$70.A$70.3A4.A$70.AGA$10.G6.F52.3A2.A.F.A$70.3A$70.2A5.A$71.A4$
152.F7$206.F4$66.6A5.A$9.F56.2A2.G4A70.F$66.6A3.A.F.A2$77.A10$174.F8$
9.G7.F102.A$120.A$120.A$119.3A$117.A.AGA.A4.A$118.5A$119.3A4.A.F.A2$
128.A$69.G$77.F11$9.F8$68.G$77.F12$115.4A$115.2AGA7.A$115.4A$124.A.F.
A2$126.A5$179.F8$8.G8.F30$26.F113.F31.3A34.F2$171.A$171.A$171.A2.A$
174.A10.3A$173.A2$165.3A$163.A5.A7.A$163.A5.A4.A5.A$163.A5.A4.A2.G2.A
$174.A5.A5.A$175.A3.A$176.3A5.A.F.A2$186.A4$7.G9.F2$209.F8$178.3A$
176.A5.A$176.A5.A$176.A5.A8$26.F5$137.F16$176.F28$6.G10.F14$6.3A3$7.G
3$6.3A11$6.4A$7.A$7.G$5.3A2.A$7.2A!
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
- yujh
- Posts: 3154
- Joined: February 27th, 2020, 11:23 pm
- Location: I'm not sure where I am, so please tell me if you know
- Contact:
Re: Extended Life Extensions
Code: Select all
x = 4, y = 4, rule = B34kz5e7c8/S23-a4ityz5kInvestigator
G3$3.D!
Code: Select all
x = 2, y = 4, rule = B34kz5e7c8/S23-a4ityz5kInvestigator
G3$.E!
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
- yujh
- Posts: 3154
- Joined: February 27th, 2020, 11:23 pm
- Location: I'm not sure where I am, so please tell me if you know
- Contact:
Re: Extended Life Extensions
Code: Select all
x = 35, y = 31, rule = Extendyourlife
34.H$18.G3$I$I$I$J$J$J$I$I$I$J$J$J$I$I$I22.K$J$J$J$3I3J3I3J6$23.3A$
23.A$24.A!
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
- Entity Valkyrie 2
- Posts: 2123
- Joined: February 26th, 2019, 7:13 pm
- Contact:
Re: StateInvestigator and OCA Investigator Thread
Code: Select all
x = 5, y = 5, rule = StateInvestigator
CEAEC$EHEHE$A3EA$EHEHE$CEAEC!
Code: Select all
x = 87, y = 95, rule = StateInvestigator
A$.2A$2A4$5.A$6.2A$5.2A4$10.A$11.2A$10.2A4$15.A$16.2A$15.2A4$20.A$21.
2A$20.2A4$25.A$26.2A$25.2A4$30.A$31.2A$30.2A4$35.A$36.2A$35.2A4$40.A$
41.2A$40.2A4$45.A$46.2A$45.2A4$50.A$51.2A$50.2A4$55.A$56.2A$55.2A4$
60.A$61.2A$60.2A4$65.A$66.2A$65.2A4$70.A$71.2A$70.2A4$75.A6.CEAEC$76.
2A4.EHEHE$75.2A5.A3EA$82.EHEHE$82.CEAEC!
Code: Select all
x = 9, y = 9, rule = StateInvestigator
CEAECEAEC$EHEHEHEHE$A7EA$EHE3.EHE$C2E3.2EC$EHE3.EHE$A7EA$EHEHEHEHE$CE
AECEAEC!
Code: Select all
x = 131, y = 143, rule = StateInvestigator
A$.2A$2A4$5.A$6.2A$5.2A4$10.A$11.2A$10.2A4$15.A$16.2A$15.2A4$20.A$21.
2A$20.2A4$25.A$26.2A$25.2A4$30.A$31.2A$30.2A4$35.A$36.2A$35.2A4$40.A$
41.2A$40.2A4$45.A$46.2A$45.2A4$50.A$51.2A$50.2A4$55.A$56.2A$55.2A4$
60.A$61.2A$60.2A4$65.A$66.2A$65.2A4$70.A$71.2A$70.2A4$75.A$76.2A$75.
2A4$80.A$81.2A$80.2A4$85.A$86.2A$85.2A4$90.A$91.2A$90.2A4$95.A$96.2A$
95.2A4$100.A$101.2A$100.2A4$105.A$106.2A$105.2A4$110.A$111.2A$110.2A
10.CEAECEAEC$122.EHEHEHEHE$122.A7EA$122.EHE3.EHE$115.A6.C2E3.2EC$116.
2A4.EHE3.EHE$115.2A5.A7EA$122.EHEHEHEHE$122.CEAECEAEC!
Code: Select all
x = 81, y = 21, rule = StateInvestigator
60.CEAECEAECEAECEAECEAEC$60.EHEHEHEHEHEHEHEHEHEHE$60.A19EA$60.EHE15.E
HE$39.CEAECEAECEAECEAEC4.C2E15.2EC$39.EHEHEHEHEHEHEHEHE4.EHE15.EHE$
39.A15EA4.A2E15.2EA$39.EHE11.EHE4.EHE15.EHE$22.CEAECEAECEAEC4.C2E11.
2EC4.C2E15.2EC$22.EHEHEHEHEHEHE4.EHE11.EHE4.EHE15.EHE$22.A11EA4.A2E
11.2EA4.A2E15.2EA$22.EHE7.EHE4.EHE11.EHE4.EHE15.EHE$9.CEAECEAEC4.C2E
7.2EC4.C2E11.2EC4.C2E15.2EC$9.EHEHEHEHE4.EHE7.EHE4.EHE11.EHE4.EHE15.E
HE$9.A7EA4.A2E7.2EA4.A2E11.2EA4.A2E15.2EA$9.EHE3.EHE4.EHE7.EHE4.EHE
11.EHE4.EHE15.EHE$CEAEC4.C2E3.2EC4.C2E7.2EC4.C2E11.2EC4.C2E15.2EC$EHE
HE4.EHE3.EHE4.EHE7.EHE4.EHE11.EHE4.EHE15.EHE$A3EA4.A7EA4.A11EA4.A15EA
4.A19EA$EHEHE4.EHEHEHEHE4.EHEHEHEHEHEHE4.EHEHEHEHEHEHEHEHE4.EHEHEHEHE
HEHEHEHEHEHE$CEAEC4.CEAECEAEC4.CEAECEAECEAEC4.CEAECEAECEAECEAEC4.CEAE
CEAECEAECEAECEAEC!
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule StateInvestigator
Please click here for my own pages (and oscillator stamp collections)
Re: Extended Life Extensions
Congratulations!Entity Valkyrie 2 wrote: May 15th, 2020, 11:34 pm StateInvestigator universal glider eater*:Code: Select all
snip
This is actually a reasonable decision IMO. The universal glider eater we're looking for is definitely an object that interacts with the glider, not something like the Snowflakes universal catalyst.Entity Valkyrie 2 wrote: May 15th, 2020, 11:34 pm *I am not calling red cells "universal glider eaters", although it can work.
- Entity Valkyrie 2
- Posts: 2123
- Joined: February 26th, 2019, 7:13 pm
- Contact:
Re: StateInvestigator and OCA Investigator Thread
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule StateInvestigator
Please click here for my own pages (and oscillator stamp collections)
Re: All Hail StateInvestigator
Yes!
EDIT: A nice block factory in LeapInvestigator:
Code: Select all
x = 9, y = 13, rule = LeapInvestigator
2.A$A.A$.2A10$8.J!
- Entity Valkyrie 2
- Posts: 2123
- Joined: February 26th, 2019, 7:13 pm
- Contact:
Re: StateInvestigator and OCA Investigator Thread
Code: Select all
x = 14, y = 25, rule = StateInvestigator
.2A3.E$2A$2.A4$2A$2DA$2C$3.2A7$8.A3.2C$9.2A.2D$8.2A2.2A6$7.E!
EDIT: This gun can insert a glider on the same lane as the output glider:
Code: Select all
x = 39, y = 50, rule = StateInvestigator
6.E6$2A2.2A$2D.2A$2C3.A7$9.2A$12.C2E$11.A2DE$12.2A4$11.A$12.2A$7.E3.
2A$26.2A3.E$25.2A$27.A4$25.2A$24.E2DA$24.2EC$28.2A7$33.A3.2C$34.2A.2D
$33.2A2.2A6$32.E!
Code: Select all
x = 24, y = 35, rule = StateInvestigator
6.E6$2A2.2A$2D.2A$2C3.A8$11.E$11.2E$12.E8$18.A3.2C$19.2A.2D$18.2A2.2A
6$17.E!
Code: Select all
x = 29, y = 23, rule = StateInvestigator
2A21.2A$2D21.2D$2C21.2C$26.A$25.2A$4.2A19.A.A$3.2A22.2C$5.A20.A2D$27.
2A6$.BE21.BE$.B22.B$.C22.C$26.A$25.2A$4.2A19.A.A$3.2A22.C$5.A20.AB$
26.EB!
Code: Select all
x = 125, y = 35, rule = StateInvestigator
3.2A$3.2A$20.2A47.2A$3.4A2.2A5.2A2.A37.2A5.2A2.A$2.A3.A3.A5.A.A.A38.A
5.A.A.A44.DED$.A.A6.A.A6.A39.A.A6.A41.DE4.E$.A.A7.2A42.C4.2A42.C5.D5.
E$2.A107.E$23.2A47.2A$22.A.A46.A.A$22.A48.A$21.2A47.2A47.D2$2A47.2A
47.DA$2A16.2A29.2A16.2A29.DA16.2A$7.A.A8.2A36.A.A8.2A36.A.A8.2A$7.2A
47.2A47.2A$8.A48.A48.A2$7.2A47.2A47.2A$7.2A16.2A29.2A16.2A29.2A16.AD$
25.2A47.2A47.AD2$4.2A47.2A48.D$4.A48.A$2.A.A46.A.A$2.2A47.2A$24.A87.E
$14.2A7.A.A37.2A4.C36.E5.D5.C$7.A6.A.A6.A.A30.A6.A.A40.E4.ED$6.A.A.A
5.A3.A3.A30.A.A.A5.A40.DED$6.A2.2A5.2A2.4A31.A2.2A5.2A$5.2A47.2A$22.
2A$22.2A!
Code: Select all
x = 11, y = 10, rule = StateInvestigator
A$.2A$2A$9.A$10.A$8.A.A$9.A3$5.2K!
Code: Select all
x = 31, y = 23, rule = StateInvestigator
A$.2A$2A5$7.A$8.2A$7.2A4$20.E$14.A$15.2A$14.2A$30.E2$30.C$18.2KE2$28.
B!
Code: Select all
x = 152, y = 149, rule = StateInvestigator
86.2DE27.E2D$86.E31.E$33.2DE53.A25.A$33.E54.A.A2EB17.B2EA.A$36.A47.2A
2.2A25.2A2.2A$35.A.A2EB43.2A33.2A$31.2A2.2A$31.2A41.2D11.2A40.2D$74.
2A10.A.A29.A10.2A$21.2D65.A8.2A7.2A9.2A$21.2A48.2E7.E16.2A3.E3.2A9.A.
A4.E7.2E$44.2A55.EDE$18.2E7.E10.A.A3.2A26.3A27.D$20.A3.A14.2A7.ED24.A
13.2A8.2A2.E2.2A8.2A15.2A$19.2A3.2A13.A9.D17.E5.A14.2A8.A.A3.A.A8.2A
14.2A4.E$18.2A5.2A8.2A8.2A2.E49.A5.A27.A$14.E4.2A3.2A9.2A8.A.A51.E5.E
$46.A29.E2.C4.E14.E5.E7.A6.E4.C2.E$46.E6.E2B18.2D13.A9.B5.B8.2A13.2D$
23.E2.C4.E14.E5.E2.E32.A24.2A$21.2D22.EBECE.CB35.3A$45.4D3.B3.B23.2D
41.2D23.B$45.E3.D.E.E2.E14.E4.C2.E45.E2.C4.E14.E$3.B6.3A14.2D18.A3.D
4.E27.A63.E$3.E8.A5.E4.C2.E20.2A.E5.A17.4A5.4A2.C2.2A21.C4.2A5.2A19.A
$3.E7.A19.A18.C4.A.A3.A4.2A5.A.3A5.3A.A4.2A25.A2.A3.A2.A7.2A8.A.A$3.A
26.A5.C16.E2.2A2.2A4.2A4.2A4.A3.2A3.2A7.ED21.A2.A3.A2.A7.2A8.2A2.E$2.
A.A8.2A15.3A20.D6.A.A10.3A.A5.A.3A9.D21.2A.2A.2A.2A11.3A7.D$E2.2A8.2A
37.EDE19.2A7.4A6.2A2.E23.2A3.2A15.A6.ED$D51.2E3.2A16.E6.A2E8.A.A24.2E
7.E12.A3.2A$DE14.A34.2A4.2A35.A51.2A$4.2A10.A.A3.E7.2E18.2A29.A12.E
24.E3.2A$4.2A10.2A20.A.A11.A27.2D12.E23.2DE2.2D$27.2A10.2A53.B23.E2.E
.E$27.2D10.A30.2A49.A11.2A$66.2A2.2A48.A.A2EB7.2A2.2A$17.2A31.EB10.B
2EA.A48.2A2.2A15.A.A2EB$13.2A2.2A31.E15.A37.A11.2A20.A$9.B2EA.A54.E9.
A23.A31.E$13.A53.E2D8.A24.3A29.2DE$16.E13.DE46.3A$14.E2D12.ED79.B$29.
ED.2A15.A60.E$29.CD2.A16.2A40.2A16.E$29.E.D17.2A14.2A25.2A16.5A$16.E
2D14.EC10.B2.2E14.2A22.DE19.A4.A5.2A5.A$18.E10.C.ED11.EB2EB2E.A.A11.A
21.D18.E2.A4.A4.2A6.2A2.E$15.A12.E2B9.3A2.E3.B3.2A33.E2.2A14.D3.3A13.
2A4.2A$11.B2EA.A10.E3.E8.A7.2E3.A36.A.A14.DE$15.2A2.2A6.B13.A6.A35.E
2B4.A11.2A6.2A$19.2A6.BE18.A.A33.E2.E4.E11.2A6.2A11.E11.E$47.2A2.E21.
2AE.2ECE.CB7.E7.A7.ED27.E$29.2D20.D17.2A2.2AE4D3.B7.B8.2A6.D$29.2A19.
ED13.B2EA.A5.E3.D.E.E14.2A3.2A2.E19.D9.AD$6.2A4.A.A31.2A21.A8.A3.D21.
A.A10.E10.D9.AD$6.2A4.2A10.E7.2E12.2A24.E5.2A.E23.A18.C4.E$2.DE9.A49.
A6.E2D8.C23.E$2.D24.2A.2A32.2A39.E26.2A$2.E2.2A8.2A10.A3.A31.2A40.B
18.E4.C$4.A.A8.2A11.3A83.DA2.2A5.D10.E$5.A22.3A7.C27.A.A45.DA.2A6.D$
5.E61.2A7.A.A40.A11.2A$5.E14.E4.C2.E38.A11.A37.E13.A2.A$5.B23.2D48.A
37.E11.E2.A.A6.2A$76.A2.A52.3A6.2A$77.3A8.A56.ED$23.2D23.B39.A.A10.E
2B42.D$19.A5.E2.C4.E6.3A5.E32.EB5.2A10.E2.E28.2A8.2A2.E$20.A19.A7.E
32.E10.4ECE.CB21.C9.2A8.A.A$18.3A20.A6.A42.A5D3.B42.A$16.E20.2A8.A.A
27.A9.2A2.ADE3.D.E.E41.E$37.2A8.2A2.E9.DE6.2A7.2A3.B2EA.A3.E2.A3.D43.
E$34.A16.D8.EDA5.4A5.2A8.A7.2A.E44.B$32.A.A15.ED8.ED6.2A.2A17.E7.C13.
A19.A$20.2E7.E3.2A11.2A12.CD.2A5.2A8.A.A5.E2D20.A19.3A$46.2A12.E.D18.
2A28.3A16.2A.A.A$23.2A39.EC10.B4.A48.5A.2A$22.E2DE20.2DE11.C.ED11.EB
4.E16.2A30.2A.2A.2A$24.E21.E12.E2B18.B16.2A29.B2EA.A$21.A11.2A14.A8.E
A.AE17.E18.A32.A$17.B2EA.A10.2A2.2A9.A.A2EB4.BA20.E54.E$21.2A2.2A10.A
.A2EBE2A2.2A8.BE20.A6.A.A43.E2D$25.2A11.A4.E2A33.A.A6.2A$35.E43.2A2.E
4.A$35.2DE35.2A8.D7.A6.EBE$35.2A9.A27.2A6.ED8.2A4.E8.2A$12.2A32.2A25.
A4.2A11.2A6.E3.2A2.2A$12.2A11.2A3.E7.2E5.A.A29.E2DE18.B.EA.A$8.DE15.A
.A49.EDE14.A.A2.EBE.A$8.D16.A51.ED16.2A9.E$8.E2.2A8.2A54.ED.2A13.A8.E
2D$10.A.A8.2A54.CD2.A16.A$11.A6.A20.3A2.C32.E.D19.2A$11.E7.A19.A41.EC
10.B4.2A$11.E5.3A6.E4.C2.E5.A19.A16.C.ED6.3A2.EB4.E$11.B23.2D24.A14.E
2B8.A9.B3.A.A$59.3A13.E3.E8.A8.E4.2A$75.B21.E4.A$29.2D23.B20.BE20.A7.
A$31.E2.C4.E14.E2.2A37.A.A7.2A$54.E.E2A2.2A33.2A2.E4.2A$29.3A22.A6.A.
A2EB33.D$22.E6.3A11.2A8.A.AE5.A36.ED7.A.A$28.A3.A10.2A8.2A2.E.E35.2A
12.2A$28.2A.2A24.DE2DE33.2A12.A$46.A9.EDE53.A$26.2E7.E10.2A4.AD59.2A$
45.A.A4.4DE27.A27.2A$29.2A22.2E29.2A$28.E2D26.A25.A.A29.A.A$30.E25.A.
A2EB54.2A$27.A11.2A11.2A.A2.A57.A$23.B2EA.A10.2A2.2A7.2A.A2.A60.A$25.
2A.2A.2A10.A.A2EB6.A2.A61.2A$25.5A.2A11.A12.2A60.2A$25.2A.A.A10.E14.A
$26.3A12.2DE78.A.A$27.A13.2A80.2A$18.2A21.2A80.A$18.2A16.E4.2A.2E80.A
$14.DE25.A.A83.2A$14.D26.A28.A55.2A$14.E2.2A8.2A41.2A$16.A.A8.2A40.A.
A57.A.A$17.A32.C79.2A$17.E112.A$17.E14.E4.C2.E92.A$17.B23.2D20.2A69.
2A5.E$63.2A2.2A64.2A$29.A37.A.A2EB$27.A.A5.2D23.B7.A67.A.A$28.2A7.E2.
C4.E12.2AE4.E71.2A12.E$56.A3.E4.2DE69.A$43.3A9.A4.A90.C$28.E14.A.2A2.
2A4.A5.A77.2KE$47.A.2A4.2A3.A2.E$45.2A9.A3.A2.D85.B$45.A11.A4.ED$32.
2E7.E15.A.A$58.2A$35.2A$35.2D2$45.2A$45.2A2.2A$49.A.A2EB$50.A$47.E$
47.2DE!
Code: Select all
x = 34, y = 24, rule = StateInvestigator
33.A$31.2A$32.2A5$.A$2.A$3A5$14.E2$17.A$15.2A$16.2A6.E2$24.C$12.2JE2$
22.B!
The two-cell reflector has high clearance, since a glider two lanes away can pass by the reflector without colliding:
Code: Select all
x = 26, y = 10, rule = StateInvestigator
A21.A$.2A20.2A$2A20.2A7$4.2J18.2J!
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule StateInvestigator
Please click here for my own pages (and oscillator stamp collections)
- Entity Valkyrie 2
- Posts: 2123
- Joined: February 26th, 2019, 7:13 pm
- Contact:
Re: StateInvestigator and OCA Investigator Thread
Code: Select all
x = 37, y = 115, rule = StateInvestigator
6.A22.2A$4.E3.E18.E4.E$4.D3.D18.D4.D$5.EIE20.E2IE$5.3E20.4E8$6.A22.2A
2$2.E7.E14.E8.E$2.D2.IEI2.D14.D2.I2EI2.D$3.7E16.8E8$6.A22.2A$4.A3.A
18.A4.A$3.A5.A16.A6.A$2.E2.IEI2.E14.E2.I2EI2.E$2.D.5E.D14.D.6E.D$2.DE
5.ED14.DE6.ED7$6.A22.2A3$.D3.IEI3.D12.D3.I2EI3.D$.DEA5EAED12.DEA6EAED
8$6.A22.2A3$ED3.IEI3.DE10.ED3.I2EI3.DE$EH9EHE10.EH10EHE$3E7.3E10.3E8.
3E7$6.A22.2A$4.A3.A18.A4.A$2.E7.E14.E8.E$.D3.IEI3.D12.D3.I2EI3.D$2.D.
5E.D14.D.6E.D$.EDE5.EDE12.EDE6.EDE7$6.A22.2A$4.A3.A18.A4.A$3.E5.E16.E
6.E$2.E2.IEI2.E14.E2.I2EI2.E$2.D.5E.D14.D.6E.D$2.DE5.ED14.DE6.ED7$6.A
22.2A$3.A5.A16.A6.A$.E9.E12.E10.E$.D2.EIEIE2.D12.D2.EI2EIE2.D$.EH7EHE
12.EH8EHE$.3E5.3E12.3E6.3E7$6.A22.2A3$2.BE.IEI.EB14.BE.I2EI.EB$3.D5ED
16.D6ED8$6.A22.2A3$.OBDEIEIEDBO12.OBDEI2EIEDBO3$6.A22.2A!
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule StateInvestigator
Please click here for my own pages (and oscillator stamp collections)
- Entity Valkyrie 2
- Posts: 2123
- Joined: February 26th, 2019, 7:13 pm
- Contact:
Re: StateInvestigator and OCA Investigator thread
Code: Select all
x = 11, y = 7, rule = StateInvestigator
2.3E$E.2A$.4A3.E$2AI3A$E3A4.A$.E.IA4.2A$2.EAC3.2A!
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule StateInvestigator
Please click here for my own pages (and oscillator stamp collections)
- Entity Valkyrie 2
- Posts: 2123
- Joined: February 26th, 2019, 7:13 pm
- Contact:
Re: StateInvestigator and OCA Investigator Thread
Code: Select all
x = 20, y = 15, rule = StateInvestigator
17.E$17.ADE$17.EHE$9.2A6.3E$10.2A$9.A7$3A$2.A$.A!
Code: Select all
x = 24, y = 10, rule = StateInvestigator
C2E$DHE$2AE$21.A$.A19.A$.2A18.3A$A.A20.A3$4.E!
Code: Select all
x = 390, y = 58, rule = StateInvestigator
99.2A$99.A$8.2A87.3A$8.A$6.3A14$97.2A$97.2A$6.2A$6.2A83.D$91.D$D$D
108.E$108.EDE$102.E4.EAEAE$106.EDEHEDE$107.EAEAE$108.EDE271.2B$109.E
272.BE$228.A$3.B222.3A157.E$17.E191.2A15.A63.3E74.A16.2AE2A$16.EDE
190.2A15.A63.AHE74.3A14.AHEHA$15.EAEAE270.ADE76.A13.7E$8.A5.EDEHEDE
79.A14.E76.A8.E82.A6.2E76.A6.A7.AHEHA$8.A.A4.EAEAE80.A.A89.A.A5.EDE
81.A.A89.A.A5.2AE2A$8.3A5.EDE81.3A89.3A4.EAEAE80.3A89.3A7.E$10.A6.E
84.A91.A3.EDEHEDE81.A17.A73.A$199.EAEAE2.2D96.A$200.EDE101.3A$201.E
81.E22.A6$191.E4$298.2A$294.2A2.2A$290.B2EA.A$294.A$297.E$295.E2D!
Code: Select all
x = 28, y = 15, rule = StateInvestigator
23.2B$23.BE3$25.2AE$25.AHE$E2A21.4E$EHA14.A7.AHE$4E13.A.A5.2AE$EHA14.
3A$E2A16.A3$3.EB$3.2B!
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule StateInvestigator
Please click here for my own pages (and oscillator stamp collections)
- Entity Valkyrie 2
- Posts: 2123
- Joined: February 26th, 2019, 7:13 pm
- Contact:
Re: StateInvestigator and OCA Investigator Thread
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule StateInvestigator
Please click here for my own pages (and oscillator stamp collections)
-
GUYTU6J
- Posts: 2200
- Joined: August 5th, 2016, 10:27 am
- Location: 拆哪!I repeat, CHINA! (a.k.a. 种花家)
- Contact:
Re: Extended Life Extensions
State 17: never change itself, treated as on considering births of cells, but off for survivals of cells
State 18: never change itself, treated as off considering births of cells, but on for survivals of cells
State 19: changes into state 20 next tick, treated as on considering births of cells, but off for survivals of cells
State 20: changes into state 19 next tick, treated as off considering births of cells, but on for survivals of cells
(Not that I'm going to use this rule, I'm not a one for multistate rules)
By the way, EV2's signature contains a broken link to the wiki user page.
Harvest Moon
2-engine p45 gliderless HWSS gun
Small p2070 glider gun
Forgive me if I withhold my enthusiasm.
- Entity Valkyrie 2
- Posts: 2123
- Joined: February 26th, 2019, 7:13 pm
- Contact:
Re: Extended Life Extensions
HyperConway — explore cellular automata on HyperRogue's hyperbolic tiling
Creator of the rule StateInvestigator
Please click here for my own pages (and oscillator stamp collections)
Re: Extended Life Extensions
Can you try and make sure that StateInvestigator never exceeds 48 or so different states? LifeViewer can only handle 256 different states, so if general Ultra support does come I want to make sure we can settle on a definition for what cells are included and what are not.
Re: Extended Life Extensions
Code: Select all
x = 35, y = 7, rule = StateInvestigator
CD3CD3CD3CD3CD3CD3CD3CD3CDC$D.D.D.D.D.D.D.D.D.D.D.D.D.D.D.D.D.D$.D3.D
3.D3.D3.D3.D3.D3.DA2.D$30.A.2A$.D3.D3.D3.D3.D3.D3.D3.DA2.D$D.D.D.D.D.
D.D.D.D.D.D.D.D.D.D.D.D.D$CD3CD3CD3CD3CD3CD3CD3CD3CDC!
Code: Select all
x = 49, y = 49, rule = StateInvestigator
18.2D6$8.C12.2A$21.2A$42.C10$48.D$48.D2$41.2A$41.2A4$6.2A$6.2A2$D$D6$
7.2A$7.3A$7.2A2$6.C.2A$8.2A16.2A$26.2A12.C6$29.2D!
- yujh
- Posts: 3154
- Joined: February 27th, 2020, 11:23 pm
- Location: I'm not sure where I am, so please tell me if you know
- Contact:
Re: Extended Life Extensions
Code: Select all
x = 11, y = 8, rule = StateInvestigator
7.4E$8.AHE$8.2AE$10.E$A$A.A$3A$2.A!
Code: Select all
x = 11, y = 10, rule = StateInvestigator
7.4E$8.AHE$8.2AE$10.E3$A$A.A$3A$2.A!
Code: Select all
x = 4, y = 5, rule = StateInvestigator
.C2$2.A$.3A$2A.A!
B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7
Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!