B3/S13 "LowLife"

For discussion of other cellular automata.
hotdogPi
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Re: B3/S13 "LowLife"

Post by hotdogPi »

G1 is going to be significantly slowed down by the common p10 oscillator.
User:HotdogPi/My discoveries

Periods discovered:

All evens ≤128 except 52,58,78,82,92,94,98,104,118,122

5-15,㉕-㉛,㉟㊺,51,63,65,73,75
1㊳㊵㊹㊼㊽,54,56,72,74,80,90,92
217,240,300,486,576

Guns: 20,21,32,54,55,57,114,117,124,126
SKOPs: 32,74,76,102,196
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NNlk05
Posts: 682
Joined: January 14th, 2026, 8:42 pm
Location: Exploring in the Jungle of the INT Rulespace
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Re: B3/S13 "LowLife"

Post by NNlk05 »

NNlk05 wrote: July 28th, 2026, 10:19 pm Brace yourself for some hauls in G1 later today.
And... they're here.
Feci quod potui, faciant meliora potentes.

Code: Select all

x = 10, y = 3, rule = B34twz/S23
b2o4b2o$obo4bobo$2bo4bo!
[[ AUTOSTART AUTOHIDEGUI TRACK 0 -47/270 ZOOM 4 GPS 45 STEP 3 THEME BOOK ]]
https://nnlk05.github.io

=3
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MDA
Posts: 257
Joined: June 8th, 2026, 12:18 pm
Location: In Haven (B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-ak)
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Re: B3/S13 "LowLife"

Post by MDA »

TheWayOfTheCon wrote: May 26th, 2026, 8:14 pm I've been exploring INT alternatives to LowLife, a "HighLowLife" if you will. […]

[…]
I found an interesting LowLife-like INT rule:

Code: Select all

x = 0, y = 0, rule = B34knqrwyz/S134-jntz
!
[[ RANDOMIZE ]]
The creeper, the fighter, and the sidewinder work in this rule, as well as a small c/5o that I decided to call “shifter”. c/3d and (2,1)c/5 spaceships are possible in this rule due to S4w.

Some spaceships:

Code: Select all

x = 153, y = 26, rule = B34knqrwyz/S134-jntz
3bo40bo28b2o18b2o16bo21b2o16bo$2b3o35b3o2bob3o23b2o17b4o15bo19b6o13b3o
$40b2o2bob2o23b2o2b2o15b4o14bobo18b2o2b2o$2o38bo2b2ob4o22bo2bo16b4o14b
obo17b2o4b2o$45b7o20bo2bo16b3o15bobo37bobo$40b2o3b2o3b2o21bob2o16b2o
55bobo$45bo104bobo$41bo2b2o26bo22bo$41b2obo26bo23b2o$44b2o25b2o19b2o$
31b3obo5b2obo2bob2o19bo2b2o16b4o$31b2o2bob2ob2ob4ob2obo19bob2o$31bo6bo
bo2bo2b6o20b2o17bob2o$33bo7b2obobo2bo3b2o18b2o17bob2o$30bob2o3b5obob2o
4bo2bo35b2obo$31bo2b4obobo2bo6b2ob2o34bo3b2o$32b4o5b4o47b4o$31b4o5bobo
51bo$31bob2o6b2o48bo2bo$31bob2o5b4o47bobo$34b2o4bobo48bobo$34b2o5b2ob
2o$45bo45bobo$43bo47bobo$43b3o45bob2o$45bo!
My website (a database of Life objects, WIP).
GlidINT has been released!

Code: Select all

x = 5, y = 17, rule = B3-ry4acenqt5eir6-ek/S2-a3-a4nq5aeknr6-akHistory
C$2C$.2C$2C11$.3D$3.D$2.3D!
[[ STOP 72 ]]
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