Pi puffer life - rule balanced beetwen stability and expansion

For discussion of other cellular automata.
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FWKnightship
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Re: Pi life - rule balanced beetwen stability and expansion

Post by FWKnightship »

Some 6c/13 puffers:

Code: Select all

x = 475, y = 20, rule = B34c/S234y8
461b3o5b3o$414bo7bo38bo2bo3bo2bo$3bo7bo43bo7bo12bo7bo23bo7bo10b3o5b3o
20bo7bo48bo7bo57bo7bo47bo7bo46bo7bo11b2ob2o3b2ob2o17bo7bo9bob2obobob2o
bo$2bobo5bobo11bo7bo21bobo5bobo10bobo5bobo21bobo5bobo9bo2bo3bo2bo19bob
o5bobo46bobo5bobo55bobo5bobo9b3o5b3o25bobo5bobo44bobo5bobo13b2o3b2o19b
obo5bobo11bobobobo$b2ob2o3b2ob2o9bobo5bobo19b2ob2o3b2ob2o8b2ob2o3b2ob
2o19b2ob2o3b2ob2o7bob2obobob2obo17b2ob2o3b2ob2o44b2ob2o3b2ob2o9bo7bo
35b2ob2o3b2ob2o7bo2bo5bo2bo23b2ob2o3b2ob2o42b2ob2o3b2ob2o8bo5bobo5bo
14b2ob2o3b2ob2o5b3o2b3ob3o2b3o$b2o2bo3bo2b2o8b2ob2o3b2ob2o18b2o2bo3bo
2b2o8b2o2bo3bo2b2o19b2o2bo3bo2b2o10bobobobo20b2o2bo3bo2b2o44b2o2bo3bo
2b2o8bobo5bobo34b2o2bo3bo2b2o7bo3bo3bo3bo23b2o2bo3bo2b2o9bo7bo24b2o2bo
3bo2b2o8bo4bo3bo4bo14b2o2bo3bo2b2o5b2o3b2o3b2o3b2o$b2ob2o3b2ob2o8b2o2b
o3bo2b2o18b2ob2o3b2ob2o8b2ob2o3b2ob2o19b2ob2o3b2ob2o5b3o2b3ob3o2b3o15b
2ob2o3b2ob2o10bo7bo25b2ob2o3b2ob2o7b2ob2o3b2ob2o33b2ob2o3b2ob2o10bobob
obo26b2ob2o3b2ob2o7b2ob2o3b2ob2o22b2ob2o3b2ob2o8bo3b2o3b2o3bo14b2ob2o
3b2ob2o6bo13bo$ob3o5b3obo7b2ob2o3b2ob2o17bob3o5b3obo6bob3o5b3obo17bob
3o5b3obo4b2o3b2o3b2o3b2o14bob3o5b3obo8bobo5bobo23bob3o5b3obo6b2o2bo3bo
2b2o32bob3o5b3obo5b2o2bobobobo2b2o21bob3o5b3obo9b2o3b2o24bob3o5b3obo7b
obo9bobo13bob3o5b3obo6bo11bo$3o9b3o6bob3o5b3obo16b3o9b3o6b3o9b3o17b3o
9b3o5bo13bo15b3o9b3o7b2ob2o3b2ob2o22b3o9b3o6b2ob2o3b2ob2o32b3o9b3o5b2o
bo2bobo2bob2o21b3o9b3o5bo5bobo5bo20b3o9b3o8bo11bo14b3o9b3o$21b3o9b3o
90bo11bo38b2o2bo3bo2b2o42bob3o5b3obo50bob2o2bo3bo2b2obo40bo4bo3bo4bo$
177b2ob2o3b2ob2o42b3o9b3o51bo13bo41bo3b2o3b2o3bo$176bob3o5b3obo107bo
13bo41bobo9bobo$176b3o9b3o164bo11bo$349bo$348bo2$349b3o$350b2o2$351bo!
72c/156 glider forerake:

Code: Select all

x = 157, y = 264, rule = B34c/S234y8
25b3o5b3o$25bo2bo3bo2bo$25bo9bo11b3o5b3o$23b2obo2bobo2bob2o9bo2bo3bo2b
o$23bo5bobo5bo9bo9bo$22bo6bobo6bo6b2obo2bobo2bob2o$22bo4bo5bo4bo6bo5bo
bo5bo$21b2o3bo7bo3b2o4bo6bobo6bo$22b2o13b2o5bo4bo5bo4bo$37bobo3b2o3bo
7bo3b2o$38b2o4b2o13b2o$38bo$39bo$39bo$39bo4$34bobo$33b2o$33b2o3bo$31b
2o2bobo4$43bo$39b3obo$38bo2b2o$37bo2bo$34b2o2bo3bo$34b2o3b2obo$40b3o$
30bo$28bo4bo$27bo5bo$28bo4bo$30bo$36b2o3bo3b2o$35bobo3bo3bobo$35bo5bo
5bo$38bo6bobo$35bo9b2o$38b2o$39bo2$33bo$33bo$33bo2$37bo3b6o$36b3o7bo$
35bo15b3o$36b2obo2bob3o$38bo7b2o$38bobo6bo$38b3o7b2o$45bo4bo$33bo10bob
o2b3o$33bo7bo3bo4bo$33bo7b2o5b2o$43bo3bo$43bobobo$44b3o$45bo5b3o3$42b
2o$42b2o$62bo7bo$61b3o5b3o$61bo2bo3bo2bo$59bobob2o3b2obobo$58bo2bo9bo
2bo$59b2o11b2o$64bo3bo$39bobo12bo8bobobobo$38bo3bo11bob3o16bo$38bo2bo
14b3o16bo$38b2obo15bo$37bobo17bo$38bo2b2o$38bobo$39b2o$38b3o$37bob2o$
36b3o3bo$37b2o3b2o$42b2o7b3o11$37bo$36b2obob2o$37bobo$40b3o$41bo5$47b
2o$47b2o$5b3o5b3o60b3o$5bobo5bobo62bo$5bo2bo3bo2bo35b3o23bo$5bob2o3b2o
bo$2bo2b2o7b2o2bo$3b2o11b2o$8bo3bo19bo$8bo3bo18bobo$28bo5bo$27bo2b2obo
$28bo2b3o$19bo9b2o2bo$18bobo3bobo4b3o$23bo7b2o$18b2o3bo2bo28bo$20bobo
3bo6bo16bo4bo$32bobo14b3o3bo$26b2o5bo$26b2o21b2ob2o$28bo2b2o16b2ob2o$
26b2o3b3o16bob2o$27b4o2bo17bo$28bo2b3o$27bo2b2obo$5b3o5b3o12bo5bo$5bo
2bo3bo2bo15bobo7b2o$3b2o2b2o3b2o2b2o14bo8b2o$3b2o11b2o27bo$3b2o11b2o
27bo$8bo3bo32bo$7bobobobo$bo5bobobobo5bo$obo15bobo$115b3o$117bo$b2o15b
2o96bo6$8bo7bo$7b3o5b3o$6b2o2bo3bo2b2o40b3o5b3o$7b3obobob3o41bo2bo3bo
2bo$6b2o3bobo3b2o38b2o2b2o3b2o2b2o$4bobobo2bobo2bobobo36b2o11b2o$9bobo
bobo41b2o11b2o$4b3o11b3o41bo3bo$53bo7bobobobo$51b2o2bo5bobobobo5bo$55b
2o15bobo$29b2o23bo$29b2o$55b2o15b2o3$57bo7bo$56b3o5b3o$55bo2b2o3b2o2bo
$54b2o11b2o$54bo13bo2$58b3ob3o$11b3o5b3o31bo5b2ob2o5bo$10bo2bo5bo2bo5b
2o21b2o17b2o$10bo3bo3bo3bo5b2o21b2o17b2o82b3o$13bobobobo32b2o15b2o85bo
$9b2o2bobobobo2b2o28b2o15b2o84bo$9b2obo2bobo2bob2o$8bob2o2bo3bo2b2obo
22b2o$9bo13bo5bo17b2o$9bo13bo5bo$29bo3$55b3o5b3o$55bo2bo3bo2bo$54bob2o
bobob2obo$57bobobobo$32b2o18b3o2b3ob3o2b3o$31bo2bo17b2o3b2o3b2o3b2o$
32b2o19bo13bo$54bo11bo$12b3o5b3o13bo$11bo2bo5bo2bo11bobo$11bo2bo5bo2bo
11bobo$10bo13bo11bo$9bo3bo7bo3bo$12bo2b2ob2o2bo$8bo6b2ob2o6bo$8bobo13b
obo$8bo17bo26bo7bo$8b2o15b2o25b3o5b3o$9bo15bo26bo2bo3bo2bo$50bobob2o3b
2obobo$49bo2bo9bo2bo$41b2o7b2o11b2o$41b2o12bo3bo$45bo8bobobobo$45bob3o
16bo$47b3o16bo$12b3o5b3o25bo$12bo2bo3bo2bo25bo$10b2o2b2o3b2o2b2o$10b2o
11b2o$10b2o11b2o$15bo3bo30bo7bo$14bobobobo28b3o5b3o$8bo5bobobobo5bo21b
o2b2o3b2o2bo$7bobo15bobo23b2o3b2o$47b2o2bobobobo2b2o$47b5obobob5o$8b2o
15b2o19bo3b2obobob2o3bo$46bo2bo9bo2bo$46b2o13b2o6$14b3o5b3o$14bo2bo3bo
2bo$12b2o2b2o3b2o2b2o$12b2o11b2o$12b2o11b2o$17bo3bo$16bobobobo$10bo5bo
bobobo5bo$9bobo15bobo3$10b2o15b2o6$18b3o5b3o$17bo2bo5bo2bo$17bo2bo5bo
2bo$16bo13bo$15bo3bo7bo3bo$18bo2b2ob2o2bo$14bo6b2ob2o6bo$14bobo13bobo$
14bo17bo$14b2o15b2o$15bo15bo5$31bo$30bobo!
BokaBB wrote: April 9th, 2020, 8:06 am Also,please search
B2-ac3acikq4ci5e/S01e2ei3a. It is also interesting. We need a gun in that rule (no matter that spaceship it fires).
They're already a natural p21 4-barrelled gun in this rule:
FWKnightship wrote: April 6th, 2020, 5:08 am zz_REPLICATOR:

Code: Select all

x = 31, y = 31, rule = B2-ac3acikq4ci5e/S01e2ei3a
o6bobob3obob3obobo6bo$b3obo2bob2o2b3o2b2obo2bob3o$bo2b5o2bobobobobo2b
5o2bo$bo2b4obo2b3ob3o2bob4o2bo$2b2obo2b15o2bob2o$b4obob2ob3obob3ob2obo
b4o$2b2obob3o2b3ob3o2b3obob2o$ob2o2bob3ob7ob3obo2b2obo$b2ob4o7bo7b4ob
2o$o2b5obob2o5b2obob5o2bo$bo2bo2bo6b3o6bo2bo2bo$3ob2o3bo2b2o3b2o2bo3b
2ob3o$o2b5obobo3bo3bobob5o2bo$ob6o3bobobobobo3b6obo$bob2ob2o2bo9bo2b2o
b2obo$3ob2ob2obob2o3b2obob2ob2ob3o$bob2ob2o2bo9bo2b2ob2obo$ob6o3bobobo
bobo3b6obo$o2b5obobo3bo3bobob5o2bo$3ob2o3bo2b2o3b2o2bo3b2ob3o$bo2bo2bo
6b3o6bo2bo2bo$o2b5obob2o5b2obob5o2bo$b2ob4o7bo7b4ob2o$ob2o2bob3ob7ob3o
bo2b2obo$2b2obob3o2b3ob3o2b3obob2o$b4obob2ob3obob3ob2obob4o$2b2obo2b
15o2bob2o$bo2b4obo2b3ob3o2bob4o2bo$bo2b5o2bobobobobo2b5o2bo$b3obo2bob
2o2b3o2b2obo2bob3o$o6bobob3obob3obobo6bo!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: Pi life - rule balanced beetwen stability and expansion

Post by BokaBB »

I know about it. But we should try to make more and for other spaceships. Anyway,you are the best explorer of my rules so far!
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Pi life - rule balanced beetwen stability and expansion

Post by Hunting »

4-engine double-barrel 6c/13 backrake:

Code: Select all

x = 40, y = 22, rule = B34c/S234y8
5bo7bo12bo7bo$4bobo5bobo10bobo5bobo$3b2ob2o3b2ob2o8b2ob2o3b2ob2o$3b2o
2bo3bo2b2o8b2o2bo3bo2b2o$3b2ob2o3b2ob2o8b2ob2o3b2ob2o$2bob3o5b3obo6bob
3o5b3obo$2b3o9b3o6b3o9b3o8$3bo7bo16bo7bo$b2ob2o3b2ob2o12b2ob2o3b2ob2o$
4b2o3b2o18b2o3b2o$o5bobo5bo10bo5bobo5bo$o4bo3bo4bo10bo4bo3bo4bo$o3b2o
3b2o3bo10bo3b2o3b2o3bo$obo9bobo10bobo9bobo$bo11bo12bo11bo!
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: Pi life - rule balanced beetwen stability and expansion

Post by BokaBB »

NEW MISSION:Find diagonal - moving spaceship other than the glider.
Have aa good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Pi life - rule balanced beetwen stability and expansion

Post by Hunting »

Novelty generator, log-grow parasite (That stabilizes):

Code: Select all

x = 40, y = 29, rule = B34c/S234y8
5bo7bo12bo7bo$4bobo5bobo10bobo5bobo$3b2ob2o3b2ob2o8b2ob2o3b2ob2o$3b2o
2bo3bo2b2o8b2o2bo3bo2b2o$3b2ob2o3b2ob2o8b2ob2o3b2ob2o$2bob3o5b3obo6bob
3o5b3obo$2b3o9b3o6b3o9b3o8$3bo7bo16bo7bo$b2ob2o3b2ob2o12b2ob2o3b2ob2o$
4b2o3b2o18b2o3b2o$o5bobo5bo10bo5bobo5bo$o4bo3bo4bo10bo4bo3bo4bo$o3b2o
3b2o3bo10bo3b2o3b2o3bo$obo9bobo10bobo9bobo$bo11bo12bo11bo5$2b2o$bobo$
3bo!
AbhpzTa
Posts: 627
Joined: April 13th, 2016, 9:40 am
Location: Ishikawa Prefecture, Japan

Re: Pi life - rule balanced beetwen stability and expansion

Post by AbhpzTa »

p22:

Code: Select all

x = 17, y = 14, rule = B34c/S234y8
o$3o$3bo$2b2o2$5b2o$5bo$6b2o$6b2o2$13b2o$13bo$14b3o$16bo!
p32:

Code: Select all

x = 23, y = 4, rule = B34c/S234y8
10bo$2o8b2o9b2o$2o9b2o8b2o$12bo!
p118 glider gun:

Code: Select all

x = 34, y = 25, rule = B34c/S234y8
20b2o$20bo$18bobo$18b2o7$23b2o$14b3o6b2o$14bobo$14bobo10b2o$26bo2bo$
26bo2bo$23b2obo2bob2o$24bob4o2bo$2b2o20bobo2bo$3bo21bo5bo$3o27bo$o27bo
bobo$27bobobobo$10b2o16b2ob2o$10b2o!
100009436650194649 = 94649 * 1056634900001
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Pi life - rule balanced beetwen stability and expansion

Post by Hunting »

BokaBB, congratulations to you for getting AbhpzTa's attention.
AforAmpere
Moderator
Posts: 1430
Joined: July 1st, 2016, 3:58 pm

Re: Pi life - rule balanced beetwen stability and expansion

Post by AforAmpere »

Known speeds:

Code: Select all

x = 408, y = 115, rule = B34c/S234y8
59b3o11b3o51b3o154bo31bo35bo5bo13bo5bo11bo5bo8b3o$59bo2bo9bo2bo13bo36b
o3bo137bo14b3o14bo14b3o14bo19bo5bo10b5o3b5o7bobo3bobo9bo$8bo14b3o11b3o
5b3o12b3o9b3o13bobo21bo12bo5bo12bo19bo102b3o13b3o13b3o13b3o13b3o17bobo
3bobo8bobo3bobo3bobo5bo2bo3bo2bo7bo$7b3o13bo2bo10bobo5bobo15bo7bo15bo
3bo19b3o10bo7bo10b3o16b2ob2o99b5o27b5o27b5o37bobobobo9bo2b2ob2o2bo$5b
2obob2o11bo13bo2bo3bo2bo11bo2b2o7b2o2bo12b3o19bo3bo9bo7bo9bo3bo15b2ob
2o98bo5bo11b3o11bo5bo11b3o11bo5bo14bo3bobo3bo8b5o3b5o$5bobobobo11bo13b
ob2o3b2obo12bob2o7b2obo35b2ob2o9bo7bo9b2ob2o117b2o5b2o5b2o2bo3bo2b2o5b
2o5b2o5b2o2bo3bo2b2o5b2o5b2o13bob7obo11bo5bo$7bobo14bobo7bo2b2o7b2o2bo
9b2o11b2o11b2o3b2o32b2obob2o131b3o5b3o3bo2bo3bo3bo2bo3b3o5b3o3bo2bo3bo
3bo2bo3b3o5b3o11bo11bo12b3o$4b2obobob2o22b2o11b2o10bo13bo9bo3bobo3bo
130b3o36bo7bo4b3o2bo3bo2b3o4bo7bo4b3o2bo3bo2b3o4bo7bo12bo11bo12b3o$7bo
bo30bo3bo17b2o7b2o10b2o3bobo3b2o128bo3bo36bo5bo11b3o11bo5bo11b3o11bo5b
o13bo11bo$b3o9b3o24bo3bo16b4o5b4o8bo5bobo5bo60bo13bo18bo19bo12bo5bo12b
o40b3o29b3o32bob2obob2obo13bobo$bo13bo47bob2ob2obo11bob2obobob2obo8b2o
45bo2b4o13b2o15b2ob2o16b3o10bo7bo10b3o129b2ob2o$64bobobobo32bo50b3ob2o
9b2o2bo14b2ob2o15bo3bo9bo7bo9bo3bo15b3o75b3o28b6ob6o$2o13b2o42b3obob2o
b2obob3o27bo2b2o41b2o8bo9bo2b2o34b2ob2o9bo7bo9b2ob2o15b2o77b2o27bo2bob
2ob2obo2bo$58bo3b2ob2ob2ob2o3bo26bo4bo39bo3bob2ob2o5bo5b2o51b2obob2o
138bo2bob2ob2obo2bo$58bo6b2ob2o6bo26b2o2bo20bo20bo2bo6bo3bobo3bo93bo
73bo31bo2b3ob3o2bo$60bobo2bo3bo2bobo31b2o19bobo19b2o13bo99b2o69b2o34bo
7bo$59bo15bo52bo54bo13bo66b2o18bo14b3o14bo18b2o34b3o3b3o$62b3o5b3o109b
2o13b4o2bo45b2o7b2o23bobo12bo3bo12bobo23b2o29bo5bo$139bo41bo2b2o9b2ob
3o50bo10b3o19bo13bo3bo13bo19b3o$65b2ob2o68b3o40b2o2bo9bo8b2o41b2o2bo
10b2o32b2ob3ob2o32b2o35b3o$62b2o7b2o35bo4bo23bo3bo41b2o5bo5b2ob2obo3bo
39bo4bo43bo2bo3bo2bo67bo3bo$61bo11bo33bo6bo13bo8b2ob2o43bo3bobo3bo6bo
2bo20bo20bo2b2o43bo9bo69bo$64b2o3b2o37bo4bo13bobo60bo13b2o19bobo19b2o
46bo9bo$61bo11bo54bo41bobo53bo57bo31bo55b2o3b2o$62bo2bo3bo2bo98b2o110b
obo29bobo54bob3obo$65bo3bo101bo43bo68bo8bo13bo8bo54b2obobob2o$63bo7bo
74b2o66b3o75bobo11bobo64bo3bo$62b2o3bo3b2o75bo64bo3bo23bo4bo45bobo11bo
bo64bobobo$62bo3bobo3bo71b2o2bo64b2ob2o8bo13bo6bo127bo$62bo3bobo3bo70b
o4bo76bobo13bo4bo53bo68b3o2b3o2b3o$63bo2bobo2bo61bo5bo4bo2b2o33bobo41b
o57bo11bo3bo3bo11bo52b3obobobob3o$64b3ob3o63b2o2bobo3b2o36b2o99bobo14b
o14bobo52b3obobob3o$67bo65bo5bo43bo100bo11b2ob3ob2o11bo55bobobobo$64bo
bobobo136b2o85bobo2b3o2bobo66b2ob2o$64bobobobo135bo87bobo2b3o2bobo63bo
bobobobobo$64bobobobo106bo28bo2b2o159bobobobobobo$64b2o3b2o69b2o36bo
27bo4bo162bobo$64bo5bo69b2o34b3o27b2o2bo4bo5bo62bo31bo$62bo9bo136b2o3b
obo2b2o62bobo29bobo54bobobobo$62bo9bo142bo5bo62bo10b2o7b2o10bo$295b3ob
obob3o68b3o$296b3o3b3o$177bo114b2o3b2o3b2o3b2o$140b2o34bo36b2o76bobo3b
2obob2o3bobo$140b2o34b3o34b2o76b4o2bo5bo2b4o$286b2ob4obo3bo3bo3bob4ob
2o$285bobobo3bo6bo6bo3bobobo$284b2o2b2o3bo13bo3b2o2b2o$182bo101bo2bo
25bo2bo$183b2o100bobo3bobo3b3ob3o3bobo3bobo$140b2o40b2o29b2o71b2o3bobo
13bobo3b2o$140b2o71b2o69bo7bo15bo7bo$283bobo6bo15bo6bobo$284bo31bo2$
172bo$170b2o$140b2o29b2o40b2o$140b2o71b2o3$189bo$187bobo$188b2o$140b2o
71b2o$140b2o71b2o3$165bo$165bobo$165b2o$140b2o71b2o$140b2o71b2o2$193bo
bo$194b2o$194bo2$140b2o71b2o$140b2o71b2o2$159bobo$159b2o$160bo2$140b2o
71b2o$140b2o58bo12b2o$201bo$199b3o4$140b2o71b2o$140b2o12bo58b2o$153bo$
153b3o4$140b2o63bo7b2o$140b2o64b2o5b2o$205b2o5$140b2o7bo63b2o$140b2o5b
2o64b2o$148b2o5$140b2o$140b2o!
I believe the C/4, C/5 and 2c/5 are new.
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
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yujh
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Re: Pi life - rule balanced beetwen stability and expansion

Post by yujh »

Code: Select all

 x = 15, y = 16, rule = B34c/S234y8
...............$
...............$
...............$
..o.........o..$
.ooo.......ooo.$
.o.oo.....oo.o.$
..ooo.....ooo..$
..oo.......oo..$
.......o.......$
.....oo.oo.....$
...............$
...o.......o...$
..ooo..o..ooo..$
.oo.o.....o.oo.$
.ooo.......ooo.$
..oo.......oo..$
...........$
...........$
$
....ooo....$
...o...o...$
..oo...oo..$
..o.o.o.oo.$
...oo.o.oo.$
...o..o.o..$
.....ooo...$
..o...o....$
....oo.....$
...ooo.....$
...ooo.....$
....oo.....!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Pi life - rule balanced beetwen stability and expansion

Post by Hunting »

yujh wrote: April 9th, 2020, 10:51 pm

Code: Select all

 x = 15, y = 16, rule = B34c/S234y8
...............$
...............$
...............$
..o.........o..$
.ooo.......ooo.$
.o.oo.....oo.o.$
..ooo.....ooo..$
..oo.......oo..$
.......o.......$
.....oo.oo.....$
...............$
...o.......o...$
..ooo..o..ooo..$
.oo.o.....o.oo.$
.ooo.......ooo.$
..oo.......oo..$
...........$
...........$
$
....ooo....$
...o...o...$
..oo...oo..$
..o.o.o.oo.$
...oo.o.oo.$
...o..o.o..$
.....ooo...$
..o...o....$
....oo.....$
...ooo.....$
...ooo.....$
....oo.....!
The top one is hivenudger, nothing new.
User avatar
yujh
Posts: 3154
Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
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Re: Pi life - rule balanced beetwen stability and expansion

Post by yujh »

My first apg soup exploded...
It took me one minute(16*16,C1)
I stopped that at once...
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Pi life - rule balanced beetwen stability and expansion

Post by Hunting »

yujh wrote: April 10th, 2020, 2:23 am My first apg soup exploded...
It took me one minute(16*16,C1)
I stopped that at once...
Can you post that soup? I suppose it must eventually stop at some point. And then again that can't be your first soup. Maybe one of your first 81 soups, but definitely not the first soup.
User avatar
yujh
Posts: 3154
Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:

Re: Pi life - rule balanced beetwen stability and expansion

Post by yujh »

Hunting wrote: April 10th, 2020, 2:27 am
yujh wrote: April 10th, 2020, 2:23 am My first apg soup exploded...
It took me one minute(16*16,C1)
I stopped that at once...
Can you post that soup? I suppose it must eventually stop at some point. And then again that can't be your first soup. Maybe one of your first 81 soups, but definitely not the first soup.
I wanna see progress, and stopped that at once.
Some 150k gens, but I had a lot of these actually.
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Pi life - rule balanced beetwen stability and expansion

Post by Hunting »

yujh wrote: April 10th, 2020, 2:32 am
Hunting wrote: April 10th, 2020, 2:27 am
yujh wrote: April 10th, 2020, 2:23 am My first apg soup exploded...
It took me one minute(16*16,C1)
I stopped that at once...
Can you post that soup? I suppose it must eventually stop at some point. And then again that can't be your first soup. Maybe one of your first 81 soups, but definitely not the first soup.
I wanna see progress, and stopped that at once.
Some 150k gens, but I had a lot of these actually.
If you abort the program, you won't see any progress.
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

The Hunting of Elementary Pi Conduits

Post by Hunting »

I'm going to write a script that takes a sample reaction of a catalyst and generate all forbidden zones where a cell cannot exist (otherwise the reaction will fail).
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Pi life - rule balanced beetwen stability and expansion

Post by Hunting »

PiLifeHistory:

Code: Select all

@RULE PiLifeHistory

*** File autogenerated by saverule. ***


This is a two state, isotropic, non-totalistic rule on the Moore neighbourhood.
The notation used to define the rule was originally proposed by Alan Hensel.
See http://www.ibiblio.org/lifepatterns/neighbors2.html for details


@TABLE


n_states:7
neighborhood:Moore
symmetries:rotate4reflect

var any1={0,1,2,3,4,5,6}
var any2={0,1,2,3,4,5,6}
var any3={0,1,2,3,4,5,6}
var any4={0,1,2,3,4,5,6}
var any5={0,1,2,3,4,5,6}
var any6={0,1,2,3,4,5,6}
var any7={0,1,2,3,4,5,6}
var any8={0,1,2,3,4,5,6}

var off={0,2,4,6}
var off1={0,2,4,6}
var off2={0,2,4,6}
var off3={0,2,4,6}
var off4={0,2,4,6}
var off5={0,2,4,6}
var off6={0,2,4,6}
var off7={0,2,4,6}
var off8={0,2,4,6}
var off9={0,2,4,6}

var on={1,3,5}
var on01={1,3,5}
var on02={1,3,5}
var on03={1,3,5}
var on04={1,3,5}
var on05={1,3,5}
var on06={1,3,5}
var on07={1,3,5}
var on08={1,3,5}

var markedon={3,5}

# boundary cell always stays a boundary cell
6,any1,any2,any3,any4,any5,any6,any7,any8,6

# anything else that touches a boundary cell dies
markedon,6,any1,any2,any3,any4,any5,any6,any7,4
on,6,any1,any2,any3,any4,any5,any6,any7,2
on,any1,6,any2,any3,any4,any5,any6,any7,2

# Marked birth
4,on01,on02,on03,off4,off5,off6,off7,off8,3
4,on01,on02,off3,on04,off5,off6,off7,off8,3
4,on01,on02,off3,off4,on05,off6,off7,off8,3
4,on01,on02,off3,off4,off5,on06,off7,off8,3
4,on01,on02,off3,off4,off5,off6,on07,off8,3
4,on01,on02,off3,off4,off5,off6,off7,on08,3
4,on01,off2,on03,off4,on05,off6,off7,off8,3
4,on01,off2,on03,off4,off5,on06,off7,off8,3
4,on01,off2,off3,on04,off5,on06,off7,off8,3
4,off1,on02,off3,on04,off5,on06,off7,off8,3
4,off1,on02,off3,on04,off5,on06,off7,on08,3

# Marked survival state 3
3,on01,on02,off3,off4,off5,off6,off7,off8,3
3,on01,off2,on03,off4,off5,off6,off7,off8,3
3,on01,off2,off3,on04,off5,off6,off7,off8,3
3,on01,off2,off3,off4,on05,off6,off7,off8,3
3,off1,on02,off3,on04,off5,off6,off7,off8,3
3,off1,on02,off3,off4,off5,on06,off7,off8,3
3,on01,on02,on03,off4,off5,off6,off7,off8,3
3,on01,on02,off3,on04,off5,off6,off7,off8,3
3,on01,on02,off3,off4,on05,off6,off7,off8,3
3,on01,on02,off3,off4,off5,on06,off7,off8,3
3,on01,on02,off3,off4,off5,off6,on07,off8,3
3,on01,on02,off3,off4,off5,off6,off7,on08,3
3,on01,off2,on03,off4,on05,off6,off7,off8,3
3,on01,off2,on03,off4,off5,on06,off7,off8,3
3,on01,off2,off3,on04,off5,on06,off7,off8,3
3,off1,on02,off3,on04,off5,on06,off7,off8,3
3,on01,on02,off3,on04,off5,on06,off7,off8,3
3,on01,on02,on03,on04,on05,on06,on07,on08,3

# Marked survival state 5
5,on01,on02,off3,off4,off5,off6,off7,off8,5
5,on01,off2,on03,off4,off5,off6,off7,off8,5
5,on01,off2,off3,on04,off5,off6,off7,off8,5
5,on01,off2,off3,off4,on05,off6,off7,off8,5
5,off1,on02,off3,on04,off5,off6,off7,off8,5
5,off1,on02,off3,off4,off5,on06,off7,off8,5
5,on01,on02,on03,off4,off5,off6,off7,off8,5
5,on01,on02,off3,on04,off5,off6,off7,off8,5
5,on01,on02,off3,off4,on05,off6,off7,off8,5
5,on01,on02,off3,off4,off5,on06,off7,off8,5
5,on01,on02,off3,off4,off5,off6,on07,off8,5
5,on01,on02,off3,off4,off5,off6,off7,on08,5
5,on01,off2,on03,off4,on05,off6,off7,off8,5
5,on01,off2,on03,off4,off5,on06,off7,off8,5
5,on01,off2,off3,on04,off5,on06,off7,off8,5
5,off1,on02,off3,on04,off5,on06,off7,off8,5
5,on01,on02,off3,on04,off5,on06,off7,off8,5
5,on01,on02,on03,on04,on05,on06,on07,on08,5

# Birth
off,on01,on02,on03,off4,off5,off6,off7,off8,1
off,on01,on02,off3,on04,off5,off6,off7,off8,1
off,on01,on02,off3,off4,on05,off6,off7,off8,1
off,on01,on02,off3,off4,off5,on06,off7,off8,1
off,on01,on02,off3,off4,off5,off6,on07,off8,1
off,on01,on02,off3,off4,off5,off6,off7,on08,1
off,on01,off2,on03,off4,on05,off6,off7,off8,1
off,on01,off2,on03,off4,off5,on06,off7,off8,1
off,on01,off2,off3,on04,off5,on06,off7,off8,1
off,off1,on02,off3,on04,off5,on06,off7,off8,1
off,off1,on02,off3,on04,off5,on06,off7,on08,1

# Survival
1,on01,on02,off3,off4,off5,off6,off7,off8,1
1,on01,off2,on03,off4,off5,off6,off7,off8,1
1,on01,off2,off3,on04,off5,off6,off7,off8,1
1,on01,off2,off3,off4,on05,off6,off7,off8,1
1,off1,on02,off3,on04,off5,off6,off7,off8,1
1,off1,on02,off3,off4,off5,on06,off7,off8,1
1,on01,on02,on03,off4,off5,off6,off7,off8,1
1,on01,on02,off3,on04,off5,off6,off7,off8,1
1,on01,on02,off3,off4,on05,off6,off7,off8,1
1,on01,on02,off3,off4,off5,on06,off7,off8,1
1,on01,on02,off3,off4,off5,off6,on07,off8,1
1,on01,on02,off3,off4,off5,off6,off7,on08,1
1,on01,off2,on03,off4,on05,off6,off7,off8,1
1,on01,off2,on03,off4,off5,on06,off7,off8,1
1,on01,off2,off3,on04,off5,on06,off7,off8,1
1,off1,on02,off3,on04,off5,on06,off7,off8,1
1,on01,on02,off3,on04,off5,on06,off7,off8,1
1,on01,on02,on03,on04,on05,on06,on07,on08,1

# Death for marked cells
markedon,any1,any2,any3,any4,any5,any6,any7,any8,4
# Death for unmarked cells
1,any1,any2,any3,any4,any5,any6,any7,any8,2

@COLORS

1    0  255    0
2    0    0  128
3  216  255  216
4  255    0    0
5  255  255    0
6   96   96   96


@ICONS

XPM
/* width height num_colors chars_per_pixel */
"31 186 5 1"
/* colors */
". c #000000"
"B c #404040"
"C c #808080"
"D c #C0C0C0"
"E c #FFFFFF"
/* icon for state 1 */
"..............................."
"..............................."
"..........BCDEEEEEDCB.........."
".........CEEEEEEEEEEEC........."
".......BEEEEEEEEEEEEEEEB......."
"......DEEEEEEEEEEEEEEEEED......"
".....DEEEEEEEEEEEEEEEEEEED....."
"....BEEEEEEEEEEEEEEEEEEEEEB...."
"....EEEEEEEEEEEEEEEEEEEEEEE...."
"...CEEEEEEEEEEEEEEEEEEEEEEEC..."
"..BEEEEEEEEEEEEEEEEEEEEEEEEEB.."
"..CEEEEEEEEEEEEEEEEEEEEEEEEEC.."
"..DEEEEEEEEEEEEEEEEEEEEEEEEED.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..DEEEEEEEEEEEEEEEEEEEEEEEEED.."
"..CEEEEEEEEEEEEEEEEEEEEEEEEEC.."
"..BEEEEEEEEEEEEEEEEEEEEEEEEEB.."
"...CEEEEEEEEEEEEEEEEEEEEEEEC..."
"....EEEEEEEEEEEEEEEEEEEEEEE...."
"....BEEEEEEEEEEEEEEEEEEEEEB...."
".....DEEEEEEEEEEEEEEEEEEED....."
"......DEEEEEEEEEEEEEEEEED......"
".......BEEEEEEEEEEEEEEEB......."
".........CEEEEEEEEEEEC........."
"..........BCDEEEEEDCB.........."
"..............................."
"..............................."
/* icon for state 2 */
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
/* icon for state 3 */
"..............................."
"..............................."
"..........BCDEEEEEDCB.........."
".........CEEEEEEEEEEEC........."
".......BEEEEEEEEEEEEEEEB......."
"......DEEEEEEEEEEEEEEEEED......"
".....DEEEEEEEEEEEEEEEEEEED....."
"....BEEEEEEEEEEEEEEEEEEEEEB...."
"....EEEEEEEEEEEEEEEEEEEEEEE...."
"...CEEEEEEEEEEEEEEEEEEEEEEEC..."
"..BEEEEEEEEEEEEEEEEEEEEEEEEEB.."
"..CEEEEEEEEEEEEEEEEEEEEEEEEEC.."
"..DEEEEEEEEEEEEEEEEEEEEEEEEED.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..DEEEEEEEEEEEEEEEEEEEEEEEEED.."
"..CEEEEEEEEEEEEEEEEEEEEEEEEEC.."
"..BEEEEEEEEEEEEEEEEEEEEEEEEEB.."
"...CEEEEEEEEEEEEEEEEEEEEEEEC..."
"....EEEEEEEEEEEEEEEEEEEEEEE...."
"....BEEEEEEEEEEEEEEEEEEEEEB...."
".....DEEEEEEEEEEEEEEEEEEED....."
"......DEEEEEEEEEEEEEEEEED......"
".......BEEEEEEEEEEEEEEEB......."
".........CEEEEEEEEEEEC........."
"..........BCDEEEEEDCB.........."
"..............................."
"..............................."
/* icon for state 4 */
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
/* icon for state 5 */
"..............................."
"..............................."
"..........BCDEEEEEDCB.........."
".........CEEEEEEEEEEEC........."
".......BEEEEEEEEEEEEEEEB......."
"......DEEEEEEEEEEEEEEEEED......"
".....DEEEEEEEEEEEEEEEEEEED....."
"....BEEEEEEEEEEEEEEEEEEEEEB...."
"....EEEEEEEEEEEEEEEEEEEEEEE...."
"...CEEEEEEEEEEEEEEEEEEEEEEEC..."
"..BEEEEEEEEEEEEEEEEEEEEEEEEEB.."
"..CEEEEEEEEEEEEEEEEEEEEEEEEEC.."
"..DEEEEEEEEEEEEEEEEEEEEEEEEED.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..EEEEEEEEEEEEEEEEEEEEEEEEEEE.."
"..DEEEEEEEEEEEEEEEEEEEEEEEEED.."
"..CEEEEEEEEEEEEEEEEEEEEEEEEEC.."
"..BEEEEEEEEEEEEEEEEEEEEEEEEEB.."
"...CEEEEEEEEEEEEEEEEEEEEEEEC..."
"....EEEEEEEEEEEEEEEEEEEEEEE...."
"....BEEEEEEEEEEEEEEEEEEEEEB...."
".....DEEEEEEEEEEEEEEEEEEED....."
"......DEEEEEEEEEEEEEEEEED......"
".......BEEEEEEEEEEEEEEEB......."
".........CEEEEEEEEEEEC........."
"..........BCDEEEEEDCB.........."
"..............................."
"..............................."
/* icon for state 6 */
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E.E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E.E.E.E.E.E.E.E.E."
XPM
/* width height num_colors chars_per_pixel */
"15 90 5 1"
/* colors */
". c #000000"
"B c #404040"
"C c #808080"
"D c #C0C0C0"
"E c #FFFFFF"
/* icon for state 1 */
"..............."
"....BDEEEDB...."
"...DEEEEEEED..."
"..DEEEEEEEEED.."
".BEEEEEEEEEEEB."
".DEEEEEEEEEEED."
".EEEEEEEEEEEEE."
".EEEEEEEEEEEEE."
".EEEEEEEEEEEEE."
".DEEEEEEEEEEED."
".BEEEEEEEEEEEB."
"..DEEEEEEEEED.."
"...DEEEEEEED..."
"....BDEEEDB...."
"..............."
/* icon for state 2 */
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
/* icon for state 3 */
"..............."
"....BDEEEDB...."
"...DEEEEEEED..."
"..DEEEEEEEEED.."
".BEEEEEEEEEEEB."
".DEEEEEEEEEEED."
".EEEEEEEEEEEEE."
".EEEEEEEEEEEEE."
".EEEEEEEEEEEEE."
".DEEEEEEEEEEED."
".BEEEEEEEEEEEB."
"..DEEEEEEEEED.."
"...DEEEEEEED..."
"....BDEEEDB...."
"..............."
/* icon for state 4 */
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
/* icon for state 5 */
"..............."
"....BDEEEDB...."
"...DEEEEEEED..."
"..DEEEEEEEEED.."
".BEEEEEEEEEEEB."
".DEEEEEEEEEEED."
".EEEEEEEEEEEEE."
".EEEEEEEEEEEEE."
".EEEEEEEEEEEEE."
".DEEEEEEEEEEED."
".BEEEEEEEEEEEB."
"..DEEEEEEEEED.."
"...DEEEEEEED..."
"....BDEEEDB...."
"..............."
/* icon for state 6 */
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
".E.E.E.E.E.E.E."
"E.E.E.E.E.E.E.E"
XPM
/* width height num_colors chars_per_pixel */
"7 42 6 1"
/* colors */
". c #000000"
"B c #404040"
"C c #808080"
"D c #C0C0C0"
"E c #FFFFFF"
"F c #E0E0E0"
/* icon for state 1 */
".BFEFB."
"BEEEEEB"
"FEEEEEF"
"EEEEEEE"
"FEEEEEF"
"BEEEEEB"
".BFEFB."
/* icon for state 2 */
".E.E.E."
"E.E.E.E"
".E.E.E."
"E.E.E.E"
".E.E.E."
"E.E.E.E"
".E.E.E."
/* icon for state 3 */
".BFEFB."
"BEEEEEB"
"FEEEEEF"
"EEEEEEE"
"FEEEEEF"
"BEEEEEB"
".BFEFB."
/* icon for state 4 */
"E.E.E.E"
".E.E.E."
"E.E.E.E"
".E.E.E."
"E.E.E.E"
".E.E.E."
"E.E.E.E"
/* icon for state 5 */
".BFEFB."
"BEEEEEB"
"FEEEEEF"
"EEEEEEE"
"FEEEEEF"
"BEEEEEB"
".BFEFB."
/* icon for state 6 */
"E.E.E.E"
".E.E.E."
"E.E.E.E"
".E.E.E."
"E.E.E.E"
".E.E.E."
"E.E.E.E"
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: Pi life - rule balanced beetwen stability and expansion

Post by BokaBB »

Does anyone wants to find diagonal spaceship other than the glider?
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Pi life - rule balanced beetwen stability and expansion

Post by Hunting »

BokaBB wrote: April 10th, 2020, 3:31 am Does anyone wants to find diagonal spaceship other than the glider?
Have a good day!

BokaBB
I tried and failed. There's no 12x12 diagonal symmetric c/4 spaceships, I can say for sure.
Last edited by Hunting on April 10th, 2020, 4:52 am, edited 2 times in total.
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: Pi life - rule balanced beetwen stability and expansion

Post by BokaBB »

Try to use qfind (or you have already used it?). Also,it can be of any speed.
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Pi life - rule balanced beetwen stability and expansion

Post by Hunting »

BokaBB wrote: April 10th, 2020, 4:39 am Try to use qfind (or you have already used it?). Also,it can be of any speed.
Have a good day!

BokaBB
Yes sir.
Last edited by Hunting on April 10th, 2020, 4:51 am, edited 1 time in total.
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: Pi life - rule balanced beetwen stability and expansion

Post by BokaBB »

Okay!Do you have seen a p118 gun?
For guns we need oscillators or methuselahs.
Please search oscillators after using qfind!
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Pi life - rule balanced beetwen stability and expansion

Post by Hunting »

BokaBB wrote: April 10th, 2020, 4:48 am Okay!Do you have seen a p118 gun?
For guns we need oscillators or methuselahs.
Please search oscillators after using qfind!
Have a good day!

BokaBB
Wait a minute. Wrong thread/rule. That's SimpleLife.

EDIT: I'm searching this rule now. Also I'm manually searching for catalyst reactions.
Last edited by Hunting on April 10th, 2020, 4:55 am, edited 1 time in total.
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: Pi life - rule balanced beetwen stability and expansion

Post by BokaBB »

AbhpzTa wrote: April 9th, 2020, 3:21 pm p22:

Code: Select all

x = 17, y = 14, rule = B34c/S234y8
o$3o$3bo$2b2o2$5b2o$5bo$6b2o$6b2o2$13b2o$13bo$14b3o$16bo!
p32:

Code: Select all

x = 23, y = 4, rule = B34c/S234y8
10bo$2o8b2o9b2o$2o9b2o8b2o$12bo!
p118 glider gun:

Code: Select all

x = 34, y = 25, rule = B34c/S234y8
20b2o$20bo$18bobo$18b2o7$23b2o$14b3o6b2o$14bobo$14bobo10b2o$26bo2bo$
26bo2bo$23b2obo2bob2o$24bob4o2bo$2b2o20bobo2bo$3bo21bo5bo$3o27bo$o27bo
bobo$27bobobobo$10b2o16b2ob2o$10b2o!
No,AbhpzTa found it.
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: Pi life - rule balanced beetwen stability and expansion

Post by Hunting »

BokaBB wrote: April 10th, 2020, 4:52 am
AbhpzTa wrote: April 9th, 2020, 3:21 pm p22:

Code: Select all

x = 17, y = 14, rule = B34c/S234y8
o$3o$3bo$2b2o2$5b2o$5bo$6b2o$6b2o2$13b2o$13bo$14b3o$16bo!
p32:

Code: Select all

x = 23, y = 4, rule = B34c/S234y8
10bo$2o8b2o9b2o$2o9b2o8b2o$12bo!
p118 glider gun:

Code: Select all

x = 34, y = 25, rule = B34c/S234y8
20b2o$20bo$18bobo$18b2o7$23b2o$14b3o6b2o$14bobo$14bobo10b2o$26bo2bo$
26bo2bo$23b2obo2bob2o$24bob4o2bo$2b2o20bobo2bo$3bo21bo5bo$3o27bo$o27bo
bobo$27bobobobo$10b2o16b2ob2o$10b2o!
No,AbhpzTa found it.
Have a good day!

BokaBB
I mean my spaceship partials.

I'm now going to write a catalyst search spaceship, see if I can find conduits.
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: Pi life - rule balanced beetwen stability and expansion

Post by BokaBB »

Okay!Do you like that gun?
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
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