DenseLife (B3-q4y/S234z)

For discussion of other cellular automata.
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

DenseLife (B3-q4y/S234z)

Post by BokaBB »

Interesting rule created by me. Its main characteristic is its much bigger density than Conway's game of life.
I have ever seen one 25 - cell still life.
Expect it,there are various other still lifes,including Z- pentomino and one big still life for that I think that I have seen some eating reaction.
Another interesting thing is R - bee. If left alone,it will evolve into some big version of traffic light. However,it can be easily attached to small still lifes.
This rule will have much more to stabilize,but mostly because of its much bigger density than Conway's game of life.
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: DenseLife (B3-q4y/S234z)

Post by Hunting »

BokaBB wrote: April 9th, 2020, 7:51 am Interesting rule created by me. Its main characteristic is its much bigger density than Conway's game of life.
Much bigger density - 0.1% compared to CGoL's 0.05%. Yep.

I will contribute later.

Also two things to point out:

1. It's better to use the Unrecogized CA thread than making a new topic everytime you made a new rule. Only make a new post after you think it's really worth a thread. I suggest you be as careful as Moosey.

2. And again, R-bee is an ordinary induction coil even in CGoL, and it evolves into a honey farm in CGoL. The point is the honey farm in this rule evolves into a big traffic light (which is pretty common in all sort of GoL-relative rules as well.)
User avatar
yujh
Posts: 3157
Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:

Re: DenseLife (B3-q4y/S234z)

Post by yujh »

Still lives can be as big as you want. I can make a 10000 cell still life easily.
R-bee always involves into other things.
Use this to post a pattern!!!

Code: Select all

     [ c o d e ]...[ / c o d e ]
,just delete the spaces.
Hmm. Sounds like a good rule.
News: I have apgsearch!(not the official one)
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: DenseLife (B3-q4y/S234z)

Post by BokaBB »

NEWS:I have found a reaction. If you directly hit the block with a glider,you will create a new block and the original one will be turned into stable pre - block. This is infinitely repeatable and might be potentially useful.
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: DenseLife (B3-q4y/S234z)

Post by Hunting »

BokaBB wrote: April 9th, 2020, 8:41 am NEWS:I have found a reaction. If you directly hit the block with a glider,you will create a new block and the original one will be turned into stable pre - block. This is infinitely repeatable and might be potentially useful.
Have a good day!

BokaBB
Sure - that immediately raises synthesises for an infinite number of SLs.

The same reaction can happen on the pre-block component as well, and you can shorten it within 3 gliders (suspected optimal):

Code: Select all

x = 41, y = 51, rule = B3-q4y/S234z
38bo$38bobo$38b2o2$36bo$36bobo$36b2o5$34bo$34bobo$34b2o8$28bo$28bobo$
28b2o11$16b2o$16b2o8$6b2o$5bobo$7bo3$b2o$obo$2bo!
(I was kinda surprised to see, due to this rule's nature, there's no 1G destruction of a simple pond, only a 2G one.)
Last edited by Hunting on April 9th, 2020, 9:10 am, edited 1 time in total.
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: DenseLife (B3-q4y/S234z)

Post by BokaBB »

There will be reward for 10 most common non - standard still lifes!
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
User avatar
yujh
Posts: 3157
Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:

Re: DenseLife (B3-q4y/S234z)

Post by yujh »

BokaBB wrote: April 9th, 2020, 9:09 am There will be reward for 10 most common non - standard still lifes!
Have a good day!

BokaBB
Hmm. Not so interesting because CGOL already has a lot of non-standard still lives. Searching...
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
User avatar
yujh
Posts: 3157
Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:

Re: DenseLife (B3-q4y/S234z),hi

Post by yujh »

C/2

Code: Select all

 x = 13, y = 9, rule = B3-q4y/S234z
....o...o....$
...ooo.ooo...$
..oo.o.o.oo..$
.oo..o.o..oo.$
oo...o.o...oo$
..oo.o.o.oo..$
..oo.o.o.oo..$
....o...o....$
....oo.oo....!
C/3

Code: Select all

 x = 21, y = 9, rule = B3-q4y/S234z
..o...............o..$
.oooo...........oooo.$
.o...o.oo...oo.o...o.$
o......oo...oo......o$
o.o...o..o.o..o...o.o$
..oo.o..o.o.o..o.oo..$
..oo....o...o....oo..$
..oo...oo...oo...oo..$
.......o.o.o.o.......!
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: DenseLife (B3-q4y/S234z)

Post by BokaBB »

yujh wrote: April 9th, 2020, 9:13 am
BokaBB wrote: April 9th, 2020, 9:09 am There will be reward for 10 most common non - standard still lifes!
Have a good day!

BokaBB
Hmm. Not so interesting because CGOL already has a lot of non-standard still lives. Searching...
When I say non - standard still lives,I am talking about ones that sre impossible in Conway's game of life.
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
User avatar
yujh
Posts: 3157
Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:

Re: DenseLife (B3-q4y/S234z)

Post by yujh »

BokaBB wrote: April 9th, 2020, 9:19 am
yujh wrote: April 9th, 2020, 9:13 am
BokaBB wrote: April 9th, 2020, 9:09 am There will be reward for 10 most common non - standard still lifes!
Have a good day!

BokaBB
Hmm. Not so interesting because CGOL already has a lot of non-standard still lives. Searching...
When I say non - standard still lives,I am talking about ones that sre impossible in Conway's game of life.
Have a good day!

BokaBB
Z pentomino,long z,long long z, z on z...(apgsearch later) :D
C/4 is a bit tricky.
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: DenseLife (B3-q4y/S234z)

Post by BokaBB »

Does anyone wants to explore DenseLife?
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
User avatar
yujh
Posts: 3157
Joined: February 27th, 2020, 11:23 pm
Location: I'm not sure where I am, so please tell me if you know
Contact:

Re: DenseLife (B3-q4y/S234z)

Post by yujh »

BokaBB wrote: April 11th, 2020, 7:06 am Does anyone wants to explore DenseLife?
Have a good day!

BokaBB
Will search.
You can search also.
Rule modifier

B34kz5e7c8/S23-a4ityz5k
b2n3-q5y6cn7s23-k4c8
B3-kq6cn8/S2-i3-a4ciyz8
B3-kq4z5e7c8/S2-ci3-a4ciq5ek6eik7

Bored of Conway's Game of Life? Try Pedestrian Life -- not pedestrian at all!
Naszvadi
Posts: 1476
Joined: May 7th, 2016, 8:53 am
Contact:

Re: DenseLife (B3-q4y/S234z)

Post by Naszvadi »

BokaBB wrote: April 11th, 2020, 7:06 am Does anyone wants to explore DenseLife?
Have a good day!

BokaBB
Would you mind collecting your favoured CA rules into one topic p.ex. like JP21 did (well)? Most of (/all?) your rules are following the same pattern: having hassled CGoL rulestring, if you considered grouping on properties, only one umbrella topic should be created. Your behaviour is getting more and more similar to flooding causing split resources, which is a plausible way to achieving a wide ignorance!

There is a way to "attract" other enthusiasts like posting a rule with some interesting pattern, minor/major/suspected discoveries here:
viewtopic.php?f=11&t=1971
viewtopic.php?f=11&t=803

Or even here, if your rule is apgsearchable:
viewtopic.php?f=11&t=2368

Even on a limited platform the forum search, pattern viewer usually work, the latter has rather cool features like tering patterns/rules etc.
User avatar
FWKnightship
Posts: 1790
Joined: June 23rd, 2019, 3:10 am
Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!

Re: DenseLife (B3-q4y/S234z)

Post by FWKnightship »

C/3,C/4:

Code: Select all

x = 132, y = 108, rule = B3-q4y/S234z
9bo19bo5bo18bo16bo9bo15b3o21b3o$8bobo14b3ob2o3b2ob3o13b3o15bo9bo$2bo4b
o3bo4bo7bo5b2ob2o5bo29bobo7bobo14bobo21bobo$2b2o11b2o8b2o11b2o12bobobo
37b2o5b2o15bo2bobo2bo$2bob2ob5ob2obo14b3o17b7o11bo3bob3obo3bo8b2o2bo3b
o2b2o11b4o5b4o$bo2bob2o3b2obo2bo11b2o3b2o15b2obob2o11bob4obob4obo12bo
3bo15bo2bob3obo2bo$bo2bo9bo2bo9bo3bobo3bo16bo13bo15bo7b4o5b4o11b2o9b2o
$26b2o2bo3bo2b2o14bobo12bo15bo6bo5bobo5bo8b2o5bobo5b2o$4bobo5bobo10b2o
bo7bob2o12bo3bo11bo2bo9bo2bo6bo5bobo5bo7b2o7bo7b2o$2bo2bo7bo2bo52bo13b
o32bo5bo5bo$b7o3b7o7bo13bo12b5o33b2ob4o3b4ob2o12bo5bo$bo4bobobobo4bo7b
ob3o5b3obo11b2o3b2o59b2ob5ob2o$o7bobo7bo6bo4bo3bo4bo55bobobobo18bobobo
$obo2bobo3bobo2bobo8bobo5bobo15b3o40bo3bo16bobo5bobo$4b2o7b2o10bo13bo
13b3o63bo5bo$27bo9bo15bobo36b4o5b4o14b7o$32bo18b2obob2o34b2obo5bob2o
13bobo3bobo$5b3o3b3o12bobo2b3o2bobo80bo5bo$6bo5bo14bo9bo13bo5bo34bo11b
o$32bo21bo35b2o3bo5bo3b2o14b3o$4b2ob2ob2ob2o13b9o16b3o34b2o3b2o3b2o3b
2o15bo$3bobobo3bobobo12bob5obo54bo4bo3bo4bo$3bobobobobobobo36bobobo33b
3ob2o5b2ob3o10b3o5b3o$4bobobobobobo17bo18b7o32bo3bobo3bobo3bo9b2o3b3o
3b2o$7bo3bo19bobo17b2obob2o36b3o3b3o12bo2bo7bo2bo$5b2obobob2o11bo4bo3b
o4bo14bo39bo7bo14bob2o3b2obo$b2ob3obobob3ob2o7b2o11b2o13bobo37b2o7b2o
9bob3o2bo3bo2b3obo$b2o3bobobobo3b2o7bob2ob5ob2obo12bo3bo36b2o2b3o2b2o
9bo7b3o7bo$b2ob2o2bobo2b2ob2o6bo2bob2o3b2obo2bo56b3o19bo2bo2bo$3b2obob
obobob2o8bo2bo9bo2bo11b5o39bo3bo17bob2ob2obo$b2o3bobobobo3b2o33b2o3b2o
36bo7bo15bobo3bobo$o3bobobobobobo3bo8bobo5bobo55bobo5bobo13bo2bo3bo2bo
$obobobobobobobobobo6bo2bo7bo2bo13b3o37bo2b5o2bo13bo9bo$bo2bobobobobob
o2bo6b7o3b7o12b3o37b2o7b2o$4bobobobobobo9bo4bobobobo4bo12bobo37bobo5bo
bo14b3o3b3o$3bo2bobobobo2bo7bo7bobo7bo9b2obob2o35bobo5bobo14b2ob3ob2o$
3bobo2bobo2bobo7bobo2bobo3bobo2bobo53b2o3b2o$8bobo16b2o7b2o13bo5bo37bo
5bo19b3o$8bobo43bo40b3ob3o$2b3obobobobob3o36b3o40bo3bo20bobo$5bo7bo14b
3o3b3o59b2ob2o17b2o5b2o$bo3bob2ob2obo3bo11bo5bo16bobobo59b2o2bo3bo2b2o
$2b2o11b2o34b7o62bo3bo$7b5o15b2ob2ob2ob2o13b2obob2o58b4o5b4o$5bobo3bob
o12bobobo3bobobo15bo60bo5bobo5bo$26bobobobobobobo14bobo59bo5bobo5bo$
27bobobobobobo14bo3bo$30bo3bo79b2ob4o3b4ob2o$28b2obobob2o15b5o$24b2ob
3obobob3ob2o10b2o3b2o61bobobobo$24b2o3bobobobo3b2o79bo3bo$24b2ob2o2bob
o2b2ob2o12b3o$26b2obobobobob2o14b3o60b4o5b4o$24b2o3bobobobo3b2o12bobo
60b2obo5bob2o$23bo3bobobobobobo3bo9b2obob2o$23bobobobobobobobobobo74bo
11bo$24bo2bobobobobobo2bo10bo5bo56b2o3bo5bo3b2o$27bobobobobobo16bo59b
2o3b2o3b2o3b2o$26bo2bobobobo2bo14b3o59bo4bo3bo4bo$26bobo2bobo2bobo75b
3ob2o5b2ob3o$31bobo18bobobo57bo3bobo3bobo3bo$31bobo17b7o60b3o3b3o$25b
3obobobobob3o11b2obob2o60bo7bo$28bo7bo17bo62b2o7b2o$24bo3bob2ob2obo3bo
12bobo61b2o2b3o2b2o$25b2o11b2o7bo4bo3bo4bo59b3o$30b5o12b2o11b2o58bo3bo
$28bobo3bobo10bob2ob5ob2obo56bo7bo$46bo2bob2o3b2obo2bo54bobo5bobo$46bo
2bo9bo2bo54bo2b5o2bo$117b2o7b2o$49bobo5bobo57bobo5bobo$47bo2bo7bo2bo
55bobo5bobo$46b7o3b7o56b2o3b2o$46bo4bobobobo4bo56bo5bo$45bo7bobo7bo55b
3ob3o$45bobo2bobo3bobo2bobo56bo3bo$49b2o7b2o60b2ob2o3$50b3o3b3o$51bo5b
o2$49b2ob2ob2ob2o$48bobobo3bobobo$48bobobobobobobo$49bobobobobobo$52bo
3bo$50b2obobob2o$46b2ob3obobob3ob2o$46b2o3bobobobo3b2o$46b2ob2o2bobo2b
2ob2o$48b2obobobobob2o$46b2o3bobobobo3b2o$45bo3bobobobobobo3bo$45bobob
obobobobobobobo$46bo2bobobobobobo2bo$49bobobobobobo$48bo2bobobobo2bo$
48bobo2bobo2bobo$53bobo$53bobo$47b3obobobobob3o$50bo7bo$46bo3bob2ob2ob
o3bo$47b2o11b2o$52b5o$50bobo3bobo!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: DenseLife (B3-q4y/S234z)

Post by BokaBB »

Does anyone wants to re - discover suprisingly common 25 - cell still life(or even bigger one)?
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: DenseLife (B3-q4y/S234z)

Post by Hunting »

Naszvadi wrote: April 11th, 2020, 8:05 am Would you mind collecting your favoured CA rules into one topic p.ex. like JP21 did (well)? Most of (/all?) your rules are following the same pattern: having hassled CGoL rulestring, if you considered grouping on properties, only one umbrella topic should be created. Your behaviour is getting more and more similar to flooding causing split resources, which is a plausible way to achieving a wide ignorance!
I think what BokaBB did is fine, as I am myself a profilic rulegolfer. As long as they are not getting too much. I'm still feeling pleasant to see interesting potentially interesting rules flying around these days.

But before creating a new topic, make sure it fits the following citeria (My usual citeria of interesting rules):
  • Have one interesting feature that Life does not have. E. g. Easily omniperiodic.
  • Have natural, yet still uncommon, linear growth. (Okay, this one is still hanging on the LeapLife todo list, but that thread is created only because it is only two transistions from Life while also have a tiny natural knightship.)
  • Have at least two common ships, as a bonus, three or four may disable the second one. One should be really common, the others should be arbitrary but you can still find them by quick Ctrl-5.
  • There are at least one page of discussions elsewhere.
  • Is non-explosive, and bonus point if you can apgsearch it within a reasonable search speed - That is, you don't have to be that patient to complete a millon-soup haul.
And then again, I discuss my rules with AlephAlpha before posting them here. That's a good way to filter out good rules and bad rules. You can discuss your rules with me (or other old, experienced rulegolfers) and etc. On the other hand, that may do a good little bit of contributions to your rules, so it will give a better first appearance to the other people wandering in the OCA board.
Last edited by Hunting on April 11th, 2020, 9:38 am, edited 1 time in total.
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: DenseLife (B3-q4y/S234z)

Post by Hunting »

BokaBB wrote: April 11th, 2020, 8:43 am Does anyone wants to re - discover suprisingly common 25 - cell still life(or even bigger one)?
Have a good day!

BokaBB
There are no 25-cell still life I can call "common".

On the other hand, p26 puffer:

Code: Select all

x = 31, y = 31, rule = B3-q4y/S234z
2bo5bo2b9o2bo5bo$3b2o3b4o2bobo2b4o3b2o$3bobobob2o4bo4b2obobobo$2ob2o4b
2o9b2o4b2ob2o$bobobobobo2b2obob2o2bobobobobo$bob4o2bo3b5o3bo2b4obo$bo
2bob5ob2obob2ob5obo2bo$obobobobob2obo3bob2obobobobobo$5bobo3b2ob3ob2o
3bobo$5o2bo5b5o5bo2b5o$o3bo5b3o5b3o5bo3bo$2bo3bo5b3ob3o5bo3bo$2b4o2bob
2o3bo3b2obo2b4o$2obo3bo3bo7bo3bo3bob2o$3b2ob4o4bobo4b4ob2o$o2bo3b2obob
3ob3obob2o3bo2bo$3b2ob4o4bobo4b4ob2o$2obo3bo3bo7bo3bo3bob2o$2b4o2bob2o
3bo3b2obo2b4o$2bo3bo5b3ob3o5bo3bo$o3bo5b3o5b3o5bo3bo$5o2bo5b5o5bo2b5o$
5bobo3b2ob3ob2o3bobo$obobobobob2obo3bob2obobobobobo$bo2bob5ob2obob2ob
5obo2bo$bob4o2bo3b5o3bo2b4obo$bobobobobo2b2obob2o2bobobobobo$2ob2o4b2o
9b2o4b2ob2o$3bobobob2o4bo4b2obobobo$3b2o3b4o2bobo2b4o3b2o$2bo5bo2b9o2b
o5bo!
This is common and probably synthesisable:

Code: Select all

x = 81, y = 31, rule = B3-q4y/S234z
b2obo4bob9obo4bob2o20bo2bobo2bo2b2o5b2o2bo2bobo2bo$ob2obo2bob3o2bo2b3o
bo2bob2obo22b3o3b6ob6o3b3o$b2obo2b5ob5ob5o2bob2o21bob2o3b4o7b4o3b2obo$
o2b3obobo2b2o3b2o2bobob3o2bo19b2o2b3o3b4obob4o3b3o2b2o$6obob2ob2obob2o
b2obob6o19b3o2bob2o4bo3bo4b2obo2b3o$obo3bo3bo4bo4bo3bo3bobo20bobobobo
3b9o3bobobobo$o2bobob2obobobobobobob2obobo2bo19b3obob5ob2o3b2ob5obob3o
$o2b2ob2o2bo2bobobo2bo2b2ob2o2bo19b2o2b6ob2o5b2ob6o2b2o$2b7o6bo6b7o21b
2o3b2o3b5ob5o3b2o3b2o$2ob4o2bob9obo2b4ob2o19bob2o2b3o2b2obobob2o2b3o2b
2obo$b2obobobo4b5o4bobobob2o20b4obo2b2ob4ob4ob2o2bob4o$3o3bo2bo3b2ob2o
3bo2bo3b3o20bo4b3ob2o2bobo2b2ob3o4bo$obob2ob3o5bo5b3ob2obobo19bob2ob2o
2b2o4bo4b2o2b2ob2obo$obo2b2o5b2o3b2o5b2o2bobo19b2obob6obobobobob6obob
2o$o2b9o2b3o2b9o2bo20bo3bo3b4o2bo2b4o3bo3bo$2o2b4obo3bobobo3bob4o2b2o
19b7obo2b2ob3ob2o2bob7o$o2b9o2b3o2b9o2bo20bo3bo3b4o2bo2b4o3bo3bo$obo2b
2o5b2o3b2o5b2o2bobo19b2obob6obobobobob6obob2o$obob2ob3o5bo5b3ob2obobo
19bob2ob2o2b2o4bo4b2o2b2ob2obo$3o3bo2bo3b2ob2o3bo2bo3b3o20bo4b3ob2o2bo
bo2b2ob3o4bo$b2obobobo4b5o4bobobob2o20b4obo2b2ob4ob4ob2o2bob4o$2ob4o2b
ob9obo2b4ob2o19bob2o2b3o2b2obobob2o2b3o2b2obo$2b7o6bo6b7o21b2o3b2o3b5o
b5o3b2o3b2o$o2b2ob2o2bo2bobobo2bo2b2ob2o2bo19b2o2b6ob2o5b2ob6o2b2o$o2b
obob2obobobobobobob2obobo2bo19b3obob5ob2o3b2ob5obob3o$obo3bo3bo4bo4bo
3bo3bobo20bobobobo3b9o3bobobobo$6obob2ob2obob2ob2obob6o19b3o2bob2o4bo
3bo4b2obo2b3o$o2b3obobo2b2o3b2o2bobob3o2bo19b2o2b3o3b4obob4o3b3o2b2o$b
2obo2b5ob5ob5o2bob2o21bob2o3b4o7b4o3b2obo$ob2obo2bob3o2bo2b3obo2bob2ob
o22b3o3b6ob6o3b3o$b2obo4bob9obo4bob2o20bo2bobo2bo2b2o5b2o2bo2bobo2bo!
Four mirrored docks:

Code: Select all

x = 31, y = 31, rule = B3-q4y/S234z
2bo2bo2b4obo3bob4o2bo2bo$2bobo2bobo3bo3bo3bobo2bobo$2obobo3b2ob2o3b2ob
2o3bobob2o$o2bob5o2bo2bo2bo2b5obo2bo$2b2o3b3o3bobobo3b3o3b2o$o4bob2o2b
2o5b2o2b2obo4bo$bobo3b17o3bobo$2bobobob2obo7bob2obobobo$2ob3o3b3ob5ob
3o3b3ob2o$bob2o4b2o2bobobo2b2o4b2obo$2o4b4o2bob3obo2b4o4b2o$2b2o2bob3o
3bobo3b3obo2b2o$2o5bo3b2obobob2o3bo5b2o$bobo4bo6bo6bo4bobo$5bob2o3bo2b
o2bo3b2obo$o2b3ob2o4bo3bo4b2ob3o2bo$5bob2o3bo2bo2bo3b2obo$bobo4bo6bo6b
o4bobo$2o5bo3b2obobob2o3bo5b2o$2b2o2bob3o3bobo3b3obo2b2o$2o4b4o2bob3ob
o2b4o4b2o$bob2o4b2o2bobobo2b2o4b2obo$2ob3o3b3ob5ob3o3b3ob2o$2bobobob2o
bo7bob2obobobo$bobo3b17o3bobo$o4bob2o2b2o5b2o2b2obo4bo$2b2o3b3o3bobobo
3b3o3b2o$o2bob5o2bo2bo2bo2b5obo2bo$2obobo3b2ob2o3b2ob2o3bobob2o$2bobo
2bobo3bo3bo3bobo2bobo$2bo2bo2b4obo3bob4o2bo2bo!
Creates two large still lives, both of which are probably synthesisable:

Code: Select all

x = 31, y = 31, rule = B3-q4y/S234z
4ob2o5bo5bo5b2ob4o$3b2obob3obobobobob3obob2o$2bob8o2b3o2b8obo$ob4o5bob
obobobo5b4obo$2o2b2obob3ob5ob3obob2o2b2o$o2bobob2obo2bobobo2bob2obobo
2bo$3b2o3b2ob3obob3ob2o3b2o$o2bobobo2b11o2bobobo2bo$5o2bob5o3b5obo2b5o
$obo2b6obo5bob6o2bobo$2b2o2bo3bobo5bobo3bo2b2o$ob3o3b2ob3o3b3ob2o3b3ob
o$2bob3ob2o2bo5bo2b2ob3obo$b5o2bobo3bobo3bobo2b5o$b5o3bo3bobobo3bo3b5o
$b5o6b7o6b5o$b5o3bo3bobobo3bo3b5o$b5o2bobo3bobo3bobo2b5o$2bob3ob2o2bo
5bo2b2ob3obo$ob3o3b2ob3o3b3ob2o3b3obo$2b2o2bo3bobo5bobo3bo2b2o$obo2b6o
bo5bob6o2bobo$5o2bob5o3b5obo2b5o$o2bobobo2b11o2bobobo2bo$3b2o3b2ob3obo
b3ob2o3b2o$o2bobob2obo2bobobo2bob2obobo2bo$2o2b2obob3ob5ob3obob2o2b2o$
ob4o5bobobobobo5b4obo$2bob8o2b3o2b8obo$3b2obob3obobobobob3obob2o$4ob2o
5bo5bo5b2ob4o!
One natural MWSS on MWSS flotilla:

Code: Select all

x = 31, y = 31, rule = B3-q4y/S234z
b2o3bo3bo2bo3bo2bo3bo3b2o$3ob2o2bob2obobobob2obo2b2ob3o$2ob4o3bo3bobo
3bo3b4ob2o$b4o2b3ob9ob3o2b4o$ob4ob2ob4obob4ob2ob4obo$2b3o4bob3o3b3obo
4b3o$4obob2o13b2obob4o$o2b2ob4obobo3bobob4ob2o2bo$bob2ob2o2bo2bobobo2b
o2b2ob2obo$o3bob2ob3ob5ob3ob2obo3bo$b4o3b2o2b2obob2o2b2o3b4o$bobo3b2o
3b7o3b2o3bobo$ob3ob2o2b3o2bo2b3o2b2ob3obo$2o3bo5b2ob3ob2o5bo3b2o$4b2ob
o4bo2bo2bo4bob2o$obo2b2obob2obo3bob2obob2o2bobo$4b2obo4bo2bo2bo4bob2o$
2o3bo5b2ob3ob2o5bo3b2o$ob3ob2o2b3o2bo2b3o2b2ob3obo$bobo3b2o3b7o3b2o3bo
bo$b4o3b2o2b2obob2o2b2o3b4o$o3bob2ob3ob5ob3ob2obo3bo$bob2ob2o2bo2bobob
o2bo2b2ob2obo$o2b2ob4obobo3bobob4ob2o2bo$4obob2o13b2obob4o$2b3o4bob3o
3b3obo4b3o$ob4ob2ob4obob4ob2ob4obo$b4o2b3ob9ob3o2b4o$2ob4o3bo3bobo3bo
3b4ob2o$3ob2o2bob2obobobob2obo2b2ob3o$b2o3bo3bo2bo3bo2bo3bo3b2o!
Unfortuantely, this rule is not full of natural oscillators.
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: DenseLife (B3-q4y/S234z)

Post by BokaBB »

No,I have observed 25 - cell still life in this rule that is suprisingly common compared with its size.
This is the way how I discover objects:
1. Draw a random scribble,or
2. Randomly fill the region somewhere near 500×500.
They both have their upsides and downsides.
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: DenseLife (B3-q4y/S234z)

Post by Hunting »

BokaBB wrote: April 11th, 2020, 9:22 am No,I have observed 25 - cell still life in this rule that is suprisingly common compared with its size.
This is the way how I discover objects:
1. Draw a random scribble,or
2. Randomly fill the region somewhere near 500×500.
They both have their upsides and downsides.
Have a good day!

BokaBB
Then post it here. Or maybe I should try some different symmetries. And also I will do qfind later.
BokaBB
Posts: 2981
Joined: December 30th, 2019, 11:55 am
Location: Serbia

Re: DenseLife (B3-q4y/S234z)

Post by BokaBB »

Try to use C1. Only objects from asymmetric soups can be considered natural.
Have a good day!

BokaBB
777
I CAN APGSEARCH NOW!


Sure, I was a bad person, but I have changed myself.
I'd love to befriend anybody who's interested.
Have a good day!

BokaBB
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: DenseLife (B3-q4y/S234z)

Post by Hunting »

BokaBB wrote: April 11th, 2020, 9:40 am Try to use C1. Only objects from asymmetric soups can be considered natural.
Have a good day!

BokaBB
I'm not sure about that. In my opinion, symmetric soups are much more fruitful but are still natural - even if you exclude the ones formed in a few generations. (C1 sometimes does that too.) I'm searching C1 now.

EDIT: In LaundryPizza's C1 search, the most common xs25 is definitely uncommon:

Code: Select all

x = 16, y = 16, rule = B3-q4y/S234z
3b3o3b2o3b2o$2ob2o2bo3bo3bo$b2o2b4o2b3o$o2bo2b2ob4o$bob4o3b4obo$3b2obo
3b2ob2o$2o2b4ob2o2bo$b3obob2o2bob3o$ob2o2bobobob4o$b4o2b2ob4o$b4o3b2ob
3obo$obo5bo2b2o2bo$3b3o3b7o$2b2o2bobo3b2o$2b3obo3bobob2o$o7b4obo!
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: DenseLife (B3-q4y/S234z)

Post by Hunting »

Surprisingly small 2c/5:

Code: Select all

x = 13, y = 10, rule = B3-q4y/S234z
3bo2bo2bo$5b3o$4bo3bo$6bo$b4o3b4o$4b2ob2o$o11bo$4b2ob2o$b2ob2ob2ob2o$
3bo5bo!
Other 2c/5:

Code: Select all

x = 113, y = 62, rule = B3-q4y/S234z
2o11b2o14b2ob2o15b2o9b2o14bob2ob2obo17b2o3b2o$bo11bo16bobo16b3o3bo3b3o
13b2o7b2o16b2obob2o$o13bo15bobo19b7o15bob2o5b2obo16bo3bo$bob2o5b2obo
16bobo16b2obo5bob2o15bo5bo$2bobo2bo2bobo14b2obobob2o14bo2b5o2bo14b2obo
3bob2o15bo2b3o2bo$4bo5bo17bo2bo2bo15bo3bobo3bo13bob3o3b3obo14bo7bo$4bo
5bo17b2o3b2o15b2o7b2o12bobo2bo3bo2bobo14bo5bo$2o11b2o11bobo5bobo14b2o
2bo2b2o16bo7bo$bo3b2ob2o3bo12b3o5b3o36b2ob2o5b2ob2o14b2o3b2o$2obo3bo3b
ob2o38b2ob2o17b2o7b2o13b2ob2o3b2ob2o$bo2bo5bo2bo11bo11bo15b2ob2o18bo7b
o14bo2b3ob3o2bo$bo11bo10b2o3bo3bo3b2o39bo3bo20b2ob2o$2bob2obob2obo12bo
3bo3bo3bo10b2o3b2ob2o3b2o13b4ob4o13bo2b2o5b2o2bo$4b7o14b2ob3ob3ob2o11b
o5bo5bo13bo9bo13bo11bo$5bobobo19b2ob2o15b2o9b2o12bo11bo12bo11bo$2b2o7b
2o13b2ob5ob2o12b4o5b4o38b3o5b3o$bo2b3ob3o2bo12bobo2bo2bobo15bo2bo2bo
18b3ob3o17bo2bobo2bo$5b2ob2o15b2o4bo4b2o15b5o16bobo7bobo$2b2ob2ob2ob2o
12b2obobobobob2o15b5o19bo5bo16bo3bobo3bo$4bo5bo15bo9bo11b2o2bobobobo2b
2o13b3o3b3o16bobo3bobo$26bo3bobo3bo12bo4bobo4bo11bo2bobo3bobo2bo14b2o
3b2o$27bobo3bobo13b3o3bo3b3o12b3o7b3o15b2o3b2o$27b3o3b3o13bobo7bobo13b
ob2o3b2obo15bobo3bobo$50b2o7b2o16bo5bo16b3o5b3o$50bob2o3b2obo15b2o5b2o
16bob2ob2obo$53b5o18bobo3bobo18b2ob2o$55bo18bob3o3b3obo11b2obob2ob2obo
b2o$50bo2bo3bo2bo14bo9bo13b5o3b5o$50b2o7b2o13bo3bo3bo3bo$50b2ob2ob2ob
2o13b2o2bo3bo2b2o16bo3bo$51bobo3bobo14bobo2bobo2bobo16b2ob2o$52bo5bo
18bo5bo17bob2ob2obo$75bo9bo13b3o7b3o$75b2o2bobo2b2o13bo2b3ob3o2bo$76b
3o3b3o13b2o3b2ob2o3b2o$73b2o11b2o10b2ob4ob4ob2o$99bo11bo$73bo13bo11b2o
9b2o$73bo3b2o3b2o3bo12bo2bo3bo2bo$74b2o9b2o14bobo3bobo$76b3o3b3o16b3o
3b3o2$80bo17b2o11b2o$78b2ob2o16bo11bo$73b2o3b2ob2o3b2o11b2o9b2o$74bo3b
obobo3bo12b4o5b4o$74b2o2bo3bo2b2o15bo2bo2bo$78bo3bo20b5o$76bo2bobo2bo
18b5o$75b3o2bo2b3o12b2o2bobobobo2b2o$75bo9bo13bo4bobo4bo$75bob3ob3obo
13b3o3bo3b3o$75bob2o3b2obo13bobo7bobo$76bobo3bobo15b2o7b2o$76b3o3b3o
15bob2o3b2obo$77bo5bo19b5o$105bo$100bo2bo3bo2bo$100b2o7b2o$100b2ob2ob
2ob2o$101bobo3bobo$102bo5bo!
EDIT: c/5, still small:

Code: Select all

x = 15, y = 9, rule = B3-q4y/S234z
3bo7bo$4bobobobo$4bobobobo$5b2ob2o$7bo$4bo5bo$2o2bo5bo2b2o$4o7b4o$4b3o
b3o!
Two more:

Code: Select all

x = 37, y = 54, rule = B3-q4y/S234z
5b2ob2o12b2o11b2o$5bo3bo13bo11bo$4b2o3b2o12b2o9b2o$2bobo5bobo11bobo5bo
bo$bo11bo13bo3bo$bo11bo13bo3bo2$2b3o5b3o11b3o5b3o3$4bo5bo15bo5bo$3b2ob
3ob2o13b2ob3ob2o$3b2o5b2o13b2o5b2o$6bobo19bobo$5b2ob2o17b2ob2o$5b2ob2o
17b2ob2o$5bo3bo17bo3bo$4bo5bo15bo5bo$b2o9b2o9b2o9b2o$2bo4bo4bo11bo4bo
4bo$2bo3b3o3bo11bo3b3o3bo$3b3obob3o13b3obob3o$3bo2bobo2bo13bo2bobo2bo$
bob4ob4obo9bob4ob4obo$obo3bobo3bobo7bobo3bobo3bobo$b4o5b4o9b4o5b4o2$bo
11bo9bo11bo$3o9b3o7b3o9b3o3$obob2o3b2obobo7bobob2o3b2obobo$b2o9b2o9b2o
9b2o$6bobo19bobo$2b3obobob3o11b3obobob3o$2bo2b2ob2o2bo11bo2b2ob2o2bo$
6bobo19bobo$6bobo19bobo$7bo21bo2$4b3ob3o15b3ob3o$6bobo19bobo$4b3ob3o
15b3ob3o$4b2o3b2o15b2o3b2o$5b2ob2o17b2ob2o$7bo21bo$4bo2bo2bo15bo2bo2bo
$3bo3bo3bo13bo3bo3bo$3bobo3bobo13bobo3bobo$3bo2bobo2bo13bo2bobo2bo$3bo
b2ob2obo13bob2ob2obo$3bob2ob2obo13bob2ob2obo$3bobo3bobo13bobo3bobo$4bo
5bo15bo5bo!
User avatar
FWKnightship
Posts: 1790
Joined: June 23rd, 2019, 3:10 am
Location: Hey,wait!! Where am I!? Help! Somebody help!I'm lost!!

Re: DenseLife (B3-q4y/S234z)

Post by FWKnightship »

Hunting wrote: April 11th, 2020, 9:07 am On the other hand, p26 puffer:

Code: Select all

x = 31, y = 31, rule = B3-q4y/S234z
2bo5bo2b9o2bo5bo$3b2o3b4o2bobo2b4o3b2o$3bobobob2o4bo4b2obobobo$2ob2o4b
2o9b2o4b2ob2o$bobobobobo2b2obob2o2bobobobobo$bob4o2bo3b5o3bo2b4obo$bo
2bob5ob2obob2ob5obo2bo$obobobobob2obo3bob2obobobobobo$5bobo3b2ob3ob2o
3bobo$5o2bo5b5o5bo2b5o$o3bo5b3o5b3o5bo3bo$2bo3bo5b3ob3o5bo3bo$2b4o2bob
2o3bo3b2obo2b4o$2obo3bo3bo7bo3bo3bob2o$3b2ob4o4bobo4b4ob2o$o2bo3b2obob
3ob3obob2o3bo2bo$3b2ob4o4bobo4b4ob2o$2obo3bo3bo7bo3bo3bob2o$2b4o2bob2o
3bo3b2obo2b4o$2bo3bo5b3ob3o5bo3bo$o3bo5b3o5b3o5bo3bo$5o2bo5b5o5bo2b5o$
5bobo3b2ob3ob2o3bobo$obobobobob2obo3bob2obobobobobo$bo2bob5ob2obob2ob
5obo2bo$bob4o2bo3b5o3bo2b4obo$bobobobobo2b2obob2o2bobobobobo$2ob2o4b2o
9b2o4b2ob2o$3bobobob2o4bo4b2obobobo$3b2o3b4o2bobo2b4o3b2o$2bo5bo2b9o2b
o5bo!
40c/130 puffer:

Code: Select all

x = 27, y = 10, rule = B3-q4y/S234z
2b2o3b2o$2obo3bob2o7b2o3b2o$3o5b3o5b2obo3bob2o$2o7b2o5b3o5b3o$16b2o7b
2o$3b2ob2o$4bobo2$2bo5bo$b2o5b2o!
How can I make so many wonderful patterns and rules?
Because I'm interested in them, and willing to devote a lot of time to them.
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: DenseLife (B3-q4y/S234z)

Post by Hunting »

Tiny c/6:

Code: Select all

x = 13, y = 17, rule = B3-q4y/S234z
2o9b2o$bo9bo$b2obo3bob2o$2bob2ob2obo$2bobo3bobo3$3bo5bo$2b3o3b3o$2bo7b
o$b2obo3bob2o$b2obo3bob2o$3bo5bo$bo9bo$obo7bobo$obo7bobo$bo9bo!
So this rule have tiny c/2, c/3, c/4, c/5, c/6, and 2c/5!
User avatar
Moosey
Posts: 4315
Joined: January 27th, 2019, 5:54 pm
Contact:

Re: DenseLife (B3-q4y/S234z)

Post by Moosey »

Another thing for the FWKS effort

Code: Select all

x = 31, y = 16, rule = B3-q4y/S234z
20bo5bo$19bob2ob2obo$4bo5bo8bo7bo$3bobo3bobo5bobo7bobo$3bo2bobo2bo4bo
2b2o5b2o2bo$2b2o2bobo2b2o8b2ob2o$bo4bobo4bo4bobobobobobo$o4b2ob2o4bob
2o3bo3bo3b2o$o2bo7bo2bo3b5ob5o$bo2bo5bo2bo4b2o2bobo2b2o$2b4o3b4o8b2ob
2o$6bobo$5b2ob2o9b2o5b2o$19b2o5b2o$3b2o5b2o$3b2o5b2o!
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
Post Reply