Help with B26/S08?

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RKTES
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Joined: July 8th, 2013, 6:55 pm

Help with B26/S08?

Post by RKTES »

B26/S08 is an exploding rule; however, I have found quite a few oscillators and spaceships, as well as a puffer. This rule is similar to Live Free or Die, but the B6 changes behavior on the more complex scale, and S8 on the more simple scale. For example, a 3x3 box in B26/S0 is a spark, but in B26/S08 it becomes an "unwalled" exploder; and the P10 in B2/S08 (or H Heptomino) is a large spark, but in B26/S08 it is a P10 oscillator.

Anyway, I was wondering if any of you could help me find more spaceships/puffers or a P8 or higher oscillator.
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velcrorex
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Re: Help with B26/S08?

Post by velcrorex »

There is a nice small p17 oscillator made from colliding two of the small light-speed ships:

Code: Select all

x = 7, y = 4, rule = s08/b26
o5bo$3bo$3bo$o5bo!
Curiously, this is a p19 oscillator in B2/S0.
-Josh Ball.
RKTES
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Joined: July 8th, 2013, 6:55 pm

Re: Help with B26/S08?

Post by RKTES »

Actually, wouldn't the spaceship with the double diamond spark be a geminoid? A domino evolves into 2 of these, facing opposite directions; and a domino features as the front (in the leftmost spaceship) and creates another in the same direction, while the back duoplets "eat" the one going the opposite direction.
Also, on an unrelated note, I've noticed that the "spark ship" with the detached back is far more common than the one with the attached back; in fact, I found the sparkship with the back detached at the front of the first explosion that I simulated, while I found the attached ship while searching for a P8 oscillator or predecessor.
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velcrorex
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Re: Help with B26/S08?

Post by velcrorex »

Found a tiny p8 oscillator:

Code: Select all

x = 8, y = 6, rule = s08/b26
o6bo$$bbobbo$bbobbo$$o6bo!
There's also a family of oscillators from LFOD which works in this rule:

Code: Select all

x = 18, y = 37, rule = s08/b26
o$bo$$bo$o4$o3bo$bo3bo$$bo3bo$o3bo4$o3bo3bo$bo3bo3bo$$bo3bo3bo$o3bo3bo
4$o3bo3bo3bo$bo3bo3bo3bo$$bo3bo3bo3bo$o3bo3bo3bo4$o3bo3bo3bo3bo$bo3bo
3bo3bo3bo$$bo3bo3bo3bo3bo$o3bo3bo3bo3bo!
c/2 spaceships:

Code: Select all

x = 31, y = 33, rule = 08/26
18bobo$25bo$23bobo$21bobo5bo$18bo4boobo$16boo4bo6bo$17boo4bo$21bobobbo
$15bo5boo4boo$17boo$15bo4bo4bo4bo$$27boo$17boo$$18boo$19boo4bo$21b4ob
oo$21bobb5o$17bo6boo$20boo5bo$20bo5boo$23bo4bo$17bo4bobb3o$20b3o4bo$
23bo$20bo$17bob3o7bo$16bo3bo4b4o$o4bo4bo10boo$$bboo3boo10bobo5bo$4bobo
11bo4b4o!
c/5 spaceship:

Code: Select all

x = 18, y = 56, rule = B26/S08
7bo2bo$3bo4b2o4bo$6bob2obo$6b2o2b2o$7bo2bo$8b2o$2bobobob2obobob
o$bo5bo2bo5bo2$7bo2bo$7bo2bo$6bo4bo2$7b4o$5bo6bo$5bo6bo$5bo6bo$4b
o2bo2bo2bo$8b2o2$8b2o$7bo2bo$3b3o6b3o$8b2o$4bo8bo$7bo2bo2$8b2o2$
2bo2bob4obo2bo$3b2obo4bob2o$3bo10bo$7b4o$5bo6bo$6bo4bo$4bo8bo$8b
2o2$3b2o3b2o3b2o2$5bo6bo$o2bobo6bobo2bo$b4o8b4o$4bo8bo$5bo6bo$7b
4o$8b2o3$6bo4bo$5b3o2b3o$4b2o6b2o$5bo6bo2$2bo3bo4bo3bo$3b3o6b3o!
-Josh Ball.
mniemiec
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Re: Help with B26/S08?

Post by mniemiec »

Here is a small puffer that nobody else had mentioned, that leaves only dots:

Code: Select all

x = 5, y = 6, rule = B26S08
boo$o$3bo$4bo$bbo$bo!
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lukebradford
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Re: Help with B26/S08?

Post by lukebradford »

I have a large collection of patterns in Live Free or Die at lfod.wikispaces.com. Some larger spaceships that work:

p2, c orthogonal:

Code: Select all

x = 18, y = 28, rule = B26/S08
10bo$11bo$5bo5bo$6b2o2bo$6bo$5b2o3bobo$13bo$bo2b2o3b2o2bo$8b2o2bo$bo2b
2o2bobo$2b2obobobo3$2b2obobobo$bo2b2o2bobo$8b2o2bo$bo2b2o3b2o2bo$13bo$
5b2o3bobo$6bo$6b2o2bo$5bo5bo$11bo$10bo!
p4, c orthogonal:

Code: Select all

x = 5, y = 8, rule = B26/S08
bo$2bo$3bo$4bo$4bo$2bo$bo$o!
p8, c orthogonal:

Code: Select all

x = 12, y = 31, rule = B26/S08
$7bo$2bo5bo$2bo6bo$b2o3bobo2bo$7bo3bo$2bobo$2b3o4bo$2bobo$7bo3bo$b2o3b
obo2bo$2bo6bo$2bo5bo$7bo5$7bo$8bo$5bo2bo$4bo2bo$bo$6bo$2bob3o$6bo$bo$
4bo2bo$5bo2bo$8bo$7bo!
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Rhombic
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Re: Help with B26/S08?

Post by Rhombic »

Have you seen this puffer?

Code: Select all

x = 10, y = 7, rule = B2/S0
4bo$2bobobo$3b3obo$2b2o5bo$3b2obo2bo$4b3obo$o5bo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
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lukebradford
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Re: Help with B26/S08?

Post by lukebradford »

Yes, that's what I call the "double dot puffer." It's the most common naturally occurring puffer in LFoD.
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lukebradford
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Re: Help with B26/S08?

Post by lukebradford »

Here are some puffers from LFoD that work, including Josh Ball's c/5 backward moon rake, plus p4, p6, p7, p8 and p9 c puffers.

Code: Select all

x = 57, y = 224, rule = B26/S08
42bo$43bo$2bo7bo20bo23bo$3bo7bo9bo15bobo16bo$14bo9bo7bob2obo6bo$9bo7bo
3bo9bo3bo3bo13bo2bo$4bo2bobo2b2o3bo3b2o5bo2b2o7b2o2b2o6b2obo$bo9bo2bo
3b3obob3o8bobo6bo6bo$o2b2o30bo3bo7bo$o2b2o30bo3bo7bo$bo9bo2bo3b3obob3o
8bobo6bo6bo$4bo2bobo2b2o3bo3b2o5bo2b2o7b2o2b2o6b2obo$9bo7bo3bo9bo3bo3b
o13bo2bo$14bo9bo7bob2obo6bo$3bo7bo9bo15bobo16bo$2bo7bo20bo23bo$43bo$
42bo9$4bo$5bo$6bo$6bo$4bo$3bo$2bo5$2bo$3bo$4bo$6bo$6bo$5bo$3bo2$3bo$5b
o$6bo$6bo$4bo$3bo$2bo7$3bo$2bobo$3bobo$6bo$6bo$5bo$5bo$7bo$7bo$5bo$4bo
$3bo9$6bo$5bobo$8bo$8bo$4bobo$3bobo$4bo$2b2o$3bo2$4bo$5bo$6bo$8bo$8bo$
7bo$6bo9$2bo$3bo$4bo$5bo$5bo$4bo3$2bobo$5bo$5bo$2bobo3$4bo$5bo$5bo$2bo
bo15$23bo$2bo4bo4bo11bo$bobo2bobo4bo4bo5bo$2bo4bobo3bo5b2o2bo$8bo2bo7b
o$8bobo7b2o3bobo$7bo9b2o7bo$5bo2b2o5b2obo3b2o2bo$2bo9b2o7b2o2bo$3bo4bo
5bo6bobo$3bo2bo3bo7bobo$2bo6bo12bo$7bo9b2o3bo$10b2o6bo4bo$5bo9b2o2bo5b
o$11b3o4bo4bo2bo$6b2obo4bo11bo$6bo3bo8bo2b2obo$11bo9b2o$5bo3bo3bo9bo$
8bo4bo5bo4bo$7bo4bo11bo$23bo8$16bo$12b4obo$18bo$19bo$15b2obo2bo$2bobo
3bo3bo5bo2bo$19bo$19bo$2bobo3bo3bo5bo2bo$15b2obo2bo$19bo$18bo$12b4obo$
16bo6$4bo$5bo$2bo2bo$3bo$2bo$2bo$3bo$2bo2bo$5bo$4bo7$6bo$5bobo$2b4o2bo
$9bo$9bo$2b4o2bo$5bobo$6bo5$12bo$8bo4bo$3bo5bo3bo$2bo8bo$10bo$6b3o$6b
3o$10bo$2bo8bo$3bo5bo3bo$8bo4bo$12bo!
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