Hunting wrote: March 9th, 2020, 1:28 amIs that your search program?
Also, I want more moderate-period (something around p6-p20) billard tables.
1. Yes
2. dr is probably the best program for that, but it'll take a little effort to modify it for INT rules — a version for LeapLife specifically might be a bit easier, but my schedule's not consistent enough for me to be confident in saying I have time to do either one. osrc is okay up to p8 or so, but the search gets slower and slower as the period increases, a limitation that dr's radically different search structure doesn't have. I may try a few more higher-period searches if I have the time, but no guarantees.
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
Hunting wrote: March 9th, 2020, 1:28 amIs that your search program?
Also, I want more moderate-period (something around p6-p20) billard tables.
1. Yes
2. dr is probably the best program for that, but it'll take a little effort to modify it for INT rules — a version for LeapLife specifically might be a bit easier, but my schedule's not consistent enough for me to be confident in saying I have time to do either one. osrc is okay up to p8 or so, but the search gets slower and slower as the period increases, a limitation that dr's radically different search structure doesn't have. I may try a few more higher-period searches if I have the time, but no guarantees.
1. Wow.
2. There is probably already a INT rule version of dr, or probably specifically designed for tlife.
x = 94, y = 7, rule = B2n3/S23-q:T101,0
26b3o40b2o$9bo23bo10bo23bo7bo8b3o$2bo5bo9bo5bo6b4o8bobo3bobo8b2o5b2o8b
o6bo3bo2b3o$2ob2o3bo10b2o3bo6b2ob2o6bo3bo2bo2bo7b3o3bo5b2o2b3o5bo3bo2b
obo$2bo5bo9bo5bo6b4o8bobo3bobo8b2o5b2o8bo6bo3bo2b3o$9bo23bo10bo23bo7bo
8b3o$26b3o40b2o!
This wick is moving. With speed... Ummmm... c/24 (to the right)... or maybe 8c/10 (to the left)? Well I guess it's c/24.
simsim314 in 2015, on a completely unrelated topic wrote:It's maybe possible to create caterpillar based on it. One should check how it reacts to gliders and could it be stabilized with gliders/*WSS. If so one could build caterpillar with it.
x = 94, y = 7, rule = B2n3/S23-q:T101,0
26b3o40b2o$9bo23bo10bo23bo7bo8b3o$2bo5bo9bo5bo6b4o8bobo3bobo8b2o5b2o8b
o6bo3bo2b3o$2ob2o3bo10b2o3bo6b2ob2o6bo3bo2bo2bo7b3o3bo5b2o2b3o5bo3bo2b
obo$2bo5bo9bo5bo6b4o8bobo3bobo8b2o5b2o8bo6bo3bo2b3o$9bo23bo10bo23bo7bo
8b3o$26b3o40b2o!
This wick is moving. With speed... Ummmm... c/24 (to the right)... or maybe 8c/10 (to the left)? Well I guess it's c/24.
simsim314 in 2015, on a completely unrelated topic wrote:It's maybe possible to create caterpillar based on it. One should check how it reacts to gliders and could it be stabilized with gliders/*WSS. If so one could build caterpillar with it.
I'm not that hopeful. Notice that the removal of a single TL results in a rapid cascade of stabilization in both directions, so you'd need to stabilize both ends with gliders
Unless you find like G-splitting and G-reflecting reactions coming off the side of that wick, I highly doubt you could make an SS (but that would be an AWESOME ship)
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
x = 15, y = 20, rule = B2n3/S23-q
7bo$6b3o$6b3o2$4b7o$4bo2bo2bo$3bo2bobo2bo$5b2ob2o$bobo7bobo$3b3o3b3o$
3o9b3o$2b3o5b3o3$bo2bo5bo2bo2$b2o9b2o$bo11bo2$2o11b2o!
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
x = 16, y = 16, rule = B2n3/S23-q
8b3o$10bo$9bo$6b2o$6bo$2b2o2bo6b3o$bobo2bo8bo$5b2o7bo$5b4o2b2o$o6bo3b
o$2o9bo$bo8bo$3o4bobo$2o6b2o$3b3o$4b2o!
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
x = 43, y = 43, rule = B2n3/S23-q
37bobo$37bo2bo$33b4o4bo$33b3o3bo2bo$29b3o$32b2o7b2o$29b2o3bo5bo$30bo4b
o3b2o$34bobo2b2o$27bo2bo6bob2o$27bobo7bo$26bo3bo7bo$28bob2obob2obo$20b
5obobo3bo3bobo$21bo4bo2b2o$21bob2o7b2o$24bobob2obo$20b2o2bo$24b4obo$19b
2ob2o3bobo$12bo7bob2o5bo$12b2o6bo4bob3o$16bo3b4obo3bo$11b2o3bo6bo$11b
o4bo$8b2o3b2o$8bo9b3o$7bobo$8b2o7bo$5bo2bo8bo3bo$3b2obobo10bob2o$bo4b
2o10b2o$o3b3o$5bo8b2obo$3b3o6b3ob2o$7bo3bo3bo$o2bo6b3o$4obo2b3o2bo$2o
2bo3bobobo$5b2obo3bo$5bo$4b2o5bo$4b3o3bo!
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
x = 11, y = 53, rule = B2n3/S23-q
2b3o$3bo$bo3bo$o5bo$bo3bo$3bo$2b3o$2bo$3bo$bobo4bo$bobo3bobo$bo4bo3bo
$b3o3b3o$3b2o$3b2obo$4bobo2$2bo3b2o$2bo4bo$2bobo2bo$2b5o$b4obo$b2o3b3o
$2b2o2b3o$6b2o$4bo$2b2o2bo$3b3o$bo4bo$3b2o$2b3o2bo$7b2o$4bobob2o$4b5o
$4bo$4bob2o$2bo5bo$2bo5bo$3b2o$4bo$4bo2$2b2ob2o2$2b2o$2b3o2$3b4o$7b2o
$3bo3b2o$4bo3bo$7bo$5b2ob2o!
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
Hunting wrote: March 11th, 2020, 9:09 pm
Better move on and search c/7.
I'm afraid you won't get too much luck with me in that respect — I'm testing out a non-totalistic modification of gfind right now, but qfind's generally the better search program for high periods and low widths, where a c/7 ship would be more likely to be found. Since qfind is a parallelized search and my system has limited CPU resources to devote, you'd be better served by asking someone else to do that particular search. (I'm also going home for spring break in a couple days, so I'm mostly holding off on the long searches for now anyway and picking off things where new discoveries can be found quickly.)
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
x = 37, y = 31, rule = B2n3/S23-q
34bobo$34b2o$35bo9$7bo$5bobo$6b2o6$20b3o$20bo$21bo$2b2o$2bo$obo$2o$14b
3o$14bo$6b2o7bo$5bobo$7bo!
Has anyone else found that 16x16 soups seem to be a lot less likely to yield workable syntheses in LeapLife than they are in regular Life? Maybe I'm just not recognizing known constructible LeapLife patterns, the way I can recognize pi and R and B and LOM and Herschel signatures at a glance in B3/S23.
On the other hand, it seems like LeapLife soups have less of a tendency to break up into small isolated active regions, and more of a tendency to stick together in one big mess. So the first twenty LeapLife integral-with-hook soups in C1 pretty much all had the still life congeal directly out of a big active region, with no previous generation made out of small separate pieces that there'd be some hope of finding (for example) 3G recipes for.
JP21 wrote: March 16th, 2020, 10:48 amBut really, this rule is dying. I can't do anything anymore. I only posted because of dvgrn.
That kind of attitude is the only reason Conway's Life has orders of magnitude more discoveries than any other rule. Somewhere around 1971 John Conway basically tried to say that B3/S23 was dead -- but then a bunch of unreasonable people refused to believe him.
LeapLife today is about where B3/S23 was in 1971... well, maybe not quite that far along. By 1971 there were more people doing fairly good systematic searches in B3/S23 than LeapLife has seen so far.
JP21 wrote: March 16th, 2020, 10:48 am
But really, this rule is dying. I can't do anything anymore. I only posted because of dvgrn.
Yes, it is dying. Warning: If nobody is going to make something interesting like a Demonoid, this rule will be left in the corner of the OCA board, like my previous rules.
JP21 wrote: March 16th, 2020, 10:48 amBut really, this rule is dying. I can't do anything anymore. I only posted because of dvgrn.
That kind of attitude is the only reason Conway's Life has orders of magnitude more discoveries than any other rule. Somewhere around 1971 John Conway basically tried to say that B3/S23 was dead -- but then a bunch of unreasonable people refused to believe him.
LeapLife today is about where B3/S23 was in 1971... well, maybe not quite that far along. By 1971 there were more people doing fairly good systematic searches in B3/S23 than LeapLife has seen so far.
Ha! But what exactly did they do? Why can't we apply them to LeapLife?
Maybe it is about where B3/S23 was in 1970... Except we have guns and sawtooth.
x = 37, y = 31, rule = B2n3/S23-q
34bobo$34b2o$35bo9$7bo$5bobo$6b2o6$20b3o$20bo$21bo$2b2o$2bo$obo$2o$14b
3o$14bo$6b2o7bo$5bobo$7bo!
Has anyone else found that 16x16 soups seem to be a lot less likely to yield workable syntheses in LeapLife than they are in regular Life? Maybe I'm just not recognizing known constructible LeapLife patterns, the way I can recognize pi and R and B and LOM and Herschel signatures at a glance in B3/S23.
On the other hand, it seems like LeapLife soups have less of a tendency to break up into small isolated active regions, and more of a tendency to stick together in one big mess. So the first twenty LeapLife integral-with-hook soups in C1 pretty much all had the still life congeal directly out of a big active region, with no previous generation made out of small separate pieces that there'd be some hope of finding (for example) 3G recipes for.