Code: Select all
x = 7, y = 5, rule = B3/S23
3ob3o$o5bo$2bobo$b2ob2o$o5bo!Code: Select all
x = 7, y = 5, rule = B3/S23
3ob3o$o5bo$2bobo$b2ob2o$o5bo!Fixed, thanks!muzik wrote: January 25th, 2020, 5:34 pm Is this pattern (and their similar such patterns) meant to be classed as FlipXY by Identify given they're invariant under horizontal reflection?
And again thank you for all the fixes you've done lately!
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x = 10, y = 2, rule = PCA_4
.ED2B$BL!
[[ LAYERS 10 ]]Code: Select all
x = 15, y = 1, rule = PCA_4
ABCDEFGHIJKLMNO!
[[ LAYERS 10 ]]Code: Select all
x = 4, y = 6, rule = PCA_4
.C$.E$AFG$BIK$DJM$HLNO!
[[ LAYERS 10 ]]Code: Select all
x = 10, y = 10, rule = PCA_4
10B$10B$10B$10B$10B$10B$10B$10B$10B$10B!Code: Select all
x = 2, y = 3, rule = PCA_4
.A$D$.C!This is on the backlog.muzik wrote: January 25th, 2020, 7:36 pm It seems as though completely dead history states in PCA are duplicated across layers, like with that old Generations bug, to the point of being coplanar with alive cells
I'll have a think about this one.muzik wrote: January 25th, 2020, 7:36 pm Also, on the topic of layers, could PCA cells appear to be taller depending on how many cells are "inside" them, instead of their numerical state value?
Fixed.muzik wrote: January 25th, 2020, 7:36 pm I tried using Pattern > Change Rule to change the rule to Life on the very top pattern, and it put me in viewonly mode
Fixed.muzik wrote: January 25th, 2020, 7:36 pm The invert function doesn't seem to be working correctly for PCA patterns
Done.muzik wrote: January 25th, 2020, 7:36 pm ... the 2-state random fill should probably be removed for PCA
Fixed.muzik wrote: January 25th, 2020, 7:36 pm This pattern has a population of 3 during generation 0 and 4 in all subsequent generations
They make more sense now.muzik wrote: January 25th, 2020, 7:36 pm The births and deaths counters in the T menu also don't seem to be making much sense
They no longer overlap in Select mode with no Selection.muzik wrote: January 25th, 2020, 7:36 pm It doesn't help that the reverse pattern button overlaps these counts
No it was wrong. Also fixed, thanks!muzik wrote: January 25th, 2020, 7:36 pm The pattern also has a mod of 4 according to Identify, which I'm not sure is right.
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x = 1, y = 1, rule = MargSingRot
o!Code: Select all
x = 8, y = 3, rule = B3/S23
bo$3o3b2o$6b2o!Code: Select all
x = 3, y = 2, rule = MargSingRot
b2o$b2o!
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x = 3, y = 3, rule = PCA_4
O2$2.O!
[[ THEME Blues ]]Code: Select all
x = 3, y = 5, rule = B012ai3-ciy4aceqryz5cenqr6n/S1e2aik3acjkq4jnqrtwy5cjnr6e
2bo$2o$b2o$bo$2o!Code: Select all
x = 5, y = 3, rule = B012ai3-ciy4aceqryz5cenqr6n/S1e2aik3acjkq4jnqrtwy5cjnr6e
o2bo$4o$2bobo!Code: Select all
x = 3, y = 3, rule = B3/S23
o$obo$2o!Code: Select all
x = 3, y = 3, rule = B3/S23
o$obo$2o!
[[ AUTOSTART STOP 3 NOSTEPBACK ]]Code: Select all
x = 3, y = 3, rule = PCA_4
O2$2.O!Code: Select all
x = 3, y = 3, rule = MargSingRot
bo$b2o$b2o!I'll put this on the backlog.muzik wrote: January 26th, 2020, 1:33 pm ...this oscillator being identified as a photon by identify
Fixed.muzik wrote: January 26th, 2020, 1:33 pm ,,, a useless close button being generated when using identify on dying patterns
Fixed, thanks!muzik wrote: January 26th, 2020, 1:33 pm ... noticed that this is classed as a p2 oscillator, intended?
This should be fixed now, thanks!muzik wrote: January 26th, 2020, 2:51 pm I'm now noticing some weird behaviour on the post with all the PCA reports on it.
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x = 7, y = 3, rule = LifeNoted
bo3bo$2obob2o$bo3bo!Code: Select all
x = 15, y = 7, rule = HPP
3.P7.P3$P10.N2.P3$3.P7.P!It turns out somebody on the Golly Gang thought of that a decade ago when the single-file .rule format was just coming into existence. So, e.g., WireWorld actually has an official @NAMES section:muzik wrote: January 27th, 2020, 4:38 am A few thoughts on LifeViewer's custom ruletable support:
...
It might be better if there was also a way to name states through the rule: pages on the wiki.
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@NAMES
# these state names are not yet used by Golly
0 empty
1 electron tail
2 electron head
3 copper wireSeems like the first step is to come up with a specific @POPCOUNTS format and an @XFORMS format that can store all this information, and add those sections to some of the rules that need them. It then may (or may not) become irresistible to write code that takes advantage of all that conveniently organized information.muzik wrote: January 27th, 2020, 4:38 amThere should be some way to specify the population value for certain states in a given rule.
...
Thus, it would be beneficial if there was some way to specify in a rule table which cell states contribute to the population counter with what value. ...
States that are flipped or rotated variants of other states.
...
A way to specify the relationships between these in the rule table somehow would also be handy, and would take effect when flipping or rotating patterns in the Select menu as well as during mod calculations.
...
it should be possible to specify if a certain cell state is considered a "history" state or not.
...
Some kind of option to define what cells are considered "inverses" of others, like with what was recently implemented for PCA, so the invert selection option works properly with them.
I don't mind the different colours but I'm happy for you to provide some better Themes if you wish.muzik wrote: January 26th, 2020, 4:48 pm PCA cells change colour when the theme is changed to one outside of the PCA theme, which I don't find is helpful, as the colours don't end up making much sense.
Fixed.muzik wrote: January 26th, 2020, 4:48 pm For oblique ships, their Speed in Identify has the displacement values arranged differently depending on their orientation.
Fixed.muzik wrote: January 26th, 2020, 4:48 pm Using the draw tool to set cells to state 0 causes them to become history cells for PCA
Fixed.muzik wrote: January 26th, 2020, 4:48 pm For non-reversible rules, when initially loaded, the step back button is lit up and looks like a functional buttons
I switched the labels round so you can now see the counts.muzik wrote: January 26th, 2020, 4:48 pm The play backwards button in reversible rules still overlaps the T menu's population counts
I'm not going to change this. The options only appear when there is a selection so it's easy to remove them.
This is on the backlog, thanks!muzik wrote: January 26th, 2020, 4:48 pm The generation counter in the T menu behaves inconsistently when playing a reversible pattern
Also, that big block of E cells in an above post seems to be showing a mod of 4 in Identify now, claiming to have simultaneously 2 stator cells and a volatility of 1.00...rowett wrote: September 9th, 2019, 1:55 amCode: Select all
x = 16, y = 16, rule = M0,2,8,3,1,5,6,14,4,9,10,13,12,11,7,15|M0,4,1,5,8,3,9,7,2,6,12,11,10,13,14,15 14$31bobobo2bobob2o$28b2ob2o3bobo2b2o$30b2ob3o3b2o$30b2obo3bo2b3o$28b 2o4bo3b2o$30b3o2bobo4b2o$28bob3o3bobo3bo$28b2o4b2o3bobo$28bo2bobo3bo2b 4o$28b3o5b2ob2obo$31b2o5bo2bo$28bob5obobob4o$29b2o3b2o3b2o$28bob2obo4b 2o3bo$29b3ob2o3bo3bo$28bo3b2o5b2o2bo!
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x = 1, y = 1, rule = PCA_4
B!Code: Select all
x = 2, y = 2, rule = PCA_4
2B$2B!Code: Select all
x = 3, y = 3, rule = PCA_4
3B$3B$3B!Code: Select all
x = 4, y = 4, rule = PCA_4
4B$4B$4B$4B!I can't reproduce this.muzik wrote: January 28th, 2020, 5:58 pm There's this bug that I've noticed on touchscreen devices in general (both iOS and Android)
I haven't removed support for Alternate Margolus rules.muzik wrote: January 28th, 2020, 5:58 pm Also, is there any plans to return support for alt margolus rules in the future?
Meant to say reversing them.
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x = 0, y = 0, rule = B3_S2-i3-a4cake
b2o$2o$bo!Press F3 and then click on the cell.muzik wrote: January 28th, 2020, 8:17 pm Hotkey suggestion: middle clicking on a cell, or having your mouse over it and pressing ', should select this cell as the one to be drawn with.
It's not a priority at the moment but thanks for the suggestion. I'll put it on the backlog.Hunting wrote: January 29th, 2020, 3:12 am Wish Identify can recognize puffer & "spaceship + SL" constellations.
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x = 1, y = 1, rule = Fredkin_mod7_Moore
A!
[[ COLOR 1 0 0 255 COLOR 2 0 255 255 COLOR 3 0 255 0 COLOR 4 255 255 0 COLOR 5 255 0 0 COLOR 6 255 0 255 ]]Code: Select all
x = 2, y = 2, rule = /2/4
.A$2A!
[[ COLOR ALIVE 0 255 255 COLOR DYING_1 0 192 255 COLOR DYING_2 0 128 255 COLOR DEAD 0 0 0 ]]