Code: Select all
x = 19, y = 27, rule = B3/S23
2bo$obo$b2o2$17bo$15b3o$14bo$14b2o4$11bobo$12b2o$12bo$4b2o$3bobo5b2o$
3bo7b2o$2b2o2$16bo$12b2obobo$11bobobobo$8bo2bobobob2o$8b4ob2o2bo$12bo
4bo$8b2o2bob3o$8b2o3b2o!Code: Select all
x = 19, y = 27, rule = B3/S23
2bo$obo$b2o2$17bo$15b3o$14bo$14b2o4$11bobo$12b2o$12bo$4b2o$3bobo5b2o$
3bo7b2o$2b2o2$16bo$12b2obobo$11bobobobo$8bo2bobobob2o$8b4ob2o2bo$12bo
4bo$8b2o2bob3o$8b2o3b2o!Code: Select all
x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!It seems fairly certain that there's a small stable glider duplicator out there somewhere -- though it's tempting to allow Herschels as an intermediate stage: a reasonably small stable glider-to-Herschel converter could be trivially modified to make a reasonably small glider duplicator, but the reverse is somewhat less true.Freywa wrote:The snark, for all its smallness and simplicity, only turns a glider 90 degrees. What could be more useful is a still-life glider duplicator based on the snark (no Herschels allowed). Could it be done? I may need Playle's Bellman program to search for this, since manually modifying the original would be prohibitively time-consuming.
Code: Select all
x = 18, y = 5, rule = B3/S23
15b3o2$2o2b2o$2o2bobo$4bo!Here is one that is similar, but starts with two blocks and has two nice sparks to work with:dvgrn wrote:There are no doubt thousands, probably millions, of better search candidates out there; it's just a matter of looking at enough Life reactions to spot them!
Code: Select all
x = 56, y = 23, rule = B3/S23
6$11bo$10bobo$10bobo$11bo$18b2o2b2o$18b2o2bobo16bo$22bo10b2o5bobo$33b
2o5bobo$41bo!
The space that the right catalyst could occupy is quite constrained, as it would have to stay out of the incoming glider's path. In the LifeHistory pattern below, the red areas are where I guess question marks would be put in a Bellman input file. It's a long shot, isn't it?knightlife wrote:Here is one that is similar, but starts with two blocks and has two nice sparks to work with:The beehives are about where two catalysts would be placed. The catalysts would need to produce two blocks in the original positions (not boats!). The bonus is that the two gliders produced are of different color. Hopefully the two catalysts would be two different problems for Bellman or other program, with no interaction of consequence between them (like the separate beehive reactions in the example pattern).Code: Select all
x = 56, y = 23, rule = B3/S23 6$11bo$10bobo$10bobo$11bo$18b2o2b2o$18b2o2bobo16bo$22bo10b2o5bobo$33b 2o5bobo$41bo!
Code: Select all
x = 43, y = 24, rule = LifeHistory
12D$12D$12D$7DA4D$6DADA3D$6DADA3D$7DA4D23.8D$12D2.2C19.8D$8D6.2C19.2D
A5D$8D21.2C4.DADA4D$8D21.2C4.DADA4D$8D27.2DA5D$8D27.8D$8D25.10D$33.
10D$33.10D$33.10D$33.10D4$32.2C$32.C.C$32.C!Code: Select all
x = 31, y = 5, rule = B2-a/S12
3bo23bo$2obo4bo13bo4bob2o$3bo4bo13bo4bo$2bo4bobo11bobo4bo$2bo25bo!Yes, if I were looking along these lines I think I'd keep hunting for a better (and smaller) reaction -- something that throws off two gliders, but has just one object to re-create from a leftover spark. A tub or boat or beehive or loaf, maybe, since the search space for transparent-block reactions has been relatively well researched already.Freywa wrote:... It's a long shot, isn't it?
Code: Select all
x = 7, y = 5, rule = LifeHistory
.C$C.C$.C3.A$4.2A$4.A.A!Code: Select all
x = 124, y = 75, rule = B3/S23
17b2o$17b2o3$15b2o$15b2o$2b2o$3bo74bo$3bobo70b3o$4b2o69bo$2o73b2o$2o3$
85bo$85b3o$88bo$87b2o11b2o$13b2o85b2o$13b2o29b2o$44b2o$122bo$121bobo$
33bo87bobo$32bobo87bo$32b2o$b2o38b2o32b2o$obo38bo20b2o11b2o$2bo39bo20b
o$41b2o17b3o$6b2o52bo$6b2o3$100b2o$100bo$101b3o$103bo15$47bo$47b3o$50b
o$49b2o7$59b2o$52b2o5bobo$52b2o7bo$61b2o2$48bo$47bobob2o$47bobobobo$
46b2obobobo2bo$47bo2b2ob4o$47bo4bo$48b3obo2b2o$50b2o3b2o!
Code: Select all
x = 9, y = 19, rule = LifeHistory
5.A$3.3A$2.A$2.2A7$7.2A$7.2A3$.C$C.C$.C3.A$4.2A$4.A.A!
This one, which I posted elsewhere, is smaller:knightlife wrote:So far, is the smallest glider duplicator something like this...?
Mod of a Paul Callahan post:Code: Select all
x = 124, y = 75, rule = B3/S23 17b2o$17b2o3$15b2o$15b2o$2b2o$3bo74bo$3bobo70b3o$4b2o69bo$2o73b2o$2o3$ 85bo$85b3o$88bo$87b2o11b2o$13b2o85b2o$13b2o29b2o$44b2o$122bo$121bobo$ 33bo87bobo$32bobo87bo$32b2o$b2o38b2o32b2o$obo38bo20b2o11b2o$2bo39bo20b o$41b2o17b3o$6b2o52bo$6b2o3$100b2o$100bo$101b3o$103bo15$47bo$47b3o$50b o$49b2o7$59b2o$52b2o5bobo$52b2o7bo$61b2o2$48bo$47bobob2o$47bobobobo$ 46b2obobobo2bo$47bo2b2ob4o$47bo4bo$48b3obo2b2o$50b2o3b2o!
Code: Select all
x = 162, y = 138, rule = B3/S23
o$b2o$2o45$134b2o$133bo2bo$134b2o26$137b2o$137b2o2$128b2obo$128bob2o$
146b2o$146bo$144bobo$144b2o2$129bo$129b3o$120bo11bo$94bo9bo15b3o8b2o
14bo$94b3o5b3o18bo22bobo$97bo3bo20b2o23bo$96b2o3b2o$152bo$150b3o$149bo
$149b2o2$96bobo$97b2o58b2o$97bo12b2o46bo$110b2o23b2o21bob2o$98b2o35bo
14b2o4b3o2bo$97bo2bo35b3o11b2o3bo3b2o$92b2o4b2o38bo16b4o$91bobo47b2o
15bo$91bo48bobo12b3o$90b2o48bo13bo$100b2o37b2o14b5o$100bo58bo$101b3o
53bo$103bo53b2o5$127bo$127b3o$130bo$129b2o7$139b2o$132b2o5bobo$132b2o
7bo$141b2o2$128bo$127bobob2o$127bobobobo$124b2obobobobo2bo$124bo2bo2b
2ob4o$126b2o4bo$132bobo$133b2o!
I would like to be able to offer Windows .EXE files on the Bellman download page. I had hoped that Calcyman might work with me on this, but he seems to have been inactive for the last few months. (Is there anyone else with an MSVC++ installation who might be tempted to try and build it? It compiles with g++ now, which should be a big step forward.)knightlife wrote:I would like to try Bellman myself, but I have a Windows 7 PC.
Yes, I think so. By the time this pattern emits the reflected glider, it has already expanded as far as it's ever going to. (Try running it in Golly's "LifeHistory" rule. The areas where the background is changing from black to blue are the places where Bellman can make a difference.)knightlife wrote:Too constrained for Bellman again?
There's an old reaction, found by Paul Callahan in 1997, that gets an extra glider out of the Herschel L156 turn using a transparent beehive. If you use that and suppress the Herschel output, it cuts the basic device down to 79x65:Extrementhusiast wrote:This one, which I posted elsewhere, is smaller: ...
The area of the actual device is 72x91. (Plus, it functions as a G-to-H converter.)
Code: Select all
x = 183, y = 159, rule = B3/S23
o$b2o$2o92$148bo$148b3o$144bo6bo$143bobo4b2o$143bobo$141b3ob2o20bo$
140bo24b3o$134bo6b3ob2o17bo$108bo9bo15b3o6bob2o17b2o$108b3o5b3o18bo$
111bo3bo20b2o$110b2o3b2o44b2o$160bo2bo$161b2o4$110bobo$111b2o$111bo12b
2o47bo$124b2o23b2o20b3o$112b2o35bo20bo$111bo2bo35b3o17b2o$106b2o4b2o
38bo$105bobo$105bo72b2o$104b2o73bo$114b2o63bob2o$114bo56b2o4b3o2bo$
115b3o53b2o3bo3b2o$117bo58b4o$162b2o15bo$161bobo12b3o$161bo13bo$160b2o
14b5o$180bo$178bo$178b2o5$148bo$148b3o$151bo$150b2o7$160b2o$153b2o5bob
o$153b2o7bo$162b2o2$149bo$148bobob2o$148bobobobo$145b2obobobobo2bo$
145bo2bo2b2ob4o$147b2o4bo$153bobo$154b2o!I have an ancient version of MSVC++ that I don't use. I currently use MinGW for most things. That's a g++ port for Windows that uses Microsoft libraries (so no need to mess with Gnu library licensing issues). Since the compiler is the same, it should provide less porting issues. I could try to give it a shot (although responses may be slow, as I'm not online every day).MikeP wrote:I would like to be able to offer Windows .EXE files on the Bellman download page. I had hoped that Calcyman might work with me on this, but he seems to have been inactive for the last few months. (Is there anyone else with an MSVC++ installation who might be tempted to try and build it? It compiles with g++ now, which should be a big step forward.)
If it can produce a standalone .EXE file with no dependencies other than what comes with the OS then this sounds like a perfect way to proceed. Bellman already compiles with g++ so this should give us a minimum of compiler-related headaches.mniemiec wrote:I currently use MinGW for most things. That's a g++ port for Windows that uses Microsoft libraries (so no need to mess with Gnu library licensing issues). Since the compiler is the same, it should provide less porting issues. I could try to give it a shot (although responses may be slow, as I'm not online every day).
Yes, it makes a stand-alone .EXE; you can choose whether to use static or dynamic libaries, with all the trade-offs those entail.MikeP wrote:If it can produce a standalone .EXE file with no dependencies other than what comes with the OS then this sounds like a perfect way to proceed. Bellman already compiles with g++ so this should give us a minimum of compiler-related headaches.
Hmm... if it'll run under WINE then I could probably use it to produce EXEs myself. I'll have a look at this if I get a bit of free time.
Code: Select all
x = 4, y = 26, rule = B3/S23
2o$2o5$b3o$bo$b3o16$2b2o$2b2o!
Interestingly (and quite convieniently too) if you fire a glider in a certain way at the leftover block, the resulting pi will get half-eaten by the other (permanant) block:codeholic wrote:An interesting candidateCode: Select all
x = 4, y = 26, rule = B3/S23 2o$2o5$b3o$bo$b3o16$2b2o$2b2o!
Code: Select all
x = 15, y = 10, rule = LifeHistory
.A5.2A$2.A2.2B2AB$3A2.5B$4.8B$2.11B$.2A11B$.2A12B$.14B$2.13B$4.11B!