Stabilise [GAME]

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testitemqlstudop
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Stabilise [GAME]

Post by testitemqlstudop »

Given a random fill, stabilize it (i.e. into a xq, xp, or xs.)

Rules:
- Removing a cell will be penalized 32 points.
- Adding a cell will be penalized 1 point.
- Minimum points wins.
- Please don't use LLS/WLS/JLS/etc, let's practice by hand ;]

First puzzle and my 54-point solution:

Code: Select all

x = 41, y = 10, rule = LifeHistory
37.E.2E$33.E.3E.2E$3.2A28.2E$3A.A31.2A.2E$.A2.A.A26.3A.A.E$.2A30.ED2.
A.A$34.2AE.E$37.E$34.3E$34.E!
Another puzzle and my 68-point solution:

Code: Select all

x = 41, y = 10, rule = LifeHistory
2$3.A32.A$2.A.A30.A.A$.A.A30.A.A$.A32.A$2.A.A30.A.D$3.2A31.AD$35.2E!
In particular, is the 2nd puzzle solvable without removing 2 cells?

EDIT: Yaaaas 48

Code: Select all

x = 41, y = 9, rule = LifeHistory
32.2E$2.A29.E.E3.A$.A.A30.E2.A.A$A.A30.2E.A.A$A31.E3.A$.A.A29.3E.A.D$
2.2A31.E.E2A$40.E$39.2E!
Gamedziner
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Re: Stabilise [GAME]

Post by Gamedziner »

testitemqlstudop wrote: Another puzzle and my 68-point solution:

Code: Select all

x = 41, y = 10, rule = LifeHistory
2$3.A32.A$2.A.A30.A.A$.A.A30.A.A$.A32.A$2.A.A30.A.D$3.2A31.AD$35.2E!
In particular, is the 2nd puzzle solvable without removing 2 cells?

EDIT: Yaaaas 48

Code: Select all

x = 41, y = 9, rule = LifeHistory
32.2E$2.A29.E.E3.A$.A.A30.E2.A.A$A.A30.2E.A.A$A31.E3.A$.A.A29.3E.A.D$
2.2A31.E.E2A$40.E$39.2E!
6 point solution for the second puzzle:

Code: Select all

x = 7, y = 6, rule = LifeHistory
2.A$.A.A$A.A.E$A2.E.E$.A.A.E$2.2A.2E!

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
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Moosey
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Re: Stabilise [GAME]

Post by Moosey »

How about 6 points for the second puzzle?

Code: Select all

x = 7, y = 6, rule = LifeHistory
2.A$.A.A$A.A.E$A2.E.E$.A.A.E$2.2A.2E!
EDIT: crumbs, gamedeziner beat me to the post.
5 points:

Code: Select all

x = 7, y = 6, rule = LifeHistory
2.A$.A.A$A.A.E.E$A2.E.2E$.A.A$2.2A!
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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Re: Stabilise [GAME]

Post by Saka »

This is a lot like Solitaire of Life
jarring cyan
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Moosey
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Re: Stabilise [GAME]

Post by Moosey »

Saka wrote:This is a lot like Solitaire of Life
But this allows for denser starting patterns and the coolout conjecture is irrelevant.
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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Gustone
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Re: Stabilise [GAME]

Post by Gustone »

I am the master of needlessy large induction coils
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testitemqlstudop
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Re: Stabilise [GAME]

Post by testitemqlstudop »

But you can't beat this needlessly large 126-point puzzle:

Code: Select all

x = 52, y = 19, rule = LifeHistory
38.E$37.E.E$38.E$41.E$36.6E$36.E$38.4E$37.2E3.E$36.E3.3E$2A2.A32.3E$.
A.A37.2E3.2E$.A.A35.2A2.A2.E3.2E$2.A34.E2.A.A.E.E.E2.E$2A35.2E.A.A.E.
E.2E$A2.A34.E2.A3.E$.A2.A28.2E.E2.2A$32.E.E.2E.A2.D$32.E.E2.E2.A2.D$
31.2E.2E2.2E!
ah great i am very bad at this game :|

EDIT: 107

Code: Select all

x = 17, y = 12, rule = LifeHistory
5.2E4.2E$5.E2.E.E.E$6.3E.E$10.2E$8.2A2.A$6.E2.A.A.E.2E$6.2E.A.A.E.E$
7.E2.A2.E.E$2.2E.E2.2A3.2E$.E.E.2E.A2.D$.E.E2.E2.A2.D$2E.2E2.2E!
EDIT: 75

Code: Select all

x = 17, y = 12, rule = LifeHistory
5.2E4.2E$5.E2.E.E.E$6.3E.E$10.2E$8.2A2.A2.2E$6.E2.A.A.E2.E$6.2E.A.A.
2E$7.E2.A$2.2E.E2.2A$.E.E.2E.A2.D$.E.E2.E2.A2.AE$2E.2E2.2E3.2E!
EDIT: 67

Code: Select all

x = 13, y = 14, rule = LifeHistory
.2E4.2E$.E2.E.E.E$2.3E.E$6.2E$4.2A2.A2.2E$2E3.A.A.E2.E$E2.E.A.A.2E$2.
2E2.A$4.2A$4.A2.D$5.A2.AE$2.3E3.2E$.E$.2E!
EDIT: 59

Code: Select all

x = 13, y = 13, rule = LifeHistory
7.E$5.3E$4.E$3.E2.2E$4.2A2.A2.2E$2E3.A.A.E2.E$E2.E.A.A.2E$2.2E2.A$4.
2A$4.A2.D$5.A2.AE$2.3E3.2E$2.E!
EDIT: 58

Code: Select all

x = 11, y = 13, rule = LifeHistory
5.E$3.3E$2.E$.E2.2E$E.2A2.A2.2E$E2.A.A.E2.E$.E.A.A.2E$2E2.A$2.2A$2.A
2.D$3.A2.AE$3E3.2E$E!
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Re: Stabilise [GAME]

Post by Sarp »

40

Code: Select all

x = 7, y = 10, rule = LifeHistory
E.2A.EA$2E.A.A$3.A.A$3.ED2E$2.2A.E$2.A2.A$3.A.EA$2.2E.E$5.E$5.2E!
WADUFI
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testitemqlstudop
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Re: Stabilise [GAME]

Post by testitemqlstudop »

Nice idea. That's actually 15+32 = 47 points.

45 point

Code: Select all

x = 8, y = 9, rule = LifeHistory
E.2A.EA$2E.A.A$3.A.A$3.ED2E$2.2A.E$2.A2.A$3.A.EA$4.E2.E$5.2E!
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Re: Stabilise [GAME]

Post by praosylen »

42:

Code: Select all

x = 8, y = 9, rule = LifeHistory
2.2A.EA$.E.A.A$.E.A.A$2E2.A$2.2A$2.A2.D$3.A2.AE$2.2E2.2E!
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Gustone
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Re: Stabilise [GAME]

Post by Gustone »

alternate

Code: Select all

x = 8, y = 9, rule = LifeHistory
2.2E.AE$.A.E.E$.A.E.E$2A2.E$2.2E$2.E2.D$3.E2.EA$4.A2.A$5.2A!
The red cell is impossible
42 is the min
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Re: Stabilise [GAME]

Post by Gamedziner »

Gustone wrote: The red cell is impossible
42 is the min
It may be possible to use all cells in an oscillator.
EDIT: I'm disqualified for this round due to using WLS, but can confirm there is a p2 with a lower score.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
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Moosey
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Re: Stabilise [GAME]

Post by Moosey »

Someone wanna take a crack at finding large SLs in a 10x10 box?

Code: Select all

x = 14, y = 14, rule = LifeHistory
14F$F12.F$F.10A.F$F.10A.F$F.10A.F$F.10A.F$F.10A.F$F.10A.F$F.10A.F$F.
10A.F$F.10A.F$F.10A.F$F12.F$14F!
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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Re: Stabilise [GAME]

Post by PkmnQ »

Soemsksmsd.

Code: Select all

x = 6, y = 9, rule = LifeHistory
4.2A$3.A.A$2.A$.A$A$.A$2.A$3.A.A$4.2A!

Code: Select all

x = 6, y = 9, rule = LifeHistory
4.2A$3.A.A$2.A.C$.A.C$A.C$.A$2.D$3.DCA$4.2A!
(68 points)
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Re: Stabilise [GAME]

Post by Gamedziner »

PkmnQ wrote:Soemsksmsd.

Code: Select all

x = 6, y = 9, rule = LifeHistory
4.2A$3.A.A$2.A$.A$A$.A$2.A$3.A.A$4.2A!
7 points:

Code: Select all

x = 9, y = 9, rule = LifeHistory
7.2A$6.A.A$5.A$4.A$3.A$3.EA$.2E2.A$E2.E2.A.A$.2E4.2A!

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
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Gustone
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Re: Stabilise [GAME]

Post by Gustone »

Gamedziner wrote:
PkmnQ wrote:Soemsksmsd.

Code: Select all

x = 6, y = 9, rule = LifeHistory
4.2A$3.A.A$2.A$.A$A$.A$2.A$3.A.A$4.2A!
7 points:

Code: Select all

x = 9, y = 9, rule = LifeHistory
7.2A$6.A.A$5.A$4.A$3.A$3.EA$.2E2.A$E2.E2.A.A$.2E4.2A!
"confirmed" minimal
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Re: Stabilise [GAME]

Post by testitemqlstudop »

Moosey wrote:Someone wanna take a crack at finding large SLs in a 10x10 box?

Code: Select all

x = 14, y = 14, rule = LifeHistory
14F$F12.F$F.10A.F$F.10A.F$F.10A.F$F.10A.F$F.10A.F$F.10A.F$F.10A.F$F.
10A.F$F.10A.F$F.10A.F$F12.F$14F!
1568 pt

Code: Select all

x = 14, y = 14, rule = LifeHistory
14F$F12.F$F.AD2AD2AD2A.F$F.2AD2AD2ADA.F$F.10D.F$F.2AD2AD2ADA.F$F.2AD
2ADAD2A.F$F.6DA3D.F$F.2AD3AD3A.F$F.DADA2DA2DA.F$F.A3DADADAD.F$F.2AD2A
D2A2D.F$F12.F$14F!
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Re: Stabilise [GAME]

Post by BlinkerSpawn »

43 for the very first puzzle:

Code: Select all

x = 10, y = 5, rule = LifeHistory
3.E.2A$.E3A.A$E2.D2.A.AE$.2E2A.E.2E$3.E.E!
Gustone wrote:alternate

Code: Select all

x = 8, y = 9, rule = LifeHistory
2.2E.AE$.A.E.E$.A.E.E$2A2.E$2.2E$2.E2.D$3.E2.EA$4.A2.A$5.2A!
The red cell is impossible
42 is the min (this pattern is actually 45, A for Awesome got 42)
Incorrect, 41:

Code: Select all

x = 7, y = 7, rule = LifeHistory
E.2A.EA$2E.A.A$3.A.A$3.ED2E$2.2A$2.A2.AE$3.AE.A!
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Entity Valkyrie 2
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Re: Stabilise [GAME]

Post by Entity Valkyrie 2 »

testitemqlstudop wrote: Another puzzle and my 68-point solution:

Code: Select all

x = 41, y = 10, rule = LifeHistory
2$3.A32.A$2.A.A30.A.A$.A.A30.A.A$.A32.A$2.A.A30.A.D$3.2A31.AD$35.2E!
5:

Code: Select all

x = 7, y = 6, rule = LifeHistory
2.A$.A.A$A.A.E.E$A2.E.2E$.A.A$2.2A!
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Moosey
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Re: Stabilise [GAME]

Post by Moosey »

Entity Valkyrie 2 wrote:
testitemqlstudop wrote: Another puzzle and my 68-point solution:

Code: Select all

x = 41, y = 10, rule = LifeHistory
2$3.A32.A$2.A.A30.A.A$.A.A30.A.A$.A32.A$2.A.A30.A.D$3.2A31.AD$35.2E!
5:

Code: Select all

x = 7, y = 6, rule = LifeHistory
2.A$.A.A$A.A.E.E$A2.E.2E$.A.A$2.2A!
A lot earlier, I wrote:How about 6 points for the second puzzle?

Code: Select all

x = 7, y = 6, rule = LifeHistory
2.A$.A.A$A.A.E$A2.E.E$.A.A.E$2.2A.2E!
EDIT: crumbs, gamedeziner beat me to the post.
5 points:

Code: Select all

x = 7, y = 6, rule = LifeHistory
2.A$.A.A$A.A.E.E$A2.E.2E$.A.A$2.2A!
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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Re: Stabilise [GAME]

Post by BlinkerSpawn »

I wrote: August 5th, 2019, 6:14 pm
Gustone wrote:alternate

Code: Select all

x = 8, y = 9, rule = LifeHistory
2.2E.AE$.A.E.E$.A.E.E$2A2.E$2.2E$2.E2.D$3.E2.EA$4.A2.A$5.2A!
The red cell is impossible
42 is the min (this pattern is actually 45, A for Awesome got 42)
Incorrect, 41:

Code: Select all

x = 7, y = 7, rule = LifeHistory
E.2A.EA$2E.A.A$3.A.A$3.ED2E$2.2A$2.A2.AE$3.AE.A!
39, which I conjecture to be minimal:

Code: Select all

x = 6, y = 8, rule = LifeHistory
.2A.EA$2.A.A$2.A.A$3.A$E2A$ED.EAE$2.A2.A$3.2E!

A new puzzle:

Code: Select all

x = 13, y = 8, rule = LifeHistory
7.2A$8.A$3A.3A.A.3A$2.A.A.A.A.A.A$.2A.A.A.A.3A$A3.A.A.A3.A$3A2.A2.A3.
A$10.3A!
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Re: Stabilise [GAME]

Post by PkmnQ »

My solution, 714 points

Code: Select all

x = 13, y = 12, rule = LifeHistory
5.2C$5.C2.C$6.3C2$6.C2A$5.C2.A$D2A.ADA.A.2AD$2.A.A.A.A.A.D$.AD.A.A.A.
ADA$A3.A.A.A2.CA$2AD2.A2.A3.D$6.2A2.3D!
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Re: Stabilise [GAME]

Post by Hdjensofjfnen »

401 points, if I read the rules correctly:

Code: Select all

x = 16, y = 10, rule = LifeHistory
2A$A2.A$.3A5.ACD$8.A2.C.2A$3.3C.CDC.C.2CD$2.A2.C.C.C.C.D.D$2.A.DC.C.C
.C.2CD$3.CA2.C.C.C.A.C$3.3D.AC2.DA2.C$13.2CD!
The penalty for taking away cells is way too large. I would suggest 8 instead of 32, which discourages go-for-the-stabilization-no-matter-how-ugly-it-is situations.
EDIT, 249:

Code: Select all

x = 16, y = 13, rule = LifeHistory
7.2A$6.A.A$6.A$7.2A2C$3.2A5.C$2.CDC.D2C.C.2CD$2.A.C.C.C.C.C.C$3.2C.C.
C.C.CDC$2.D3.C.C.C.2AD$.A3C2.C2.C3.D$A2.A6.A.3CA$2A3.A5.2A2.A$4.2A!
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Re: Stabilise [GAME]

Post by testitemqlstudop »

190

Code: Select all

x = 16, y = 15, rule = LifeHistory
8.2E$9.E$6.3E$6.E$2E5.2E2A$E9.A2.E$.E2AD.D2A.A.ADA$4.A.A.A.A.A.A$3.2A
.A.A.A.ADAE$2.A3.A.A.A.E.A$2.3AE.A2.A.E.A$6.E3.E.ADAE$2.3E6.E$.E2.2E$
.2E!
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Re: Stabilise [GAME]

Post by toroidalet »

176

Code: Select all

x = 14, y = 10, rule = LifeHistory
7.2E$2A6.E2.A$EDE.2ED.E.EDE$2.E.E.E.E.E.E$.2E.E.E.E.EDEA$E3.E.E.E.A.E
$3EA.E2.E.A.E$3.A4.A.EDEA$2A.A5.A$A.A!
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