[GAME] Nuke

A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
fluffykitty
Posts: 1178
Joined: June 14th, 2014, 5:03 pm
Contact:

Re: [GAME] Nuke

Post by fluffykitty »

No, always. The smallest infinite growth patterns have 10 cells.
PkmnQ
Posts: 1140
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

Re: [GAME] Nuke

Post by PkmnQ »

fluffykitty wrote:No, always. The smallest infinite growth patterns have 10 cells.
Oh yeah, like

Code: Select all

x = 8, y = 6, rule = B3/S23
6bo$4bob2o$4bobo$4bo$2bo$obo!
User avatar
toroidalet
Posts: 1514
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

Re: [GAME] Nuke

Post by toroidalet »

It's debatable whether an infinite-growth pattern has infinite population, but it's easy to create patterns with arbitrarily high score (without complicated machines):

Code: Select all

x = 178, y = 196, rule = B3/S23
2o$obo$2bo$2b3o$5bo$2b3o$2bo$obo$2o182$176bo$174bob2o$174bobo$174bo$
172bo$170bobo!

Code: Select all

x = 2603, y = 2620, rule = B3/S23
2o$obo$2bo$2b3o$5bo$2b3o$2bo$obo$2o2606$2601bo$2599bob2o$2599bobo$
2599bo$2597bo$2595bobo!
However, as I said before, such patterns are clearly not in the spirit of this game, which is to create explosions that produce a lot of junk.
Any sufficiently advanced software is indistinguishable from malice.
PkmnQ
Posts: 1140
Joined: September 24th, 2018, 6:35 am
Location: Server antipode

Re: [GAME] Nuke

Post by PkmnQ »

Now let's see what we can do with

Code: Select all

x = 8, y = 7, rule = B3/S23
2o2bo2bo$2o2b4o2$8o$o6bo$3b2o$3b2o!
261 points

Code: Select all

x = 8, y = 7, rule = B3/S23
2o2bo2bo$2o2b4o2$8o$o6bo$3b2o$bob2o!
Post Reply