Conway's game of life 0:10 (deathless, any%)

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googoIpIex
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Conway's game of life 0:10 (deathless, any%)

Post by googoIpIex »

So I finally managed to speedrun Conway's Game of Life. You can find my footage here.
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Redstoneboi
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Re: Conway's game of life 0:10 (deathless, any%)

Post by Redstoneboi »

neither surprised nor disappointed
c(>^w^<c)~*
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googoIpIex
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Re: Conway's game of life 0:10 (deathless, any%)

Post by googoIpIex »

Redstoneboi wrote:neither surprised nor disappointed
Thanks
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BlinkerSpawn
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Re: Conway's game of life 0:10 (deathless, any%)

Post by BlinkerSpawn »

Wow! Those are some very nice time-saving strats!
Before this I hadn't been able to push my time below 0:17 but combining these new strats with my own might let me push my PB all the way down to 0:09 :!:
I'll update this post if everything works out.
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PkmnQ
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Re: Conway's game of life 0:10 (deathless, any%)

Post by PkmnQ »

I managed to freeze a pre-block for some time. I included a beacon to show time.

Code: Select all

x = 110, y = 60, rule = B3/S23
8b2o$8b2o$6b2o$6b2o5$o$2o


















41$8b2o48b2o48b2o$8b2o48b2o48b2o$6b2o48b2o48b
2o$6b2o48b2o48b2o3$104bo$53bo49bo$obo47bobo47bobo$2o48b2o48b2o!
#C [[ THEME Mono THUMBNAIL THUMBSIZE 3 HEIGHT 480 GPS 10 LOOP 200 X -55 Y -30 Z 9.9 AUTOSTART PAUSE 2 ]]
#C [[ T 1 PAUSE 0 Y 20 ]]
#C [[ T 2 PAUSE 0 X -5 ]]
#C [[ T 3 PAUSE 0 X 45 ]]
I don't know if it's useful or not, but I can't reproduce it.
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Kazyan
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Re: Conway's game of life 0:10 (deathless, any%)

Post by Kazyan »

It was pretty cheeky to go for Big S clips during a deathless run. Good routing, too.
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Moosey
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Re: Conway's game of life 0:10 (deathless, any%)

Post by Moosey »

PkmnQ wrote:I managed to freeze a pre-block for some time. I included a beacon to show time.
I don't know if it's useful or not, but I can't reproduce it.
It works all the time if you put the top part of the preblock at x= 136424466336, y= 2046.
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
PkmnQ
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Re: Conway's game of life 0:10 (deathless, any%)

Post by PkmnQ »

Moosey wrote:
PkmnQ wrote:I managed to freeze a pre-block for some time. I included a beacon to show time.
I don't know if it's useful or not, but I can't reproduce it.
It works all the time if you put the top part of the preblock at x= 136424466336, y= 2046.
What do you mean by "top part"?
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Moosey
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Re: Conway's game of life 0:10 (deathless, any%)

Post by Moosey »

PkmnQ wrote:
Moosey wrote:
PkmnQ wrote:I managed to freeze a pre-block for some time. I included a beacon to show time.
I don't know if it's useful or not, but I can't reproduce it.
It works all the time if you put the top part of the preblock at x= 136424466336, y= 2046.
What do you mean by "top part"?
I forgot. Sorry.
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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