Code: Select all
x = 10, y = 1, rule = B36/S234:T512+3,1
o2b4ob2o!
Code: Select all
x = 10, y = 1, rule = B36/S234:T512+3,1
o2b4ob2o!
Code: Select all
x = 11, y = 1, rule = B3/S234:T512+3,1
b5obobo!
Code: Select all
x = 45, y = 1, rule = B3/S234:T512+3,1
3o3bobo3b3o3b2obob4o4b4obo!
Code: Select all
3c/3 (slowest)
4c/3
3c/2 (fastest)
Code: Select all
x = 11, y = 1, rule = B2/S0134:T512+3,1
b5obobo!
Code: Select all
x = 512, y = 1, rule = B2/S0134:T512+3,1
510b2o!
Don't forget the infinite family of 6c/2 ships as well as the 90c/72 in B2/S1237!Hdjensofjfnen wrote:Total catalogued ship speeds:Code: Select all
3c/3 (slowest) 4c/3 3c/2 (fastest)
Implemented via range-4 weighted neighbourhood:_zM wrote: February 1st, 2019, 6:31 am Recently, Macbi discussed Conway's Game of Life on various neigborhoods on the Discord server. After implementing a one-dimensional variant with range 4 in my custom simulator (which I should post at some point), I quickly realized that B3/S23/R4O didn't result in anything interesting and began looking around for other interesting rules. Eventually, I stumbled upon B2/S1237/R4O, which has multiple Sierpinski triangle-like structures, but also still-lifes and spaceships.
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Code: Select all
x = 256, y = 1, rule = R4,C0,S0-17,B3-5,7,15,NW000000000000000000000000000222212222000000000000000000000000000000000000000000000
o6b2o3bo3b2obo2bo2b2o3b4o2bob2o4bobob2ob6o3b3o9bo6b3o3b4obob2o3bobobo
7b2obo4b4obobo2bob2ob2ob4ob3obo3b2o6b2ob5o2bob3obob2o6b4ob2ob8ob2obo2b
o3bo2b5o2bo2b2o3bobobob2o2bob2o3bo2bobobo3bo!
Code: Select all
x = 255, y = 1, rule = R4,C0,S0-17,B3-5,7,15,NW000000000000000000000000000222212222000000000000000000000000000000000000000000000
obo6b3o2b2o2bob2o2b2o2b2o2b2o2bobob2o2bo3bo4b2ob3o3bob3ob2obobob3ob2o
3bob2o4bo2b3ob2obobobo3b3o2bo5bo2bo2bo2bo3bob2o3b3o2b3obob3o2bo3bob3o
3bob3o6bobobo5bo5bo5bob3ob3o2b7o2b4ob2o2bob3o2bobob3ob4o3b2o!