boatLife (B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8)

For discussion of other cellular automata.
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dani
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Joined: October 27th, 2017, 3:43 pm

boatLife (B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8)

Post by dani »

Thanks to 77topaz, Milo Jacquet, and Myhigh Waistcoat for searching this rule.

This rule is named after the fact that the boat is the most common object. Here's a clean collision that produces ten of them:

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x = 17, y = 19, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
b2o$o2b2o$o3bo$b4o2$b4o$o3bo$o2b2o$b2o2$14b2o$12b2o2bo$12bo3bo$12b4o2$
12b4o$12bo3bo$12b2o2bo$14b2o!
The next most common still life is this thing that forms from the pi sequence, I guess its shorthand can be E:

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x = 2, y = 3, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
2o$bo$2o!
This rule has an insane amount of failed replicators:

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x = 3, y = 3, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
b2o$obo$3o!

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x = 3, y = 3, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
bo$3o$bo!

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x = 6, y = 6, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
4bo$3b3o$4bo$bo$3o$bo!

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x = 3, y = 10, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
bo$obo$obo$3o3$3o$obo$obo$bo!
The last forms two 3c/7 spceships.

The 2nd-to-last creates one of the common spaceships in the rule, which are shown here:

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x = 28, y = 33, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
b2o$o2b2o20b3o$o3bo19bo2bo$b4o19b4o2$b4o19b4o$o3bo19bo2bo$o2b2o20b3o$b
2o10$13b2o$12bobo$13bo7$13bo$12bobo$13bo$bo8bo$obo6bobo$2o8bo!
The first spawns from the short cap, the second from two short tables.

The tub forms a p27 (The phase shown here resembles a snowflake from the other rule I made, although the next phase is what I would consider 'canonical':

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x = 7, y = 7, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
3bo$b5o$bo3bo$2obob2o$bo3bo$b5o$3bo!
However, it can be hassled at xp14:

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x = 7, y = 19, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
b2o$bobo$2bo4$3bo$b5o$bo3bo$2obob2o$bo3bo$b5o$3bo4$4bo$3bobo$4b2o!
Here are a p56 and p110 fleet hassler from catagolue:

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x = 61, y = 21, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
21b2o30b3o$7b3o10bobo30bo2bo$7bobo11bo31bo2bo$7b2obo43b3o$bo55b3o$obo
4bobo47bo2bo$2o5bobo47bo2bo$8bo49b3o4$13bo$12bob2o$12bo2bo24b3o$13b3o
24bo2bo$40bo2bo$41b3o$44b3o$44bo2bo$44bo2bo$45b3o!
And a p12 beehive-coil thingy:

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x = 12, y = 4, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
b2obo$o2bobo4b2o$b2obo4bobo$10bo!
Catagolue found a couople more ships, and I accidentally found a variant for the c/4 diagonal ship shown at the bottom:

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x = 11, y = 39, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
3bo3b3o$7bob2o$bo5b2obo$bo5b4o$o6bo$bo5b4o$bo5b2obo$7bob2o$3bo3b3o5$2o
$3o$3b2o$2bobo$3b2o$bo$2o4$2bo$2b2obo$2o2b2o$bo2bo$2b2o$b2o3$3b2o$2bo$
b4o$obob2obo$ob2o2b2o$3bo2bo$4b2o$3b2o!
Perhaps a lead on an oscillator:

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#C [[ STOP 83 ]]
x = 6, y = 6, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
o2b2o$2bo2bo$2bo2bo$3b2o2$5bo!
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Moosey
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Re: boatLife (B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8)

Post by Moosey »

eater for the tub-corder thing

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x = 24, y = 23, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
17b2o$16bobo$2o15bo$obo$bo4$13bo8b2o$12bobo6bobo$13bo8bo$10bo$9bobo$
10bo2$2bo$bobo$b2o3$10bo$9bobo$9b2o!
a puffer

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x = 8, y = 26, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
4b3o$4bo2bo$4b4o2$4b4o$4bo2bo$4b3o13$3o$o2bo$4o2$4o$o2bo$3o!
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
dani
Posts: 1221
Joined: October 27th, 2017, 3:43 pm

Re: boatLife (B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8)

Post by dani »

Forgot to post the gun found a couple days ago featuring a much simpler repship eater:

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x = 50, y = 119, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
b2o$obo$bo16$23b2o$22bobo$23bo12$37b2o$36bobo$7bo29bo$6bobo$6b2o6$34bo
$33bobo$34bo$31bo$30bobo$31bo$21bo$20bobo$20b2o36$20b2o$20bobo$21bo$
31bo$30bobo$31bo$34bo$33bobo$34bo2$47b2o$47bobo$48bo2$6b2o$6bobo$7bo
29bo$36bobo$37b2o12$23bo$22bobo$23b2o!
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77topaz
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Re: boatLife (B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8)

Post by 77topaz »

A puffer that builds a very closely packed chain of p27s:

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x = 6, y = 26, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
2bo$b3o$2o2bo$b4o2$b4o$2o2bo$b3o$2bo7$3bo$2b3o$bob2o$2o2b2o$b2ob2o2$b
2ob2o$2o2b2o$bob2o$2b3o$3bo!
A reaction with a boat that doubles the period of the usually-p110 fleet hassler:

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x = 21, y = 32, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
5b2o$4bobo$5bo9$13b3o$13bo2bo$13bo2bo$14b3o$17b3o$17bo2bo$17bo2bo$18b3o6$3o$o
2bo$o2bo$b3o$4b3o$4bo2bo$4bo2bo$5b3o!
A second boat is repeatedly created and destroyed.
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: boatLife (B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8)

Post by Hunting »

77topaz wrote:A puffer that builds a very closely packed chain of p27s:

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x = 6, y = 26, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
2bo$b3o$2o2bo$b4o2$b4o$2o2bo$b3o$2bo7$3bo$2b3o$bob2o$2o2b2o$b2ob2o2$b
2ob2o$2o2b2o$bob2o$2b3o$3bo!
Nice one! It also produces one temporary E which was destroyed by the spark that p27 produced.
PkmnQ
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Re: boatLife (B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8)

Post by PkmnQ »

I found a tub umm…fuse? Anyways, it tiles surprisingly easily:

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x = 42, y = 20, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
7bobobo$7b2ob2o2$7b2ob2obobobo$bo5bobobob2ob2o$obo$bo11b2ob2obobobo$
13bobobob2ob2o2$19b2ob2obobobo$19bobobob2ob2o2$25b2ob2obobobo$25bobobo
b2ob2o2$31b2ob2obobobo$31bobobob2ob2o2$37b2ob2o$37bobobo!
PkmnQ
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Re: boatLife (B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8)

Post by PkmnQ »

I found that a tub can interact like this:

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x = 13, y = 8, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
11bo$10bobo$11bo3$bo$obo$2o!
Hunting
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Re: boatLife (B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8)

Post by Hunting »

PkmnQ wrote:I found that a tub can interact like this:

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x = 13, y = 8, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
11bo$10bobo$11bo3$bo$obo$2o!
Sadly that doesn't change the period. But that's a nice interaction.
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2718281828
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Re: boatLife (B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8)

Post by 2718281828 »

Slightly extended moving object collection (2c/5 is new):

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x = 115, y = 39, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
110b2o$111b2o$100b2o8bo2bo$63bo3bo10b3o20b2o4bob2o2b2o$12bo16b3o2b3o7b
2o4b2o10b3ob3o9bobo19bo2bo3bobob2obo$11b3o15bo6bo6bob2o2b2obo8bo2bobo
2bo7bobo19b2o2b2o3b4o$12b2obo13b2ob2ob2o6bo2bo2bo2bo8bo2bobo2bo6b2o3b
2o18b2obo4bo$13bobo12bo8bo24b2o3b2o7b2o4bo18bo8b2o$9b2o3b3o12b2ob2ob2o
24bo7bo$8bobo2bo15b3o2b3o7b2ob2ob2o$8bo2b2o4bo11b2ob2ob2o6bo2bo2bo2bo
26bo3bo$8bo3b2obo2bo12b4o8b2o2b2o2b2o25b3ob3o$9b3o3b2o63bobo16b2o$76b
2obobobob2o11bob2o$61b3ob3o8bo4bo4bo10bo3bo$60b2obobob2o28bo2bob2o$60b
ob2ob2obo29b2obob2o$60b9o31bo3bo$77b3ob3o16bo2bo$4b3o7b3o60bobobobo17b
2o$3bo3bo5bo3bo60bobobo$2b2o3bo5bo3b2o41bo7bo6b2o7b2o$3bo13bo57bo9bo$b
2obo2b2o3b2o2bob2o42b2ob2o$o2bob2obo3bob2obo2bo43bo$2o4b3o3b3o4b2o$bo
17bo58b3ob3o$78bobobobo$3bo13bo59bobo3bobo$5b5ob5o48bo3bo7b2obobobob2o
$5b2ob2ob2ob2o47b3ob3o6b2o7b2o$5bobobobobobo49bobo11b5o$6bobo3bobo46b
2obobobob2o8b3o$7b2o3b2o47bo4bo4bo9bo2$64bo3bo11bobo$64b2ob2o10bobobo$
63bobobobo9b2ob2o$64bo3bo10bo3bo!
PkmnQ
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Re: boatLife (B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8)

Post by PkmnQ »

You don't need the top E in the fuse, actually:

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x = 48, y = 20, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
7b2ob2o$bo5bobobo$obo$bo11b2ob2o$13bobobo2$19b2ob2o$19bobobo2$25b2ob2o
$25bobobo2$31b2ob2o$31bobobo2$37b2ob2o$37bobobo2$43b2ob2o$43bobobo!
And I calculated the speed, it's (7, 3)c/20.
PkmnQ
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Re: boatLife (B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8)

Post by PkmnQ »

Code: Select all

x = 53, y = 27, rule = B3ainqy4aeq5ejn8/S2-in3-aek4aciq5ae6-c7c8
48b2o$47bobo$47b2o6$15b2o31bo$14bobo30bobo$14b2o31b2o2$47bobobo$47b2ob
2o2$44b2ob2ob2o$15bo28bobobobobo$14bobo34bo$b2o11b2o$o2bo$o2bo10bobobo
$b3o10b2ob2o2$b3o7b2ob2ob2o$o2bo7bobobobobo$o2bo14bo$b2o!
Honsetly, I'm just putting objects around at this point.
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