Named for two very common c/2 spaceships, short table (Gustavo's table) and table:
Code: Select all
x = 11, y = 2, rule = B2ce3i/S1c2cek
3o4b4o$obo4bo2bo!
Orthogonal spaceship collection, from lowest period to highest, not counting trivial flotilla:
Code: Select all
x = 113, y = 9, rule = B2ce3i/S1c2cek
41b3o34b3o$41bobo34bobo$36b4o5b4o12bo12b3o5b4o7b3o$36bo2bob3obo2bo11bo
bo2bo8bobob3obo2bo7bobo2bo11b3o$38bo7bo9b3o5bobo16bo8bo4bobo6b2o2bobo$
23b4o29bobob3o42bo2bo2bo$3o4b4o4b4o4bo2bo38bo10bobobo13bobobo$obo4bo2b
o4bo2bo5b2o15b3o35bo$14bo!
Code: Select all
x = 5, y = 5, rule = B2ce3i/S1c2cek
o$b3o$3bo$3bo$4bo!Code: Select all
x = 32, y = 7, rule = B2ce3i/S1c2cek
24b3o$4b3o17bobo$4bobob3o8b4o2bo2b4o$3o5bobo8bo2bo5bo2bo$obo21bobo$3bo
bo$22bo5bo!
Code: Select all
x = 11, y = 18, rule = B2ce3i/S1c2cek
3$5b2o$5bo$5b2o$7bo$3b2o$3bo3bo$3b2o$7bo$5b2o$5bo$5b2o!
Apgsearching is as fast as b3s23/C1 (6000 soup Hertz).