Fate (Game)

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Βεν Γ. Κυθισ
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Re: Fate (Game)

Post by Βεν Γ. Κυθισ »

oh wait this topic is DED
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.
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BlinkerSpawn
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Re: Fate (Game)

Post by BlinkerSpawn »

Βεν Γ. Κυθισ wrote:oh wait this topic is DED
I'm pretty sure the consensus would be that uppercase beta is equivalent to the English "B", putting you in Team A.
A good rule would just be to divide yourself based on whichever half of {some alphabet} you belong to.

And go ahead and play a turn: I'll play as Team B, if you'd like.
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Moosey
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Re: Fate (Game)

Post by Moosey »

I fall in team a
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
PkmnQ
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Re: Fate (Game)

Post by PkmnQ »

i hate team b but i'm in it
Hunting
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Re: Fate (Game)

Post by Hunting »

Team A
Sarp
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Re: Fate (Game)

Post by Sarp »

Im in b
WADUFI
Hunting
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Re: Fate (Game)

Post by Hunting »

What about starting a new game?

Code: Select all

x = 5, y = 5, rule = B3/S23
o$obo2$b2o$2ob2o!
My turn:

Code: Select all

x = 6, y = 5, rule = B3/S23
2o$bobo2$2b2o$b2ob2o!
Advanced 1g:

Code: Select all

x = 5, y = 5, rule = B3/S23
3o$3o$3bo$b4o$b2obo!
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BlinkerSpawn
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Re: Fate (Game)

Post by BlinkerSpawn »

Hunting wrote:Advanced 1g:

Code: Select all

x = 5, y = 5, rule = B3/S23
3o$3o$3bo$b4o$b2obo!
Team B defends!

Code: Select all

x = 5, y = 5, rule = LifeHistory
3A$3A$3.D$.4A$.2A.A!
(Remember to mark your changes)
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Βεν Γ. Κυθισ
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Re: Fate (Game)

Post by Βεν Γ. Κυθισ »

My turn:

Code: Select all

x = 5, y = 5, rule = LifeHistory
3A$3A$.C$.4A$.2A.A!
Next gen:

Code: Select all

x = 5, y = 6, rule = LifeHistory
.A$ABA$3B$.B$A3BA$.AB.A!
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.
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Hdjensofjfnen
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Re: Fate (Game)

Post by Hdjensofjfnen »

Wow. This is alive again.
Did I mention in the rules that the cell added by the attackers has to cause at least one additional birth or death in the next generation?
EDIT: Thus, the addition on the left is illegal, but the addition on the right is allowed:

Code: Select all

x = 12, y = 3, rule = LifeHistory
C8.C2$2.3A4.3A!
EDIT: Also, Ben, that's incorrect: the pattern to change is this one:

Code: Select all

x = 5, y = 6, rule = LifeHistory
.A$A.A$A.A$A$.A2.A$.A2.A!
So...

Code: Select all

x = 6, y = 6, rule = LifeHistory
2.A$.A.A$.A.A$CA$2.A2.A$2.A2.A!
Advanced 1:

Code: Select all

x = 4, y = 5, rule = LifeHistory
2.A$.A.A$.A$2A$2.A!
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Βεν Γ. Κυθισ
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Re: Fate (Game)

Post by Βεν Γ. Κυθισ »

Code: Select all

x = 3, y = 5, rule = LifeHistory
.A$A.A$A$D$.A!
Next gen:

Code: Select all

x = 2, y = 3, rule = LifeHistory
.A$A$.A!
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.
Hunting
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Re: Fate (Game)

Post by Hunting »

Attackers already win because Defender can't save it by removing cells.
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77topaz
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Re: Fate (Game)

Post by 77topaz »

Hunting wrote:Attackers already win because Defender can't save it by removing cells.
Nope, because attackers made an illegal move:
Βεν Γ. Κυθισ wrote:

Code: Select all

x = 3, y = 5, rule = LifeHistory
.A$A.A$A$D$.A!
Next gen:

Code: Select all

x = 2, y = 3, rule = LifeHistory
.A$A$.A!
Attackers are supposed to add cells, not remove them.
Hunting
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Re: Fate (Game)

Post by Hunting »

77topaz wrote: Attackers are supposed to add cells, not remove them.
Oh sorry.
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BlinkerSpawn
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Re: Fate (Game)

Post by BlinkerSpawn »

77topaz wrote:Nope, because attackers made an illegal move:
Βεν Γ. Κυθισ wrote:

Code: Select all

x = 3, y = 5, rule = LifeHistory
.A$A.A$A$D$.A!
Next gen:

Code: Select all

x = 2, y = 3, rule = LifeHistory
.A$A$.A!
Attackers are supposed to add cells, not remove them.
And he defended on the unadvanced pattern, to boot.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Βεν Γ. Κυθισ
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Re: Fate (Game)

Post by Βεν Γ. Κυθισ »

77topaz wrote:
Hunting wrote:Attackers already win because Defender can't save it by removing cells.
Nope, because attackers made an illegal move:
Βεν Γ. Κυθισ wrote:

Code: Select all

x = 3, y = 5, rule = LifeHistory
.A$A.A$A$D$.A!
Next gen:

Code: Select all

x = 2, y = 3, rule = LifeHistory
.A$A$.A!
Attackers are supposed to add cells, not remove them.
Sorry, I probably got confused because the word 'attacker' had a negative connotation compared to 'defender' and that 'remove' had a more negative connotation than 'add'.
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.
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Βεν Γ. Κυθισ
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Re: Fate (Game)

Post by Βεν Γ. Κυθισ »

Okay, so here is a legal move:

Code: Select all

x = 4, y = 5, rule = LifeHistory
2.A$.A.A$.AC$2A$2.A!
Advanced 1 gen:

Code: Select all

x = 4, y = 5, rule = LifeHistory
2.A$.A.A2$A$.A!
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.
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Hdjensofjfnen
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Re: Fate (Game)

Post by Hdjensofjfnen »

Βεν Γ. Κυθισ wrote:Okay, so here is a legal move:

Code: Select all

x = 4, y = 5, rule = LifeHistory
2.A$.A.A$.AC$2A$2.A!
Advanced 1 gen:

Code: Select all

x = 4, y = 5, rule = LifeHistory
2.A$.A.A2$A$.A!
That would be legal had it been your turn, which it isn't.
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BlinkerSpawn
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Re: Fate (Game)

Post by BlinkerSpawn »

Now that everything's (hopefully) sorted out, defense:

Code: Select all

x = 4, y = 5, rule = LifeHistory
2.A$.A.A$.A$2A$2.D!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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Sarp
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Re: Fate (Game)

Post by Sarp »

Attack

Code: Select all

x = 4, y = 4, rule = LifeHistory
2.A$.A$CA$2A!
WADUFI
Gamedziner
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Re: Fate (Game)

Post by Gamedziner »

BlinkerSpawn wrote:Now that everything's (hopefully) sorted out, defense:

Code: Select all

x = 4, y = 5, rule = LifeHistory
2.A$.A.A$.A$2A$2.D!
Why not

Code: Select all

x = 4, y = 5, rule = LifeHistory
2.A$.A.A$.A$DA$2.A!
?

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
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Βεν Γ. Κυθισ
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Re: Fate (Game)

Post by Βεν Γ. Κυθισ »

Hdjensofjfnen wrote:
Βεν Γ. Κυθισ wrote:Okay, so here is a legal move:

Code: Select all

x = 4, y = 5, rule = LifeHistory
2.A$.A.A$.AC$2A$2.A!
Advanced 1 gen:

Code: Select all

x = 4, y = 5, rule = LifeHistory
2.A$.A.A2$A$.A!
That would be legal had it been your turn, which it isn't.
How would I know messing up would forfeit your turn? You didn't say in the rules. (Hopefully I don't sound rude, I probably do but I hope I don't.)
I AM INACTIVE AND LIKELY WILL BE FOR THE FORSEEABLE FUTURE, DON'T ATTEMPT TO TALK TO ME AS I LIKELY WON'T RESPOND.
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Moosey
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Re: Fate (Game)

Post by Moosey »

Βεν Γ. Κυθισ wrote:
Hdjensofjfnen wrote:
Βεν Γ. Κυθισ wrote:Okay, so here is a legal move:

Code: Select all

x = 4, y = 5, rule = LifeHistory
2.A$.A.A$.AC$2A$2.A!
Advanced 1 gen:

Code: Select all

x = 4, y = 5, rule = LifeHistory
2.A$.A.A2$A$.A!
That would be legal had it been your turn, which it isn't.
How would I know messing up would forfeit your turn? You didn't say in the rules. (Hopefully I don't sound rude, I probably do but I hope I don't.)
It isn’t your turn because you are attacking that which has been attacked already without a defense in between.
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
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Hdjensofjfnen
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Re: Fate (Game)

Post by Hdjensofjfnen »

Gamedziner wrote:
BlinkerSpawn wrote:Now that everything's (hopefully) sorted out, defense:

Code: Select all

x = 4, y = 5, rule = LifeHistory
2.A$.A.A$.A$2A$2.D!
Why not

Code: Select all

x = 4, y = 5, rule = LifeHistory
2.A$.A.A$.A$DA$2.A!
?
I would say that choice has a lot of opportunity for counterplay.
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testitemqlstudop
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Re: Fate (Game)

Post by testitemqlstudop »

Defend!

Code: Select all

x = 3, y = 3, rule = LifeHistory
3A$2.A$AD!
+1 gen:

Code: Select all

x = 3, y = 4, rule = LifeHistory
.A$B2A$A.A$BD!
lulllz
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