B2cei3in4w5n/S14w

For discussion of other cellular automata.
Post Reply
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

B2cei3in4w5n/S14w

Post by Hunting »

This rule is the most intersting rule that I've discovered!

Two common spaceship.

Code: Select all

x = 15, y = 10, rule = B2cei3in4w5n/S14w
b2o9bo$o10bobo4$10bo3bo$12bo$12bo$10bo3bo$11bobo!
A failed-replicator.

Code: Select all

x = 3, y = 2, rule = B2cei3in4w5n/S14w
bo$obo!
#C [[ STOP 4 ]]
At first I didn't noticed that this rule is interesting until this puffer runs out of a manually generated soup.

Code: Select all

x = 5, y = 12, rule = B2cei3in4w5n/S14w
2bo$2bo$2ob2o$bobo$bobo$b3o$2bo$bobo3$bobo$2bo!
A gun!

Code: Select all

x = 21, y = 4, rule = B2cei3in4w5n/S14w
2o2b2o$2b2o13bo2bo$2o2b2o$17bo2bo!
Collection of oscillators.

Code: Select all

x = 29, y = 82, rule = B2cei3in4w5n/S14w
13bo3bo$13bo3bo$2b3o10bo$4bo9bobo$2b3o$2bo$2b3o9bobo$15bo$12b2o3b2o4$
2b3o$4bo$2b3o9bo4bo$4bo10b4o$2b3o10bo2bo$15bo2bo$15b4o$14bo4bo3$2bobo
7bo$2bobo7bo$2b3o8bo$4bo9bo$4bo9bo5$23bo3bo$2b3o9bo8bo3bo$2bo10bo11bo$
2b3o7bo11bobo$2bobo8bo$2b3o9bo$22b2o3b2o5$2b3o10b3o$4bo$4bo7bo7bo$4bo
7bo7bo$4bo7bo7bo2$15b3o4$2b3o7bo$2bobo7bo6b2o$2b3o9b2o$4bo8bo$2b3o9b2o
$12bo$12bo4$ob3o16bo$o3bo16bo$ob3o10bo3bo$obo11bo5bo$ob3o10bo4bo$11bo$
11bo9$ob3o$obo$ob3o7bo2bo$obobo$ob3o7bo2bo!
High period failed-rep based interesting oscillators.

Code: Select all

x = 59, y = 190, rule = B2cei3in4w5n/S14w
obobo8b2o3b2o$obobo2bo$ob3o2bo3bo9bo$o3bo6bo3bobo3bo$o3bo11bo2$16bo$
11bo3bobo3bo$11bo9bo2$13b2o3b2o10$ob3o6bo15bo$o3bo6bo15bo$o3bo8bo2bo5b
o2bo$o3bo7bo4bo3bo4bo$o3bo8bo2bo5bo2bo$11bo15bo$11bo15bo14$3obobo10b6o
$o3bobo3bo$3ob3o3bo$obo3bo$3o3bo2$43bo$43bo$43bo$43bo$43bo$43bo$27bo$
25bobo$30bo2$23b2o5b2o2$24bo$27bobo$27bo$11bo$11bo$11bo$11bo$11bo$11bo
6$32b6o8$3ob3o$o3bo$3ob3o$obo3bo$3ob3o$11b2o44b2o$14b2o2b2o10bo8bo10b
2o2b2o$16b2o13bo6bo13b2o$14b2o2b2o10bo8bo10b2o2b2o$11b2o44b2o6$3ob3o$
2bobo$2bob3o24b2o$2bobobo$2bob3o2$29b2o2b2o$31b2o$29b2o2b2o4$31b2o8$
15bobo$15bobo29bobo$11bo4bo4bo25bobo$11bo4bo4bo21bo4bo4bo$15bobo25bo4b
o4bo$15bobo29bobo$47bobo8$32b2o4$30b2o2b2o$32b2o$30b2o2b2o4$32b2o$b3ob
3o5bobob3o$bobobobo2bo2bobobobo$b3obobob3ob3ob3ob2o$bobobobo2bo4bobobo
bobo$b3ob3o7bob3obobo6$3b2o2b2o$9bo$bo5b2o$bo3$bobo$bobo$2bo23$39bo$
38bobo$38bobo3$40bo$33b2o5bo$32bo$33b2o2b2o!
------------- Collection of Multi-engine Ships ---------------

2-engine:

Code: Select all

x = 12, y = 15, rule = B2cei3in4w5n/S14w
8bo$8bo$bo2bo$o4bo$bo2bo2$10bo$9bobo$10bo2$bo2bo$o4bo$bo2bo$8bo$8bo!

Code: Select all

x = 9, y = 4, rule = B2cei3in4w5n/S14w
obo3bobo2$obo3bobo$bo5bo!

Code: Select all

x = 44, y = 10, rule = B2cei3in4w5n/S14w
bobo2bobo$o8bo$bobo2bobo4bobo$13b2o28bo$43bo$10bo17bo$10bo17bo9b2o$bob
o6bo27bobo$o6b2o$bobo!
3-engine:

Code: Select all

x = 13, y = 15, rule = B2cei3in4w5n/S14w
2o2b2o$2b2o$2o2b2o4bobo$10bobo$11bo2$4b2o4b2o$6bo2bo$4b2o4b2o2$11bo$
10bobo$2o2b2o4bobo$2b2o$2o2b2o!
Last edited by Hunting on January 28th, 2019, 4:44 am, edited 2 times in total.
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: B2cei3in4w5n/S14w

Post by Hunting »

Reactions:

c/2 stable eater.

Code: Select all

x = 16, y = 5, rule = B2cei3in4w5n/S14w
2o$8bobo$7bo6b2o$8bobo$2o!
c/3 stable eater.

Code: Select all

x = 83, y = 26, rule = B2cei3in4w5n/S14w
62b2o12b2o3$65bo2bo$64bo4bo$57bo7bo2bo13bo$57bo24bo$61bo$60bobo3$60bob
o$61bo$78bo$77bobo3$77bobo$78bo$o81bo$o70bo2bo7bo$70bo4bo$71bo2bo3$62b
2o12b2o!
p16 c/2-c/3 converter.

Code: Select all

x = 18, y = 11, rule = B2cei3in4w5n/S14w
16b2o$5bo$5b3o$5o$5b3o$5bo3$14bo2bo2$14bo2bo!
p16 c/3 reflector.

Code: Select all

x = 12, y = 11, rule = B2cei3in4w5n/S14w
2o2$bo5$9bobo3$9bobo!
p16 c/3 eater.

Code: Select all

x = 9, y = 11, rule = B2cei3in4w5n/S14w
bo$bo$o5$6bobo3$6bobo!
Last edited by Hunting on January 28th, 2019, 5:09 am, edited 2 times in total.
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: B2cei3in4w5n/S14w

Post by Hunting »

Guns.

Code: Select all

x = 4, y = 25, rule = B2cei3in4w5n/S14w
bo$obo3$obo$bo14$2bo$bobo3$bobo$2bo!

Code: Select all

x = 25, y = 9, rule = B2cei3in4w5n/S14w
9b2o3b2o3$bo2bo15bo2bo$o4bo13bo4bo$bo2bo15bo2bo3$9b2o3b2o!

Code: Select all

x = 20, y = 20, rule = B2cei3in4w5n/S14w
5bo2bo$4bo4bo$5bo2bo2$bo$obo3$obo$bo$18bo$17bobo3$17bobo$18bo2$11bo2bo
$10bo4bo$11bo2bo!

Code: Select all

x = 30, y = 30, rule = B2cei3in4w5n/S14w
5bo2bo$4bo4bo$5bo2bo2$bo$obo3$obo$bo11$28bo$27bobo3$27bobo$28bo2$21bo
2bo$20bo4bo$21bo2bo!

Code: Select all

x = 35, y = 35, rule = B2cei3in4w5n/S14w
15bo$14bobo5$14bobo$15bo7$28bo4bo$27bo6bo$28bo4bo2$bo4bo$o6bo$bo4bo7$
19bo$18bobo5$18bobo$19bo!

Code: Select all

x = 91, y = 11, rule = B2cei3in4w5n/S14w
18b2o51b2o2$44bobo2$bobo12bobo3bo21bobo21bo3bobo12bobo$o6b2o6bo5bobo
20b3o20bobo5bo6b2o6bo$bobo12bobo3bo21bobo21bo3bobo12bobo2$44bobo2$18b
2o51b2o!

Code: Select all

x = 39, y = 10, rule = B2cei3in4w5n/S14w
o2bo$15b2o2b2o$o2bo13b2o$15b2o2b2o4$35bo2bo2$35bo2bo!
Last edited by Hunting on January 28th, 2019, 5:06 am, edited 1 time in total.
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: B2cei3in4w5n/S14w

Post by Hunting »

Even a SUCCESS replicator!

Code: Select all

x = 7, y = 9, rule = B2cei3in4w5n/S14w
2o2b2o$2b2o$2o2b2o4$b2o2b2o$3b2o$b2o2b2o!
User avatar
Moosey
Posts: 4315
Joined: January 27th, 2019, 5:54 pm
Contact:

Re: B2cei3in4w5n/S14w

Post by Moosey »

Hunting wrote:Guns.
...

Code: Select all

x = 39, y = 10, rule = B2cei3in4w5n/S14w
o2bo$15b2o2b2o$o2bo13b2o$15b2o2b2o4$35bo2bo2$35bo2bo!
I like that last gun. The second glider tries to get away, but is bounced off in a different direction.
κ is measurable iff there is a nontrivial elementary embedding j:V→M (M transitive) with critical point κ
Hunting
Posts: 4401
Joined: September 11th, 2017, 2:54 am

Re: B2cei3in4w5n/S14w

Post by Hunting »

I like the gun before the last one. Gliders get stopped and launched, shuffled back and forth.

Wondering stable reactions. Didn't found much except the eaters. Any?
Post Reply