Marriage
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Pooping_Alien
- Posts: 46
- Joined: March 7th, 2012, 5:46 pm
Marriage
In 3- and 4-state versions of the rule, a domino becomes a growing diamond with two c p1 corners and two c/2 p2 corners and firm boundaries. In same versions, if rears of all 3 parts of an "ant" (as in "ants" of GoL) are changed into G2, the ant becomes a C P1 spaceship.
What did you discover in Marriage and its history-enabled counterparts? Have you heard of this rule family before?
Marriage - rulestring 2/2
Marriage: Living with Parents (2/2/3)
Marriage: Living with Grandparents (2/2/4)
Of the three, LWP is my favorite, but LWG has lower density of patterns, especially within a "diamond".
Re: Marriage
From this basic spaceship (just like in Brian's Brain),
Code: Select all
x = 6, y = 4, rule = 2/2/3
4.AB$2.AB$AB2.AB$AB!
Code: Select all
x = 11, y = 31, rule = 2/2/3
$4.AB$2.AB2.A$AB2.AB.A$AB4.AB10$6.AB$4.AB$2.AB.2A$AB2.AB$AB3.AB9$4.AB
.2A.A$2.AB2.BA.A$AB2.AB2.B$AB!
Code: Select all
x = 4, y = 8, rule = 2/2/3
.AB$2A$AB3$AB$2A$.AB!
(2/2/4)
From this reaction:
Code: Select all
x = 3, y = 8, rule = 2/2/4
.A$A2B$A2B3$A2B$A2B$.A!
Code: Select all
x = 6, y = 30, rule = 2/2/4
.A$A2B$A2B3$2.ABC$ABC$ABC$2.ABC3$A2B$A2B$.A7$.A$A2B$A2B2$3.ABC$3.ABC
2$A2B$A2B$.A!
and another rake:
Code: Select all
x = 4, y = 10, rule = 2/2/4
.A$A2B$A2B$2.2A3$2.2A$A2B$A2B$.A!
Re: Marriage
Code: Select all
x = 5, y = 5, rule = 2/2/3
.A.A$2A.2A2$2A.2A$.A.A!Code: Select all
x = 7, y = 8, rule = 2/2/4
3.CA$4.2BA$C3.C2A3$C3.C2A$4.2BA$3.CA!Code: Select all
x = 34, y = 18, rule = 2/2/4
6.2A11.2A$6.2B11.2B10.2A$5.A2CA9.A2CA9.2B$5.B2.B9.B2.B8.A2CA$4.AC2.C
8.AC2.C8.B2.B$4.B12.B11.AC2.C$3.ACA10.ACA10.B$3.B.B10.B.B9.ACA$2.ACAC
9.ACACA8.B.B$2.B12.B3.B7.ACACA$.ACACA8.ACACACA6.B3.B$.B.BAB8.B.BAB.B
5.ACACACA$A12.ACA.A.ACA4.B.BAB.B$B12.B7.B3.ACA.A.ACA$C11.ACA5.AC3.B7.
B$12.B.B5.B4.CA5.AC$12.C.C5.C5.B5.B$13.B12.C5.C!Re: Marriage
Code: Select all
x = 12, y = 97, rule = 2/2/4
11.A$3C7.A$C.C7.A$C.C7.A$C.C7.A$3C8.A4$11.A$10.A$.C8.A$2C$.C8.A$.C8.A
$3C8.A4$11.A$10.A$10.A$.C$C.C$2.C7.A$.C8.A$3C8.A4$11.A$10.A$10.A2$2C$
2.C$.C8.A$2.C7.A$2C9.A4$11.A$10.A$10.A3$C$C$2C8.A$3C7.A$.C9.A4$11.A$
10.A$10.A4$3C$C$3C7.A$2.C7.A$2C9.A4$11.A$10.A$10.A5$3C$C$3C7.A$C.C7.A
$3C8.A4$11.A$10.A$10.A6$3C$2.C$.2C7.A$2.C7.A$2.C8.A!
Increasing to more than seven cells the space between them, you need another spaceship to stabilize the reaction:
Code: Select all
x = 20, y = 56, rule = 2/2/4
14.A$13.A$13.A4$15.ABC$15.ABC2$4.3C$4.C.C$4.3C6.A$4.C.C6.A$4.3C7.A5$
14.A$13.A$13.A2$17.ABC$17.ABC2$16.ABC$16.ABC2$17.ABC$.C2.3C10.ABC$2C
2.C.C$.C2.C.C6.A$.C2.C.C6.A$3C.3C7.A5$14.A$13.A$13.A4$15.ABC$15.ABC3$
15.ABC$15.ABC2$.C3.C$2C2.C.C$.C4.C6.A$.C3.C7.A$3C.3C7.A!
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knightlife
- Posts: 566
- Joined: May 31st, 2009, 12:08 am
Re: Marriage
Code: Select all
x = 135, y = 23, rule = 2/2/4
55.CBA$55.CBA$122.CBA$122.CBA4$.CB.A58.CB.A56.2A$3.2BA59.2BA55.2B$2.C
2BA58.C2BA54.A2CA5.BA$.C2A59.C2A56.B2.B5.2C2A$122.C2.C.A4.B2A$126.2A
2.CA.A$123.ABACACB2A$C2A59.C2A57.CAC$.C2BA58.C2BA53.CABA.AC4A$2.2BA
59.2BA53.B4.AB2.CA.A$CB.A58.CB.A53.A.C2.C.A4.B2A$119.A2B2.B5.2C2A$
119.C2B2C6.BA$57.CBA56.CBA.C2A$57.CBA58.CB2.CBA$122.CBA!
Code: Select all
x = 7, y = 12, rule = 2/2/4
2.CB.A$4.2BA$3.C2BA$2.C2A5$C2A$.C2BA$2.2BA$CB.A!
Code: Select all
x = 63, y = 12, rule = 2/2/4
CB.A30.CB.A20.CB.A$2.2BA31.2BA21.2BA$.C2BA30.C2BA20.C2BA$C2A31.C2A21.
C2A2$2.2A$2.B2A$2.2CBA52.2A$5.C2A25.C2A22.2BA$5.2BA26.C2BA21.2CBA$4.C
A29.2BA21.2C2A$33.CB.A21.C.BA!
Code: Select all
x = 84, y = 39, rule = 2/2/4
CB.A72.CB.A$2.2BA73.2BA$.C2BA72.C2BA$C2A73.C2A2$2.2A74.2A$2.B2A73.B2A
$2.2CBA72.2CBA$5.C2A73.C2A$5.2BA73.2BA$4.CA74.CA$57.CBA$57.CBA$55.CBA
15$4.CA74.CA$5.2BA73.2BA$5.C2A73.C2A$2.2CBA72.2CBA$2.B2A73.B2A$2.2A
74.2A2$C2A73.C2A$.C2BA72.C2BA$2.2BA73.2BA$CB.A72.CB.A!
Re: Marriage
Code: Select all
x = 44, y = 47, rule = 2/2/4
7.A$6.2BA$5.C2BA$4.C2A2$.CBA$2.CBA$CBA.CB.A$6.2BA$5.C2BA33.A$4.C2A34.
2BA$40.C2BA$39.C2A$4.C2A15.A$5.C2BA12.2BA12.CBA$6.2BA11.C2BA13.CBA$7.
A11.C2A13.CBA.CB.A$41.2BA$16.CBA21.C2BA$17.CBA19.C2A$15.CBA.CB.A$21.
2BA12.CBA$20.C2BA13.CBA$19.C2A13.CBA.CB.A$41.2BA$16.CBA21.C2BA$17.CBA
19.C2A$15.CBA.CB.A$21.2BA12.CBA$20.C2BA13.CBA$19.C2A13.CBA.CB.A$41.2B
A$40.C2BA$19.C2A17.C2A$20.C2BA$21.2BA12.CBA$22.A14.CBA$35.CBA.CB.A$
41.2BA$40.C2BA$39.C2A3$39.C2A$40.C2BA$41.2BA$42.A!
Some other examples:
Code: Select all
x = 56, y = 41, rule = 2/2/4
54.A$53.2BA$52.C2BA$51.C2A2$48.CBA$49.CBA$47.CBA.CB.A$53.2BA$52.C2BA$
51.C2A$7.A23.A$6.2BA21.2BA15.CBA$5.C2BA20.C2BA16.CBA$4.C2A21.C2A16.CB
A.CB.A$53.2BA$.CBA21.CBA24.C2BA$2.CBA21.CBA22.C2A$CBA.CB.A16.CBA.CB.A
$6.2BA21.2BA$5.C2BA20.C2BA$4.C2A21.C2A2$51.C2A$52.C2BA$.CBA24.C2A22.
2BA$.CBA25.C2BA14.CBA.CB.A$30.2BA16.CBA$24.CBA.CB.A16.CBA$26.CBA$4.C
2A18.CBA23.C2A$5.C2BA43.C2BA$6.2BA19.C2A22.2BA$7.A21.C2BA14.CBA.CB.A$
30.2BA16.CBA$31.A16.CBA2$51.C2A$52.C2BA$53.2BA$54.A!
Code: Select all
x = 10, y = 19, rule = 2/2/4
5.CB.A$7.2BA$6.C2BA$5.C2A5$4.C2A$5.C2BA$6.2BA$CBA.CB.A$2.CBA$.CBA2$4.
C2A$5.C2BA$6.2BA$4.CB.A!
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knightlife
- Posts: 566
- Joined: May 31st, 2009, 12:08 am
Re: Marriage
Code: Select all
x = 58, y = 21, rule = 2/2/3
48.2B$48.2A12$56.AB$56.AB2$10.AB$4.AB2.BA.B$2.AB.2A2.A.BA6.BA6.BA$AB
2.AB2.A.B.A3.BA.BA3.BA.BA$AB4.AB.AB6.BA6.BA!
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knightlife
- Posts: 566
- Joined: May 31st, 2009, 12:08 am
Re: Marriage
Code: Select all
x = 2, y = 3, rule = 2/2/4
.A$A$A!
Re: Marriage
I believe the term for width-2 lightships is "photons".knightlife wrote:Glider collision produces (…)
Re: Marriage
Yeah, though I don't know if exists an official nomenclature for the Generations rulespace...I believe the term for width-2 lightships is "photons".
In 2/2/4, starting from this "tagalong" attached to the basic photons,
Code: Select all
x = 7, y = 4, rule = 2/2/4
4.CBA$CBA.CBA$A.CBA$CBA!
Code: Select all
x = 13, y = 38, rule = 2/2/4
10.CBA$2.CBA5.CBA$CBA.CBA.CBA$4.A.CBA$4.CBA$2.CBA10$10.CBA$6.CBA.CBA$
6.A.CBA$2.CBA.CBA$2.A.CBA$2.CBA$CBA10$2.CBA$4.CBA3.CBA$2.CBA.CBA.CBA$
6.A.CBA$6.CBA$4.CBA$2.CBA!
Code: Select all
x = 50, y = 66, rule = 2/2/4
2.CBA$2.CBA42.CBA$CBA36.CBA5.CBA$37.CBA.CBA.CBA$41.A.CBA$41.CBA$39.CB
A14$2.CBA42.CBA$2.CBA38.CBA.CBA$CBA40.A.CBA$39.CBA.CBA$39.A.CBA$39.CB
A$37.CBA14$38.CBA$40.CBA3.CBA$38.CBA.CBA.CBA$42.A.CBA$42.CBA$40.CBA$
38.CBA17$14.CBA$16.CBA$16.CBA!
Code: Select all
x = 67, y = 32, rule = 2/2/4
55.CBA$57.CBA3.CBA$55.CBA.CBA.CBA$59.A.CBA$59.CBA$57.CBA$55.CBA7$64.C
BA$60.CBA.CBA$60.A.CBA$56.CBA.CBA$56.A.CBA$CBA53.CBA$CBA51.CBA6$5.CBA
56.CBA$.CBA.CBA52.CBA.CBA$.A.CBA54.A.CBA$.CBA52.CBA.CBA$56.A.CBA$56.C
BA$54.CBA!
Re: Marriage
Re: Marriage
Yes, the chaos in 2/2/4 is (nearly) always based on this "replicating" spaceship:Three cell chaotic growth pattern looks a bit like failed replicator
Code: Select all
x = 5, y = 4, rule = 2/2/4
2.ABC$2AC$A2B$2.AC!
Code: Select all
x = 2, y = 577, rule = 2/2/4
2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$
2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$
2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$
2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$
2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$
2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$
2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$
2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$
2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A4$2A!
Another beautiful Sierpinski pattern, with filled triangles (too bad it's chaotic in the end...)
Code: Select all
x = 3, y = 769, rule = 2/2/4
3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$
3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$
3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$
3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$
3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$
3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$
3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$
3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$
3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$
3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$
3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$3A4$
3A4$3A4$3A4$3A4$3A4$3A!
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Pooping_Alien
- Posts: 46
- Joined: March 7th, 2012, 5:46 pm
Re: Marriage
Weird! Instead of plain debris, those are laid out in spaceships?!?Hektor wrote:ound also a Sierpinski pattern
And, there are no "tagalongs". Most (if not all) technology is built from "branching" of the "boundary". And, I call the width-2 ships in LWP/LWGP "bullets" or "photons". And, I knew of various branch-based "period" effects, it's even possible to build a glide-symmetric p2 spaceship using tne p2 "branch" you showed as the starting point.
Hektor wrote:Also no sign of diagonal or non-p2 spaceships...
Code: Select all
x = 13, y = 12, rule = 2/2/4
CBA$A.CBA$.B2.CBA$C.AB2.CBA$4.CBA.CBA$10.CBA$10.CBA$4.CBA.CBA$C.AB2.C
BA$.B2.CBA$A.CBA$CBA!Code: Select all
x = 15, y = 12, rule = 2/2/4
2.CBA$2.A.CBA$3.B2.CBA$2.C.AB2.CBA$6.CBA.CBA$12.CBA$12.CBA$6.CBA.CBA$
2.ABC.A.CBA$.BC.A.CBA$C.A.CBA$2.CBA!Re: Marriage
Code: Select all
x = 6, y = 8, rule = 2/2/4
.B2CB$C.2A.C$B.2A.B$AC2.CA$.B2.B$.A2CA$2.2B$2.2A!Code: Select all
x = 6, y = 7, rule = 2/2/4
C4.C$B4.B$AC2.CA$.B2.B$.A2CA$2.2B$2.2A!Re: Marriage
Or it might be considered the wings of one spaceship perturbing another. The back part is not dependant on the front for propulsion:Wojowu wrote:this spaceshipcan be considered as this spaceship with tagalongCode: Select all
x = 6, y = 8, rule = 2/2/4 .B2CB$C.2A.C$B.2A.B$AC2.CA$.B2.B$.A2CA$2.2B$2.2A!Code: Select all
x = 6, y = 7, rule = 2/2/4 C4.C$B4.B$AC2.CA$.B2.B$.A2CA$2.2B$2.2A!
Code: Select all
x = 8, y = 11, rule = 2/2/4
.2C2.2C$.2B2.2B2$2.B2CB$.C.2A.C$.B.2A.B$.AC2.CA$2.B2.B$2CA2.A2C$2B4.
2B$2A4.2A!Re: Marriage
Sorry! What I meant to say was lightspeed spaceship. I know of the c/4 "butterfly" in Brian's Brain, so maybe there is a similar one (more likely in 2/2/3).Also no sign of diagonal or non-p2 spaceships...
Re: Marriage
Code: Select all
x = 4, y = 4, rule = 2/2/3
2.B$3.A$BAB$.A!
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Pooping_Alien
- Posts: 46
- Joined: March 7th, 2012, 5:46 pm
Re: Marriage
Here's a collision of your "gliders" that produces an average "bounded diamond" pattern:Wojowu wrote:Also works in this rule. I will make search for any other non-lightspeed shipsCode: Select all
x = 4, y = 4, rule = 2/2/3 2.B$3.A$BAB$.A!
Code: Select all
x = 9, y = 6, rule = 2/2/3
2.B$2.2A$B.B4.A$.A4.B.B$5.2A$6.B!Re: Marriage
Well, the parts may be contiguous, but actually there's no interaction going forward from any cell, so in a sense it's rather that EVERY 2 or 3-cell "boundary" part is a tagalong.Pooping_Alien wrote:there are no "tagalongs". Most (if not all) technology is built from "branching" of the "boundary".
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Pooping_Alien
- Posts: 46
- Joined: March 7th, 2012, 5:46 pm
Re: Marriage
Chaos in 2/2/4 is, as someone here stated, based on a weird methuselah that is like a "burst of magma" in Golly's default gradient, so I called it "magmaselah". 2 magmaselahs can be turned into a spaceship:
Code: Select all
x = 5, y = 9, rule = 2/2/4
.CA$2.2BA$2.CBA$.B2A$AC.A$.B2A$2.CBA$2.2BA$.CA!Generally, aside from the binary counter (again based on magmaselah), LWGP (2/2/4) should be less interesting than LWP (2/2/3). Generationless Marriage tends to go into over-simplified patterns.
In 2/2/4 (again), I discovered a sideways rake that emits "one-legged ants", and turned it into a spaceship based on side-rake output eater as seen in "eating spaceships" example:
Code: Select all
x = 65, y = 45, rule = 2/2/4
24.2A3.2A3.2A3.2A$23.2ABA.AB5ABA.AB2A$23.B2CABA2CA.A2CABA2CB$24.3C.3C
B.B3C.3C$23.CA2C.2CA.A.A2C.2CAC$24.2B3.B5.B3.2B$24.A2.C.2A.A.2A.C2.A$
26.BCB2.B.B2.BCB$27.A.2ACAC2A.A$30.B3.B$29.C5.C$29.B5.B$30.C3.C8$31.C
.C$32.B$24.ABC11.CBA$24.ABC11.CBA$26.ABC7.CBA8$14.ABC31.CBA$14.ABC31.
CBA$16.ABC27.CBA6$2A61.2A$2B61.2B$2CA.ABC51.CBA.A2C$2.B.ABC51.CBA.B$
2.C3.ABC47.CBA3.C!Re: Marriage
I'm not sure what distinction you're trying to make here. Either way it's a question of pieces you can add or leave unadded with no difference to the parts in the front.Pooping_Alien wrote:Every "boundary" piece is not a tagalong but an extension.
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Pooping_Alien
- Posts: 46
- Joined: March 7th, 2012, 5:46 pm
Re: Marriage
Tagalong/pushalong has, in at least one of its stages, a gap between it and the host ship Therefore, boundary pieces (123) are "extensions.Tropylium wrote:I'm not sure what distinction you're trying to make here. Either way it's a question of pieces you can add or leave unadded with no difference to the parts in the front.Pooping_Alien wrote:Every "boundary" piece is not a tagalong but an extension.
00123
12300
12300
00123
Two of those pieces turned into a single block is a "head" of almost every spaceship in LWGP.
0012
1200
1200
0012
LWP version.
Schick Engine is a tagalong, boundary piece is an extension.
Re: Marriage
Hm, I see. Personally, I'd retain the term "tagalong" as a term referring to both classes, and place the "extension/not extension" boundary at being disconnected in *all* phases (so while a Schick engine would still not be an "extension", a Coe ship for example would; at least I have generally not seen it considered a tagalong).Pooping_Alien wrote:Tagalong/pushalong has, in at least one of its stages, a gap between it and the host ship Therefore, boundary pieces (123) are "extensions".
So in other words, this breaks down to four classes altogether (a cover term and three subclasses), not two:
• parts that can be added to a spaceship
— parts that are not connected to the mothership in any phase
— parts that are connected to the mothership in all phases
— parts that are connected in some phases, disconnected in others
On another note, I don't think consider the dying states of Generations necessarily count for the purposes of connectedness; they are incapable of "doing" anything else than taking space, so their neighborhood has a radius 0 in a sense. And the "ant" here is effectively the same spaceship as this one from Seeds (or for that matter, plain Marriage):
Code: Select all
x = 3, y = 4, rule = B2/S
o$2bo$2bo$o!-
Pooping_Alien
- Posts: 46
- Joined: March 7th, 2012, 5:46 pm
Re: Marriage
But in plain Marriage only TWO dots follow the couple to form a stable pattern. In its G-variants, it is the spacetakers (dying cells) that provide the boundary stabilization! Just watch a domino evolve in plain and G-variants to see the difference. The boundary piece with all its dying generations IS an "extension".Tropylium wrote:Hm, I see. Personally, I'd retain the term "tagalong" as a term referring to both classes, and place the "extension/not extension" boundary at being disconnected in *all* phases (so while a Schick engine would still not be an "extension", a Coe ship for example would; at least I have generally not seen it considered a tagalong).Pooping_Alien wrote:Tagalong/pushalong has, in at least one of its stages, a gap between it and the host ship Therefore, boundary pieces (123) are "extensions".
So in other words, this breaks down to four classes altogether (a cover term and three subclasses), not two:
• parts that can be added to a spaceship
— parts that are not connected to the mothership in any phase
— parts that are connected to the mothership in all phases
— parts that are connected in some phases, disconnected in others
On another note, I don't think consider the dying states of Generations necessarily count for the purposes of connectedness; they are incapable of "doing" anything else than taking space, so their neighborhood has a radius 0 in a sense. And the "ant" here is effectively the same spaceship as this one from Seeds (or for that matter, plain Marriage):(Granted, the extension procedure doesn't work here, so here they're required "wing" parts, not extensions.)Code: Select all
x = 3, y = 4, rule = B2/S o$2bo$2bo$o!
ANd, just realized that S2 is really self-destructive, so without Generations it's basically Seeds. It is in Generations that S2 truly comes into action (watch a domino evolve in /2/3, /2/4, 2/2/3 and 2/2/4)
Re: Marriage
Sure, it certainly is an extension ("attachable part") only in Generations rules, this was about defining connectedness.Pooping_Alien wrote:But in plain Marriage only TWO dots follow the couple to form a stable pattern. In its G-variants, it is the spacetakers (dying cells) that provide the boundary stabilization! Just watch a domino evolve in plain and G-variants to see the difference. The boundary piece with all its dying generations IS an "extension".
Consider these two patterns:
Code: Select all
x = 29, y = 4, rule = /2/3
AB21.AB$AB21.AB$2.AB21.AB$4.AB21.AB!Code: Select all
x = 49, y = 4, rule = /2/23
ABCDEFGHIJKLMNOPQRSTUV.ABCDEFGHIJKLMNOPQRSTUV$ABCDEFGHIJKLMNOPQRSTUV.
ABCDEFGHIJKLMNOPQRSTUV$2.ABCDEFGHIJKLMNOPQRSTUV.ABCDEFGHIJKLMNOPQRSTU
V$4.ABCDEFGHIJKLMNOPQRSTUV.ABCDEFGHIJKLMNOPQRSTUV!Then again, since a pattern can influence another even without being connected to it (eg. MWSSs spaced with their noses 5 cell apart will suppress each other's belly sparks), and a pattern can also be connected to another without influencing it (two jams can be placed so that their sparks end up connected diagonally, but this is just as mortal as the dots by themselves; also eg. shiptie), I don't really see connectedness as a particularly useful concept in CA anyway. So maybe I'll stop trying to define a "useful" version of "connected" and leave it at the bare facts about these "ants": non-vacuum cells are connected; live (state 1) cells are not connected.
Yeah, Generations makes a huge difference in the "structuredness" of most B2 rules. It forces dominos to have "tails", and therefore every pattern based on it must leave more space behind, and therefore there are fewer chaotic puffers and more spaceships, as well as more room for objects to remain distinct rather than coalescing into chaos. And yes, the stable slope-2 "wings" also contribute similarly.Pooping_Alien wrote:ANd, just realized that S2 is really self-destructive, so without Generations it's basically Seeds.