Solitaire of Life

A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
User avatar
KittyTac
Posts: 547
Joined: December 21st, 2017, 9:58 am

Re: Solitaire of Life

Post by KittyTac »

PTW, I need to participate later (I need to practice welding).
Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: Solitaire of Life

Post by Gamedziner »

BlinkerSpawn wrote:38:

Code: Select all

x = 12, y = 11, rule = LifeHistory
2A$2C3.C$4.C.C$3.C.C$3.C.C.C$.AC3.C.A$A.C.2A2.C$A2.C2.3A.C$.CA2.C3.A.
C$6.C2.A.C$5.CA3.A!
Congratulations, that is one of four optimal solutions.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
User avatar
77topaz
Posts: 1496
Joined: January 12th, 2018, 9:19 pm

Re: Solitaire of Life

Post by 77topaz »

Heh, the original solution I'd devised for that was (mostly) symmetrical and had 52 cells; I hadn't expected asymmetrical solutions would be able to be so much smaller.

Code: Select all

x = 12, y = 10, rule = LifeHistory
2C3.C3.2A$.A2.C.C2.A$.A.C.C.A.A$2A.C.C.C.2A$2.C.A.C.A$2.C.A.A.C$2A.C.
A.A.AC$.C.A.C.A.A.C$.A2.A.C2.A.C$2A3.C3.2A!
But now, a sort of reverse-Solitaire question can be asked: what is the smallest "challenge" pattern so that this 52-cell pattern is an optimal solution?
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Solitaire of Life

Post by BlinkerSpawn »

77topaz wrote:But now, a sort of reverse-Solitaire question can be asked: what is the smallest "challenge" pattern so that this 52-cell pattern is an optimal solution?
This 29-celler might be a good starting point:

Code: Select all

x = 12, y = 10, rule = LifeHistory
2C3.C3.2C$4.C.C$.C7.C$3.C.C.C$2.C3.C$4.C3.C$3.C.C.C$.C7.C$4.C.C4.C$2C
3.C3.2C!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
Sarp
Posts: 221
Joined: March 1st, 2015, 1:28 pm

Re: Solitaire of Life

Post by Sarp »

This 21 seems likely, haven't tested it with a computer yet

Code: Select all

x = 12, y = 10, rule = LifeHistory
AC3.C3.CA$.A2.A.A2.A$.A.C.C.A.A$CA.A.A.C.AC$2.C.C.A.A$2.A.A.C.C$CA.C.
A.A.AC$.A.A.C.C.A.C$.A2.A.A2.A.A$AC3.C3.CA!
WADUFI
Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: Solitaire of Life

Post by Gamedziner »

Sarp wrote:This 21 seems likely, haven't tested it with a computer yet

Code: Select all

x = 12, y = 10, rule = LifeHistory
AC3.C3.CA$.A2.A.A2.A$.A.C.C.A.A$CA.A.A.C.AC$2.C.C.A.A$2.A.A.C.C$CA.C.
A.A.AC$.A.A.C.C.A.C$.A2.A.A2.A.A$AC3.C3.CA!
It doesn't work; there are multiple 51-cell solutions.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: Solitaire of Life

Post by Hdjensofjfnen »

I am pretty sure I have found the optimal solution for this, although I'm not sure:

Code: Select all

x = 3, y = 7, rule = LifeHistory
.C$C$.C$C.C$.C$C$.C!
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: Solitaire of Life

Post by Hdjensofjfnen »

Hm...

Code: Select all

x = 48, y = 48, rule = LifeHistory
46.CA$45.A.A$44.C$43.A$42.C$41.A$40.C$39.A$38.C$37.A$36.C$35.A$34.C$
33.A$32.C$31.A$30.C$29.A$28.C$27.A$26.C$25.A$24.C$24.2A3$20.CA$19.A.A
$18.C$17.A$16.C$15.A$14.C$13.A$12.C$11.A$10.C$9.A$8.C$7.A$6.C$5.A$4.C
$3.A$2.C$.A$C$2A!
User avatar
praosylen
Posts: 2449
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: Solitaire of Life

Post by praosylen »

Hdjensofjfnen wrote:I am pretty sure I have found the optimal solution for this, although I'm not sure:

Code: Select all

x = 3, y = 7, rule = LifeHistory
.C$C$.C$C.C$.C$C$.C!
15?

Code: Select all

x = 6, y = 8, rule = LifeHistory
5.A$3.C2A$2.C$A2.C$2AC.C$3.C$2.C$2.AC!

Code: Select all

x = 6, y = 7, rule = LifeHistory
3.CA$2.C2.A$A2.C.A$2AC.C$3.C$2.C$2.AC!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: Solitaire of Life

Post by Gamedziner »

A for awesome wrote: 15?

Code: Select all

x = 6, y = 8, rule = LifeHistory
5.A$3.C2A$2.C$A2.C$2AC.C$3.C$2.C$2.AC!

Code: Select all

x = 6, y = 7, rule = LifeHistory
3.CA$2.C2.A$A2.C.A$2AC.C$3.C$2.C$2.AC!
I just did a search with WLS and determined that those were the only optimal solutions (excluding reflection).

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: Solitaire of Life

Post by Hdjensofjfnen »

Oh, yeah, you win by a whole lot. My solution was 21.
User avatar
dvgrn
Moderator
Posts: 12039
Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:

Re: Solitaire of Life

Post by dvgrn »

This new puzzle is based on a still life that came up in an apgmera search today. Apparently it's a fairly rare still life, since there's only the one soup in Catagolue.

Code: Select all

x = 14, y = 12, rule = LifeHistory
14B$B12.B$B7.C.2C.B$B5.C4.C.B$B2.C4.C4.B$B2.2C.C6.B$B6.C.2C2.B$B4.C4.
C2.B$B.C4.C5.B$B.2C.C7.B$B12.B$14B!
#C Additional
#C information
#C you
#C may
#C not
#C want:
#C the
#C source
#C still
#C life's
#C apgcode
#C starts
#C with
#C "xs34".
With the additional restriction that all added cells have to be strictly inside the blue box, there's a unique solution. Without the blue box JLS finds four more possibilities.
User avatar
gmc_nxtman
Posts: 1158
Joined: May 26th, 2015, 7:20 pm

Re: Solitaire of Life

Post by gmc_nxtman »

[spoiler or something i guess]

Code: Select all

x = 10, y = 10, rule = LifeHistory
4.2A$3.A2.C.2C$4.CA3.C$.C4.C2A$.2CAC$5.CA2C$.2AC4.C$C3.AC$2C.C2.A$4.
2A!
Sarp
Posts: 221
Joined: March 1st, 2015, 1:28 pm

Re: Solitaire of Life

Post by Sarp »

Missed by less than 30 secs
WADUFI
User avatar
dvgrn
Moderator
Posts: 12039
Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:

Re: Solitaire of Life

Post by dvgrn »

Isn't the solver supposed to keep the game going by supplying a new puzzle? Here's another small and probably easy one, with three minimal-population solutions:

Code: Select all

x = 10, y = 7, rule = LifeHistory
2.C2.C$2.C2.C3.C$C8.C$C4.C$2.2C.C.C$2.C4.C$3.2C!
Adding one more white cell in any of the blue locations would make a puzzle with a unique smallest solution:

Code: Select all

x = 10, y = 7, rule = LifeHistory
2.C2.C$2.C2BC3.C$C3.B4.C$C4.C$2.2C.C.C$2.C4.C$3.2C!
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Solitaire of Life

Post by BlinkerSpawn »

dvgrn wrote:Isn't the solver supposed to keep the game going by supplying a new puzzle?
At some point we kinda stopped doing that, for whatever reason.

31:

Code: Select all

x = 11, y = 8, rule = LifeHistory
4.2A$3.C2.C$3.C2.C2.AC$AC.2A.A.A.C$.C4.C.A$.A.2C.C.C$2A.C2.A.CA$4.2C!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
User avatar
dvgrn
Moderator
Posts: 12039
Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:

Re: Solitaire of Life

Post by dvgrn »

BlinkerSpawn wrote:31...
Not minimal, but close! The 31-cell solution doesn't have a cell in any of the blue positions...
Sarp
Posts: 221
Joined: March 1st, 2015, 1:28 pm

Re: Solitaire of Life

Post by Sarp »

30?

Code: Select all

x = 11, y = 8, rule = LifeHistory
4.2A$3.C2.C$3.CBAC2.AC$AC.A.BA.A.C$AC.A2.C.A$3.2C.C.C$3.C2.A.CA$4.2C!
WADUFI
User avatar
dvgrn
Moderator
Posts: 12039
Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:

Re: Solitaire of Life

Post by dvgrn »

Sarp wrote:30?

Code: Select all

x = 11, y = 8, rule = LifeHistory
4.2A$3.C2.C$3.CBAC2.AC$AC.A.BA.A.C$AC.A2.C.A$3.2C.C.C$3.C2.A.CA$4.2C!
You got it. Somebody else's turn to make a puzzle...
User avatar
gmc_nxtman
Posts: 1158
Joined: May 26th, 2015, 7:20 pm

Re: Solitaire of Life

Post by gmc_nxtman »

Code: Select all

x = 12, y = 8, rule = LifeHistory
5.C$9.C$.C5.2C2.C$.C3.C3.C$C3.2C3.C$.C.C2.C$2.C6.C$4.2C!
wwei23

Re: Solitaire of Life

Post by wwei23 »

Here is a first attempt at a solution, 79 cells:

Code: Select all

x = 17, y = 17, rule = LifeHistory
2A$A8.2A$2.A.2A3.A2.A$.2A.A5.3A$.A3.A$2.3A.A3.3A$4.A.A2.C2.A$6.A.A.A
2.CA$5.C.A.A.2C2.C$5.C3.C3.C.A$4.CA2.2C.2AC.2A$2.A2.C.C2.C$2.2A2.C.A
2.A.C3A$8.2C2A.A2.A$7.A4.A$8.3A$10.2A!
EDIT: 71

Code: Select all

x = 16, y = 16, rule = LifeHistory
8.2A$2A.2A3.A2.A$.A.A5.3A$A3.A$.3A.A3.3A$3.A.A2.C2.A$5.A.A.A2.CA$4.C.
A.A.2C2.C$4.C3.C3.C.A$3.CA2.2C.2AC.2A$.A2.C.C2.C$.2A2.C.A2.A.C3A$7.2C
2A.A2.A$6.A4.A$7.3A$9.2A!
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Solitaire of Life

Post by BlinkerSpawn »

[56, not 58]:

Code: Select all

x = 16, y = 12, rule = LifeHistory
8.2A$6.C2.A$.A4.2A2.CA2.2A$A.C.2A2.2C2.C2.A$A.CA2.C3.C.2A$.C3.2C.2AC.
A$2.CAC2.C4.A$3.C2.A2.ACA$.A3.2C.2A$.2A3.A$6.A.2A$7.A.A!
Much of the interior is forced by S3 in some form or other.
Last edited by BlinkerSpawn on October 7th, 2018, 10:44 pm, edited 1 time in total.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
User avatar
gmc_nxtman
Posts: 1158
Joined: May 26th, 2015, 7:20 pm

Re: Solitaire of Life

Post by gmc_nxtman »

Not minimal.

EDIT: Is it just me, or does this game have conceptual similarities to minesweeper? When the interior is forced like in this particular puzzle, similar inferences have to be made to those made in minesweeper regarding what cells ("mines") are allowed to be where.
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Solitaire of Life

Post by BlinkerSpawn »

gmc_nxtman wrote:EDIT: Is it just me, or does this game have conceptual similarities to minesweeper? When the interior is forced like in this particular puzzle, similar inferences have to be made to those made in minesweeper regarding what cells ("mines") are allowed to be where.
Total agreement there.
Down to 54:

Code: Select all

x = 14, y = 12, rule = LifeHistory
8.2A$6.C2.A$.A4.2A2.CA$A.C.2A2.2C2.C$A.CA2.C3.C.A$.C3.2C.2AC.2A$2.CAC
2.C4.A$3.C2.A2.AC.A$.A3.2C.2A.A$.2A4.A$7.A.2A$8.A.A!
Forcing diagram (red = forced-OFF, yellow = forced-ON):

Code: Select all

x = 14, y = 12, rule = LifeHistory
8.2A$6.C2.A$.A4.2A2DCA$ADCD2A2.2CD.C$ADCE2DC3DC.A$.C3D2CD2AC.2A$.DCEC
2DC4.A$.2DC2DED.AC.A$.A3D2CD2A.A$.2A4.A$7.A.2A$8.A.A!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
User avatar
gmc_nxtman
Posts: 1158
Joined: May 26th, 2015, 7:20 pm

Re: Solitaire of Life

Post by gmc_nxtman »

Still not minimal. Also just so you know, this is a valid alternative forcing diagram:

Code: Select all

x = 13, y = 8, rule = LifeHistory
6.C$8.2DC$.DCDAD2.2CD.C$2DC3DC3DC$DCA2D2CD2.C$2DCDC2DC$A2DC6.C$5.2C!
Post Reply