Solitaire of Life
Re: Solitaire of Life
PTW, I need to participate later (I need to practice welding).
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Gamedziner
- Posts: 795
- Joined: May 30th, 2016, 8:47 pm
- Location: Milky Way Galaxy: Planet Earth
Re: Solitaire of Life
Congratulations, that is one of four optimal solutions.BlinkerSpawn wrote:38:Code: Select all
x = 12, y = 11, rule = LifeHistory 2A$2C3.C$4.C.C$3.C.C$3.C.C.C$.AC3.C.A$A.C.2A2.C$A2.C2.3A.C$.CA2.C3.A. C$6.C2.A.C$5.CA3.A!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Re: Solitaire of Life
Heh, the original solution I'd devised for that was (mostly) symmetrical and had 52 cells; I hadn't expected asymmetrical solutions would be able to be so much smaller.
But now, a sort of reverse-Solitaire question can be asked: what is the smallest "challenge" pattern so that this 52-cell pattern is an optimal solution?
Code: Select all
x = 12, y = 10, rule = LifeHistory
2C3.C3.2A$.A2.C.C2.A$.A.C.C.A.A$2A.C.C.C.2A$2.C.A.C.A$2.C.A.A.C$2A.C.
A.A.AC$.C.A.C.A.A.C$.A2.A.C2.A.C$2A3.C3.2A!
- BlinkerSpawn
- Posts: 1993
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Solitaire of Life
This 29-celler might be a good starting point:77topaz wrote:But now, a sort of reverse-Solitaire question can be asked: what is the smallest "challenge" pattern so that this 52-cell pattern is an optimal solution?
Code: Select all
x = 12, y = 10, rule = LifeHistory
2C3.C3.2C$4.C.C$.C7.C$3.C.C.C$2.C3.C$4.C3.C$3.C.C.C$.C7.C$4.C.C4.C$2C
3.C3.2C!
Re: Solitaire of Life
This 21 seems likely, haven't tested it with a computer yet
Code: Select all
x = 12, y = 10, rule = LifeHistory
AC3.C3.CA$.A2.A.A2.A$.A.C.C.A.A$CA.A.A.C.AC$2.C.C.A.A$2.A.A.C.C$CA.C.
A.A.AC$.A.A.C.C.A.C$.A2.A.A2.A.A$AC3.C3.CA!
WADUFI
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Gamedziner
- Posts: 795
- Joined: May 30th, 2016, 8:47 pm
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Re: Solitaire of Life
It doesn't work; there are multiple 51-cell solutions.Sarp wrote:This 21 seems likely, haven't tested it with a computer yetCode: Select all
x = 12, y = 10, rule = LifeHistory AC3.C3.CA$.A2.A.A2.A$.A.C.C.A.A$CA.A.A.C.AC$2.C.C.A.A$2.A.A.C.C$CA.C. A.A.AC$.A.A.C.C.A.C$.A2.A.A2.A.A$AC3.C3.CA!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
- Hdjensofjfnen
- Posts: 1770
- Joined: March 15th, 2016, 6:41 pm
- Location: Eastern Time (UTC-4)
Re: Solitaire of Life
I am pretty sure I have found the optimal solution for this, although I'm not sure:
Code: Select all
x = 3, y = 7, rule = LifeHistory
.C$C$.C$C.C$.C$C$.C!
- Hdjensofjfnen
- Posts: 1770
- Joined: March 15th, 2016, 6:41 pm
- Location: Eastern Time (UTC-4)
Re: Solitaire of Life
Hm...
Code: Select all
x = 48, y = 48, rule = LifeHistory
46.CA$45.A.A$44.C$43.A$42.C$41.A$40.C$39.A$38.C$37.A$36.C$35.A$34.C$
33.A$32.C$31.A$30.C$29.A$28.C$27.A$26.C$25.A$24.C$24.2A3$20.CA$19.A.A
$18.C$17.A$16.C$15.A$14.C$13.A$12.C$11.A$10.C$9.A$8.C$7.A$6.C$5.A$4.C
$3.A$2.C$.A$C$2A!
- praosylen
- Posts: 2449
- Joined: September 13th, 2014, 5:36 pm
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- Contact:
Re: Solitaire of Life
15?Hdjensofjfnen wrote:I am pretty sure I have found the optimal solution for this, although I'm not sure:Code: Select all
x = 3, y = 7, rule = LifeHistory .C$C$.C$C.C$.C$C$.C!
Code: Select all
x = 6, y = 8, rule = LifeHistory
5.A$3.C2A$2.C$A2.C$2AC.C$3.C$2.C$2.AC!Code: Select all
x = 6, y = 7, rule = LifeHistory
3.CA$2.C2.A$A2.C.A$2AC.C$3.C$2.C$2.AC!former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
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Gamedziner
- Posts: 795
- Joined: May 30th, 2016, 8:47 pm
- Location: Milky Way Galaxy: Planet Earth
Re: Solitaire of Life
I just did a search with WLS and determined that those were the only optimal solutions (excluding reflection).A for awesome wrote: 15?Code: Select all
x = 6, y = 8, rule = LifeHistory 5.A$3.C2A$2.C$A2.C$2AC.C$3.C$2.C$2.AC!Code: Select all
x = 6, y = 7, rule = LifeHistory 3.CA$2.C2.A$A2.C.A$2AC.C$3.C$2.C$2.AC!
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
- Hdjensofjfnen
- Posts: 1770
- Joined: March 15th, 2016, 6:41 pm
- Location: Eastern Time (UTC-4)
Re: Solitaire of Life
Oh, yeah, you win by a whole lot. My solution was 21.
Re: Solitaire of Life
This new puzzle is based on a still life that came up in an apgmera search today. Apparently it's a fairly rare still life, since there's only the one soup in Catagolue.
With the additional restriction that all added cells have to be strictly inside the blue box, there's a unique solution. Without the blue box JLS finds four more possibilities.
Code: Select all
x = 14, y = 12, rule = LifeHistory
14B$B12.B$B7.C.2C.B$B5.C4.C.B$B2.C4.C4.B$B2.2C.C6.B$B6.C.2C2.B$B4.C4.
C2.B$B.C4.C5.B$B.2C.C7.B$B12.B$14B!
#C Additional
#C information
#C you
#C may
#C not
#C want:
#C the
#C source
#C still
#C life's
#C apgcode
#C starts
#C with
#C "xs34".- gmc_nxtman
- Posts: 1158
- Joined: May 26th, 2015, 7:20 pm
Re: Solitaire of Life
[spoiler or something i guess]
Code: Select all
x = 10, y = 10, rule = LifeHistory
4.2A$3.A2.C.2C$4.CA3.C$.C4.C2A$.2CAC$5.CA2C$.2AC4.C$C3.AC$2C.C2.A$4.
2A!Re: Solitaire of Life
Isn't the solver supposed to keep the game going by supplying a new puzzle? Here's another small and probably easy one, with three minimal-population solutions:
Adding one more white cell in any of the blue locations would make a puzzle with a unique smallest solution:
Code: Select all
x = 10, y = 7, rule = LifeHistory
2.C2.C$2.C2.C3.C$C8.C$C4.C$2.2C.C.C$2.C4.C$3.2C!Code: Select all
x = 10, y = 7, rule = LifeHistory
2.C2.C$2.C2BC3.C$C3.B4.C$C4.C$2.2C.C.C$2.C4.C$3.2C!- BlinkerSpawn
- Posts: 1993
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Solitaire of Life
At some point we kinda stopped doing that, for whatever reason.dvgrn wrote:Isn't the solver supposed to keep the game going by supplying a new puzzle?
31:
Code: Select all
x = 11, y = 8, rule = LifeHistory
4.2A$3.C2.C$3.C2.C2.AC$AC.2A.A.A.C$.C4.C.A$.A.2C.C.C$2A.C2.A.CA$4.2C!
Re: Solitaire of Life
Not minimal, but close! The 31-cell solution doesn't have a cell in any of the blue positions...BlinkerSpawn wrote:31...
Re: Solitaire of Life
30?
Code: Select all
x = 11, y = 8, rule = LifeHistory
4.2A$3.C2.C$3.CBAC2.AC$AC.A.BA.A.C$AC.A2.C.A$3.2C.C.C$3.C2.A.CA$4.2C!
WADUFI
Re: Solitaire of Life
You got it. Somebody else's turn to make a puzzle...Sarp wrote:30?Code: Select all
x = 11, y = 8, rule = LifeHistory 4.2A$3.C2.C$3.CBAC2.AC$AC.A.BA.A.C$AC.A2.C.A$3.2C.C.C$3.C2.A.CA$4.2C!
- gmc_nxtman
- Posts: 1158
- Joined: May 26th, 2015, 7:20 pm
Re: Solitaire of Life
Code: Select all
x = 12, y = 8, rule = LifeHistory
5.C$9.C$.C5.2C2.C$.C3.C3.C$C3.2C3.C$.C.C2.C$2.C6.C$4.2C!-
wwei23
Re: Solitaire of Life
Here is a first attempt at a solution, 79 cells:
EDIT: 71
Code: Select all
x = 17, y = 17, rule = LifeHistory
2A$A8.2A$2.A.2A3.A2.A$.2A.A5.3A$.A3.A$2.3A.A3.3A$4.A.A2.C2.A$6.A.A.A
2.CA$5.C.A.A.2C2.C$5.C3.C3.C.A$4.CA2.2C.2AC.2A$2.A2.C.C2.C$2.2A2.C.A
2.A.C3A$8.2C2A.A2.A$7.A4.A$8.3A$10.2A!
Code: Select all
x = 16, y = 16, rule = LifeHistory
8.2A$2A.2A3.A2.A$.A.A5.3A$A3.A$.3A.A3.3A$3.A.A2.C2.A$5.A.A.A2.CA$4.C.
A.A.2C2.C$4.C3.C3.C.A$3.CA2.2C.2AC.2A$.A2.C.C2.C$.2A2.C.A2.A.C3A$7.2C
2A.A2.A$6.A4.A$7.3A$9.2A!
- BlinkerSpawn
- Posts: 1993
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Solitaire of Life
[56, not 58]:
Much of the interior is forced by S3 in some form or other.
Code: Select all
x = 16, y = 12, rule = LifeHistory
8.2A$6.C2.A$.A4.2A2.CA2.2A$A.C.2A2.2C2.C2.A$A.CA2.C3.C.2A$.C3.2C.2AC.
A$2.CAC2.C4.A$3.C2.A2.ACA$.A3.2C.2A$.2A3.A$6.A.2A$7.A.A!
Last edited by BlinkerSpawn on October 7th, 2018, 10:44 pm, edited 1 time in total.
- gmc_nxtman
- Posts: 1158
- Joined: May 26th, 2015, 7:20 pm
Re: Solitaire of Life
Not minimal.
EDIT: Is it just me, or does this game have conceptual similarities to minesweeper? When the interior is forced like in this particular puzzle, similar inferences have to be made to those made in minesweeper regarding what cells ("mines") are allowed to be where.
EDIT: Is it just me, or does this game have conceptual similarities to minesweeper? When the interior is forced like in this particular puzzle, similar inferences have to be made to those made in minesweeper regarding what cells ("mines") are allowed to be where.
- BlinkerSpawn
- Posts: 1993
- Joined: November 8th, 2014, 8:48 pm
- Location: Getting a snacker from R-Bee's
Re: Solitaire of Life
Total agreement there.gmc_nxtman wrote:EDIT: Is it just me, or does this game have conceptual similarities to minesweeper? When the interior is forced like in this particular puzzle, similar inferences have to be made to those made in minesweeper regarding what cells ("mines") are allowed to be where.
Down to 54:
Code: Select all
x = 14, y = 12, rule = LifeHistory
8.2A$6.C2.A$.A4.2A2.CA$A.C.2A2.2C2.C$A.CA2.C3.C.A$.C3.2C.2AC.2A$2.CAC
2.C4.A$3.C2.A2.AC.A$.A3.2C.2A.A$.2A4.A$7.A.2A$8.A.A!
Code: Select all
x = 14, y = 12, rule = LifeHistory
8.2A$6.C2.A$.A4.2A2DCA$ADCD2A2.2CD.C$ADCE2DC3DC.A$.C3D2CD2AC.2A$.DCEC
2DC4.A$.2DC2DED.AC.A$.A3D2CD2A.A$.2A4.A$7.A.2A$8.A.A!
- gmc_nxtman
- Posts: 1158
- Joined: May 26th, 2015, 7:20 pm
Re: Solitaire of Life
Still not minimal. Also just so you know, this is a valid alternative forcing diagram:
Code: Select all
x = 13, y = 8, rule = LifeHistory
6.C$8.2DC$.DCDAD2.2CD.C$2DC3DC3DC$DCA2D2CD2.C$2DCDC2DC$A2DC6.C$5.2C!