Replicators and other patterns that simulate even 1D rules

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muzik
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Replicators and other patterns that simulate even 1D rules

Post by muzik »

W0:

Code: Select all

x = 1, y = 1, rule = B/S
o!
W2, W16:

Code: Select all

x = 3, y = 2, rule = B2a3r/S
obo$o!
W4:

Code: Select all

x = 1, y = 1, rule = B/S0
o!
W22:

Code: Select all

x = 1, y = 2, rule = B2a3j5y6i/S1e2i3a
o$o!
W32:

Code: Select all

x = 31, y = 2, rule = B4i/S
obobobobobobobobobobobobobobobo$obobobobobobobobobobobobobobobo!
W50:

Code: Select all

x = 1, y = 2, rule = B2a4i/S
o$o!
W90:

Code: Select all

x = 1, y = 2, rule = B2a/S
o$o!
W108:

Code: Select all

x = 25, y = 2, rule = B4i/S1e3a
obo6bob3o6bobobo$obo6bob3o6bobobo!
W128:

Code: Select all

x = 32, y = 1, rule = B/S2i
32o!
W150:

Code: Select all

x = 1, y = 5, rule = B2a/S1e3eiy5i
o$o2$o$o!
W254:

Code: Select all

x = 2, y = 1, rule = B1e2i/S1e2i
2o!
W1208925819614629174771760:

Code: Select all

x = 1, y = 5, rule = B2ei3aein4e5e/S1e2aek3-cein4ikz
o$o$o$o$o!
Undetermined 1:

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x = 1, y = 5, rule = B2ae3n6i/S1e2n3r
o$o2$o$o!
Undetermined:

Code: Select all

x = 5, y = 4, rule = B3-e4ny56i7e/S2-ck3r4-nt5jq6
b3o$2ob2o$2ob2o$b3o!
Undetermined:

Code: Select all

x = 3, y = 2, rule = B2a3j4i/S1e2k
3o$3o!
Last edited by muzik on June 29th, 2018, 7:38 pm, edited 3 times in total.
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AforAmpere
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Re: Replicators that simulate even 1D rules

Post by AforAmpere »

muzik wrote: W1839132(?):

Code: Select all

x = 1, y = 5, rule = B2ei3aein4e5e/S1e2aek3-cein4ikz
o$o$o$o$o!
This seems to be W1208925819614629174771760, range 3, link to Wolfram. I may be wrong, though.
muzik wrote: Undetermined:
Both of the ones in undetermined don't really align well with Wolfram rules, because of period differences when replicating. I'll try to see if multiple on states will work.
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
AforAmpere
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Re: Replicators that simulate even 1D rules

Post by AforAmpere »

Can anyone convert this rule table into a Wolfram rule? It is 7 states and emulates the first of the undetermined rules above:

Code: Select all

@RULE Undetermined_1

@TABLE

n_states: 7
neighborhood:Moore
symmetries:none

0,6,0,0,0,0,0,0,0,6
0,0,6,0,0,0,0,0,0,6
0,0,0,0,0,0,0,0,6,6
0,6,6,0,0,0,0,0,0,5
0,6,6,0,0,0,0,0,6,1
0,6,0,0,0,0,0,0,6,5
0,6,5,0,0,0,0,0,0,4
0,6,0,0,0,0,0,0,5,4
0,6,4,0,0,0,0,0,0,5
0,6,0,0,0,0,0,0,4,5
0,5,0,0,0,0,0,0,6,2
0,5,6,0,0,0,0,0,0,2
0,2,0,0,0,0,0,0,4,6
0,2,4,0,0,0,0,0,0,6
0,4,2,0,0,0,0,0,6,3
0,4,6,0,0,0,0,0,2,3
0,5,0,0,0,0,0,0,3,2
0,5,3,0,0,0,0,0,0,2
0,6,4,0,0,0,0,0,6,1
0,6,6,0,0,0,0,0,4,1
0,4,2,0,0,0,0,0,0,1
0,4,0,0,0,0,0,0,2,1


@COLORS
1 255 0 0
2 170 85 0
3 127 127 0
4 0 170 85
5 85 0 170
6 170 0 85
The rulestring may end up extremely long, but there might be a lower state rule that emulates the replicating pattern somewhere.
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
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muzik
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Re: Replicators and other patterns that simulate even 1D rules

Post by muzik »

As for symmetrical rules, here are the ones we're currently missing <128:

Code: Select all

18
36
54
72
76
94
104
122
126
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2718281828
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Re: Replicators and other patterns that simulate even 1D rules

Post by 2718281828 »

I am not sure, but this seems to be a 1D replicator:

Code: Select all

x = 4, y = 5, rule = B2kn3aijn4acik8/S2n3-cek4aint5-aky67c8
b2o$3o$4o$3o$b2o!
wwei23

Re: Replicators and other patterns that simulate even 1D rules

Post by wwei23 »

As I understand the definition of a necropost, it's a post in a thread that hasn't had any posts in at least a year, or quotes a post from at least a year earlier. This thread has had activity in June.
The second unknown rule works via rule 8229, k=3.
http://www.wolframalpha.com/input/?i=rule+8229,+k%3D3
When two replicators in different states (off by 1 is the only one that ever occurs on its own), they annihilate. Otherwise, they leave a replicator in the middle, but one generation behind the replicators that created it. The result is almost the same as rule 8229, k=3. For 8229, k=3, just take the number of generations a replicator is lagging behind, modulo 2, and add 1. If there is no replicator present, then the value for that spot is 0.
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Redstoneboi
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Re: Replicators and other patterns that simulate even 1D rules

Post by Redstoneboi »

wwei23 wrote:As I understand the definition of a necropost, it's a post in a thread that hasn't had any posts in at least a year, or quotes a post from at least a year earlier. This thread has had activity in June.
Actually, a necropost is a post in a thread that’s considered inactive or dead that doesn’t add anything useful to the topic, so it’s okay to post in a very old thread so long as the post is appropriate and useful.
2718281828 wrote:I am not sure, but this seems to be a 1D replicator:

Code: Select all

x = 4, y = 5, rule = B2kn3aijn4acik8/S2n3-cek4aint5-aky67c8
b2o$3o$4o$3o$b2o!
seems to simulate a 3 state range 1 rule, i don’t know if it can be converted to range 2.
Here’s the rule with emulated history in Moore neighborhood
the history seems to be a slanted sierpinski triangle, hence the rule’s name.

Code: Select all

@RULE SlantPinski
@TABLE
n_states:3
neighborhood:Moore
symmetries:none
var a{0,1,2}
var b=a
var c=a
var d=a
var e=a
var f=a
var g=a
var h=a
0,a,b,c,d,1,f,g,h,1
#C    R       L   C'
0,a,b,c,d,e,f,1,h,1
1,a,b,c,d,e,f,1,h,2
2,a,b,c,d,e,f,g,h,0
Last edited by Redstoneboi on October 28th, 2018, 1:42 am, edited 1 time in total.
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PHPBB12345
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Re: Replicators and other patterns that simulate even 1D rules

Post by PHPBB12345 »

Also undetermined:

Code: Select all

x = 8, y = 4, rule = B2ek3aijkn4a5r/S1c2cei3ar4ar5i6ac
o$2o4b2o$2o4b2o$o!
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KittyTac
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Re: Replicators and other patterns that simulate even 1D rules

Post by KittyTac »

What about using MAP strings for asymmetrical rules?
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Re: Replicators and other patterns that simulate even 1D rules

Post by muzik »

Close to Pascal modulo 4, but still unknown:

Code: Select all

x = 4, y = 3, rule = B2ei3-akny4acnqrw5aqy6aen/S1c2-ik3ack4cjknrw5acjk6c7
b2o$o2bo$b2o!
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muzik
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Re: Replicators and other patterns that simulate even 1D rules

Post by muzik »

Code: Select all

x = 1, y = 2, rule = B2a3j4i/S1e3a4ar
o$o!
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muzik
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Re: Replicators and other patterns that simulate even 1D rules

Post by muzik »

Code: Select all

x = 1, y = 2, rule = B2ac4i5y/S2i4t
o$o!
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Re: Replicators and other patterns that simulate even 1D rules

Post by Gamedziner »

What rule would stand for this:

Code: Select all

x = 100, y = 1, rule = B1c/S:T100+1,1
48bo3bo!

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
wwei23

Re: Replicators and other patterns that simulate even 1D rules

Post by wwei23 »

Gamedziner wrote:What rule would stand for this:

Code: Select all

x = 100, y = 1, rule = B1c/S:T100+1,1
48bo3bo!
Has a rule 90 replication habit.
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Redstoneboi
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Re: Replicators and other patterns that simulate even 1D rules

Post by Redstoneboi »

wwei23 wrote:
Gamedziner wrote:What rule would stand for this:

Code: Select all

x = 100, y = 1, rule = B1c/S:T100+1,1
48bo3bo!
Has a rule 90 replication habit.
correction: rule 18 for range 1.
range 2 would be more accurate for this.

Code: Select all

x = 5, y = 1, rule = W18
ob3o!
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This is 「Fluffy」
「Fluffy」is my sutando.
「Fluffy」has the ability to engineer r e p l i c a t o r s.
「Fluffy」likes to watch spaceship guns in Golly.
「Fluffy」knows Natsuki best girl.
635318657
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Re: Replicators and other patterns that simulate even 1D rules

Post by 635318657 »

What about this replicator?

Code: Select all

x = 19, y = 3, rule = B36/S245
6o7b6o$o4bo7bo4bo$b4o9b4o!
PHPBB12345 wrote: October 4th, 2018, 8:46 pm Also undetermined:

Code: Select all

x = 8, y = 4, rule = B2ek3aijkn4a5r/S1c2cei3ar4ar5i6ac
o$2o4b2o$2o4b2o$o!
This just evolves into blocks. Also, nice rule.
Last edited by 635318657 on June 30th, 2020, 9:32 pm, edited 2 times in total.

Code: Select all

x = 68, y = 3, rule = B2e3-ckqy4rz5r/S2-n3eijry5i6a
14bo25b2o10bo12b2o$3o10b3o10b3o10bobo10b2o11b2o$obo10bobo11bo13bo11b2o
10b3o!
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muzik
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Re: Replicators and other patterns that simulate even 1D rules

Post by muzik »

635318657 wrote: June 29th, 2020, 7:59 pm
PHPBB12345 wrote: October 4th, 2018, 8:46 pm Also undetermined:

Code: Select all

x = 8, y = 4, rule = B2ek3aijkn4a5r/S1c2cei3ar4ar5i6ac
o$2o4b2o$2o4b2o$o!
This just evolves into blocks.
...and therefore it simulates a 1D rule in which such a configuration would evolve into the 1D equivalent of blocks.
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Re: Replicators and other patterns that simulate even 1D rules

Post by ihatecorderships »

W36 was easy to engineer:

Code: Select all

x = 8, y = 2, rule = B4i/S1e
obo4bo$obo4bo!
edit: W72

Code: Select all

x = 2, y = 2, rule = B/S3a
2o$2o!
edit 2: W76

Code: Select all

x = 6, y = 2, rule = B/S1e3a
o3b2o$o3b2o!
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