Gridhood: ConwayLife.com Edition!

A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
Post Reply
User avatar
KittyTac
Posts: 547
Joined: December 21st, 2017, 9:58 am

Gridhood: ConwayLife.com Edition!

Post by KittyTac »

This is a game originally played on... I think chocolatepi forums? Then it was ported onto Bay12 Forums by Supernerd (credits to them) and started a fad there. Let's continue it here.

In this game you can choose to either play as a god or a civilization. The two things are mutually exclusive, meaning you can only be one thing at any given time. Civilization players need to work on tiles to get resources and basically not die, while god players compete with eachother for mortal worship and make changes to the grid world. The world evolves according to GOL rules.

Playing as a god:
You start with 5 FP. You can (for now) do one thing:

Make a grid cell alive or dead. 1 FP. This action can be performed any number of times as long as your FP is sufficient. More will be added as you go on. This ability has to be used each turn at least once.

You gain 1 FP each turn.

Beware that if you somehow reach -1 or less FP, you die!

Playing as a civilization:
You have to set up on an alive tile. You start with 3 people, which consume 1 food each. An alive tile produces 1 or 2 unit of food. Each person can pray to a god, which gives them 1 FP, forage to actually get that unit of food from a specified tile, or research a user-specified technology, which will take a GM-specified number of research actions. Foraging can be done on adjacent tiles. More will be added as you go on.

The grid:
TjPTY9B.png
TjPTY9B.png (6.24 KiB) Viewed 236 times
Last edited by KittyTac on May 30th, 2018, 11:15 pm, edited 1 time in total.
User avatar
Majestas32
Posts: 561
Joined: November 20th, 2017, 12:22 pm
Location: 'Merica

Re: Gridhood: ConwayLife.com Edition!

Post by Majestas32 »

Calling dibs on D14 as a civv. I assume if the civ's tile turns dead it's game over for me?

When does the evolution step take place? At the end of each turn? How do I move my people?
Searching:
b2-a5k6n7cs12-i3ij4k5j8
b2-a3cs12-i

Currently looking for help searching these rules.

PFP:

Code: Select all

x = 7, y = 3, rule = B2i3-ck4e6/S2-i35n
o5bo$2o3b2o$o5bo!
User avatar
KittyTac
Posts: 547
Joined: December 21st, 2017, 9:58 am

Re: Gridhood: ConwayLife.com Edition!

Post by KittyTac »

Majestas32 wrote:Calling dibs on D14 as a civv. I assume if the civ's tile turns dead it's game over for me?

When does the evolution step take place? At the end of each turn? How do I move my people?
Yes, yes, and you cannot until you research a tech.
Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: Gridhood: ConwayLife.com Edition!

Post by Gamedziner »

A way to add risk to being a god could be forcing that player to place at least one cell each turn, regardless of how much FP he or she has.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: Gridhood: ConwayLife.com Edition!

Post by Hdjensofjfnen »

Or basing FP off of how many people have your faith?
Post Reply