Phoenix objects (ships, oscillators, puffers...)

For discussion of other cellular automata.
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Rhombic
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Joined: June 1st, 2013, 5:41 pm

Phoenix objects (ships, oscillators, puffers...)

Post by Rhombic »

A 2c/7 phoenixship in an apgsearchable rule

Code: Select all

x = 7, y = 8, rule = B2cei3-cenr4-ijrw5-kry6cek7e/S
3bo2$2bobo$o5bo$o5bo$bo3bo$2bobo$3bo!
c/7(AforAmpere)

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x = 12, y = 12, rule = B2-an3-cery4city5kqry6-ck7c8/S
o10bo$o10bo$o10bo$2bo6bo$ob3o2b3obo$bobo4bobo3$5b2o$o2b6o2bo2$3ob4ob3o
!
What I believe to be the first phoenix-knightship:

Code: Select all

x = 8, y = 6, rule = B2ace3cenqy4-cknqw5-jkr6-ce7e8/S
4bo2$2bobo$4b2obo2$obo2b3o!
p5 phoenix

Code: Select all

x = 8, y = 8, rule = B1e2cn3-cijk4-aiqr5ceiqy6ckn7/S
3bobo2$7bo$o$7bo$o2$2bobo!
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AforAmpere
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Re: Phoenix objects (ships, oscillators, puffers...)

Post by AforAmpere »

What I think is the fastest known phoenix ship, at 5c/7:

Code: Select all

x = 4, y = 6, rule = B2ack3-ainq4knry5ckqr6ci7e8/S
bobo2$o2bo$3bo$obo$2bo!
It would be interesting to see what the speed limit for phoenix ships is.
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
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83bismuth38
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Re: Phoenix objects (ships, oscillators, puffers...)

Post by 83bismuth38 »

c is the limit:

Code: Select all

x = 2, y = 4, rule = B2ae/S
o$bo$bo$o!
but in all honesty, the ships being phoenix has nothing to do with the speed limit. It may without b2a/b1e, but otherwise, it's c.
looking to support hive five (n+18) and charity's oboo reaction (2n+18)

Code: Select all

x = 28, y = 13, rule = B3/S23
19bo$3bo15bo4b2o$2bobo14bo4bobo$2bobo20b2o$3bo11b3o2$25b3o$b2o22b3o$o
2bo$b2o12b2o$10b2o2bobo$bo8b2o2b2o$obo7b2o!
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Rhombic
Posts: 1100
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Re: Phoenix objects (ships, oscillators, puffers...)

Post by Rhombic »

p7

Code: Select all

x = 5, y = 5, rule = B2-k3r4ajnrw5eijkq6aei7c/S
obo4$2bobo!
p11

Code: Select all

x = 5, y = 4, rule = B2-ce3anqy4-art5ceqr6ei7/S
o$2bo$2bo$4bo!
p17

Code: Select all

x = 5, y = 3, rule = B2-ak3aikq4cjknqty5-aikr6-ac7c/S
o3bo2$o3bo!
c/13d

Code: Select all

x = 4, y = 4, rule = B2-a3aeikn4aijnz5-ciq6-an7/S
3bo2$3bo$obo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?
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Majestas32
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Re: Phoenix objects (ships, oscillators, puffers...)

Post by Majestas32 »

Are either of the latter twoba apgsearchable?
Searching:
b2-a5k6n7cs12-i3ij4k5j8
b2-a3cs12-i

Currently looking for help searching these rules.

PFP:

Code: Select all

x = 7, y = 3, rule = B2i3-ck4e6/S2-i35n
o5bo$2o3b2o$o5bo!
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77topaz
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Re: Phoenix objects (ships, oscillators, puffers...)

Post by 77topaz »

B2-ak3aikq4cjknqty5-aikr6-ac7c/S and B2-a3aeikn4aijnz5-ciq6-an7/S should both be apgsearchable.
AforAmpere
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Re: Phoenix objects (ships, oscillators, puffers...)

Post by AforAmpere »

83bismuth38 wrote:c is the limit:
What I meant is: "What is the fastest speed under c in a no-survival rule?" Sorry for the miscommunication.
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
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Rhombic
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Re: Phoenix objects (ships, oscillators, puffers...)

Post by Rhombic »

(3,1)c/8

Code: Select all

x = 3, y = 6, rule = B2-n3cq4eiqrtwz5-anqy6ce7c8/S
o$bo2$2bo2$2bo!
(2,1)c/7

Code: Select all

x = 4, y = 4, rule = B2-ek3acjkr4cenrtyz5aqry6-ce8/S
obo$3bo2$bobo!
Last edited by Rhombic on April 27th, 2018, 10:20 am, edited 1 time in total.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?
AforAmpere
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Posts: 1433
Joined: July 1st, 2016, 3:58 pm

Re: Phoenix objects (ships, oscillators, puffers...)

Post by AforAmpere »

(2,1)c/4:

Code: Select all

x = 4, y = 5, rule = B2ace3aekry4-ajntw5-aek6-kn7/S
bo$bobo$2obo$2bo$bobo!
EDIT, (3,1)c/5:

Code: Select all

x = 3, y = 5, rule = B2ace3-ijkn4ekqrwz5cy6aik7e/S
2bo$obo$2bo$bo$obo!
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
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LaundryPizza03
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Re: Phoenix objects (ships, oscillators, puffers...)

Post by LaundryPizza03 »

Rhombic wrote:A 2c/7 phoenixship in an apgsearchable rule

Code: Select all

x = 7, y = 8, rule = B2cei3-cenr4-ijrw5-kry6cek7e/S
3bo2$2bobo$o5bo$o5bo$bo3bo$2bobo$3bo!
Until now I thought that nonrelativistic rules without survival could never escape their bounding diamond. Good job!

Code: Select all

x = 4, y = 3, rule = B3-q4z5y/S234k5j
2b2o$b2o$2o!
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