Solitaire of Life

A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
User avatar
Macbi
Posts: 919
Joined: March 29th, 2009, 4:58 am
Contact:

Re: Solitaire of Life

Post by Macbi »

BlinkerSpawn wrote:
Macbi wrote:Not there yet.
Well?

Code: Select all

x = 11, y = 8, rule = LifeHistory
4.CA.AC$4.C3.A$5.AC$3.C.A$.2AC.A.C.AC$A3.A2.2A.A$.A2.C.A$AC3.2C!
Well done! I think that's also the smallest bounding box possible. You get to set the next one.
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Solitaire of Life

Post by BlinkerSpawn »

Macbi wrote:Well done! I think that's also the smallest bounding box possible. You get to set the next one.
I'll let someone else set one because I proposed this one.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
AforAmpere
Posts: 1425
Joined: July 1st, 2016, 3:58 pm

Re: Solitaire of Life

Post by AforAmpere »

New one:

Code: Select all

x = 11, y = 8, rule = LifeHistory
6.C$4.C.C$3.C3.2C$4.C2.C$10.C$.C8.C$3.C2.C2.C$2C!
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
User avatar
Macbi
Posts: 919
Joined: March 29th, 2009, 4:58 am
Contact:

Re: Solitaire of Life

Post by Macbi »

Okay, I'm playing this one. 28 cells:

Code: Select all

x = 11, y = 8, rule = LifeHistory
6.C$4.CAC$3.C3.2C$3.AC2.C.A$8.A.C$.C3A5.C$A2.C2.C2.C$2C3.2A2.2A!
AforAmpere
Posts: 1425
Joined: July 1st, 2016, 3:58 pm

Re: Solitaire of Life

Post by AforAmpere »

Macbi wrote:Okay, I'm playing this one. 28 cells:

Code: Select all

x = 11, y = 8, rule = LifeHistory
6.C$4.CAC$3.C3.2C$3.AC2.C.A$8.A.C$.C3A5.C$A2.C2.C2.C$2C3.2A2.2A!
That is optimal.
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Solitaire of Life

Post by BlinkerSpawn »

Considering the last one was over so quickly, here's a more elegant one inspired by my first one:

Code: Select all

x = 13, y = 13, rule = LifeHistory
6.C2$2.C7.C$6.C$4.C3.C2$C2.C5.C2.C2$4.C3.C$6.C$2.C7.C2$6.C!
Have fun!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
dani
Posts: 1221
Joined: October 27th, 2017, 3:43 pm

Re: Solitaire of Life

Post by dani »

BlinkerSpawn wrote:Considering the last one was over so quickly, here's a more elegant one inspired by my first one:

Code: Select all

x = 13, y = 13, rule = LifeHistory
6.C2$2.C7.C$6.C$4.C3.C2$C2.C5.C2.C2$4.C3.C$6.C$2.C7.C2$6.C!
Have fun!
Probably suboptimal, 98 cells:

Code: Select all

x = 17, y = 17, rule = LifeHistory
.2A3.2A$2.A3.A3.2A.2A.A$.A6.C2.A.A.2A$.4A2.3A3.A$4.C7.CA$.2A4.ACA$.A
4.C3.C4.2A$3.A.A.A.A.A.A2.A$2.CA.C.A.A.C.AC$A2.A.A.A.A.A.A$2A4.C3.C4.
A$7.ACA4.2A$3.AC7.C$3.A3.3A2.4A$2A.A.A2.C6.A$A.2A.2A3.A3.A$9.2A3.2A!
User avatar
praosylen
Posts: 2449
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: Solitaire of Life

Post by praosylen »

55:

Code: Select all

x = 14, y = 15, rule = LifeHistory
2.A3.CA2.A$.A.A2.A2.A.A$2.CA3.A.AC$4.2AC.A$4.C3.C$2A6.2A2.2A$C2.C5.C
2.CA$2.2A4.A$4.CA2.CA$4.A.C.A2.A$2.C.A.A3.CA$2.2A2.2A$6.C$7.A$6.2A!
EDIT: 52:

Code: Select all

x = 13, y = 14, rule = LifeHistory
5.AC$6.A2.2A$.AC3.A.A.C$.A2.A.C.A$2.2ACA2.C$8.2A.2A$C2AC5.C.AC$A2.A5.
A$4.CA2.CA$6.C2.A.A$.AC3.2A2.CA$.2A$6.CA$6.2A!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Solitaire of Life

Post by BlinkerSpawn »

A random fill of right around 14% generates some nice puzzles.
Examples:

Code: Select all

x = 39, y = 15, rule = LifeHistory
.C2.A.CA$.2A2C.A$7.A9.C$.C4A.A8.A.C11.AC2.2A$A4.C.CA8.A.A10.C2.A.C$.C
.A15.C2.A8.C.C$AC.AC13.2C.C.C6.AC.C$2.A16.C.A.C6.A2.2A$2.C.A2C11.C2.
2C8.CA$.AC.A2.A11.2A11.C4.C$6.A.A7.3A2.C.A6.A5.A.C$C.AC3.C8.C2.C2.2A
6.AC5.A$AC2.A12.2A$3.A.C$4.A!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
User avatar
_zM
Posts: 186
Joined: June 26th, 2016, 3:07 pm

Re: Solitaire of Life

Post by _zM »

48:

Code: Select all

x = 15, y = 15, rule = LifeHistory
6.2A$6.AC2$3.CA5.AC$3.A3.C.A.A$4.AC2A.C$9.A3.2A$AC2.CA3.AC2.CA$2A3.A$
5.C.2ACA$3.A.A.C3.A$3.CA5.AC2$7.CA$7.2A!
moment
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Solitaire of Life

Post by BlinkerSpawn »

_zM wrote:48:

Code: Select all

four rotated long hooks with blocks
That was my best solution and most likely the optimal one.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
User avatar
Macbi
Posts: 919
Joined: March 29th, 2009, 4:58 am
Contact:

Re: Solitaire of Life

Post by Macbi »

Yeah, 48 wins.
User avatar
Rhombic
Posts: 1100
Joined: June 1st, 2013, 5:41 pm

Re: Solitaire of Life

Post by Rhombic »

Code: Select all

x = 15, y = 10, rule = LifeHistory
4.C3.C2$C4.C2.C2.C2.C$5.C$11.C.C$C8.C$2.C2$3.C$5.C!
By hand I've achieved 54.
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?
AforAmpere
Posts: 1425
Joined: July 1st, 2016, 3:58 pm

Re: Solitaire of Life

Post by AforAmpere »

52:

Code: Select all

x = 20, y = 13, rule = LifeHistory
7.2A$6.A.A4.2A$6.A7.A$7.AC2A.C$10.A.2A$2A.AC4.C2.C2.C.AC$2A.A5.CA3.2A
.A$3.A11.C.C.A$3.AC7.ACA3.2A$6.CA4.A$7.A$7.C.A$8.AC!
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
User avatar
gmc_nxtman
Posts: 1158
Joined: May 26th, 2015, 7:20 pm

Re: Solitaire of Life

Post by gmc_nxtman »

38:

Code: Select all

x = 15, y = 10, rule = LifeHistory
4.CA.AC$5.A.A2.A$CA3.C2.CA.C.AC$A3.AC5.A.A$.A6.2A.C.C$CA6.AC.2A$2.CA$
2.A$3.C2A$5.C!
Here's a new puzzle, in case that one is minimal:

Code: Select all

x = 10, y = 8, rule = LifeHistory
2C3.C.C2$7.C.C$5.C3.C$C.C2$5.2C$8.C!
Last edited by gmc_nxtman on February 11th, 2018, 3:18 am, edited 1 time in total.
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Solitaire of Life

Post by BlinkerSpawn »

27 for that one, probably minimal:

Code: Select all

x = 10, y = 10, rule = LifeHistory
2A3.2A$2C3.C.C$7.A$6.AC.C$.A3.C2.AC$C.C2.2A$.A$5.2C$5.A2.C$7.2A!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
User avatar
gmc_nxtman
Posts: 1158
Joined: May 26th, 2015, 7:20 pm

Re: Solitaire of Life

Post by gmc_nxtman »

BlinkerSpawn wrote:27 for that one, probably minimal:

Code: Select all

x = 10, y = 10, rule = LifeHistory
2A3.2A$2C3.C.C$7.A$6.AC.C$.A3.C2.AC$C.C2.2A$.A$5.2C$5.A2.C$7.2A!
That is probably minimal, seeing as the smallest I could achieve was 29.

New one, hopefully harder than the last one:

Code: Select all

x = 12, y = 6, rule = LifeHistory
2.2C3.C.C$4.C2.C$.C.C$C5.C4.C$.C3.C$3.C!
dani
Posts: 1221
Joined: October 27th, 2017, 3:43 pm

Re: Solitaire of Life

Post by dani »

BlinkerSpawn wrote:27 for that one, probably minimal:

Code: Select all

x = 10, y = 10, rule = LifeHistory
2A3.2A$2C3.C.C$7.A$6.AC.C$.A3.C2.AC$C.C2.2A$.A$5.2C$5.A2.C$7.2A!
Bounding box reduction:

Code: Select all

x = 10, y = 9, rule = LifeHistory
2A3.2A$2C3.C.C$7.A$6.AC.C$.A3.C2.AC$C.C2.2A$.A$5.2C2A$5.A2.C!
User avatar
Saka
Posts: 3626
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Solitaire of Life

Post by Saka »

gmc_nxtman wrote: New one, hopefully harder than the last one:

Code: Select all

x = 12, y = 6, rule = LifeHistory
2.2C3.C.C$4.C2.C$.C.C$C5.C4.C$.C3.C$3.C!
Pop 34

Code: Select all

x = 13, y = 11, rule = LifeHistory
2A$A7.2A$.A2C3.C.C$4.C2.C$.CAC.A.A$C3.A.C4.CA$.CA2.C5.2A$3.CA$.2A$A.A
$.A!
jarring cyan
User avatar
Rhombic
Posts: 1100
Joined: June 1st, 2013, 5:41 pm

Re: Solitaire of Life

Post by Rhombic »

Trivial reduction:

Code: Select all

x = 13, y = 10, rule = LifeHistory
.A6.2A$.A2C3.C.C$4.C2.C$.CAC.A.A3.2A$C3.A.C4.CA$.CA2.C$3.CA$.2A$A.A$.
A!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Solitaire of Life

Post by BlinkerSpawn »

Three 30-cell solutions:

Code: Select all

x = 33, y = 23, rule = LifeHistory
28.A$8.2A17.A.A$2.2C3.C.C12.2C3.C.C$.A2.C2.C13.A2.C.AC.A.A$.C.CA3.A2.
2A8.C.CA.A3.A.A$CA3.ACA3.CA7.CA4.C4.C$.C3.C15.C.2AC$.A.C.A15.A.C$2.A.
A17.A$3.A5$26.2A$27.A$22.2C3.C.CA$21.A2.C.AC.A$21.C.CA.A4.A$20.CA4.C
3.AC$21.C.2AC$21.A.C$22.A!
EDIT: Variants of the last two:

Code: Select all

x = 13, y = 22, rule = LifeHistory
8.A$.A5.A.A$.A2C3.C.C$4.C.AC.A.A$.CACA.A3.A.A$C5.C4.C$.C3AC$3.C7$6.2A
$.A5.A$.A2C3.C.CA$4.C.AC.A$.CACA.A4.A$C5.C3.AC$.C3AC$3.C!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
User avatar
praosylen
Posts: 2449
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: Solitaire of Life

Post by praosylen »

30 cells some different ways:

Code: Select all

x = 77, y = 10, rule = LifeHistory
2.A6.A10.A6.A7.A6.A7.A6.A15.A$2.A2C3.C.C9.A2C3.C.C6.A2C3.C.C6.A2C3.C.
C8.2C3.C.C$5.C2.C2.A11.C2.C2.A8.C2.C2.A8.C2.C2.A6.A2.C2.C2.A$2.CAC.A.
A3.A7.CAC.A.A3.A4.CAC.A.A3.A4.CAC.A.A3.A5.CAC.A.A3.A$.C3.A.C3.AC6.C3.
A.C3.AC3.C3.A.C3.AC3.C3.A.C3.AC3.AC3.A.C3.AC$A.CA2.C13.CA2.C10.CA2.C
10.CA2.C8.A2.CA2.C$A.A.CA12.A.A.CA13.CA13.CA10.A.A.CA$.A16.2A17.A14.A
12.A$39.A13.A$38.2A12.2A!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
User avatar
gmc_nxtman
Posts: 1158
Joined: May 26th, 2015, 7:20 pm

Re: Solitaire of Life

Post by gmc_nxtman »

I believe BlinkerSpawn's last solution is minimal at 30 cells in population and 96 cells in area:

Code: Select all

x = 12, y = 8, rule = LifeHistory
6.2A$.A5.A$.A2C3.C.CA$4.C.AC.A$.CACA.A4.A$C5.C3.AC$.C3AC$3.C!
New puzzle:

Code: Select all

x = 10, y = 12, rule = LifeHistory
C$C$3.C2$2.2C$6.C$4.2C3.C$6.C$3.2C.C$8.C2$6.C!
User avatar
Rhombic
Posts: 1100
Joined: June 1st, 2013, 5:41 pm

Re: Solitaire of Life

Post by Rhombic »

56

Code: Select all

x = 15, y = 14, rule = LifeHistory
2.C10.2A$2.C2A5.2A2.A$5.C2.A2.3A$4.A3.2A$4.2C2A2.2A$8.CA2.A$6.2C2.AC$
2.2A.A2.C.A$.A.A.2C.C2.A$.A.A2.A2.AC$2A.2A2.2A$8.C$6.A$6.2A!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?
User avatar
PHPBB12345
Posts: 1150
Joined: August 5th, 2015, 11:55 pm
Contact:

Re: Solitaire of Life

Post by PHPBB12345 »

Rhombic wrote:56

Code: Select all

RLE
48

Code: Select all

x = 13, y = 14, rule = LifeHistory
2.C$2.C2A$5.C4.2A$4.A4.A2.A$4.2C2A2.2A$8.CA$6.2C2.AC$2.2A.A2.C.A$.A.A
.2C.C2.A$.A.A2.A2.AC$2A.2A2.2A$8.C$7.A$7.2A!
EDIT: 35

Code: Select all

x = 10, y = 12, rule = LifeHistory
C$C2A5.2A$3.C4.A$2.A6.A$2.2C2A2.2A$6.C$4.2C.2AC$3.A2.C2.A$3.2C.C.A$6.
A.CA$6.A$5.AC!
EDIT: 34

Code: Select all

x = 12, y = 12, rule = LifeHistory
C$C2A$3.C$2.A$2.2C2A3.2A$6.C2.A.A$4.2C.A.C.A$3.A2.C.A.A$3.2C.C.A$6.A.
CA$6.A$5.AC!
Post Reply