Seeds rule

For discussion of other cellular automata.
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edwardfanboy
Posts: 80
Joined: September 16th, 2011, 10:29 pm

Seeds rule

Post by edwardfanboy »

This is a very simple p2 oscillator with heat 4 in the Seeds rule.

Code: Select all

#Life 1.05
#R /2
*.
.*

Post your B2/S stuff here!
Last edited by edwardfanboy on September 30th, 2011, 5:28 am, edited 1 time in total.
edwardfanboy
Posts: 80
Joined: September 16th, 2011, 10:29 pm

Seeds rule

Post by edwardfanboy »

I found a spaceship in the usual wreckage that the Seeds rule creates.
RLE code:

Code: Select all

#C A spaceship I found in "wreckage"
#C Need Info
x = 6, y = 9, rule = B2/S
3b2o$5bo$2bo$bo$3bo3$o$4bo!
I would like some more information about this spaceship.

EDIT:
See http://fano.ics.uci.edu/ca/rules/b2s/g4.html
Sokwe
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Posts: 3401
Joined: July 9th, 2009, 2:44 pm

Re: Seeds rule

Post by Sokwe »

See the pattern collections here and here for what is known in this rule.
-Matthias Merzenich
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