For discussion of other cellular automata.
apg
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by apg » August 18th, 2017, 5:11 pm
This rule is awkward to apgsearch, because it seems to get stuck occasionally (suggesting some sort of rare explosive object, or possibly a bug in the search program).
Anyway, there's an amusing natural p72 orthogonal ship:
https://catagolue.appspot.com/object/xq ... 4/g8b3s345
Here's the soup that generated it:
Code: Select all
x = 16, y = 16, rule = 345/3/8
bobobobbbbbboobb$
bbbbooboobboooob$
oboooobboooboboo$
bboboooobobooobo$
obbooboboobobbob$
boooobbobooboboo$
obobboboobbbbooo$
oboooboobooobbbo$
oobooobbobbboobb$
oobooobobbbbbobo$
oboooobbooooooob$
obooobooboboooob$
bbbobobbobbbbbob$
bbbobboobobboobo$
bbbooobboobobooo$
bbooooobooobobob!
The rule also has a moderately common p24 diagonal ship:
https://catagolue.appspot.com/object/xq ... a/g8b3s345
What do you do with ill crystallographers? Take them to the mono -clinic !
apg
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by apg » August 18th, 2017, 5:26 pm
calcyman wrote: This rule is awkward to apgsearch, because it seems to get stuck occasionally (suggesting some sort of rare explosive object, or possibly a bug in the search program).
After further experimentation, it doesn't actually get stuck permanently. It just spends 20 seconds (!) identifying the infinite-growth pattern in
https://catagolue.appspot.com/hashsoup/ ... 4/g8b3s345 before continuing at a speed of ~ 700 soups per second.
What do you do with ill crystallographers? Take them to the mono -clinic !
drc
Posts: 1664 Joined: December 3rd, 2015, 4:11 pm
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by drc » August 18th, 2017, 5:30 pm
Great to hear an update on apg 4.0! Is there going to be a limit to state amount so that people don't search huge-apgcode-having rules?
apg
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by apg » August 18th, 2017, 6:05 pm
drc wrote: Great to hear an update on apg 4.0! Is there going to be a limit to state amount so that people don't search huge-apgcode-having rules?
Any apgcode with more than 1280 bytes is considered 'oversized'.
Also, the number of underscores in the apgcode is logarithmic in the number of states, and in particular 256-state Generations would only require 10 underscores. I don't think there's actually any limit in the number of states you can have in apgsearch, besides memory consumption -- the 2^64-state limit only applies to reading .mc files if I remember correctly.
What do you do with ill crystallographers? Take them to the mono -clinic !
muzik
Posts: 6608 Joined: January 28th, 2016, 2:47 pm
Location: Scotland
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by muzik » August 18th, 2017, 7:30 pm
MEGA HYPE FOR APG4.0.
Have you tried souping any larger than life rules yet? Bugs, or the variant with the 12RRO, seem like decent starting points
praosylen
Posts: 2449 Joined: September 13th, 2014, 5:36 pm
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by praosylen » August 18th, 2017, 8:29 pm
I'm noticing that there are many pseudo-still-lives listed in the census for this rule (xs8_rr being a major offender). Is this intentional, or is it by design?
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
apg
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by apg » August 18th, 2017, 8:35 pm
A for awesome wrote: I'm noticing that there are many pseudo-still-lives listed in the census for this rule (xs8_rr being a major offender). Is this intentional, or is it by design?
My reluctance to commit to the arduous task of updating the object-separation code in classifier.h to work for multi-state rules. (At the moment it does 2-state range-1 rules correctly, ultimately resorting to an exhaustive search of partitions into islands, in order to avoid the confusion suffered by v3.x.)
What do you do with ill crystallographers? Take them to the mono -clinic !
Saka
Posts: 3626 Joined: June 19th, 2015, 8:50 pm
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by Saka » August 18th, 2017, 8:45 pm
I've noticed that the images are not animated. Are they going to be animated any time soon? What about for LTL?
jarring cyan
bprentice
Posts: 920 Joined: September 10th, 2009, 6:20 pm
Location: Coos Bay, Oregon
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by bprentice » August 18th, 2017, 9:15 pm
Code: Select all
x = 40, y = 44, rule = 345/3/8
10.2A2.2A2.2A2.2A$10.2A2.2A2.2A2.2A$8.2A2.2A2.2A2.2A2.2A$8.2A2.2A2.
2A2.2A2.2A$26.2A$26.2A$24.2A$24.2A$26.2A$26.2A$24.2A$24.2A$26.2A$26.
2A$24.2A$24.2A$26.2A$26.2A$28.2A$28.2A$30.2A$30.2A$32.2A$32.2A$34.2A
$34.2A$36.2A$36.2A$.2A35.2A$.2A35.2A$36.2A$3A33.2A$B2A31.2A$C33.2A$
D2A29.2A$E2A29.2A$F29.2A$G2A27.2A$.2A25.2A$28.2A$.2A23.2A$.2A23.2A$
3.2A.2A.2A.2A.2A.2A.2A.2A$3.2A.2A.2A.2A.2A.2A.2A.2A!
Brian Prentice
Last edited by
bprentice on August 19th, 2017, 3:09 am, edited 2 times in total.
muzik
Posts: 6608 Joined: January 28th, 2016, 2:47 pm
Location: Scotland
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by muzik » August 18th, 2017, 9:32 pm
Biggest still life so far:
Code: Select all
x = 16, y = 16, rule = 345/3/8
obobbbbbbobboooo$
bbboobobbbbbbobb$
obbobobbbbbobbbo$
ooboboobbbobbbob$
boobbbbboboobboo$
obbboobooooboobb$
obooobooobooobob$
bbobbbbboobbbbbo$
boobobobobooooob$
bbooboobbobbbbbb$
bbobboooobboobbb$
ooboooboboooooob$
oobbobbobbbobbob$
bobbbbobbobooboo$
bobbobooobbobobo$
ooobbooboobbobbb!
bprentice
Posts: 920 Joined: September 10th, 2009, 6:20 pm
Location: Coos Bay, Oregon
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by bprentice » August 18th, 2017, 9:41 pm
calcyman,
bprentice wrote: Saka wrote: You could also ask Calcyman to provide an RLE link on every object page.
That is what I am doing by highlighting this omission on the 'Oddities' thread.
viewtopic.php?f=7&t=2224&start=75#p48378
Are you interested in doing this?
Brian Prentice
apg
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by apg » August 19th, 2017, 5:36 am
Natural p12 block puffer:
Code: Select all
x = 16, y = 16, rule = 345/3/8
A.5A3.3A.A$2A5.4A.A.A$A.A.A.2A.2A.A$2A.2A2.5A2.2A$2A.2A.4A.2A2.A$A.A
10.3A$2A.A2.2A.A4.A$A2.A.2A.2A.5A$4A.4A2.2A2.A$2A.A2.A.2A.A.3A$6.A6.A
.A$.A4.2A.3A.3A$2A.A.A.A.6A$5A2.A3.2A.2A$.A2.A9.2A$4A2.A5.A!
What do you do with ill crystallographers? Take them to the mono -clinic !
Saka
Posts: 3626 Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
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by Saka » August 19th, 2017, 8:28 am
This puffer which is
roughly in the shape of a copperhead showed up
Code: Select all
x = 16, y = 16, rule = 345/3/8
bbobboooooobbboo$
bbobobboobbbbobb$
bbbobobobbbbooob$
oboobbbobobboooo$
oboobooooboobooo$
oooooboboboobooo$
boooobobobbobbbo$
boooooobobbooboo$
ooooobbooobooobo$
ooobobooboooobbo$
oobobbbbbbbooboo$
oobooobbbbobbbbo$
bobobobooobobobb$
bbobbbboobbobobo$
bobboobbbobobooo$
oobbobboboobbobo!
jarring cyan
muzik
Posts: 6608 Joined: January 28th, 2016, 2:47 pm
Location: Scotland
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by muzik » August 19th, 2017, 8:57 am
Isolated:
Code: Select all
x = 12, y = 20, rule = 345/3/8
5.2A$4.C2AC$3.BA2DAB$3.G4AG$2.FA4.AF$2.E2A2.2AE$4.4A$.E.BA2FAB.E$FEDC
E2FECDEF$FGF2.2F2.FGF$.2G6A2G$.FE2A2.2AEF$2.D6AD$3.CB2.BC2$G2.G4.G2.G
$.2EDE2AED2E$2D2FA2BA2F2D$.EDEA2BAEDE$2.D.4A.D!
Speed seems to be 4c/16, so c/4.
toroidalet
Posts: 1514 Joined: August 7th, 2016, 1:48 pm
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by toroidalet » August 19th, 2017, 11:19 am
Another orbit (p32):
Code: Select all
x = 12, y = 31, rule = 345/3/8
5.2A$4.B2AB$3.2A2C2A$3.F4AF$2.EA4GAE$2.D2A2.2AD$4.4A$.D.2A2E2A.D$EDCB
D2EDBCDE$EFE.G2EG.EFE$.2F.4A.2F$.ED2A2.2ADE$2.C2A2.2AC$3.BA2.AB$.2G6.
2G$F2.FG2.GF2.F$G2DCD2ADC2DG$2C2E4A2E2C$.DCD4ADCD$2.C2.2A2.C3$5.DC$4.
E2AB$4.F3A$4.G$5.2A$5.2A2$9.2A$9.2A!
Any sufficiently advanced software is indistinguishable from malice.
bprentice
Posts: 920 Joined: September 10th, 2009, 6:20 pm
Location: Coos Bay, Oregon
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by bprentice » August 19th, 2017, 9:23 pm
More railways:
Code: Select all
x = 103, y = 53, rule = 345/3/8
73.2A.2A$72.A.3A.A$72.2A.A.2A$25.FEDCB43.2A.2A$24.G2A.3A41.2A.A.2A$
24.A.3A.A41.A.3A.A$24.2A.A.2A42.2A.2A$25.2A.2A$24.2A.A.2A42.2A.2A$24.
A.3A.A41.A.3A.A$19.2A.2A.2A.2A.2A.2A36.2A.A.2A$18.A.3A.A5.A.3A.A36.
2A.2A$18.2A.A.2A5.2A.A.2A35.2A.A.2A$19.2A.2A7.2A.2A36.A.3A.A$18.2A.
A.2A5.2A.A.2A36.2A.2A$18.A.3A.A5.A.3A.A$13.2A.2A.2A.2A7.2A.2A.2A.2A
31.2A.2A$12.A.3A.A17.A.3A.A29.A.3A.A$12.2A.A.2A17.2A.A.2A29.2A.A.2A
$13.2A.2A19.2A.2A31.2A.2A$12.2A.A.2A17.2A.A.2A29.2A.A.2A$12.A.3A.A17.
A.3A.A29.A.3A.A$7.2A.2A.2A.2A19.2A.2A.2A.2A3.2A.2A3.2A.2A3.2A.2A.2A
.2A$6.A.3A.A29.A.3A.A.A.3A.A.A.3A.A.A.3A.A$6.2A.A.2A29.2A.A.2A.2A.A
.2A.2A.A.2A.2A.A.2A$7.2A.2A31.2A.2A3.2A.2A3.2A.2A3.2A.2A$6.2A.A.2A29.
2A.A.2A.2A.A.2A.2A.A.2A.2A.A.2A$6.A.3A.A29.A.3A.A.A.3A.A.A.3A.A.A.3A
.A$.2A.2A.2A.2A25.2A.2A.2A.2A3.2A.2A3.2A.2A3.2A.2A.2A.2A7.2A.2A7.2A
.2A$A.3A.A29.A.3A.A29.A.3A.A5.A.3A.A5.A.3A.A$2A.A.2A29.2A.A.2A29.2A
.A.2A5.2A.A.2A5.2A.A.2A$.2A.2A31.2A.2A31.2A.2A7.2A.2A7.2A.2A$2A.A.2A
29.2A.A.2A29.2A.A.2A5.2A.A.2A5.2A.A.2A$A.3A.A29.A.3A.A29.A.3A.A5.A.
3A.A5.A.3A.A$.2A.2A.2A.2A19.2A.2A.2A.2A31.2A.2A.2A.2A.2A.2A.2A.2A.2A
.2A$6.A.3A.A17.A.3A.A41.A.3A.A5.A.3A.A$6.2A.A.2A17.2A.A.2A41.2A.A.2A
5.2A.A.2A$7.2A.2A19.2A.2A43.2A.2A7.2A.2A$6.2A.A.2A17.2A.A.2A41.2A.A
.2A5.2A.A.2A$6.A.3A.A17.A.3A.A41.A.3A.A5.A.3A.A$7.2A.2A.2A.2A13.2A.
2A43.2A.2A7.2A.2A$12.A.3A.A$12.2A.A.2A$13.2A.2A$12.2A.A.2A$12.A.3A.
A$13.2A.2A.2A.2A$18.A.3A.A$18.2A.A.2A$19.2A.2A$18.2A.A.2A$18.A.3A.A
$19.2A.2A!
Code: Select all
x = 104, y = 57, rule = 345/3/8
65.2A.2A$65.5A$63.2A$63.2A2.3A$64.A.A.2A$63.2A.2A2.2A.2A$15.2A.2A5.
2A.2A33.2A.2A2.2A.2A$15.5A5.5A38.2A.A.A$20.2A.2A43.3A2.2A$15.3A2.2A
.2A2.3A43.2A$15.2A.A.A3.A.A.2A38.5A$10.2A.2A2.2A.2A.2A.2A2.2A.2A33.
2A.2A$10.2A.2A2.2A.2A.2A.2A2.2A.2A$11.A.A.2A2.ABCDEFG2.2A.A.A34.2A.
2A$10.2A2.3A11.3A2.2A33.5A$10.2A21.2A38.2A$5.2A.2A2.5A11.5A2.2A.2A28.
3A2.2A$5.5A2.2A.2A11.2A.2A2.5A28.2A.A.A$10.2A21.2A28.2A.2A2.2A.2A$5.
3A2.2A21.2A2.3A23.2A.2A2.2A.2A$5.2A.A.A23.A.A.2A24.A.A.2A$2A.2A2.2A
.2A21.2A.2A2.2A.2A18.2A2.3A$2A.2A2.2A.2A21.2A.2A2.2A.2A18.2A$.A.A.2A
31.2A.A.A21.5A$2A2.3A31.3A2.2A20.2A.2A$2A41.2A$2.5A31.5A2.2A.2A15.2A
.2A$2.2A.2A31.2A.2A2.5A15.5A$43.2A18.2A$43.2A2.3A13.2A2.3A$44.A.A.2A
14.A.A.2A$43.2A.2A2.2A.2A8.2A.2A2.2A.2A$43.2A.2A2.2A.2A8.2A.2A2.2A.
2A$48.2A.A.A14.2A.A.A$48.3A2.2A13.3A2.2A$53.2A18.2A$48.5A2.2A.2A8.5A
$48.2A.2A2.5A8.2A.2A$53.2A$53.2A2.3A8.2A.2A$54.A.A.2A8.5A$53.2A.2A2.
2A.2A.2A$53.2A.2A2.2A.2A.2A2.3A8.2A.2A$58.2A.A.A3.A.A.2A8.5A$58.3A2.
2A.2A.2A2.2A.2A.2A$63.2A.2A.2A2.2A.2A.2A2.3A8.2A.2A$58.5A8.2A.A.A3.
A.A.2A8.5A$58.2A.2A8.3A2.2A.2A.2A2.2A.2A.2A$76.2A.2A.2A2.2A.2A.2A2.
3A$71.5A8.2A.A.A3.A.A.2A$71.2A.2A8.3A2.2A.2A.2A2.2A.2A$89.2A.2A.2A2.
2A.2A$84.5A8.2A.A.A$84.2A.2A8.3A2.2A$102.2A$97.5A$97.2A.2A!
Brian Prentice