Thread For Your Unrecognised CA

For discussion of other cellular automata.
wwei23

Re: Thread For Your Unrecognised CA

Post by wwei23 »

Did you get my message about the 242-page Google Docx saying "bo" so much?
wwei23

Re: Thread For Your Unrecognised CA

Post by wwei23 »

OSCGEMS! With B1e, one can easily make oscillators!
P2:

Code: Select all

x = 5, y = 6, rule = B1e/S2
b3o$o3bo$obobo$o3bo$o3bo$b3o!
P3:

Code: Select all

x = 8, y = 8, rule = B1e/S2
b6o$o6bo$o2bo3bo$obo4bo$o6bo$o6bo$o6bo$b6o!
P4:

Code: Select all

x = 6, y = 7, rule = B1e/S2
b4o$o4bo$obo2bo$o4bo$o4bo$o4bo$b4o!
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Thread For Your Unrecognised CA

Post by drc »

3 closely spaced gliders, all the same phase:

Code: Select all

x = 12, y = 11, rule = B3-ceq4et5e6ci8/S2-i35eij8
3o$obo2b2o3bo$obo2bobobobo$6bo3b2o2$2b2o$bob2o4b2o$bo7b2o$b2obo$3bo$2b
o!
8c/23 spaceship:

Code: Select all

x = 3, y = 3, rule = B3-ceq4et5e6ci8/S2-i35eij8
b2o$obo$b2o!
Also an unlikely puffer:

Code: Select all

x = 11, y = 5, rule = B3-ceq4et5e6ci8/S2-i35eij8
bo$2o$9b2o$8bobo$9b2o!
(9,5)c/35 oblique puffer:

Code: Select all

x = 4, y = 4, rule = B3-ceq4et5e6ci8/S2-i35eij8
o$o2bo$obo$3o!
Corresponding spaceship:

Code: Select all

x = 53, y = 42, rule = B3-ceq4et5e6ci8/S2-i35eij8
18b2o$17bo2bo$18bobo$18bo$b2o15bo2bo$o2bo15bobo5b2o$b3o17b2o3bo2bo$4b
2o21bobo$3bo24bo$3b3o4b2o$9bo2bo23b2o$10b2o23bo2bo$36bobo$37bo$3b3o14b
o$12bo7b2ob2o20b2o$3b3o6b2o7bobo20bo2bo$4bo8b2o7bo22bobo$46bo$26b3o$2b
2o25bo5b2o$bo2bo21bo2bo4bo2bo$2b2o23b2o6b2o2$47b3o$12bo35b4o$12b2ob2o
20b2o12b2o$13bobo20bo2bo6b2o2b2o$14bo22bobo6bo$38bo6bo$46bo2$27bo$27bo
2$39b3o$40b4o$43b2o$38b2o2b2o$38bo$37bo$38bo!
There's probably a 3-engine or maybe even a 2-engine solution.

T->G:

Code: Select all

x = 12, y = 5, rule = B3-ceq4et5e6ci8/S2-i35eij8
10b2o$10b2o$obo$ob2o$obo!
T reflector:

Code: Select all

x = 12, y = 7, rule = B3-ceq4et5e6ci8/S2-i35eij8
10b2o$10b2o$obo$ob2o$obo$10b2o$10b2o!
It creates a shuttle for p12+4n:

Code: Select all

x = 10, y = 16, rule = B3-ceq4et5e6ci8/S2-i35eij8
2o5b2o$2o5b2o$4b2o$3b3o$4b2o$2o5b2o$2o5b2o3$2o6b2o$2o6b2o$5b2o$4b3o$5b
2o$2o6b2o$2o6b2o!
EDIT: p6+4n:

Code: Select all

x = 12, y = 8, rule = B3-ceq4et5e6ci8/S2-i35eij8
2bo2b2o3bo$obo2b4obo$2bo2b2o3bo3$2bo3b2o3bo$obo3b4obo$2bo3b2o3bo!
EDIT2: Another unlikely puffer:

Code: Select all

x = 16, y = 16, rule = B3-ceq4et5e6ci8/S2-i35eij8
o2bo3bobo3bobo$4ob2o2b3o2b2o$o2b2o4bobobobo$bob2ob3ob2o3bo$o4b3ob2o3b
2o$3o2b2ob3obo2bo$o5b3ob4o$bo2b2o2b5obo$obobobobo4bo$o2b2ob5o2b2o$4bo
2b4obob2o$5o3b2o4b2o$b6ob3o2bobo$3bob6ob2obo$2o2b3ob5ob2o$o3bo2bobob2o
b2o!
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Thread For Your Unrecognised CA

Post by drc »

I have just discovered my new favourite spaceship, a (2,1)c/65:

Code: Select all

x = 5, y = 7, rule = B2-a3-ai4-a5678/S123-i5678
o$b2o$b4o$5o$2b3o$3bo$4bo!
There's a common fuse that burns at c/31 on height 2 rectangles:

Code: Select all

x = 16, y = 2, rule = B2-a3-ai4-a5678/S123-i5678
b15o$ob14o!
2568-cell natural still life:

Code: Select all

x = 16, y = 16, rule = B2-a3-ai4-a5678/S123-i5678
oboooboobobbbooo$
boboooobbboobbbb$
obbobobbbobooobo$
bbbobbooboobbobo$
ooboboobobbbbooo$
bobobobbbobbbobb$
bbobbbooobbbobbo$
obbboboooobobbbo$
ooobbbobboobbobo$
ooooboobbbboooob$
oobboobbbobboooo$
obobboobobobbbbb$
obobbbbboobboobo$
obooobobooboooob$
bbbbbbboobbboobb$
obbboooobboooooo!
Soups tend to look like this, rectangles with 'arms' reaching out diagonally:

Code: Select all

x = 16, y = 16, rule = B2-a3-ai4-a5678/S123-i5678
2b2ob6o2b3o$2obob3ob3ob3o$b2obob3o5b2o$bobobobobo$2obobobobobo2bo$ob2o
2b2ob3o3bo$o2b5obobo2bo$4obo7bo$2b2ob4o2bo$3bo4b2obob2o$2bo2bo2bobo$b
6o2b2obob2o$2ob2ob3ob3o2bo$3o5bo2b4o$o2b2ob2o2b3o2bo$bo5b2ob2ob3o!
EDIT: New c/11 orthogonal:

Code: Select all

x = 7, y = 5, rule = B2-a3-ai4-a5678/S123-i5678
5b2o$o2b4o$b6o$b2o2bo$6bo!
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Thread For Your Unrecognised CA

Post by drc »

B368/S02458 puffer:

Code: Select all

x = 4, y = 15, rule = B368/S02458
o$2o$2o$o8$2b2o$b3o$b3o$2b2o!
It makes me wonder if a breeder could be made in this rule or B36/S02458.
User avatar
toroidalet
Posts: 1514
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

Re: Thread For Your Unrecognised CA

Post by toroidalet »

c/6 diagonal:

Code: Select all

x = 4, y = 3, rule = B2-a3-ai4-a5678/S123-i5678
obo$3bo$2b2o!
also that soup made me feel guilty about trying to apgsearch B2cek4z6-ai/S0.
EDIT: these (almost) wickstretchers are fun

Code: Select all

x = 40, y = 40, rule = B345-y6/S0
ob5o2b2ob2obo2bobo2bob2o4bob4obo$3o3b2o4b3ob2o2bo5b2o3bobob2o$b2ob2o2b
o3bo3b2obob3ob3o4b2o2b2o$4o2b2ob2o3bobo2bo3bob2o3bob2o3bobo$o2bo2bo4bo
2bo2b3o2b4o2b2ob2ob2o2b2o$b2o2b2o2bo3b5obo2b2o4b2o4b2o3bo$ob3o2b2o5b2o
3bo4bob2obo4b4obo$4ob2o2b7obobobo4b3o3b3o4bo$2bob3obob9o3bo2b2o3bob4ob
o$4b3o2bob2obobo3b4o3b3obob4obo$2bob3obobob5obobob2ob2o2b2o4bob3o$4o2b
2o3bob2o3b2ob4o2b5ob3ob3o$3obob2o4b5o2bob2o2bo2bob3o4b2o$o2bo6bo2b3obo
3bo2bob2ob3o3bob3o$b2o2b2o2bo2b2o2bo2b3o3bo4b4o3bobo$2obo6b3o2b3o3bo2b
o3bobo2bobobo$3bo5bob3ob2ob5o2bo2bobo5b2obo$bob2ob2o3bob3obobo2bo2b5o
2b3o4bo$ob3obob2ob2o4bo2bobo4bobo5b3o$3o3b3o3b4obo3b4o3bo6bo$o2bob2ob
6ob2o2bobobob2o2bobob4o$o2b2o3bo2bob3o2b2o2bob3o3b2obob2ob2o$b3o3b3obo
b2obo2bo4b6o3bob2ob2o$ob3ob2o4b2o2b3ob2ob2o3b2o2b2obob3o$b3o3bo3bob4ob
obo3b2o3bo2b2obo2b2o$2b3ob6o2bob2o2b3ob3o3bobobo3b2o$2b2o2b2ob2obo6bob
ob2obob2o2bo5bo$o2b2o3b4o3bobobob2obob2o4bobo2bo$2o5b2ob4o5b2o2b3obobo
5bo2b2o$b3o2bob3o3b4obo2b3o5bobobo3b2o$b6ob5obob3obobo2bob4o4b3obo$o2b
9o2bob2obo2b5o2b2ob2obo2bo$bob4o2bob7o2b2o3b3ob3o3b2ob2o$obo5bo5bob2o
4b2ob2o3bobob3o2bo$2o3bobobob2ob2o2bo2bobo3b6ob2o2b2o$4o3b3o2bob3ob2o
2bo2b2obo2b2o2b3o$2b2o2b3o4bo2b3o2b3ob2o3bob3ob2obo$2o2b2o2bobobo4bo
10bob3ob2ob3o$b2ob2ob3ob2obobo5bo5bobo3b3o2bo$2o2b2o2b2o3bo4b3ob9obo4b
o!
This one actually works

Code: Select all

x = 27, y = 23, rule = B345-y6/S0
obobobobobobobobobobobo$obobobobobobobobobobobo$obobobobobobobobobobob
obo$obobobobobobobobobobobo$obobobobobobobobobobobobo$obobobobobobobob
obobobo$obobobobobobobobobobobobo$obobobobobobobobobobobobo$obobobobob
obobobobobobob2o$obobobobobobobobobobobobo$obobobobobobobobobobobob2o$
obobobobobobobobobobobobo$obobobobobobobobobobobobo$obobobobobobobobob
obobobobo$obobobobobobobobobobobobo$obobobobobobobobobobobo$obobobobob
obobobobob2obobo$obobobobobobobo3b2obobo$obobobobobobobo4bobobobo$obob
obobobobo2bo3bobobo$obobobobobo2bobobobobobo$obobobobob2obobobobobob2o
$obobobobo4bobobobobobo!
tragic almost-quadratic

Code: Select all

x = 39, y = 23, rule = B345-y6/S0
ob2o3bo5bobobob2o2b2obo3bobobo$ob4obobobobob2o2bo2bob7obobobo$ob3ob3o
2b2ob4ob2o3b2obo2bobobo$obobo4bo3bobobobob3o3bob2obobobo$ob3o2bo2bob2o
b3o4bob5obobobo$obo2b2ob2o3b2ob3o2b3o4b3obobobo$ob9o2bo2bob2ob4obo3bob
obobo$obobo3b4obo2b2o2b2o3b6obobob2o$ob2o3bo2b2ob2ob3ob3o2bo2b3obobobo
$ob3obo4bo2bo2b9ob4obobob2o$ob4obob2o2b2ob2obo6bob3obobobo$ob3ob5o2b4o
2bob2o2b2obobobobobo$ob2obob4obo2bob2obo2bo6bobobobobo$obob2obo3b2o3bo
4b3ob3o2bobobobo$ob2o2bob2o3b3o2bob5obobobobobobobo$ob3obo2b2obo2b2ob
2ob2o4b2obobobo2bo$obob3o5bob2obobob2o3bo3bob4o$ob2ob2obo3b3o3bo2b2o2b
2ob4obobobo$ob5ob2o2bobobob2obo3bo3bobobobo$ob2ob5obo2b2o2b2o4b2obo3bo
bobobo$ob2obob6ob2ob2o6bo5bobobo$obo4bo3b6ob2o2b3ob3o2bobobo$obo7b2o7b
o3bo3b3obobob2o!
meanwhile, well,

Code: Select all

x = 5, y = 2, rule = B2k345-y6/S0
2bo$o3bo!
another wickstretcher

Code: Select all

x = 11, y = 4, rule = B345-iy6/S0
11o2$b9o$3bo3bo!
signals:

Code: Select all

x = 40, y = 40, rule = B2ck34-i56-k/S0
b2o4b2obo2bobob2ob3ob2o3bob2ob2obobo$b3o5b4o4bob2ob6ob2o5b2o$2b3ob2obo
5bo2b3ob2ob2ob3ob3o2b3o$2bo3bo2b2o4b2ob3obo4bobobob5o$ob2o3bob2obo3b2o
bo3b6o6bo2b2o$o2b2obo6b2o3b2o4bo2bo2bobobo$2obobo4b3obo5bo2bo2b4o2b4o
3bo$2b2o3b2o5b5o4b2o3bo3bob2o2b2o$4ob2obobob2o3bobobo2bo3bo7b4o$o7b4o
3bo2b2o2b3obobob2ob6o$bobobobobob2o2b2obobobo2b2o2bob3obo3bo$b4ob5obo
2b5obo2bo4bob2obob4o$obo3b2obobo2bo2b4obo2b3o2b2obobobo$o7b2ob2obo4b8o
bobobobobob2o$2bo3b3obobob3obo2bob2o2b2o3bo3bo$bo2b3o2b3obo3b3o2bo2b3o
b4ob2o2bo$6obobob4o4b5o9b2o2bobo$ob2o2b4o4bo3bobobo5bob4obo2bo$2b2ob4o
b2o2b2o2bob2o3b3obob4obo2bo$o5bobo4bob2ob3obo2bo2bo2bo2bobob2o$b2o6b3o
6bob5ob2ob5ob3o$obobo6bob3ob2ob9ob2ob3obo$b3ob2o4bo4bobobobo3b2ob5obo
3bo$bob2obob2o2bo3bo2b4o2b4ob2ob3o3bo$b2o4b2obo4b2o2bobo3b2obobob2o5bo
$bob2ob2ob2o2b3obob3ob2o2bob3ob4ob2o$ob4o2bo2bo4bob3o3b3obobob2o3bobo$
2bo2b2ob2o3bob4o2b3ob2obobobo3bo2bo$2b4o2b4o3bob2o2bo2bobo2bo2b5o$b3ob
o10bo4b2ob4o3b3obob2o$2o3b2o2b2o6bo3b4o4bo4b5o$o2b3ob3o2bobob2o2b2obob
2o2b4o3bob2o$3obobo5b2obo2b2ob3o3b4obob2o3bo$o3bo3bob5ob4obo2bobobob5o
3bo$2bo2b2o2b2ob3o4b2ob5o2b2o3bo2b3o$3b2o3b4obobob4ob6o2bobo4b2o$b5obo
b2o3bo4b5ob2o2b2o2bob3o$obobobob3o3bo2bo3b3ob3o2bo2bob3obo$5obobo2bob
2ob3obo6bob3ob4obo$b3obob2obo4b6o3b2o4b2ob4obo!
this rulespace is fun

Code: Select all

x = 5, y = 2, rule = B2k34-i56/S0
2bo$o3bo!
EDIT: fixed pattern
Any sufficiently advanced software is indistinguishable from malice.
wwei23

Re: Thread For Your Unrecognised CA

Post by wwei23 »

A for awesome wrote:

Code: Select all

@RULE cb2
@TABLE
n_states:2
neighborhood:Moore
symmetries:rotate4reflect
var a={0,1}
var aa=a
var ab=a
var ac=a
var ad=a
var ae=a
var af=a
var ag=a
0,1,1,0,0,0,0,0,0,1
0,1,0,1,0,0,0,0,0,1
0,1,1,0,1,1,0,0,0,1
1,1,0,0,0,0,0,0,0,1
1,0,1,0,0,0,1,0,0,1
1,1,0,0,0,1,0,0,0,1
1,a,aa,ab,ac,ad,ae,af,ag,0
The above rule has the unusual property of having the transition 0,1,1,0,0,0,0,0,0,1 as a two-state rule but still not turning into expanding piles of total randomness, instead turning into combinations of puffers, rakes, and breeders expanding outwards at c while interacting in complex ways towards the center.
Or this rule:
B2ae4i/S1e2in(What?! HOW?!)
Edit:
Domino Life! B2a/S has a domino for a replicator. Copies of it keep interacting, so that more "tracks" are formed. Here's an example:

Code: Select all

x = 73, y = 29, rule = B2a/S
2bob3ob2obo2b2o6b8obob2o2b2o3bobo4bo2bob3o5bob5o2b2o$b3o2b3ob5o3b4o5b
2obo2b2ob6o5bobo2bo2b4o2bo3b3o2bo$bo5b4o5b2o2b2o2b8obo3b3o2bob2ob2o4b
2ob2obob2obobob2obo$8b5ob6o2b2o7bobob4o2b5ob4obo4b3obobob4obobo$bob2ob
3ob9ob2o6bobob3o3bob4ob2o4b2obo2b3obobo2b2ob2obo$b2o2bobo2b4obobobo4bo
5bo2b2o2b2o2b4o4b5ob2ob2ob2ob2o2b2o$2obo3bo2bo2b2ob2obo2bob3o2bo2b2obo
b4o2bo2bo2bob3ob4obo5b3o2bo$3o2bo5bob2ob2ob2obo3b4ob2o2bob3o3bob4ob3ob
o2bo3bobobob3obo$o5bob2o2b2o5b3ob2o2bo8bo3bob5o2b3obo5b2o2b2o2bo3b2o$b
3ob6o4bo2bo2bo11b2o3bo2b2ob2obo2bob3o3bo3bo2bo2bob3o$2bo2bob5o4bob2ob
3o2bob2obobo2bo3b2ob2o2bobobob4ob4ob5ob4o$bo5bob2obo4b2o3b2o4b2o2bobob
ob2obob2o2b2ob4o6bo4b2o2b3o$o2bob2obo3b3o4b3ob6o3bobob2o3bob2o3bob2obo
2bo4b3ob7o$8b2ob2o3bo2bo2b2ob2o3b2o2bo2b4obobob2o3bob2o3bobo4bo2bobobo
$bob2o2bobo2bo2bobo2b3o2b4o3bo4b3o4b2o2bob5obo2bob3o2b2ob2o$2ob2o2bo3b
obo4b2ob3o7bo4bobo3bobo3b4o3b2o2bo4b3o2bo2bo$2bo2bob2obob2o2bob2obo2bo
bo4bo2b4obobo2bo2b2o2b2o2bo4b3o2bo4bobo$3obob3o2b3obob5o2b3obob3obo2bo
bobob2o6bob3obo2b2ob3o2bobo$2obob2obobob2o3bobob2obob3o2bo2bo2b4o5bobo
bo2bob2o2bo3b4ob2o$3o3b3obob2o2bobo5b2obobob3o4bobo4bob3ob5obo2bobob2o
bob3o$ob2obo2bobob2o3b2ob3ob3obobob4o2b3o3bob5o2bobo3b4o3bo4b2o$3b2ob
5o2bob2ob7o3bob4o3bob3ob3obobob6o4b2ob2o3b3o$5ob4obob5ob3o2b4obobo3bob
2o2b2ob2o3b4obobobobo3bobobo3bo$2bo3bo4bob2ob2obob3o2bobo4bobobo2b3obo
5bob3o2b4o3b2o2bob3o$3b2o2b2o2bo2b3obob3obob4obobo3b2ob2o3b2o7b2o2bo2b
obo3bobobo$bobobob2obobob4o2bobobobobo2bobobob3o2b3ob5o3bob2o2b3obo2bo
b2obo$b5obobo3b2o2b2obobobob4o6bo2bo3b8obob8obob2o5bo$b2o2b3o3bob10ob
3o4b3ob2obobo2b3obo4bo3b3o3b2obob6o$o3b3obo3bobo3b2o3bobo3b8o5bobo6b6o
b4obo6b2o!
Edit:
How things sometimes branch out.

Code: Select all

x = 6, y = 5, rule = B2a/S
4bo$4bo$o$o4bo$5bo!
Also:

Code: Select all

x = 4, y = 2, rule = B2a/S
o2bo$o2bo!
wwei23

Re: Thread For Your Unrecognised CA

Post by wwei23 »

PHPBB12345 wrote:
drc wrote:p(I don't even want to know) c/2 spaceship made of two different period spaceships:

Code: Select all

x = 10, y = 27, rule = B34-iqr7c/S23-a4i
b2o2bo$o5bo$4bobo$2b5o17$2bobobo$2b2o4bo$bo7bo$7bobo$b9o$o$o!
it's p360.
Puffer.
wwei23

Re: Thread For Your Unrecognised CA

Post by wwei23 »

Bullet51 wrote:Cordership possible?

Code: Select all

x = 176, y = 94, rule = B2n3_S23-c4k
31b2o$16b4o11b2o$15bo4bo3bo19b2o$15bo2bobo2b2o19b2o$15b2o40b2o$17b4o
36b2o$18b5o3bo43b2o$22b5o43b2o$23b2o58b2o$23b2obo56b2o$25b2o69b2o$41b
3o52b2o$42bo66b2o$42bo66b2o$38b2o2bo79b2o$38b2ob2o79b2o$38b2o95b2o$38b
o3b2o91b2o$36b3o2bo11b2o93b2o$42b2o6bo2b2o28b2o63b2o$24bo5b2o4bobo3bo
8bob2o28b2o76b2o$17b2o5bo5b2o4bo2b4o2bo5bo33bo75b2o$16bobo18bobob2o9bo
30b2obo87b2o$15b2ob2o2b2o13bobob2o2bobo4bo10b3o17b2o89b2o$16b2ob2o3bo
13bo7bob2obo$17bobo29b2o24bo9bo2b2o$20b2o53bo7b2obobo$26bo48bo3b4o3b2o
$23bob2o54b2o3bo$23b2o15bo39bobobo$41b2o36b2obo$40b3o37bo4bo$42b2o38bo
3bo$41b2o39bo2bo$38bo$38b3o11b2o2$38bo2bo$16b2o24bo$3b2o11b2o18b2o4bo$
b2o6bo19b2o3b2o4b2o8bo$bo2bobo2bo19b2o3b2obo3b3o6bo$bobo2bo2bo25bo2b4o
8bo13bo$2b2obobo27b2o3b2o21b3o$6bo55bobobo9bo$8bo2b2o49b2o2b2o8bo$9bob
2o49b5o9bo$9b3o15bo31bo4bo$28bo29bo4b2o$26bo31bob2ob2o$26bo2bo29b3o3bo
$27b3o30b4o2bo$24bob2o35bobo$24b2o$24bobo2$23bo3b2o$21b2o5bo$15b2o3bo
2bo2b2obo$2b2o11b2o7bo10b3o$2o6bo14b3o23b3o$o2bobo2bo12b2o4bo$obo2bo2b
o39bo3b2o$b2obobo40bo5bo7b3o$5bo42bo3b2o$7bo2b2o36bo$8bob2o32bobobo2bo
$8b3o15bo17bo2bobobo$27bo23bo$25bo19bo3bob2o$25bo2bo18bob2o$26b3o$23bo
b2o$22b3o$22bobo$21b2o11bo$20b3o11bo$20b3o11bo12bo$19bob2obo22bo$19b2o
b3o22bo12bo$19b2ob3o35bo$21bobo36bo12bo$21b2o50bo$73bo12bo$86bo$86bo
12bo$99bo$99bo12bo$112bo$112bo12bo$125bo$125bo12bo$138bo$138bo!
No. There isn't a single switch engine.
User avatar
Saka
Posts: 3626
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Thread For Your Unrecognised CA

Post by Saka »

wwei23 wrote:
Bullet51 wrote:Cordership possible?

Code: Select all

ningningningnongnongnongneng
No. There isn't a single switch engine.
You can't say that if you are not AbphzTa.
jarring cyan
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Thread For Your Unrecognised CA

Post by BlinkerSpawn »

Bullet51 wrote:Cordership possible?

Code: Select all

x = 176, y = 94, rule = B2n3_S23-c4k
31b2o$16b4o11b2o$15bo4bo3bo19b2o$15bo2bobo2b2o19b2o$15b2o40b2o$17b4o
36b2o$18b5o3bo43b2o$22b5o43b2o$23b2o58b2o$23b2obo56b2o$25b2o69b2o$41b
3o52b2o$42bo66b2o$42bo66b2o$38b2o2bo79b2o$38b2ob2o79b2o$38b2o95b2o$38b
o3b2o91b2o$36b3o2bo11b2o93b2o$42b2o6bo2b2o28b2o63b2o$24bo5b2o4bobo3bo
8bob2o28b2o76b2o$17b2o5bo5b2o4bo2b4o2bo5bo33bo75b2o$16bobo18bobob2o9bo
30b2obo87b2o$15b2ob2o2b2o13bobob2o2bobo4bo10b3o17b2o89b2o$16b2ob2o3bo
13bo7bob2obo$17bobo29b2o24bo9bo2b2o$20b2o53bo7b2obobo$26bo48bo3b4o3b2o
$23bob2o54b2o3bo$23b2o15bo39bobobo$41b2o36b2obo$40b3o37bo4bo$42b2o38bo
3bo$41b2o39bo2bo$38bo$38b3o11b2o2$38bo2bo$16b2o24bo$3b2o11b2o18b2o4bo$
b2o6bo19b2o3b2o4b2o8bo$bo2bobo2bo19b2o3b2obo3b3o6bo$bobo2bo2bo25bo2b4o
8bo13bo$2b2obobo27b2o3b2o21b3o$6bo55bobobo9bo$8bo2b2o49b2o2b2o8bo$9bob
2o49b5o9bo$9b3o15bo31bo4bo$28bo29bo4b2o$26bo31bob2ob2o$26bo2bo29b3o3bo
$27b3o30b4o2bo$24bob2o35bobo$24b2o$24bobo2$23bo3b2o$21b2o5bo$15b2o3bo
2bo2b2obo$2b2o11b2o7bo10b3o$2o6bo14b3o23b3o$o2bobo2bo12b2o4bo$obo2bo2b
o39bo3b2o$b2obobo40bo5bo7b3o$5bo42bo3b2o$7bo2b2o36bo$8bob2o32bobobo2bo
$8b3o15bo17bo2bobobo$27bo23bo$25bo19bo3bob2o$25bo2bo18bob2o$26b3o$23bo
b2o$22b3o$22bobo$21b2o11bo$20b3o11bo$20b3o11bo12bo$19bob2obo22bo$19b2o
b3o22bo12bo$19b2ob3o35bo$21bobo36bo12bo$21b2o50bo$73bo12bo$86bo$86bo
12bo$99bo$99bo12bo$112bo$112bo12bo$125bo$125bo12bo$138bo$138bo!
I don't see a way for another engine to delete the top block line, however.
Maybe it's possible to put another block line near it and use the one reaction that usually explodes to cleanly delete both lines, but that's not something I'm willing to look into and there's still however-many blinkers to clean up afterward.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Thread For Your Unrecognised CA

Post by drc »

B3/S2-i3-a4i5i7c is an interesting rulespace.

1.5D dirty replicator:

Code: Select all

#C [[ AUTOSTART STOP 73 ]]
x = 29, y = 28, rule = B3/S2-i3-a4ci5i7cHistory
13.3D$13.D2.D$13.D.2D14$3A$2.A$A.A$2A$25.2D.D$25.D2.D$26.3D3$8.D.2D$
8.D2.D$8.3D!
16c/170 diagonal rake:

Code: Select all

x = 3, y = 4, rule = B3/S2-i3-a4iz5i7c
3o$2bo$obo$2o!
Fun little replicator:

Code: Select all

x = 2, y = 7, rule = B3/S2-i3-a4i5in7c8
2o$bo$2o2$2o$bo$2o!
Is this a breeder?:

Code: Select all

x = 2, y = 7, rule = B3/S2-i3-a4i5in7c
2o$bo$2o2$2o$bo$2o!
p892 shuttle tamed into a gun:

Code: Select all

x = 96, y = 99, rule = B3/S2-i3-a4ci5in7c
30bo$29bobo$30bo24$bo$obo$bo20bo$21bobo$20bo3bo$21bobo2$21b3o$21bo2bo$
23bobo$24b2o$18b3o3b2o$18bo2b2obo$19bobob2o2$74bo$73bobo$49bo24bo$48bo
bo$49bo3$42b3o$41bo2bo43bo$41b2obo42b3o$40bobo43b2ob2o$40bo$38b2o$38b
2o$38bo$87b2o$36b2o$37bo47bo2bo$38bo47b3o$37b2obo$38b3o45b3o$39bo47bo
5$45bo$44bobo$45bo4$92bo$91bob2o$94bo$93bobo2$92b2obo$90b2obo$91b3o$
92bo15$71bo$70bobo$71bo!
EDIT: fires the other spaceship:

Code: Select all

x = 51, y = 4, rule = B3/S2-i3-a4ci5in7c
bo47bo$2bo45bo$2bo45bo$3o45b3o!
EDIT: Weird double glider gun???:

Code: Select all

x = 54, y = 4, rule = B3/S2-i3-a4ci5in7c
bo50bo$2bo48bo$2bo48bo$3o48b3o!
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Thread For Your Unrecognised CA

Post by drc »

6c/574 orthogonal with sacrificial front-end toad:

Code: Select all

x = 19, y = 48, rule = B35j7e/S23
16b3o$15b3o10$b2o$3o$o2bo$2obo$b2o28$b2o$3o$o2bo$2obo$b2o!
And a (22,3)c/275 dirty puffer:

Code: Select all

x = 19, y = 17, rule = B35j7e/S23
5b2o$5b2o10$8b2o$8b2o$16bo$15b3o$15bo2bo$3o13b2o!
User avatar
Rhombic
Posts: 1100
Joined: June 1st, 2013, 5:41 pm

Re: Thread For Your Unrecognised CA

Post by Rhombic »

Two tiny growing spaceships:

Code: Select all

x = 26, y = 6, rule = MAPAQihAEAAAAAAwACAAAAAAIAAAAAAAAAAAACAAAAAAAAACAAAiACAAIAAgAAAAAAAAACAAAAAAACAAIAAAAAAAA
19bobo$18bo$b3ob2o12bobo$obobobo14bo2bo$o3bo18bobo$24bo!
Soups in this rule tend to give very high period nc/n photons, and very interesting behaviour.

Extensible spaceship:

Code: Select all

x = 14, y = 26, rule = MAPAQihAEAAAAAAwACAAAAAAIAAAAAAAAAAAACAAAAAAAAACAAAiACAAIAAgAAAAAAAAACAAAAAAACAAIAAAAAAAA
7bo$6bobo$6bo3$5b2o$10bo$4bobobobo2$6bobo2$6bobo2$6bobo2$6bobo2$6bobo
2$o2bo2bobo$2bo9bo$6bobobo2bo$8bo3bo$6bo3bo$3bo$3bo!
I think this is a quadratically growing spaceship? (in population, see pop-plot.py for 120000 gens)

Code: Select all

x = 200, y = 193, rule = MAPAQihAEAAAAAAwACAAAAAAIAAAAAAAAAAAACAAAAAAAAACAAAiACAAIAAgAAAAAAAAACAAAAAAACAAIAAAAAAAA
72$117bo$116bobo$117bo4$117bo$84bo32bo$84bo$100b2o$101bo2bo12bo$83bo
19bobo10bobo$82bobo19bo12bo$83bo$101bo19bo$80bo40bo$80b2o34bo$14bo2bo
65bobo30bo$13bob2obo82bo$14bo2bo$85b2o14bo$82bo2bo4bo27bo$83bo6bo26bo$
15bo102bo$15b2obo3bo16bo44bo16bo$18bobobo16bo61bo16bo2bo$20bo63bo$38bo
43bo35bo2bo$53bo30bo17bo15bo$13bobo22bo14bo33bo7bo6bo18bo$15bo2bo68bo
7bo$29bo60bo9bo19b2o12b2o$18bo9bobo9b2o48bo28bo15bo$19bo9bo8bo61bo18bo
bo11bo$16b3obo16bo5bo6bo33bo16bo$16bo2bo16bo4bo42bo5bo9bo18bobo17bobo$
22bo8bo5bo7bo6bo2bo2bo30bobo5bo29bo5bo5b2o$12bo8bobo7bo9bo5bo9bobo8bo
16bo4bo6bo4bo16bobo4bobo3bobo9b2o6bo3bo$12bo9bo5bo14bo3bo4bo2bo2bo10bo
bo7bo6bo17bo8bo3bo3bo2bo2bo5bo11bo5bobo2bo$o15bo10bobo9bo31bo6bobo5bo
13bo3bo6bo2bo4bo3bobo11bo2bo2bo8bo$4bo23bo10bo3bo11bo23bo13bo6bo12bo
10bo$4bo10bo57bo15b2obobo43bobo8bo6bo$31bo9bobo11bo3bo2bo9bobo9bo4bo3b
o43bo2bo7bobo4bobo$6bo5bo3bobo6bo4bobo4bo2bo2bo2bo6bo5bo2bo10bo5bo4bo
14bo10bo2bo10bo7bo5bo10bo6bo$o4bo6bo2bo2bo3bo2bo5bo4bobo2bo3bo2bo6bobo
20bobo10bo6bobo8bob2obo8bobo5bobo$o5bo9bo4bobo13bo7bo2bo30bo19bo10bo2b
o10bo7bo$5bo3bo11bobo20bo6bobobobo33bo$2b2o5bo35bo4bo34bob2obo3b2o11bo
28bobobobo$3bo20bo6bo8bo2bo7bobobobo3b2o21bobobo2bobobo4bo5bo20b2o7bo
3bo15b2o$6bo9bo4b3obo5bo4bo4bo3bo7bo3bo3bo6bo10bo6bo6bo5bobo5bo6bo4bo
2bo4bo10bo3bo11bobo$6bo9bo4bo2bo11bo6bo3bo11bo8bo10bo20bo8bo4bo5bo23bo
9bo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Thread For Your Unrecognised CA

Post by BlinkerSpawn »

Your second growing ship can have the right edge pulled in a bit and the extensible ship is reducible:

Code: Select all

x = 39, y = 26, rule = MAPAQihAEAAAAAAwACAAAAAAIAAAAAAAAAAAACAAAAAAAAACAAAiACAAIAAgAAAAAAAAACAAAAAAACAAIAAAAAAAA
33bo$31bobo2$31bo2$31bo$35bo$31bobobo2$31bobo2$31bobo2$31bobo2$31bobo$
2bo$31bobo$2bo$o4bo19bo2bo2bobo$2bo2bo21bo9bo$31bobobo2bo$33bo3bo$31bo
3bo$28bo$28bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
wwei23

Re: Thread For Your Unrecognised CA

Post by wwei23 »

Saka wrote:
wwei23 wrote:
Bullet51 wrote:Cordership possible?

Code: Select all

ningningningnongnongnongneng
No. There isn't a single switch engine.
You can't say that if you are not AbphzTa.
I was being silly...AGAIN.
wwei23

Re: Thread For Your Unrecognised CA

Post by wwei23 »

drc wrote:3 closely spaced gliders, all the same phase:

Code: Select all

x = 12, y = 11, rule = B3-ceq4et5e6ci8/S2-i35eij8
3o$obo2b2o3bo$obo2bobobobo$6bo3b2o2$2b2o$bob2o4b2o$bo7b2o$b2obo$3bo$2b
o!
8c/23 spaceship:

Code: Select all

x = 3, y = 3, rule = B3-ceq4et5e6ci8/S2-i35eij8
b2o$obo$b2o!
Also an unlikely puffer:

Code: Select all

x = 11, y = 5, rule = B3-ceq4et5e6ci8/S2-i35eij8
bo$2o$9b2o$8bobo$9b2o!
(9,5)c/35 oblique puffer:

Code: Select all

x = 4, y = 4, rule = B3-ceq4et5e6ci8/S2-i35eij8
o$o2bo$obo$3o!
Corresponding spaceship:

Code: Select all

x = 53, y = 42, rule = B3-ceq4et5e6ci8/S2-i35eij8
18b2o$17bo2bo$18bobo$18bo$b2o15bo2bo$o2bo15bobo5b2o$b3o17b2o3bo2bo$4b
2o21bobo$3bo24bo$3b3o4b2o$9bo2bo23b2o$10b2o23bo2bo$36bobo$37bo$3b3o14b
o$12bo7b2ob2o20b2o$3b3o6b2o7bobo20bo2bo$4bo8b2o7bo22bobo$46bo$26b3o$2b
2o25bo5b2o$bo2bo21bo2bo4bo2bo$2b2o23b2o6b2o2$47b3o$12bo35b4o$12b2ob2o
20b2o12b2o$13bobo20bo2bo6b2o2b2o$14bo22bobo6bo$38bo6bo$46bo2$27bo$27bo
2$39b3o$40b4o$43b2o$38b2o2b2o$38bo$37bo$38bo!
There's probably a 3-engine or maybe even a 2-engine solution.

T->G:

Code: Select all

x = 12, y = 5, rule = B3-ceq4et5e6ci8/S2-i35eij8
10b2o$10b2o$obo$ob2o$obo!
T reflector:

Code: Select all

x = 12, y = 7, rule = B3-ceq4et5e6ci8/S2-i35eij8
10b2o$10b2o$obo$ob2o$obo$10b2o$10b2o!
It creates a shuttle for p12+4n:

Code: Select all

x = 10, y = 16, rule = B3-ceq4et5e6ci8/S2-i35eij8
2o5b2o$2o5b2o$4b2o$3b3o$4b2o$2o5b2o$2o5b2o3$2o6b2o$2o6b2o$5b2o$4b3o$5b
2o$2o6b2o$2o6b2o!
EDIT: p6+4n:

Code: Select all

x = 12, y = 8, rule = B3-ceq4et5e6ci8/S2-i35eij8
2bo2b2o3bo$obo2b4obo$2bo2b2o3bo3$2bo3b2o3bo$obo3b4obo$2bo3b2o3bo!
EDIT2: Another unlikely puffer:

Code: Select all

x = 16, y = 16, rule = B3-ceq4et5e6ci8/S2-i35eij8
o2bo3bobo3bobo$4ob2o2b3o2b2o$o2b2o4bobobobo$bob2ob3ob2o3bo$o4b3ob2o3b
2o$3o2b2ob3obo2bo$o5b3ob4o$bo2b2o2b5obo$obobobobo4bo$o2b2ob5o2b2o$4bo
2b4obob2o$5o3b2o4b2o$b6ob3o2bobo$3bob6ob2obo$2o2b3ob5ob2o$o3bo2bobob2o
b2o!
This makes a new spaceship:

Code: Select all

x = 23, y = 3, rule = B3-ceq4et5e6ci8/S2-i35eij8
3o7b3o7b3o$obo7bobo7bobo$bo9bo9bo!
The spaceship that gets puffed out:

Code: Select all

x = 5, y = 5, rule = B3-ceq4et5e6ci8/S2-i35eij8
2bo$bobo$2o$bo2bo$2bobo!
wwei23

Re: Thread For Your Unrecognised CA

Post by wwei23 »

The three standard puffers:

Code: Select all

x = 7, y = 25, rule = B3aeijn4n/S023
3b2o$bo4bo$o$o5bo$6o6$3bo$bo3bo$o$o4bo$5o7$bo2bo$o$o3bo$4o!
wwei23

Re: Thread For Your Unrecognised CA

Post by wwei23 »

Dr. Monstaa wrote:Just thought I'd start a thread so that people can put they're new interesting CA rules in one place. Enjoy!

Here's mine: New Maze-like rule: B2/S0123
Christmas Life: B1/S012345678

Try it!
B1/S012345678 is known as H-trees.
wwei23

Re: Thread For Your Unrecognised CA

Post by wwei23 »

Symbiosis: A rule where cells never die if they have a neighbor of a different color than it, but cells cannot be born if the neighbors disagree:

Code: Select all

@RULE Symbiosis

@TABLE

n_states:3
neighborhood:Moore
symmetries:permute
1,0,0,0,0,0,0,0,0,0
1,1,0,0,0,0,0,0,0,0
0,1,1,1,0,0,0,0,0,1
1,1,1,1,1,0,0,0,0,0
1,1,1,1,1,1,0,0,0,0
1,1,1,1,1,1,1,0,0,0
1,1,1,1,1,1,1,1,0,0
1,1,1,1,1,1,1,1,1,0
2,0,0,0,0,0,0,0,0,0
2,2,0,0,0,0,0,0,0,0
0,2,2,2,0,0,0,0,0,2
2,2,2,2,2,0,0,0,0,0
2,2,2,2,2,2,0,0,0,0
2,2,2,2,2,2,2,0,0,0
2,2,2,2,2,2,2,2,0,0
2,2,2,2,2,2,2,2,2,0
More than 2000 generations:

Code: Select all

x = 3, y = 38, rule = Symbiosis
3A$A.A$A.A33$B.B$B.B$3B!
Another big mess:

Code: Select all

x = 3, y = 44, rule = Symbiosis
3A$A.A$A.A39$B.B$B.B$3B!
What happens is that the boundary keeps flaring up, pumping chaos into the rest of the pattern. This applies for both.
User avatar
toroidalet
Posts: 1514
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

Re: Thread For Your Unrecognised CA

Post by toroidalet »

wwei23 wrote:Symbiosis: A rule where cells never die if they have a neighbor of a different color than it, but cells cannot be born if the neighbors disagree:

Code: Select all

rule
I tried messing with it, and the only special things are novel oscillators because there is no way to remove cells of different colors.
Also, we appreciate you doing the job for PHPBB12345 while they have mysteriously stopped posting, but I think many users do not appreciate such trivial observations.
Also, a p23 rake:

Code: Select all

x = 53, y = 41, rule = B3-ceq4et5e6ci8/S2-i35eij8
37bo$36b3o2$36b3o2$17bo$15b2obo$5bo10bobo27bobo$4bobo10bo28bo2bo$2b2ob
obo33b3o2bo3bo$2b3obobo32bobo6bo$2b2obobo9b3o21b3o2bo3bo$4bobo9b4o26bo
2bo$5bo11bo2bo25bobo$17bo3bo5b3o$16b2o2bo$18bo8b3o$28bo$35b2o14b2o$13b
obo19b2o14b2o$3bo13b2o$2bobo11b2o$2obobo$3obobo$2obobo$2bobo11b2o$3bo
13b2o$13bobo10$43b3o2$43b3o$44bo!
Any sufficiently advanced software is indistinguishable from malice.
wwei23

Re: Thread For Your Unrecognised CA

Post by wwei23 »

[quote="toroidalet]Also, we appreciate you doing the job for PHPBB12345 while they have mysteriously stopped posting, but I think many users do not appreciate such trivial observations.
[/quote]
Who's PHPBB12345?
Last edited by wwei23 on July 18th, 2017, 7:40 pm, edited 2 times in total.
wwei23

Re: Thread For Your Unrecognised CA

Post by wwei23 »

toroidalet wrote:

Code: Select all

x = 40, y = 40, rule = B345-y6/S0
ob5o2b2ob2obo2bobo2bob2o4bob4obo$3o3b2o4b3ob2o2bo5b2o3bobob2o$b2ob2o2b
o3bo3b2obob3ob3o4b2o2b2o$4o2b2ob2o3bobo2bo3bob2o3bob2o3bobo$o2bo2bo4bo
2bo2b3o2b4o2b2ob2ob2o2b2o$b2o2b2o2bo3b5obo2b2o4b2o4b2o3bo$ob3o2b2o5b2o
3bo4bob2obo4b4obo$4ob2o2b7obobobo4b3o3b3o4bo$2bob3obob9o3bo2b2o3bob4ob
o$4b3o2bob2obobo3b4o3b3obob4obo$2bob3obobob5obobob2ob2o2b2o4bob3o$4o2b
2o3bob2o3b2ob4o2b5ob3ob3o$3obob2o4b5o2bob2o2bo2bob3o4b2o$o2bo6bo2b3obo
3bo2bob2ob3o3bob3o$b2o2b2o2bo2b2o2bo2b3o3bo4b4o3bobo$2obo6b3o2b3o3bo2b
o3bobo2bobobo$3bo5bob3ob2ob5o2bo2bobo5b2obo$bob2ob2o3bob3obobo2bo2b5o
2b3o4bo$ob3obob2ob2o4bo2bobo4bobo5b3o$3o3b3o3b4obo3b4o3bo6bo$o2bob2ob
6ob2o2bobobob2o2bobob4o$o2b2o3bo2bob3o2b2o2bob3o3b2obob2ob2o$b3o3b3obo
b2obo2bo4b6o3bob2ob2o$ob3ob2o4b2o2b3ob2ob2o3b2o2b2obob3o$b3o3bo3bob4ob
obo3b2o3bo2b2obo2b2o$2b3ob6o2bob2o2b3ob3o3bobobo3b2o$2b2o2b2ob2obo6bob
ob2obob2o2bo5bo$o2b2o3b4o3bobobob2obob2o4bobo2bo$2o5b2ob4o5b2o2b3obobo
5bo2b2o$b3o2bob3o3b4obo2b3o5bobobo3b2o$b6ob5obob3obobo2bob4o4b3obo$o2b
9o2bob2obo2b5o2b2ob2obo2bo$bob4o2bob7o2b2o3b3ob3o3b2ob2o$obo5bo5bob2o
4b2ob2o3bobob3o2bo$2o3bobobob2ob2o2bo2bobo3b6ob2o2b2o$4o3b3o2bob3ob2o
2bo2b2obo2b2o2b3o$2b2o2b3o4bo2b3o2b3ob2o3bob3ob2obo$2o2b2o2bobobo4bo
10bob3ob2ob3o$b2ob2ob3ob2obobo5bo5bobo3b3o2bo$2o2b2o2b2o3bo4b3ob9obo4b
o!
How did you do big soup?
wwei23

Re: Thread For Your Unrecognised CA

Post by wwei23 »

This rule has so many replicators in it:

Code: Select all

x = 108, y = 40, rule = B2aek_S
2o4bo2bobob3o2b2o2bo2b3o2bo3b2ob5obobobob2o3bob3o2bo2bobo2bo7b2o3b2obo
b3obo3b5ob5obo$b3obo4bobo3bo5b5obob2o4b3o2bobob2ob2obo5b2ob2ob2obo4bo
2bobob2o3bo4bob3o4b2o2b3o2b2o$ob3ob2o2b3o3b2obob4o2b2o4b4obob5obo2b4o
2bobob2ob3ob3o2b2o2b2o3b2o4bo5b3ob2obobobobobo$2bob5o2bob2o2bobob3ob2o
b2o2bo2b2o4b2obo5b3obo13bo7b4o2bob3o2b2obob2ob3o4bob2o$bob3ob2obobo4bo
bobobob5o2bobo4b2o3bob2o2bo5b8o2b2o2b4obobo8bob2o3b2o4b4obob2o$2b2obob
5o3b2o3bobo3bo2b2obobob3ob4o6bo9bo7b5ob3o3bo4b5ob3o3b3obob4o$2obo2b2ob
2obobo2b5obo2bobob2ob2ob4obob2o3bo5bo3bo6b5ob4obo2b3o3bo3bo3bob3ob2o3b
3o$bo5bobob2o2b4ob2ob3obo2bo3b8obo3bo3bo3b7ob2obo4bo2bo2bobo4bo4b2o4bo
5b2ob2obo$2ob4o3b10o2b3o2bob2o3b2o3bobo2b2o3bo6b3o5bobobo2b2obob5o2b6o
8bob2obo3b2o$2o3b5o3b3o2b3o2b2ob9ob2o2bo2bob2obob2o2bo3bobob2o7bo5bob
4ob3ob2o2bob2o2b4ob2o2bo$bo7bob6ob4o2bo2bo3b2obobo6bo2b4obo2bo2b10o2bo
2bo3bo2bobob3o4b3o2b3o2b3o2b2o$2o2bobo2bo2bo2b4ob2o3bob2obo2b2obobobob
2ob3obo5bobobob3obob4ob3o4b2obo2bobo2b6ob4o2bob3o$obo4bo3bobo3b5o2b2ob
o5bobo2b3o3b2o6b2obob8obobo2bob3o2b3ob4obo2b7o4b2ob4o$2o2b2o2bob4obo2b
5ob2o5bo2bo2bo3b3o3bo3bobobobo3b4obo2bobobob3o3bo2b2o2b3ob2obo8bobo$3o
bo2bo2b3ob2o5b2ob2o3bo3b4o4bo2bobo5bobob2o3b2o2bobo3b2o2bo4bo2b4obobob
obo3b2ob4obo$bo4b3ob2obobobobo2bo2b6obo2b2o2b4ob2ob2o4bob3o3b3obo2bobo
b2o2bobo2b3o2b3ob3o2b2o3b5o2bo$5b2obob3ob3ob6o2b2o2bobobo3bo4b2o2b6ob
4ob2ob6ob2ob8o5bo3bobo2bo4b2o2b2ob2o$2ob2ob4o2bobobob2o3bo3bobob6o2bo
2bo4bob2o2bo2b2ob3o2b2obo2bo4b4o2bobobo2b2o5bob2o3bobobo$3o6bobob6obob
4ob2ob2o4bo2b3ob3obob2o2b5o2b4obobobo2b2o2b3o4b3obo2bob3obob4ob3o$2o2b
o3b3ob2obo2bobo2b2o2b5o2b2o2b6ob2o3b3o2bo3b6o5b2o2bobob2obob3o3bo3b2ob
2ob2ob2obo$3bo2b3ob2obo4bo4b2obobo3b2o2b6o2bobob3ob6ob2o2bob2ob2o3b2ob
7o3bo2bo3b4o2b2o2b2ob2o$2bobob2ob2ob2o3b3ob6ob4obobob3o3b7o2b2o4bo3bob
4o3bo2bo2b4o4b5obob2o2bob2o2bo2b2o$2bo2b4ob2ob7o2bo2b2ob4o2bobo2bo3b2o
bo2bobobo2b2ob2ob2o2b3obo2b2o8bob2o2bobobo2bo6bobobo$2bob2obo4bobo3bob
ob2o4bob4ob2o2bob3obob3ob2ob2obobo2bo2b2o3bobob2o4b2o2bob3o2bobob3o3b
6o$obo3bo2b3o2bo5bob4obo3b5ob5obo2bobo2bo5bobo2b3o2b2obobo3bo4bobob3o
4b2obobo2bo4b2o$2o4bo3bobobob2obo2bobob2ob4ob5ob3obo2b2o3b3obo3b2o2b2o
4b4obo3b2ob3ob4o2bobobob3ob3o2bo$3o5b2ob2ob3o3b2obob3o3bob2obo2b3o3b8o
2b4o2bobo2bo2b8ob8ob2o2b2obo2b7o3bo$2b3o4b2o3bo3b4obobob4o2bo2b2o2bob
3o2bo4bob6ob2o3b2obo2bob2ob2obobob5obobo4bo3b2o2b3o$bob3o2bo7b2obo3bob
2o2bob2o2b3obobo4b4obo5bob2o3b2o2b2o3b3ob2o2b5obo2bobobo3bob2obob2o$o
4bo2bob6o2bob4o3b4o2bo2b2o2b2o4b2o4b2o2b3o2bobobo2bo2b2obo6bobo2bo6bob
o3b2o4bo$ob2o6bobob2o3bo2bo4b2obo4bob2o2bo2b3o3bob3ob2o3b2ob2ob2ob3o2b
obobobob5o2bo2b4o2b5obo$4bo5b2o3b3o4b2obob3ob2o3b3o2bo3b4obob3obob2o6b
4o2bobo2bobobo2b3o3bob2o2b3obo2b2o$4o4b3o2bobob3ob2ob3obo2b2o3bobo2bo
2bo3bo2b2ob2o2b2ob4obob2ob4o2bob2ob5obobo2bo2bobobobobobo$3b2ob2ob7o2b
o2bobo2b2ob4obo2bobo8b3o3bo3b4o2bob2o4bob2o4b3ob9o3bo2bo2bo2b2o$2bob3o
b2obob3o5b2o2b4obo5bob3obo2b2ob2ob2ob2o3b3obob2o4bobo2bob4o2b2o7bob3ob
o4bobo$b7o3bo2bo2b4o6bo3bob3obobo3bobob3obobob2o4bo4bo2bo3bo3bo2b3o2bo
bo2bo5b3o4bo3bo$2b5o5bob2obo2bo2bo3bob7o3b5o2b4ob2obo2b2o2b2o6bobobobo
b2o3b3o3bob2o3b2obobob6o$o3b5o3bobo2b5o2b3ob4o2bo2bo2b2o2bo2bobobobo2b
2obob2o2b3obo3b2obobob2o2bo2b3ob5obo3bo4b2o$4bobob3o2b4obobobo2bob2o2b
o2b2o4b2obobob4o5bo3b2obobob3o2bo2bob2obobobob3o2b3obo4b4o2bo$3bob2o2b
3ob3obo6bo2b2o4b2obobobo4b3ob4obob2o4bo2bob2o2b2o2bob2ob2ob4ob2ob2o3b
2o2bobo2b3o!
EDIT:
Why time crystals seems to be stable:

Code: Select all

x = 10, y = 10, rule = B2e_S
o$bo$2bo$3bo$4bo$5bo$6bo$7bo$8bo$9bo!
In general, a diagonal of 10n has a period of 2^(n+5)-2.
User avatar
toroidalet
Posts: 1514
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

Re: Thread For Your Unrecognised CA

Post by toroidalet »

wwei23 wrote:Who's PHPBB12345?
PHPBB12345 can be found in the older parts of the thread.
wwei23 wrote:How did you do big soup?
To make a big soup select the area you want to make into a soup and then do control-5.
Also, I think I underestimated Symbiosis. Here's a puffer that doesn't work in life:

Code: Select all

x = 28, y = 24, rule = Symbiosis
22.5B$22.B4.B$22.B$23.B3.B$25.B2$.A2.A$A$A3.A$4A4$4.A$2.2A$2.A$2.A$3.
A3$.A2.A$A$A3.A$4A!
This interaction produces a cool chaotic section:

Code: Select all

x = 31, y = 25, rule = Symbiosis
25.5B$25.B4.B$25.B$26.B3.B$28.B3$.A2.A$A$A3.A$4A4$4.A$2.2A$2.A$2.A$3.
A3$.A2.A$A$A3.A$4A!
pathological puffer:

Code: Select all

x = 5, y = 42, rule = Symbiosis
.A2.A$A$A3.A$4A4$4.A$2.2A$2.A$2.A$3.A3$.A2.A$A$A3.A$4A7$4B$B3.B$B$.B
2.B3$3.B$2.B$2.B$2.2B$4.B4$4B$B3.B$B$.B2.B!
p5 domino sparkers:

Code: Select all

x = 20, y = 8, rule = Symbiosis
.B.B$B.B.B$A.A.A$.A.A$11.A.A2.A.A$10.A.A.2A.A.A$10.B.B.2B.B.B$11.B.B
2.B.B!
Still, it would be nice if there were some way for cells connected to cells of a different color to die, because otherwise this happens:

Code: Select all

x = 3, y = 12, rule = Symbiosis
.B$B$B$2B$2.B3$2.A$2A$A$A$.A!
Any sufficiently advanced software is indistinguishable from malice.
Post Reply