Larger than Life

For discussion of other cellular automata.
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gameoflifeboy
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Re: Larger than Life

Post by gameoflifeboy »

muzik wrote:
dvgrn wrote: -- and the range can go up to 50.
...so we can have spaceships that travel at the speed of 50c in Golly?
I found a 46C spaceship, but it can't be made into a a 50C spaceship because this design only works for speeds that are one less than primes.

Code: Select all

#CXRLE Pos=0,0
x = 139, y = 184, rule = R46,C3,M1,S8649..8649,B47..47,NM
46.47A46$46.47B$A45.47B45.A$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B
$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.
47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$
46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B
$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B$46.47B2$45.B
.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.
45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B
.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$
45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.
B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.
45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B
.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$45.B.45B.B$
A44.B.45B.B44.A$45.B47.B23$.A135.A21$22.A93.A$45.2A45.2A!
EDIT: When I was posting this, I found that unless the extended RLE gives the pattern's coordinates, LifeViewer places the pattern in the upper left of the torus but Golly places it in the middle. This isn't a problem for tori, but the same thing also happens on a bounded grid, which causes some patterns to run differently. Fortunately this can be avoided by explicitly specifying the coordinates.
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Saka
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Re: Larger than Life

Post by Saka »

The "Fire" rule

Code: Select all

x = 10, y = 10, rule = R5,C6,M0,S30..42,B15..25,NM
A2.2A.A$4A3.3A$4A2.2A$4.2A2.A$A.2A.A.A.A$2.A.A4.A$A.A.3A.2A$.2A.A.2A$
.2A.A$2.A.A.A!
I especially like the dynamics of the dying cells. Turn up the states to make it even cooler, but more stable.
My favorite #states are C6,C7,C8 (Hypnotic!), and C10 (Although not explosive)
jarring cyan
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Andrew
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Re: Larger than Life

Post by Andrew »

AforAmpere wrote:Will rule table functionality for Larger than Life rules ever be added, and how would it work?
It would mean modifying the underlying ghashbase code to support extended neighborhoods. I can't see that happening any time soon (I certainly have no plans to attempt it).
Use Glu or Glui to explore CA rules on non-periodic tilings: DominoLife and HatLife
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Andrew
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Re: Larger than Life

Post by Andrew »

AforAmpere wrote:Also, in the next release, is it possible to add stuff like instead of S4..7,B5..7 with continuous 5-7, add is so you can specify other births, like S2,7,13,B2,5,10,15?
It's certainly possible (I almost implemented it) but I'm not sure it's all that desirable. It potentially means supporting rule strings with thousands of characters (Golly's current limit is 500). I might raise it with the other Golly devs and see what they think.
Use Glu or Glui to explore CA rules on non-periodic tilings: DominoLife and HatLife
drc
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Re: Larger than Life

Post by drc »

Andrew wrote:
AforAmpere wrote:Also, in the next release, is it possible to add stuff like instead of S4..7,B5..7 with continuous 5-7, add is so you can specify other births, like S2,7,13,B2,5,10,15?
It's certainly possible (I almost implemented it) but I'm not sure it's all that desirable. It potentially means supporting rule strings with thousands of characters (Golly's current limit is 500). I might raise it with the other Golly devs and see what they think.
Maybe it could be like S1,3-7,9,15,17-19, where dashes indicate consecutive conditions.
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Saka
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Re: Larger than Life

Post by Saka »

I have fixed a bug in the script. The fixed one:

Code: Select all

#ltlrand.py
#Script to generate a random Larger than Life rule by Saka.
#This was pretty fun and easy to make.
#Enjoy!
import golly as g
import random

rulestr = ""
radiusmin = int(g.getstring("Minimal radius:","1"))
radiusmax = int(g.getstring("Maximum radius:","10"))
minstates = int(g.getstring("Minimum states:","0"))
maxstates = int(g.getstring("Maximum states:","10"))
smin = int(g.getstring("Minimal survival population generated:","0"))
smax = int(g.getstring("Maximum survival population generated:","100"))
bmin = int(g.getstring("Minimal birth population generated:","0"))
bmax = int(g.getstring("Maximum birth population generated:","100"))
neighborhood = g.getstring("Neighborhood (R for Random, M for Moore, N for Neumann):","R")
radius = str(random.randint(radiusmin, radiusmax))
states = str(random.randint(minstates, maxstates))
sminimi = random.randint(smin, smax)
sminims = str(sminimi)
smaxim = str(random.randint(sminimi, smax))
bminimi = random.randint(bmin, bmax)
bminims = str(bminimi)
bmaxim = str(random.randint(bminimi, bmax))
neigh = "There's a horse in aisle five" #Horsey!
if neighborhood=="R":
    neigh = random.choice(["M","N"])
else:
    neigh = neighborhood
rulestr = "R"+radius+",C"+states+",M0,S"+sminims+".."+smaxim+",B"+bminims+".."+bmaxim+",N"+neigh
g.setrule(rulestr)
I have also edited the original post.
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bprentice
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Re: Larger than Life

Post by bprentice »

Five guns:

Code: Select all

x = 24, y = 12, rule = R5,C3,M0,S23..60,B9..9,NM
4.2A3.B.B$A5.B$4.2B12.B$4.2B4.A2.2A3.B$4.B10.2A.B$4.2B11.AB5A$4.2B4.
A5.2AB5A$4.2B10.2AB5A$4.2B12.B$4.2B12.B$6.B11.B$.9A!

Code: Select all

x = 70, y = 87, rule = R5,C3,M0,S23..60,B9..9,NM
33.6A$33.6A$34.4A$34.4A$33.6A$33.6A24$50.2A3.B.B$46.A5.B$50.2B12.B$
50.2B4.A2.2A3.B$50.B10.2A.B$50.2B11.AB5A$50.2B4.A5.2AB5A$50.2B10.2A
B5A$50.2B12.B$50.2B12.B$52.B11.B$47.9A8$2A2.2A$6A$6A$6A$6A$2A2.2A28$
48.6A$48.6A$49.4A$49.4A$48.6A$48.6A!

Code: Select all

x = 227, y = 50, rule = R5,C3,M0,S23..60,B9..9,NM
115.A12.A.2A11.A$115.A12.A.2A11.A$115.A12.A.2A11.A$115.A2.5B.2B2.A.
AB2.B.5B2.A77.2A2.2A$115.A2.5B.2B2.A.AB2.B.5B2.A77.6A$115.A2.5B.2B2.
A.AB2.B.5B2.A77.6A$115.A12.A.2A11.A77.6A$115.A12.A.2A11.A77.6A$115.
A12.A.2A11.A77.2A2.2A8$115.A12.A.2A11.A77.2A2.2A$115.A12.A.2A11.A77.
6A$115.A12.A.2A11.A77.6A$115.A2.5B.2B2.A.AB2.B.5B2.A77.6A$115.A2.5B
.2B2.A.AB2.B.5B2.A77.6A$115.A2.5B.2B2.A.AB2.B.5B2.A77.2A2.2A$115.A12.
A.2A11.A$115.A12.A.2A11.A$115.A12.A.2A11.A$83.A11.2A.A12.A$83.A11.2A
.A12.A$83.A11.2A.A12.A$2A2.2A77.A2.5B.B2.BA.A2.2B.5B2.A$6A77.A2.5B.
B2.BA.A2.2B.5B2.A$6A77.A2.5B.B2.BA.A2.2B.5B2.A$6A77.A11.2A.A12.A$6A
77.A11.2A.A12.A$2A2.2A77.A11.2A.A12.A8$2A2.2A77.A11.2A.A12.A$6A77.A
11.2A.A12.A$6A77.A11.2A.A12.A$6A77.A2.5B.B2.BA.A2.2B.5B2.A$6A77.A2.
5B.B2.BA.A2.2B.5B2.A$2A2.2A77.A2.5B.B2.BA.A2.2B.5B2.A$83.A11.2A.A12.
A$83.A11.2A.A12.A$83.A11.2A.A12.A!

Code: Select all

x = 55, y = 71, rule = R5,C3,M0,S23..60,B9..9,NM
41.A11.B3$44.6A$44.6A4.B$44.6A$44.2A.3A4.B$44.6A4.A$45.2A$46.4A4.A$
47.3A$41.B2$42.A8.B$44.3B.B$46.A42$4.B.BA.A$B2$13.B2$3.5A.2A$3.5A.2A
3.B$3.5A.2A$3.3A.3A4.BA$3.6A5.B$3.5A6.B2$13.A$A10.B!

Code: Select all

x = 16, y = 24, rule = R5,C3,M0,S23..60,B9..9,NM
3.2BA5.B$12.B3$5.3A$5.4A$8.2A$5.6A$5.3A.2A$5.6A4.B$5.6A4.B$6.4A$6.4A
$B4.6A$B4.6A$5.2A.3A$5.6A$6.2A$7.4A$8.3A3$3.B$4.B5.A2B!
Brian Prentice
bprentice
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Re: Larger than Life

Post by bprentice »

Five more guns:

Code: Select all

x = 14, y = 12, rule = R5,C4,M0,S18..59,B9..9,NM
2.C$12.AC$12.AC$13.C$4.6A3.C$B3.6A3.C$4.6A$4.A$13.B2$2.C8.B$8.2A!

Code: Select all

x = 22, y = 9, rule = R5,C4,M0,S18..59,B9..9,NM
2.A16.A$2.A7.2A7.A$2.A7.2A7.A$C.A2.12A2.A.C$2.A2.12A2.A$C.A2.12A2.A
.C$2.A7.2A7.A$2.A7.2A7.A$2.A16.A!

Code: Select all

x = 14, y = 14, rule = R5,C4,M0,S18..59,B9..9,NM
2.B7.AC$.C10.B$B2$4.5A$4.5A4.C$4.5A4.C$4.2A6.BC$4.2A$4.2A2$AB2$7.C!

Code: Select all

x = 15, y = 12, rule = R5,C4,M0,S18..59,B9..9,NM
2.A$.B$A$14.C$4.7A3.A$4.7A3.A$4.7A3.B$4.2A8.B$4.2A8.B$4.2A8.A$13.AC
$C11.C!

Code: Select all

x = 118, y = 50, rule = R5,C4,M0,S18..59,B9..9,NM
27.5C2$71.A$24.A3.5B33.6A$12.A7.A2.B5.A37.4BA.A2.B$15.C5.C8.A34.CB4.
B5.C7.A$15.C2.A46.C5.BA4.C7.A$15.CB3CB3.B.B.2C.C33.C5.B5.C7.A$4.7A11.
2B2.BC3.A33.B4.3C4.C5B2.A$4.7A6.A3.C2B.B.C35.A.B4.3C4.C5B2.A$4.7A6.
A7.B39.B4.3C4.C5B2.A$4.2A11.A2.B2.B2.B2.C35.C5.B5.C7.A$4.2A10.3BC3.
B2.B3.C34.C5.BA4.C7.A$4.2A13.C8.A36.CB4.B5.C7.A$12.B.C9.A5.C36.4BA.
A2.B$AB17.C.A44.6A$71.A$95.7A$95.2A$95.A3B$18.C76.AB2.B$15.C14.C64.
AB2.B$15.C79.AB3.B$93.3C3.3C3B$15.C3A76.A3.3C$16.3C3.A76.3AC$13.3B3C
3.3C$17.B3.BA79.C$18.B2.BA64.C14.C$18.B2.BA76.C$19.3BA$21.2A$16.7A$
46.A$46.6A44.A.C17.BA$41.B2.A.A4B36.C5.A9.C.B$32.A7.C5.B4.BC36.A8.C
13.2A$32.A7.C4.AB5.C34.C3.B2.B3.C3B10.2A$32.A7.C5.B5.C35.C2.B2.B2.B
2.A11.2A$32.A2.5BC4.3C4.B39.B7.A6.7A$32.A2.5BC4.3C4.B.A35.C.B.2BC3.
A6.7A$32.A2.5BC4.3C4.B33.A3.CB2.2B11.7A$32.A7.C5.B5.C33.C.2C.B.B3.B
3CBC$32.A7.C4.AB5.C46.A2.C$32.A7.C5.B4.BC34.A8.C5.C$41.B2.A.A4B37.A
5.B2.A7.A$46.6A33.5B3.A$46.A2$86.5C!
Brian Prentice
AforAmpere
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Re: Larger than Life

Post by AforAmpere »

Yes, 4c/5! (p20):

Code: Select all

x = 8, y = 27, rule = R2,C3,M0,S6..7,B4..4,NM
2.4A$2.A2BA$2.A2BA3$.B4.B$3.2B$3.2B$2.4A8$3.2A$3.2B$.AB2.BA$.AB2.BA$
2AB2.B2A$A.4A.A$B.4A.B$B6.B$A.A2.A.A$.B.2A.B$.A.2A.A!
EDIT, Muzik, you wanted a 2c ship?:

Code: Select all

x = 9, y = 11, rule = R3,C5,M0,S24..24,B5..5,NM
3.3A$2.A3.A$.A.3B.A$A.B3.B.A$AB.3C.BA$B.C3.C.B$BC.3D.CB$C.D3.D.C$CD5.
DC$D7.D$D7.D!
5c/3 (p15):

Code: Select all

x = 12, y = 21, rule = R3,C5,M0,S4..7,B5..5,NM
3.A2.A$2.A4.A$8.A$.A6B$5.B$3.D2BD$2.D.2B.D$4.2B2.D$.D$A6.A$A.A4.A$4A
3.4A$3AC2.C4.A$3.C2.CADA.A$.2DC2.CD2A.A$2.DC2.CD2A.A$3AC2.C4.A$A2.A5.
A$A2.5A$A5.A$3.4A!
Very small 19c/15 puffer:

Code: Select all

x = 19, y = 15, rule = R3,C0,M0,S3..5,B6..6,NM
A 3c/8 replicator that replicates strangely:

Code: Select all

x = 8, y = 2, rule = R3,C0,M0,S3..6,B6..6,NM
b6o$o6bo!
Last edited by AforAmpere on July 1st, 2017, 10:41 am, edited 3 times in total.
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
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dvgrn
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Re: Larger than Life

Post by dvgrn »

bprentice wrote:Five guns...
Five more guns...
About half of these guns are strangely intermittent multi-guns, i.e., they produce more than one output object in each period.

I'm noticing on my old laptop that these patterns run significantly slower when the grid is being drawn -- i.e., moving from scale 1:4 to scale 1:2 actually slows down the simulation noticeably, where it seems as if it ought to speed things up if anything because fewer cells have to be drawn. And then things run much slower as soon as some of the boundary is visible. Do other people see the same kind of behavior?
AforAmpere
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Re: Larger than Life

Post by AforAmpere »

A really neat rule with a 2c replicator, a 9c/6 spaceship, and a gun for it, and a c/2 diagonal ship:

Code: Select all

x = 76, y = 44, rule = R3,C0,M0,S5..5,B6..6,NM
b6o25b6o17b4o13b3o$54bo4bo15bo$75bo$o6bo23bo6bo14bo6bo14bo$75bo$31bo6b
o14bo6bo$32bo4bo16bo4bo$56b2o$o6bo25b4o3$b6o21$b6o3$o6bo5$o6bo3$b6o!
Last edited by AforAmpere on July 22nd, 2020, 10:53 am, edited 1 time in total.
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
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rowett
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Re: Larger than Life

Post by rowett »

dvgrn wrote:I'm noticing on my old laptop that these patterns run significantly slower when the grid is being drawn -- i.e., moving from scale 1:4 to scale 1:2 actually slows down the simulation noticeably, where it seems as if it ought to speed things up if anything because fewer cells have to be drawn. And then things run much slower as soon as some of the boundary is visible. Do other people see the same kind of behavior?
Did you mean moving from 1:2 to 1:4 (zooming in)?

They both use the same render path but 1:4 additionally draws the grid lines.
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dvgrn
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Re: Larger than Life

Post by dvgrn »

rowett wrote:Did you mean moving from 1:2 to 1:4 (zooming in)?

They both use the same render path but 1:4 additionally draws the grid lines.
Yup, sorry, that's what I meant. It made sense in my head when I wrote it... Is there any way to have the grid lines be an invariant background layer, somehow, and draw the changing cells on top of that background? It seems a little silly to have to do all that grid-making work every time the universe is redrawn.
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rowett
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Re: Larger than Life

Post by rowett »

dvgrn wrote:
rowett wrote:Did you mean moving from 1:2 to 1:4 (zooming in)?

They both use the same render path but 1:4 additionally draws the grid lines.
Yup, sorry, that's what I meant. It made sense in my head when I wrote it... Is there any way to have the grid lines be an invariant background layer, somehow, and draw the changing cells on top of that background? It seems a little silly to have to do all that grid-making work every time the universe is redrawn.
Does your laptop render faster with the grid-lines off at 1:4 (hotkey "L")?
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dvgrn
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Re: Larger than Life

Post by dvgrn »

rowett wrote:
dvgrn wrote:
rowett wrote:Did you mean moving from 1:2 to 1:4 (zooming in)?

They both use the same render path but 1:4 additionally draws the grid lines.
Yup, sorry, that's what I meant. It made sense in my head when I wrote it... Is there any way to have the grid lines be an invariant background layer, somehow, and draw the changing cells on top of that background? It seems a little silly to have to do all that grid-making work every time the universe is redrawn.
Does your laptop render faster with the grid-lines off at 1:4 (hotkey "L")?
Yes, that makes a huge difference -- roughly a factor of three improvement in simulation speed (60+ ticks per second instead of 20 ticks per second, running in QuickLife at step 10^0).
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muzik
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Re: Larger than Life

Post by muzik »

A thought that's been tormenting me recently: how would I generate ruletables for LtL rules, and combine them with the more orthodox non-totalistic rules in the same ruletable, if I ever get around to including FTL ships in my speeds collection rule mashup?
Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
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dvgrn
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Re: Larger than Life

Post by dvgrn »

muzik wrote:A thought that's been tormenting me recently: how would I generate ruletables for LtL rules, and combine them with the more orthodox non-totalistic rules in the same ruletable, if I ever get around to including FTL ships in my speeds collection rule mashup?
There really isn't going to be a way, short of writing a new algo for Golly for that specific purpose... and that particular mix of rule types just doesn't seem to make much sense.

You might as well just write a script that keeps track of where the LTL ships are, simulates them in a separate layer, and cuts them out before each evolution step and pastes the next generation back in.
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muzik
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Re: Larger than Life

Post by muzik »

Are there any rules that can simulate all speeds 50c and slower and exhibit behaviour similar to Life in the sense that they don't explode but don't rapidly die out to nothing either?
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Saka
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Re: Larger than Life

Post by Saka »

explosive rule with c/2 diagonal

Code: Select all

x = 9, y = 9, rule = R2,C6,M0,S8..14,B8..16,NM
3.2E$2.2CD$.2AB$3A2D$2A2B2D.DE$3A2BDBCE$.3AB2AC$2.5A$3.3A!
HOW DO YOU FIND GOOD RULES???
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drc
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Re: Larger than Life

Post by drc »

SAKA wrote:HOW DO YOU FIND GOOD RULES???
To find my rule, I simply modified the Life rule to have a range 2 von Neumann neighbourhood, then upped the states until it wasn't explosive.
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Saka
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Re: Larger than Life

Post by Saka »

drc wrote:
SAKA wrote:HOW DO YOU FIND GOOD RULES???
To find my rule, I simply modified the Life rule to have a range 2 von Neumann neighbourhood, then upped the states until it wasn't explosive.
It doesn't work most of the time.
jarring cyan
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Saka
Posts: 3626
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
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Re: Larger than Life

Post by Saka »

A rule.
I call "fire whirl"

Code: Select all

x = 42, y = 29, rule = R8,C6,M0,S45..90,B65..100,NM
.2A.2A5.A3.2A.A.2A.5A5.2A2.3A$.2A2.3A.A3.A.7A.4A2.A.2A.3A4.A$4A2.A2.
2A.3A.2A2.A.A.A4.6A3.A.A$.5A2.A.2A6.A.A2.A.A2.A6.2A.A$A.A.A6.3A.A4.A.
4A3.2A.A.A2.2A2.A$A2.8A2.2A.A.A.2A.A2.5A2.A.A.5A$2A.2A2.A.A.2A4.3A.A
3.A3.4A.2A.A$.3A4.A.A3.2A.A2.A3.2A2.2A.2A.A3.A.2A$3A.2A.4A6.A.A2.2A.
4A3.A.A2.5A$4A3.A4.2A.3A.A.A.3A.3A2.2A2.A2.3A$A.A.2A2.A.2A.A5.A2.2A2.
A5.A.5A$3.3A.A3.A.A.2A.A2.A2.A2.A2.5A.3A$A3.A.A.A.A2.4A.A3.A.2A2.A2.A
.6A2.A$3A.A5.2A.A2.3A3.A.A.A3.3A3.2A.A.A$A5.A4.A3.2A4.2A.A2.2A.A.3A2.
A.A$A2.2A3.3A3.3A.A.A.A2.2A.2A2.A2.A3.2A$.2A3.2A2.A4.3A3.A.2A.A2.6A.
3A.2A$2A.A.A.3A.A.5A3.A2.A4.A.2A.A.4A$2A.A.A5.5A.6A2.A2.2A3.A.2A2.A.A
$5A3.A.2A.3A.3A.A3.3A4.A3.A$3A.A3.3A3.2A.A8.2A3.A2.A6.A$A3.3A2.4A2.A
2.2A3.3A3.A.3A.2A.3A$.3A3.2A.3A4.A.7A3.2A.A5.3A$7A.A2.A3.A.2A3.2A.A2.
2A2.A.A3.4A$3.2A2.A2.A2.2A.2A4.2A2.A4.6A.4A$8A2.4A.2A2.2A.4A.2A2.A.2A
.2A.3A$2.2A.2A.2A3.A2.3A3.2A.A.6A2.A.A.A$2A.A2.4A.A.3A3.A.3A.2A.2A.4A
3.A.2A$A3.A2.3A.2A.2A.A.2A.A2.2A2.A2.2A2.2A.A!
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drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Larger than Life

Post by drc »

I just found an interesting rule by playing around with the Life default. It has lightspeed rings that act as 'space-nonfillers':

Code: Select all

x = 3, y = 4, rule = R2,C14,M0,S2..3,B4..4,NM
A$A.A$A$.A!
It also has a natural 10c/20 diagonal, a 9c/12 diagonal, a 9c/6 orthogonal, and a 36c/24 orthogonal:

Code: Select all

x = 123, y = 33, rule = R2,C14,M0,S2..3,B4..4,NM
8.M27.I26.HI7.BC22.K.L.K6.F5.A$7.M4.M24.2J.I20.I2.2J4.C2.2D22.L.L2.I
3HE.G.F.2B.A$35.H.3J22.2J3.I3.2D3.C18.J2L2.2L2J4HG2.B3DA$34.I.J2LJ20.
ML2JK.J2.GF2DE.D2.2A.A14.K2.L.M.2J2HF2G.BDB.DA.A$35.JL.JLIK21.J2L.2J.
2HD2F.2D.2B2.A17.KMJ2K.2I.2GD2E2.C.2A$9.M3.M20.2JL3ML24.M2LK2JI2HG2FE
2DC2BA19.2ML2KJ2IH2GF2ED2CB2A$34.2J4.2L23.M2LK2JI2HG2FE2DC2BA19.2ML2K
J2IH2GF2ED2CB2A$33.I2.J3.2L21.J2L.2J.2HD2F.2D.2B2.A17.KMJ2K.2I.2GD2E
2.C.2A$18.M22.2KM16.ML2JK.J2.GF2DE.D2.2A.A14.K2.L.M.2J2HF2G.BDB.DA.A$
18.K2L.K39.2J3.I3.2D3.C18.J2L2.2L2J4HG2.B3DA$19.3L39.I2.2J4.C2.2D22.L
.L2.I3HE.G.F.2B.A$21.L23.K17.HI7.BC22.K.L.K6.F5.A$21.L15.C4.3L$6.H.J
10.2L.K10.C.2D5.3L$3.E2IK11.3L11.B.3D5.3L4A$2.2F.J3K12.K8.C2.D2F.DH5.
AK2B.A$3.G2IK7.3A.C12.2DF.G3H7.2B2.A$.C2FG.F6.2GA2D13.2DFDG2HJH5.2BD
2B2.A$C3DG.ME4.G.HADEDB2A10.2DFG2.H2.J.3LJB.D2B$.DE2.C2HL2.MG2I2GFED.
CA8.C2.C3FH3J3L3J.D.2B$.D.EF2GFI.FML2JIHGFD.CBA10.E.2FEH.JH2L3J3D2B$
2.3D2F2I3MLKJIHGF3CBA14.E3H3FJ3HFB2.A$.C.DEFGIJK2LKJ.H2F.A2BA15.G.2H
3F3H3F2A$5.CHFIJ2KJIH2F.E.2A20.3F.2H3F2.A$4.D3EGI2J2H2F25.E3.E.AF3DB$
6.2E2G2IH2F32.A3D3B$7.E.G2H2F33.A.2D3B$6.D.2E2GF38.B2.A$8.CA2E2DB36.
3A$9.2B.D2B$9.2B2D2B$10.3B2.A$9.A3.A!
There's this unnatural 9c/12 diagonal too:

Code: Select all

x = 30, y = 30, rule = R2,C14,M0,S2..3,B4..4,NM
16.C$17.2D.C$15.B.3D$14.C.D2FD$15.DF.DFCE$14.2DF3GF$14.2D.2H.2F$13.C
2.D2H.2F$16.2HJ2H2EG$18.H.J2H$20.J.2H$19.3J2H.E$15.M4.LH3F$7.C11.3L3F
$3.C.2D12.3L3F$2.B.3D5.M5.IL3JH.E$C2.D2F.DH10.3J3H$.2DF.G3H11.2J3H3A$
.2DFDG2HJH5.I2.J2.EH3FD$2.2DFG2.H2.J.3LJ5.3F3D$.C2.C3FH3J3L3J5.2F3D$
4.E.2FEH.JH2L3JE2.F2.AD3BA$8.E3H3FJ3HF5.3B.A$8.G.2H3F3H3F5.2B.A$12.3F
.2H3FA2.B3.A$11.E3.E.AF3DB$17.A3D3B$17.A.2D3B$21.B2.A$21.3A!
(12,2)c/18 unstable knightship engine:

Code: Select all

x = 19, y = 19, rule = R2,C14,M0,S2..3,B4..4,NM
5.3AE2.E$5.2CA2.F$4.B.DA4F2.A$2.2A.2DFG2H2F2.A$.A.CDE.GH2IH3F.A$ABCDE
FGHI2J2H2F$AB2CEF2GIJKJIH2F$.A2BCE2FA2LKJ2H2F.E$2.A.2BEA3MLKJIH2F$3.A
2.BA2.ML2JIHF$5.2A3.ME2IHGF.E$10.DFGHGF3A$11.F2G.2DCA$10.AD2FED.CA$9.
2ACDED2A$9.ABC2D2BA$10.AB2CB.A$11.A2B.A$12.2A!
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gameoflifemaniac
Posts: 1249
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Re: Larger than Life

Post by gameoflifemaniac »

Could someone make a Lua script to simulate those Larger than Life rules in Golly?
I was so socially awkward in the past and it will haunt me for the rest of my life.

Code: Select all

b4o25bo$o29bo$b3o3b3o2bob2o2bob2o2bo3bobo$4bobo3bob2o2bob2o2bobo3bobo$
4bobo3bobo5bo5bo3bobo$o3bobo3bobo5bo6b4o$b3o3b3o2bo5bo9bobo$24b4o!
User avatar
Saka
Posts: 3626
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
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Re: Larger than Life

Post by Saka »

gameoflifemaniac wrote:Could someone make a Lua script to simulate those Larger than Life rules in Golly?
Ctrl+Shift+O should work if the rules are not changing automatically.
jarring cyan
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