Known slopes exhibited by spaceships and other moving object

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muzik
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Known slopes exhibited by spaceships and other moving object

Post by muzik »

Totalistc and non-totalistic rules lacking B0 are preferred.

The speeds should also preferably be possible in Life, with a ship of speed (m,n)c/x having m+n =< x. Preferred would be having them be as fast as possible (m+n being as close to x as possible).

Lowest period possible would also be preferred.

Perfect
(0,1) (orthogonal ship) (Accurate)

Code: Select all

x = 4, y = 5, rule = B3/S23
b3o$o2bo$3bo$3bo$obo!
(1,1) (diagonal ship) (Accurate)

Code: Select all

x = 3, y = 3, rule = B3/S23
b2o$obo$2bo!
(2,1) (knightship) (c/7, fastest possible is c/6)

Code: Select all

x = 2, y = 4, rule = B2ceik3ceijky/S12c3ar4t5-iq
2o2$bo$bo!
(3,1) (camelship) (c/13, fastest possible is c/8)

Code: Select all

x = 16, y = 16, rule = B2en3ain5iy/S2-a3-ar4
7bo$7b3o$2bo3bo2bo$4o5bo$9bo!
(4,1) (giraffeship) (c/29, fastest possible is c/10)

Code: Select all

x = 12, y = 7, rule = B3/S12567
7b2o$o2b2ob3o$o2b5ob2o$4bo3bob2o$obo4b2o$obo2b2o$5b5o!
(5,1) (ibisship) (c/24, fastest possible is c/12)

Code: Select all

x = 14, y = 6, rule = B2ek3aijn/S1c2ace3jnr
2bo$bobo8bo$o3bo6bobo$bobo9bo$2bo7bob2o$11bo!
(6,1) (flamingoship) (c/21, fastest possible is c/14)

Code: Select all

x = 5, y = 3, rule = B367/S023-a4i5i
2bo$b3o$o2b2o!
(7,1) (c/71, fastest possible is c/16)

Code: Select all

x = 10, y = 9, rule = B3/S2-n34z6c
2b2o3b2o$2b2o2bo2bo$7b2o3$b3o$o$o2bo$b2o!
(8,1) (c/39, fastest possible is c/18)

Code: Select all

x = 5, y = 5, rule = B35a6e7c/S2-i34q
b2o$o2b2o$2obo$3bo$4bo!
(11,1) (c/30, fastest possible is c/24)

Code: Select all

x = 15, y = 7, rule = B3/S23-c4w7
bobo$o2bo$o2bo8b3o$2o12bo$b2o8bo2bo$11bobo$12bo!
(20,1) (c/67, fastest possible is c/42)

Code: Select all

x = 9, y = 7, rule = B2i34ik7/S23-a4ikn7
4o$o2bobo2$2o4b2o$bo3bob2o$3o2bobo$5b2o!
Semiperfect
(3,2) (zebraship) (Accurate)

Code: Select all

x = 5, y = 3, rule = B2en3/S25678
3bo$bo2bo$o2bo!
(5,2) (c/190, fastest possible is c/14)

Code: Select all

x = 22, y = 39, rule = B38/S23
11b2o$11b2o4$7b2o$9bo2$8b2o$9bo11$20b2o$20b2o4$16b2o$18bo2$17b2o$18bo
7$b2o$obo$bo!
(15,2) (c/35, fastest possible is c/34)

Code: Select all

x = 51, y = 25, rule = B3aijnq5ce/S23-y4ik5j
2o$2o10b3o$14bo26b3o$2b3o7b3o26bob2o$2bo2bo6bo31b2o$2bo2bo26b3o7bobo$
3b2o26bo2bo7b2o$2bo3bo21b2obob2o$bobo3bo21b3o$bo28bo2$2ob2o11b2o27bo$
4bo11bob2o23b5o$2bo16bo10bo12b2o3bo$17bobo25b2ob2o$17b2o30b2o$5bo39bob
obo$45bob2o$6bo31b2o5b2o$38b2o$23b2o9b2o$23b2o8bo2bo$6bo12b2o13b2o$18b
o2bo$5bobo11b2o!
(29,2) (c/89, fastest possible is c/62)

Code: Select all

x = 126, y = 58, rule = B3-k4c/S23
114bo$113b3o$97b2o13bo$100bo10b2o2bobo$94b2o5bobo6b3o2bob2o$94b2obobo
3b3obo3bo5bo$92bo14bo4b5o$91bo9bo5bo5bo$92bo4bo4bo$105b2o$100b2o3bo$
100bobo$101bo7$106b3o$108bo$101bo5bo$101bo$102b3o$77b2o9b2o14bo$67b2o
8b2o10b2o11bobo$67b2o19bo13b2o$38b2o41bo$38b2o40bobo$80bobo$81bo41b2o$
123b3o$100b2o4bo15bobo$100b2o3b2o2b2o11b2o$74b3o27bo4b2o7b2o$74b3o28bo
3b2o7b2o$74bobo25b3ob2o2bo$101bobo2b2o3bo$43bo55bo2bo3bo4bo$43bo55bo2b
o5b2obo$43bo30bo25b2ob2o3b3o$75b2ob2o22bo2bo$39b3o3b3o8b2o18b3o23bo$
50b2o25bo25b3o$43bo5b3o$43bo6b2o23b2o$43bo31b2o$52b2obo$3bobo46b2o2b2o
$2b2obo44bo2bob2o17bo$2bo2b2o43bobo21bo$3ob2o68bo$2bobo$70b3o3b3o$41bo
$41bo32bo$41bo3b2o27bo$45b2o27bo!
1/3-perfect
(4,3) (antelopeship) (c/20, fastest possible is c/14)

Code: Select all

x = 10, y = 8, rule = B3/S234w7c
7bo$7b2o$9bo$8b2o$5bo$2b2o$2obo$b3o3bo!
(7,3) (c/25, fastest possible is c/20)

Code: Select all

x = 22, y = 9, rule = B3-cky4e8/S23-c4cn
19bo$17b2ob2o$4b3o10b2ob2o$3o$o5bo$2o$2b3o11b2o$3b2o11bobo$17bo!
(17,3) (c/41, fastest possible is c/40)

Code: Select all

x = 4, y = 4, rule = B3-ej4t/S234i
bo$b2o$ob2o$b2o!
(22,3) (Puffer) (c/275, fastest possible is c/50)

Code: Select all

x = 19, y = 17, rule = B35j7e/S23
5b2o$5b2o10$8b2o$8b2o$16bo$15b3o$15bo2bo$3o13b2o!
(101,3) (Puffer) (c/1884, fastest possible is c/208)

Code: Select all

x = 16, y = 16, rule = B38/S23
bob4o2b2o2bo$2b3ob3ob6o$2b4ob4o4bo$bo2bo4b3o2bo$2obob3o2b2o2bo$o8b2o2b
obo$3ob2ob4ob2o$2o2b3o5bo$2o7b2ob2o$ob5o3b6o$5bo3b6o$2b2ob2ob3ob3o$ob
2obo2b3obo$bob3ob2o2bo$3o2bob4obobo$b4o3b6o!
1/4-perfect
(7,4) (c/61, fastest possible is c/22)

Code: Select all

x = 5, y = 5, rule = B2i34ik6/S2-i3-a4ikny
b3o$3bo$o3bo$bobo$b2o!
1/5-perfect
(7,5) (B0) (c/330, fastest possible is c/24)

Code: Select all

x = 11, y = 6, rule = B015/S14
2o3$8b2o$9b2o$10bo!
(9,5) color=#FF8800](Puffer)[/color] (c/35, fastest possible is c/28)

Code: Select all

x = 4, y = 4, rule = B3-ceq4et5e6ci8/S2-i35eij8
o$o2bo$obo$3o!
(16,5) (c/74, fastest possible is c/42)

Code: Select all

x = 5, y = 4, rule = B3/S23-e4e
2o$o$bob2o$2b2o!
(23,5) (c/79, fastest possible is c/56)

Code: Select all

x = 13, y = 15, rule = B3/S23
o$o$3o2b3o2b3o$o4bobo2bobo$o4bobo2bobo$3o2b3o2b3o3$3o2b3o2b3o$o2bo2bo
2bo$o2bo2bo2bo$3o3bo2bob2o$o2bo2bo2bo2bo$o2bo2bo2bo2bo$3o2b3o2b3o!
1/6-perfect
(25,6) (c/142, fastest possible is c/62)

Code: Select all

x = 6, y = 5, rule = B2ikn3/S2acek3-a4eiktz
3b2o$3bobo$obo2bo$b5o$2bo!
1/7-perfect
(8,7) (B0) (c/168, fastest possible is c/30)

Code: Select all

x = 7, y = 5, rule = B0123456/S146
bo2b2o$2bob2o$2b5o$4obo$b2o!
Last edited by muzik on July 7th, 2017, 3:02 pm, edited 7 times in total.
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Rocknlol
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Re: Known slopes exhibited by spaceships

Post by Rocknlol »

Here are slope 7/4 and slope 20 ships:

Code: Select all

x = 5, y = 5, rule = B2i34ik6/S2-i3-a4ikny
2bo$bob2o$o3bo$2o2bo$2bo!

Code: Select all

x = 7, y = 9, rule = B2i34ik7/S23-a4ikn7
2bo$b3o$o2bo$3o2bo2$5b2o$bo4bo$b3o2bo$bobob2o!
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praosylen
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Re: Known slopes exhibited by spaceships

Post by praosylen »

This might be useful:
viewtopic.php?f=11&t=626&p=9714

EDIT: I'm stupid.
Last edited by praosylen on June 25th, 2017, 10:28 pm, edited 1 time in total.
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AforAmpere
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Re: Known slopes exhibited by spaceships

Post by AforAmpere »

I think it is supposed to be bounded in speed by max speed for life ships, so p5 knightships, like this, are not allowed:

Code: Select all

x = 3, y = 3, rule = B3-cnry4-acery5i/S23-a4-jknqr5y8
2o$b2o$bo!
I am not sure, but I think that is what he meant.
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
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Rhombic
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Re: Known slopes exhibited by spaceships

Post by Rhombic »

AforAmpere wrote:I think it is supposed to be bounded in speed by max speed for life ships, so p5 knightships, like this, are not allowed:

Code: Select all

x = 3, y = 3, rule = B3-cnry4-acery5i/S23-a4-jknqr5y8
2o$b2o$bo!
I am not sure, but I think that is what he meant.
I think this one is also valid.

There are loads of rules on Catagolue and many of them have knightships if I remember correctly.
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AforAmpere
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Re: Known slopes exhibited by spaceships

Post by AforAmpere »

This is a (3,7)c/27 puffer, can it be made into a spaceship?

Code: Select all

x = 5, y = 4, rule = B3-k/S23-y5-ijnq
2bo$2ob2o$2o2bo$3b2o!
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
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muzik
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Re: Known slopes exhibited by spaceships

Post by muzik »

AforAmpere wrote:This is a (3,7)c/27 puffer, can it be made into a spaceship?

Code: Select all

x = 5, y = 4, rule = B3-k/S23-y5-ijnq
2bo$2ob2o$2o2bo$3b2o!
AbhpzTa probably has you covered on that
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drc
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Re: Known slopes exhibited by spaceships

Post by drc »

muzik wrote:
AforAmpere wrote:This is a (3,7)c/27 puffer, can it be made into a spaceship?

Code: Select all

x = 5, y = 4, rule = B3-k/S23-y5-ijnq
2bo$2ob2o$2o2bo$3b2o!
AbhpzTa probably has you covered on that
I don't know about that, it's not really that sparky, not even to have any two-engine reactions most likely. I tried other rules around this that might destroy the debris but I couldn't find any.
AforAmpere
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Re: Known slopes exhibited by spaceships

Post by AforAmpere »

There's also this (4,1)c/23 puffer, that I don't know if it can be turned into a spaceship, or in another rule

Code: Select all

x = 6, y = 3, rule = B34eqyz5-ek/S23
b2o$2ob3o$2bo!
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
wildmyron
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Re: Known slopes exhibited by spaceships

Post by wildmyron »

AforAmpere wrote:This is a (3,7)c/27 puffer, can it be made into a spaceship?

Code: Select all

x = 5, y = 4, rule = B3-k/S23-y5-ijnq
2bo$2ob2o$2o2bo$3b2o!
Here are some candidate 2-engine reactions:

Code: Select all

x = 41, y = 145, rule = B3-k/S23-y5acekry
37b3o$36b2ob2o$40bo7$38b2o$20b3o14bo2bo$12b3o23b2o$11b2ob2o6bo8b2o$15b
o5bob2o5bo2bo$20bo2bobo5b2o$21bo2b2o2$17bo$17bo$17bo2$9b3o$b3o$2ob2o$
4bo15$21bo$21bo$12b2o7bo$12bob2o$12bo2bo$14bo7$9b3o$b3o$2ob2o$4bo27$9b
3o$b3o$2ob2o$4bo8b2o$13bob2o$13bo2bo$15bo14$15bo$15bo$6b2o7bo$6bob2o$
6bo2bo$8bo$15b2o$16b2o$17bo2$9b3o$b3o$2ob2o$4bo20$8b2o3b3o$7b3o$6b2ob
2o$7b2o5bob2o$8bo4bo3bo$17bo2$9b3o$b3o$2ob2o$4bo!
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Re: Known slopes exhibited by spaceships

Post by AbhpzTa »

wildmyron wrote:
AforAmpere wrote:This is a (3,7)c/27 puffer, can it be made into a spaceship?

Code: Select all

x = 5, y = 4, rule = B3-k/S23-y5-ijnq
2bo$2ob2o$2o2bo$3b2o!
Here are some candidate 2-engine reactions:

Code: Select all

x = 41, y = 145, rule = B3-k/S23-y5acekry
37b3o$36b2ob2o$40bo7$38b2o$20b3o14bo2bo$12b3o23b2o$11b2ob2o6bo8b2o$15b
o5bob2o5bo2bo$20bo2bobo5b2o$21bo2b2o2$17bo$17bo$17bo2$9b3o$b3o$2ob2o$
4bo15$21bo$21bo$12b2o7bo$12bob2o$12bo2bo$14bo7$9b3o$b3o$2ob2o$4bo27$9b
3o$b3o$2ob2o$4bo8b2o$13bob2o$13bo2bo$15bo14$15bo$15bo$6b2o7bo$6bob2o$
6bo2bo$8bo$15b2o$16b2o$17bo2$9b3o$b3o$2ob2o$4bo20$8b2o3b3o$7b3o$6b2ob
2o$7b2o5bob2o$8bo4bo3bo$17bo2$9b3o$b3o$2ob2o$4bo!
4-engine (7,3)c/27 p27 spaceship:

Code: Select all

x = 32, y = 28, rule = B3-k/S23-y5-ijnq
25b2o$25bo2bo$24bo4bo$24b3o2bo$25bo3$30bo$29bobo$29bobo$21b3o6bo$20bob
2o$20b2o2$7bo$6bobo7bo8b2o$5bo2bo8bo6bo2bo$5bobo7bo9b2o$5b3o7bo3bo$19b
o$15bo3bo$10b3o4bo$3bo$2bobo$bo2bo$2ob2o$bobo$2bo!
100009436650194649 = 94649 * 1056634900001
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muzik
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Re: Known slopes exhibited by spaceships

Post by muzik »

Knew it.
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