Thread for Your Accidental Discoveries that Aren't in CGOL

For discussion of other cellular automata.
User avatar
Saka
Posts: 3626
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by Saka »

Ok.

Code: Select all

x = 83, y = 42, rule = B3678/S3-i4-r5i6ac78
48b2o$bo30bo9bobo3b2o$2obo6b2obob2ob2ob2ob2ob2ob3ob2o3b2o2bo2b6o5b2ob
2ob2ob2ob2obo3b2ob2o$o2b80o$o2b80o$2obo6b2obob2ob2ob2ob2ob2ob3ob2o3b2o
2bo2b6o5b2ob2ob2ob2ob2obo3b2ob2o$bo30bo9bobo3b2o$48b2o11$bo$2obo6b2ob
2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2o$o
2b80o$o2b80o$2obo6b2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2ob2ob2ob2ob2ob2o$bo11$10b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o$bo
8b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o$2obo4b6ob6ob6ob6ob6ob6ob6ob6o
b6ob6o$o2b76o$o2b76o$2obo4b6ob6ob6ob6ob6ob6ob6ob6ob6ob6o$bo8b2o5b2o5b
2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o$10b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b2o5b
2o!
jarring cyan
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by drc »

10c/392 orthogonal rake:

Code: Select all

x = 5, y = 25, rule = B3-j4c678/S34-r5i6ci78
b3o$2bobo$5o$2bobo$b3o16$b3o$2bobo$5o$2bobo$b3o!
GUYTU6J
Posts: 2200
Joined: August 5th, 2016, 10:27 am
Location: 拆哪!I repeat, CHINA! (a.k.a. 种花家)
Contact:

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by GUYTU6J »

How to make a spaceship from this?

Code: Select all

x = 11, y = 15, rule = B3-q4cityz5y/S23-a4cityz
4b3o4$5b3o3$b2o5b3o$2o$b2o$2bo4$2b3o!
Bullet51
Posts: 712
Joined: July 21st, 2014, 4:35 am

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by Bullet51 »

GUYTU6J wrote:How to make a spaceship from this?

Code: Select all

x = 11, y = 15, rule = B3-q4cityz5y/S23-a4cityz
4b3o4$5b3o3$b2o5b3o$2o$b2o$2bo4$2b3o!

Code: Select all

x = 42, y = 42, rule = B3-q4cityz5y_S23-a4cityz
8bo$7b3o$6bobobo$5b2obobo$6b4o$7b2o12$37b2o$18b3o15b2obo$18bo2bo15b3o$
3o15bo3bo15b2o$4b3o12bo$40b2o2$7b3o9$28b2o$28b2o3bo$28b2o$35bo$30b2o$
28b3ob2o$22bo4b2ob2o4b3o$22bo5b2o$22bo6bo!
Still drifting.
User avatar
toroidalet
Posts: 1514
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by toroidalet »

That's a nice creation, drc.
A 16c/342 (8c/171) rake which only shoots backward:

Code: Select all

x = 5, y = 47, rule = B3-j4c678/S34-r5i6ci78
b3o$2bobo$5o$2bobo$b3o38$b3o$2bobo$5o$2bobo$b3o!
It runs in the opposite direction.
Interaction between 2 of the p634 guns in another way generates 2 extra pairs of gliders:

Code: Select all

x = 5, y = 49, rule = B3-j4c678/S34-r5i6ci78
b3o$2bobo$5o$2bobo$b3o40$b3o$2bobo$5o$2bobo$b3o!
EDIT:
p192 oscillator

Code: Select all

x = 86, y = 20, rule = B3-j4c678/S34-r5i6ci78
2bo80bo$40b2o2b2o$obobo34b8o34bobobo$40b2o2b2o$2bo80bo11$2bo80bo$40b2o
2b2o$obobo34b8o34bobobo$40b2o2b2o$2bo80bo!
Any sufficiently advanced software is indistinguishable from malice.
User avatar
Rhombic
Posts: 1100
Joined: June 1st, 2013, 5:41 pm

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by Rhombic »

SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?
Bullet51
Posts: 712
Joined: July 21st, 2014, 4:35 am

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by Bullet51 »

Totalistic version:

Code: Select all

x = 4, y = 3, rule = B57/S123457
b2o$o$4o!
Still drifting.
User avatar
toroidalet
Posts: 1514
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by toroidalet »

This tdrylife variant I discovered while trying to stabilize the puffer
And amusing rake

Code: Select all

x = 19, y = 9, rule = B37/S2-i34qy
b3o$o2bo$2obo$10bo5bo$9b3o3b3o$8b2o2bobo2b2o$8b2o7b2o$8b4o3b4o$9b2o5b
2o!
and this other one

Code: Select all

x = 33, y = 18, rule = B37/S2-i34qy
15b3o$14bo2bo$14b2obo$24bo5bo$23b3o3b3o$22b2o2bobo2b2o$22b2o7b2o$22b4o
3b4o$23b2o5b2o4$2bo5bo11bo5bo$b3o3b3o9b3o3b3o$2o2bobo2b2o7b2o2bobo2b2o
$2o7b2o7b2o7b2o$4o3b4o7b4o3b4o$b2o5b2o9b2o5b2o!
This block push which returns the t in the same lane

Code: Select all

x = 3, y = 15, rule = B37/S2-i34qy
3o$bo12$b2o$b2o!
Any sufficiently advanced software is indistinguishable from malice.
User avatar
praosylen
Posts: 2449
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by praosylen »

toroidalet wrote:This block push which returns the t in the same lane

Code: Select all

x = 3, y = 15, rule = B37/S2-i34qy
3o$bo12$b2o$b2o!
Interesting! That even looks like a possible core reaction for a HBK-esque (5,7)c/whatever knightship.
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by drc »

It can act like the pi-blinker fuse too:

Code: Select all

x = 9, y = 137, rule = B37/S2-i34qy
6b3o$7bo21$3o2$obo$bo2$b2o$b2o26$b2o$b2o26$b2o$b2o26$b2o$b2o26$b2o$b2o
!
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by BlinkerSpawn »

Well, it's a start:

Code: Select all

x = 32, y = 85, rule = B37/S2-i34qy
29b3o$30bo$3o$bo19$23b3o2$6b3o14bobo$24bo$6bobo$7bo16b2o$24b2o$6b2o$6b
2o24$24b2o$24b2o$6b2o$6b2o24$24b2o$24b2o$6b2o$6b2o!
I'm sure the arithmetic behind track movement can be gone through to produce rephasings that work (although it appears they'll be very expensive) so the biggest problem is going to be a front end.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
Ethanagor
Posts: 80
Joined: March 15th, 2017, 7:34 pm
Location: the Milky Way galaxy

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by Ethanagor »

So close to being a spaceship:

Code: Select all

 x = 0, y = 0, rule = B34k5q8/S234cez5k7e
bo5bo$3o3b3o$ob2ob2obo2$3b3o!
[[ STOP 6 ]]
"It's not easy having a good time. Even smiling makes my face ache." - Frank N. Furter
Ethanagor
Posts: 80
Joined: March 15th, 2017, 7:34 pm
Location: the Milky Way galaxy

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by Ethanagor »

This ship, dubbed the Serval in the "unrecognized CA" thread, can be reflected by many still lifes, one of which even generates another ship going the opposite way. Is there any way to make these into loops or oscillators?

Code: Select all

x = 66, y = 14, rule = B34k5q8/S234cez5k7e
7b2o12b2o12b2o12b2o12b2o$6b2obo10b2obo10b2obo10b2obo10b2obo$8b2o12b2o
12b2o12b2o12b2o$8bo13bo13bo13bo13bo3$bo13bo13bo13bo13bo$obo11bobo11bob
o11bobo11bobo$o2bo11bobo10bo2bo9bobobo9bobobo$b2o13bo12b2o10bo2bo11bob
o$26bo12b2ob2o13bo$25bobo10bo2bo$26bo11bo2bo$39b2o!
"It's not easy having a good time. Even smiling makes my face ache." - Frank N. Furter
AforAmpere
Moderator
Posts: 1432
Joined: July 1st, 2016, 3:58 pm

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by AforAmpere »

Incredible 13c/512 diagonal!, I was lucky to see this thing come out of random soup, it is one of the weirdest ships that I have ever seen:

Code: Select all

x = 26, y = 27, rule = B2-ac3-jnqr5y67e8/S1c23-akny4
o2bo$o2bo$4o$b2o13$18bo$8bobo5bob3o$10bo5bo3bo$7bo8b2o2bo$7b3o2bo4bobo
2b2o$5b2ob3ob2o4bo3bo$8bo9b5ob2o$7bobobo13bo$25bo$19bo4bo$21b2o!
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
wildmyron
Posts: 1571
Joined: August 9th, 2013, 12:45 am
Location: Western Australia

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by wildmyron »

Ethanagor wrote:This ship, dubbed the Serval in the "unrecognized CA" thread, can be reflected by many still lifes, one of which even generates another ship going the opposite way. Is there any way to make these into loops or oscillators?

Code: Select all

Some One Time Reflectors and other interactions
High period oscillators and guns are generally made out of interactions where the still life or small oscillator is restored after interaction with the glider. In some very lucky cases you may have a pair of interactions which alternate between two small objects, restoring the first object after the second interaction. A search for interactions of this kind in CGoL was conducted by Gabriel Nivasch using sngdetect (stable and Glider), which was unsuccessful - though the half-baked knightship is based on a single interaction of this sort, where the SL is unchanged but moved. There is some other discussion of this idea on the forum - search for "fluff relays".

Edit:

Here's an unstablised wickstrecther with surprising behaviour:

Code: Select all

x = 8, y = 71, rule = B2ac3n/S
2bo2bo2$2bo2bo2$2bo2bo3$3b2o2$2b4o2$o6bo2$2b4o$3b2o4$bob2obo2$bob2obo
3$3b2o2$2bo2bo2$2bo2bo2$2bo2bo3$3b2o2$2b4o2$o6bo2$2b4o$3b2o4$bob2obo2$
bob2obo3$3b2o2$2bo2bo2$2bo2bo2$2bo2bo3$3b2o2$2b4o2$o6bo2$2b4o$3b2o4$bo
b2obo2$bob2obo!
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.
User avatar
toroidalet
Posts: 1514
Joined: August 7th, 2016, 1:48 pm
Location: My computer
Contact:

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by toroidalet »

this is now my favorite puffer: (p39)

Code: Select all

x = 7, y = 11, rule = B2i3-ck/S02-i3-ck
3bo$2bobo$bo3bo2$bobobo$2o3b2o3$4b2o$4b2o$4b2o!
p36 variant:

Code: Select all

x = 17, y = 11, rule = B2i3-ck/S02-i3-ck
13bo$2b3o7b3o$2b3o$2b3o6bo3bo$2obob2o3b7o$10b3ob3o$o5bo$bo3bo$11b2o$4b
2o5b2o$4b2o!
Any sufficiently advanced software is indistinguishable from malice.
fluffykitty
Posts: 1178
Joined: June 14th, 2014, 5:03 pm
Contact:

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by fluffykitty »

Viewer for the p39:

Code: Select all

x = 7, y = 11, rule = B2i3-ck/S02-i3-ck
#C [[ THUMBNAIL TRACK 0 -1/3 GPS 5 ZOOM 20 Y 3 ]]
3bo$2bobo$bo3bo2$bobobo$2o3b2o3$4b2o$4b2o$4b2o!
User avatar
Rhombic
Posts: 1100
Joined: June 1st, 2013, 5:41 pm

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by Rhombic »

How to trap a spaceship and save it for future use, endlessly bumping against a still life. Hahahaha :D

Code: Select all

x = 11, y = 89, rule = B2n3-jn/S1c23-y
o$bo$2bo$3bo$10bo$9bo81$2b2ob2o$2b2ob2o$4bo!
SoL : FreeElectronics : DeadlyEnemies : 6a-ite : Rule X3VI
what is “sesame oil”?
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by drc »

Rhombic wrote:How to trap a spaceship and save it for future use, endlessly bumping against a still life. Hahahaha :D

Code: Select all

x = 11, y = 89, rule = B2n3-jn/S1c23-y
o$bo$2bo$3bo$10bo$9bo81$2b2ob2o$2b2ob2o$4bo!
Wow, I'll surely mention that in the topic I'm making.
AforAmpere
Moderator
Posts: 1432
Joined: July 1st, 2016, 3:58 pm

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by AforAmpere »

Found this counterfeit glider:

Code: Select all

x = 3, y = 3, rule = B2e3-cy4ai/S23cqr4
3o$o$bo!
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
User avatar
Saka
Posts: 3626
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by Saka »

Rhombic wrote:How to trap a spaceship and save it for future use, endlessly bumping against a still life. Hahahaha :D

Code: Select all

x = 11, y = 89, rule = B2n3-jn/S1c23-y
o$bo$2bo$3bo$10bo$9bo81$2b2ob2o$2b2ob2o$4bo!
I used to have an idea where there was a structure (in Life) with a hole where gliders would enter a gloder loop and if it's full then the hole will be closed with an eater. If you wanted to get the gliders out all you have to do is strike a "button" with another glider and then one of the reflectors will get destroyed and the gliders will come out into a hiesenburp that goes into a glider filter which filters all but one of the gliders which it uses to reconstruct the broken reflector and block.
jarring cyan
AforAmpere
Moderator
Posts: 1432
Joined: July 1st, 2016, 3:58 pm

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by AforAmpere »

(3,1)c/15!

Code: Select all

x = 5, y = 7, rule = B2e3-cjy4aiq/S23aciqr4cejqt
bo$2b2o$4bo$4bo2$bo$o!
And in a close rule, a 2c/9 1D replicator

Code: Select all

x = 14, y = 3, rule = B2e3-cjy4aiq/S23-ejkn4ejq
b2o8b2o$obo8bobo$b2o8b2o!
Last edited by AforAmpere on June 22nd, 2017, 9:28 pm, edited 1 time in total.
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
User avatar
Saka
Posts: 3626
Joined: June 19th, 2015, 8:50 pm
Location: Indonesia
Contact:

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by Saka »

AforAmpere wrote:(3,1)c/15!

Code: Select all

x = 5, y = 7, rule = B2e3-cjy4aiq/S23aciqr4cejqt
bo$2b2o$4bo$4bo2$bo$o!
Ya forgot code
jarring cyan
AforAmpere
Moderator
Posts: 1432
Joined: July 1st, 2016, 3:58 pm

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by AforAmpere »

A 3c/19 1D replicator:

Code: Select all

x = 3, y = 7, rule = B2e3-cjy4aeiq8/S23aciqr4ejq
3o2$obo$obo$obo2$3o!
The torch of 5S has been passed on again, and is now managed by speedydelete. It can be found here. Also check out my program EPE, a tool for searching for patterns in various rulespaces.
wwei23

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Post by wwei23 »

The counterfeit glider IS a glider, marked by pathological leakover(This is the border between working and not working) into other rules. You see how it is deformed, like a tree at the timberline.
Post Reply