For discussion of other cellular automata.
Saka
Posts: 3626 Joined: June 19th, 2015, 8:50 pm
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by Saka » January 7th, 2017, 10:32 am
These ARE certainly possible. The strange thing is that ALL of the known ones are c/2, not c
From A for Awesome
Code: Select all
x = 3, y = 5, rule = B1e2c4t5k/S012-ik3
2o$2bo$obo$2bo$2o!
From Paul Tooke
Code: Select all
x = 20, y = 30, rule = B1e2-a/S13
2b3o$b5o2bobo$7obobo2b5o$3ob3o2bo3bo3bo$bo3bo3bo3bo3bo$9bo3bo3b
o$2b3o4bo$2bo3b2ob2o$2bo4bo2b2o2bobo$2b4o3bo6bo$3bo5bo2b4obo$4bo
b2obob2o2b4o$3o4b3o4b2o2b2o$o2b2o2b2o5bo3b2o$obo2b7obo4bo$o3b3o2b
ob2obobobo$2bobo2bobo2bobob3o$2bo3b2o6bo$2bo2bo10bo$2bobo4bo6bo$
2bo4bo5bo$5bobo3bo3bo$5bob3obobo$bo6b2obob2o$o5bobobobo$2bobo3bo
3bobobobo$obo3bobo3bobo3bo$obobo5bo3bobo$5bo2b2o6bo$3bobo8bobo!
Last edited by
Saka on January 8th, 2017, 7:44 am, edited 1 time in total.
jarring cyan
BlinkerSpawn
Posts: 1993 Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's
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by BlinkerSpawn » January 7th, 2017, 11:12 am
Saka wrote: These ARE certainly possible. The strange thing is that ALL of the known ones are c/2, not c
From A for Awesome
From Paul Tooke
Well, the c ones are just not as notable:
Code: Select all
x = 7, y = 19, rule = B1e3a4a/S1e2i3i4at6c
5b2o$4b3o$5b2o2$5b2o$3b4o$5b2o2$5b2o$2b5o$5b2o2$5b2o$b6o$5b2o2$5b2o$7o
$5b2o!
And you can remove "B1c" from the title because it's impossible to make a pattern not explode in all four directions with B1c.
EDIT: Longer rule allows different connections too:
Code: Select all
x = 9, y = 19, rule = B1e3a4ar5nq6k/S1e2i3i4at5j6c
7b2o$b8o$7b2o$4b3o$7b2o$4b5o$7b2o$6bo$7b2o$3b6o$7b2o$7o$7b2o$6b3o$7b2o
$6bo$7b2o$4b5o$7b2o!
toroidalet
Posts: 1514 Joined: August 7th, 2016, 1:48 pm
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by toroidalet » January 7th, 2017, 5:21 pm
Shameless rule modification makes A for Awesome's c/2 ship into a c/3 and breaks the record for slowest ship in a B1e rule:
Code: Select all
x = 5, y = 3, rule = B1e2c4t5k7c/S012acen34ai
obobo$o3bo$b3o!
Any sufficiently advanced software is indistinguishable from malice.
praosylen
Posts: 2449 Joined: September 13th, 2014, 5:36 pm
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by praosylen » January 7th, 2017, 7:10 pm
toroidalet wrote: Shameless rule modification makes A for Awesome's c/2 ship into a c/3 and breaks the record for slowest ship in a B1e rule:
Code: Select all
x = 5, y = 3, rule = B1e2c4t5k7c/S012acen34ai
obobo$o3bo$b3o!
Code: Select all
x = 5, y = 4, rule = B1e2c5eq6ci8/S02ace3-n4ain5eik6ak
obobo$2ob2o$o3bo$b3o!
former username: A for Awesome
praosylen#5847 (Discord)
The only decision I made was made
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Gamedziner
Posts: 795 Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth
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by Gamedziner » January 8th, 2017, 7:31 am
BlinkerSpawn wrote: And you can remove "B1c" from the title because it's impossible to make a pattern not explode in all four directions with B1c.
B01 rules DO have spaceships, so B1c is possible as part of B01.
Code: Select all
x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
PHPBB12345
Posts: 1150 Joined: August 5th, 2015, 11:55 pm
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by PHPBB12345 » January 8th, 2017, 7:46 am
What renamed to "Spaceships in B1e rules (No B0)"?
BlinkerSpawn
Posts: 1993 Joined: November 8th, 2014, 8:48 pm
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by BlinkerSpawn » January 8th, 2017, 10:12 am
Gamedziner wrote: BlinkerSpawn wrote: And you can remove "B1c" from the title because it's impossible to make a pattern not explode in all four directions with B1c.
B01 rules DO have spaceships, so B1c is possible as part of B01.
However, B01 rules also have fundamentally different behavior in general, so that analysis should be carried out separately.