Spaceships in B1e rules (No B0)

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Saka
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Spaceships in B1e rules (No B0)

Post by Saka »

These ARE certainly possible. The strange thing is that ALL of the known ones are c/2, not c

From A for Awesome

Code: Select all

x = 3, y = 5, rule = B1e2c4t5k/S012-ik3
2o$2bo$obo$2bo$2o!
From Paul Tooke

Code: Select all

x = 20, y = 30, rule = B1e2-a/S13
2b3o$b5o2bobo$7obobo2b5o$3ob3o2bo3bo3bo$bo3bo3bo3bo3bo$9bo3bo3b
o$2b3o4bo$2bo3b2ob2o$2bo4bo2b2o2bobo$2b4o3bo6bo$3bo5bo2b4obo$4bo
b2obob2o2b4o$3o4b3o4b2o2b2o$o2b2o2b2o5bo3b2o$obo2b7obo4bo$o3b3o2b
ob2obobobo$2bobo2bobo2bobob3o$2bo3b2o6bo$2bo2bo10bo$2bobo4bo6bo$
2bo4bo5bo$5bobo3bo3bo$5bob3obobo$bo6b2obob2o$o5bobobobo$2bobo3bo
3bobobobo$obo3bobo3bobo3bo$obobo5bo3bobo$5bo2b2o6bo$3bobo8bobo!
Last edited by Saka on January 8th, 2017, 7:44 am, edited 1 time in total.
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BlinkerSpawn
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Re: Spaceships in B1e or B1c rules

Post by BlinkerSpawn »

Saka wrote:These ARE certainly possible. The strange thing is that ALL of the known ones are c/2, not c

From A for Awesome

Code: Select all

rle
From Paul Tooke

Code: Select all

rle
Well, the c ones are just not as notable:

Code: Select all

x = 7, y = 19, rule = B1e3a4a/S1e2i3i4at6c
5b2o$4b3o$5b2o2$5b2o$3b4o$5b2o2$5b2o$2b5o$5b2o2$5b2o$b6o$5b2o2$5b2o$7o
$5b2o!
And you can remove "B1c" from the title because it's impossible to make a pattern not explode in all four directions with B1c.
EDIT: Longer rule allows different connections too:

Code: Select all

x = 9, y = 19, rule = B1e3a4ar5nq6k/S1e2i3i4at5j6c
7b2o$b8o$7b2o$4b3o$7b2o$4b5o$7b2o$6bo$7b2o$3b6o$7b2o$7o$7b2o$6b3o$7b2o
$6bo$7b2o$4b5o$7b2o!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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toroidalet
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Re: Spaceships in B1e or B1c rules

Post by toroidalet »

Shameless rule modification makes A for Awesome's c/2 ship into a c/3 and breaks the record for slowest ship in a B1e rule:

Code: Select all

x = 5, y = 3, rule = B1e2c4t5k7c/S012acen34ai
obobo$o3bo$b3o!
Any sufficiently advanced software is indistinguishable from malice.
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praosylen
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Re: Spaceships in B1e or B1c rules

Post by praosylen »

toroidalet wrote:Shameless rule modification makes A for Awesome's c/2 ship into a c/3 and breaks the record for slowest ship in a B1e rule:

Code: Select all

x = 5, y = 3, rule = B1e2c4t5k7c/S012acen34ai
obobo$o3bo$b3o!

Code: Select all

x = 5, y = 4, rule = B1e2c5eq6ci8/S02ace3-n4ain5eik6ak
obobo$2ob2o$o3bo$b3o!
former username: A for Awesome
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Re: Spaceships in B1e or B1c rules

Post by Gamedziner »

BlinkerSpawn wrote:And you can remove "B1c" from the title because it's impossible to make a pattern not explode in all four directions with B1c.
B01 rules DO have spaceships, so B1c is possible as part of B01.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
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PHPBB12345
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What renamed?

Post by PHPBB12345 »

What renamed to "Spaceships in B1e rules (No B0)"?
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BlinkerSpawn
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Re: Spaceships in B1e or B1c rules

Post by BlinkerSpawn »

Gamedziner wrote:
BlinkerSpawn wrote:And you can remove "B1c" from the title because it's impossible to make a pattern not explode in all four directions with B1c.
B01 rules DO have spaceships, so B1c is possible as part of B01.
However, B01 rules also have fundamentally different behavior in general, so that analysis should be carried out separately.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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