Movostill 2 (B3acijk/S23-a4)

For discussion of other cellular automata.
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Saka
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Movostill 2 (B3acijk/S23-a4)

Post by Saka »

A variant of my old Movostill rule made by "FlameandFury". The rule is more "diverse". Most objects still remain the same:

Code: Select all

x = 69, y = 12, rule = B3acijk/S23-a4
b2o6b2o34b2o$obo6bobo33bo$o10bo18bo13b2o3bobo$bo8bo15bob3o14bobobobo$o
10bo14b3o16b3obo$obo6bobo$bob2o2b2obo52bo$3bo4bo54b4o$b2o6b2o55bo$bobo
4bobo52b2ob3o$2bo6bo54bo3bo$64b2o!
Here are the new ones:

Code: Select all

x = 118, y = 97, rule = B3acijk/S23-a4
4b2o$4b2o$6b2o$ob2o2b2o$6o2$6o$ob2o2b2o$6b2o$4b2o$4b2o55$59b3o$59bobo$
59bobo$62b3o$64bo$62b3o$30bo$29b2o$28b2o$29bo$29b2o10$114b2o$113b5o$
113b2o2bo5$111bo2bobo$109b2o3bo2bo$106b2obo4b4o$107bob2o$106b2o!
A gun found by BlinkerSpawn

Code: Select all

x = 42, y = 14, rule = B3acijk/S23-a4
b2o$3o9b3o$o12bo$3o9bo$b2o9b3o$14bo$12b3o$28b2o$28bo$28bo$29bo9b3o$28b
o11b2o$28b2o10bo$29bo9b2o!
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Re: Movostill 2 (B3acijk/S23-a4)

Post by GUYTU6J »

Code: Select all

x = 24, y = 12, rule = B3acijk/S23-a4
2bobo$2b3o2$3b2o$3bo11bobo$2ob2o10b3o$bobobo12bo$2obobobo6b4o2bobo$3b
3o2bo5bobob3o2bo$6b3o9bo2b3o$2b3o13b2o$2bobo!

Code: Select all

x = 9, y = 11, rule = B3acijk/S23-a4
b2o$2bo2b2o$2o3bo$ob2ob2o$2bo2bo$2bo2bo$obo$2ob4obo$2bo4b2o$2b2o2bo$6b
2o!
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Re: Movostill 2 (B3acijk/S23-a4)

Post by Bullet51 »

Linear growth:

Code: Select all

x = 17, y = 18, rule = B3acijk_S23-a4
3bo9bo$2b3o7b3o$2b2o9b2o$4b2o5b2o$2bobo2bobo2bobo$5ob2ob2ob5o$o6bobo6b
o$2b4obobob4o$2bo3bo3bo3bo$3b2o7b2o$bobo3bobo3bobo$b3ob3ob3ob3o$5bo5bo
$3bobo5bobo$b4o7b4o$bo13bo$3b3o5b3o$3bobo5bobo!
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Saka
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Re: Movostill 2 (B3acijk/S23-a4)

Post by Saka »

2G Synthesis:

Code: Select all

x = 8, y = 91, rule = B3acijk/S23-a4
b2o2$3o2$2o$o3bo$5o$2bo76$5bo$3b5o$3bo3bo$3b2o2$3b3o2$4b2o!

Code: Select all

x = 8, y = 89, rule = B3acijk/S23-a4
b2o2$3o2$2o$o3bo$5o$2bo74$5bo$3b5o$3bo3bo$3b2o2$3b3o2$4b2o!
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Re: Movostill 2 (B3acijk/S23-a4)

Post by glider_rider »

Patterns, including a p46 gun. (One of the oscillators is already known, but the stator is reduced.)

Code: Select all

x = 119, y = 37, rule = B3acijk/S23-a4
85bo12b2o$78b2obo3b4o9bo$76bob4o6bo3bo3bobo8bo$76b2o9b2ob3o2bobobo6bob
ob2o5bo$79bo10bo5b2obo7b2obo5b2o$78b2o19b2o10bo6bo$107b3o6bo$107bobo7b
2o$117bo$90b2o10bobo$69bo7bo2b2o8bo10b4o6b2o$68bobo5bobobo10bo20bo2bo$
68b2o7b2obo6b5o11bo8bobobo$70bo9bo18b5o8bob2o$68b3o5b5o9b2o7bo12bo$66b
2o8bo12bobo4b2obob2o8b2o$67bo2bo18bo7bob2obo6bo$68b3o17b2o6b2o11b3o$
108bo2bo$69b2o38bo$69bobo36b2o$2bo67bo9b2o$bobo73b2obo$2b2o73bo2b2o$bo
3b3o7b2o61b2o$b2o2b2o9bo17bo40b3o$5b2o9b2o15bobo39bobo$bo5bo8b2o15b2o
42bo$b3obo9b2o13b2o45b2o$4b2o9bo4b2o5b2obob3o$b2o16b2o7bo5bo$obo16b2o
8bo$bo18b2o5bobo3b2o$21bo6b2o4bo$32b2o$32bobo$33bo!
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Saka
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Re: Movostill 2 (B3acijk/S23-a4)

Post by Saka »

glider_rider wrote:Patterns, including a p46 gun. (One of the oscillators is already known, but the stator is reduced.)

Code: Select all

Guns n' stuff
Nice! Actually, more than one of the oscillators there are already known, you should check out the original movostill thread.
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Re: Movostill 2 (B3acijk/S23-a4)

Post by glider_rider »

More oscillators. (In particular, a nice period doubler for the p38 and p46.)

Code: Select all

x = 67, y = 36, rule = B3acijk/S23-a4
$16bo4bo$16b3obobo28b2o$18bob2o10b2ob2o8b2o5bo$6bo9b3o11bo2bobobo7bo6b
2o$5b2o9bo13b2obo2bo10bo7bo4bo$5bo23bo2bo9b2ob3o5b3o3bobo$6bo9bo13bo
11bo2bo7bo2bo2b2o$5bo22bob2o12b2o9bo$5bo22b2obo22b2ob3o$5b2o50bobo5$
26bo$25bobo9bo5bo$25b2o9bobo3bobo$27bo9b2obob2o$25b3o13bo$25bo12bo2bo$
24bo2bo11b2o$25b3o9b2o$10b2o24bobo$7b2obo15b2o9bo$6bobob3o13bobo$7bo4b
o14bo!
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Re: Movostill 2 (B3acijk/S23-a4)

Post by FlameandFury »

Code: Select all

x = 64, y = 55, rule = B3acijk/S23-a4
5$23bo$22bobo$23b2o$22bo3b3o7b2o$22b2o2b2o9bo17bo$26b2o9b2o15bobo$22bo
5bo8b2o15b2o$22b3obo9b2o13b2o$25b2o9bo4b2o5b2obob3o$22b2o16b2o7bo5bo$
21bobo16b2o8bo$22bo18b2o5bobo3b2o$42bo6b2o4bo$53b2o$53bobo$54bo14$12bo
bob2o$11bob2obobo$11bo4b2o$9b2ob2o$10bobo$9b2ob2o$12bo$12b2o!
Period doubler for gun.
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Saka
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Re: Movostill 2 (B3acijk/S23-a4)

Post by Saka »

FlameandFury wrote:

Code: Select all

2 stage eater
Period doubler for gun.
???
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Re: Movostill 2 (B3acijk/S23-a4)

Post by Rhombic »

The apgsearch is turning out to find so many patterns that this rule might even be unsearchable! Let's see once I get to 10000 soups.

EDIT: Searchable, good results. Call for apgsearch?


xq22_1ns is usually eaten by domino-based eaters (any pre-block receiving the 1ns on the domino will effectively act as an eater). However, I have synthesised a non-domino based eater for 1ns with 4G:

Code: Select all

x = 139, y = 33, rule = B3acijk/S23-a4
33bo$32b2o$30bobo$30bobo$5bo24b3o$4b2o$2bobo$2bobo$2b3o76b2o45b2o$82bo
46bo$76bobo3b2o39bobo3b2o$76b5obo40b5obo$81b2o45b2o$37bo40b3o44b3o$36b
obo38bo2bo43bo2bo$36b3o38b2o45b2o2$34b3o38b3o$34bobo38bobo$35bo40bo3$
3o$obo$obo$2b2o$3bo2$134b3o$91b2o41bob3o$88b4o46bo$88bo$88b3o!
...which funnily enough, allows this Heisenburp reflection:

Code: Select all

x = 28, y = 13, rule = B3acijk/S23-a4
5b2o$6bo$obo3b2o$5obo15b3o$5b2o15bo4bo$2b3o17b6o$bo2bo20bo$b2o3$6b3o$
6bob3o$10bo!
Another non-domino-based 1ns eater 4G synthesis:

Code: Select all

x = 80, y = 23, rule = B3acijk/S23-a4
2b2o$2bo$b2o3bo$2bobob2o$2b3obo$24b2o22bobob2o15bo$24bo20bo2b3obo15bob
obo$23b2o19bobo5bo15b5o$24bobo17b8o22b2o$24b3o43b3o2bo$46b7o17bob2o$
23b3o20bo2bo2bo$b3o19bobo$bobo20bo$bobo$2o$o2$31b3o19b3o$31bobo19bobo$
31bobo19bobo19b3o$30b2o20b2o21bob3o$30bo21bo26bo!
4G synth of p19

Code: Select all

x = 139, y = 35, rule = B3acijk/S23-a4
82b3o$79bo4bo$2b2o75b6o$81bo$2b3o$15b2o$15bo$3b2o9b2o4bobo$o3bo10bobo
2bobo113b2o$5o10b3o2bo116bo$2bo134b2o$88b2o45bobo$89bob2o42b3o$88b2obo
$89bob2o41b2o$88b2o45bob2o$134b2obo$135bob2o$134b2o11$129b3o$129bobo$
129bobo$131b2o$131bo$130b2o!
3G synthesis of eater and mechanism:

Code: Select all

x = 85, y = 32, rule = B3acijk/S23-a4
68bo$67b2o$3o62bobo$o64bobo$4o61b3o$3b2o29b2o$34bo$33b2o$34bobo$34b3o
2$34b3o45bobo$34bobo43b5o$3b2o28b2o45bo$4o30bo42b2obob3o$o33b2o41bob2o
bobo$3o11$41b3o$41bobo$41bobo$40b2o$40bo!
Synthesis (4G) of another eater and eating mechanism:

Code: Select all

x = 63, y = 37, rule = B3acijk/S23-a4
46bo$45b2o$43bobo$43bobo$43b3o7$17b3o$17bo$b2o14b4o40b2o$bo18b2o39bo$
2o58b2o2$58b5o$58bobobo$57b2o13$12b3o$12bobo$12bobo$11b2o$11bo!
3G synth of clean component:

Code: Select all

x = 60, y = 30, rule = B3acijk/S23-a4
6bo17bo$5b2o16b2o$3bobo15bobo$3bobo15bobo$3b3o15b3o9$51b2o$34bo16bobo$
15b2o13bo3b3o16bob2o$16bob2o8b3o5bob2o14bobob2o$16bo2bo8bo7bo2bo16bo2b
o$17b2o18b2o18b2o7$3o$obo$obo$2b2o$3bo!
Heisenburp:

Code: Select all

x = 9, y = 18, rule = B3acijk/S23-a4
6b2o$7bo$bobo3b2o$b5obo$6b2o$3b3o$2bo2bo$2b2o2$3o$obo$bo3$2bo$6o$o4bo$
3b3o!
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Re: Movostill 2 (B3acijk/S23-a4)

Post by Sphenocorona »

p14 and p12 which also work in original Movostill rule:

Code: Select all

x = 29, y = 9, rule = B3acijk/S23-a4
22bo$21bobo$21b2o2$2bo8bo5bo8bo$4o6b4ob4o6b4o$o3bo4bo3bobo3bo4bo3bo$2b
obo4bobo5bobo4bobo$b2ob2o2b2ob2o3b2ob2o2b2ob2o!
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Re: Movostill 2 (B3acijk/S23-a4)

Post by Saka »

Rhombic wrote:The apgsearch is turning out to find so many patterns that this rule might even be unsearchable! Let's see once I get to 10000 soups.

EDIT: Searchable, good results. Call for apgsearch?

What apgsearch are you using? Sorry, I forgot everything...
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Saka
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Re: Movostill 2 (B3acijk/S23-a4)

Post by Saka »

Some billiard tables

Code: Select all

x = 29, y = 12, rule = B3acijk/S23-a4
2bo2bo12bo2bo$ob4o3bobo4bob4o2bo2bo$3o6b3o4b3o5b4o$3b3o13b3o$2obo4b4o
4b2obo4b4o$bob2o3bobobo4bob2o3bobobo$bob2o3bobobo4bob2o3bobobo$2obo4b
4o4b2obo4b4o$3b3o13b3o$3o6b3o4b3o5b4o$ob4o3bobo4bob4o2bo2bo$2bo2bo12bo
2bo!
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Re: Movostill 2 (B3acijk/S23-a4)

Post by BlinkerSpawn »

Saka wrote:Some billiard tables

Code: Select all

two p7s
Reduced:

Code: Select all

x = 27, y = 12, rule = B3acijk/S23-a4
3bobo14bob2o$3b3o3b2o9b3o2bo$6bo2bo14b2o$3b2o5bo8b3o$3bo4b2o9bo4b2o$2o
b2o3bobo5b2ob2o3bobo$bob2o3bobo6bob2o3bobo$2obo4b2o6b2obo4b2o$3b2o5bo
8b3o$6bo2bo14b2o$3b3o3b2o9b3o2bo$3bobo14bob2o!
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Saka
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Re: Movostill 2 (B3acijk/S23-a4)

Post by Saka »

Ok lets see... We still need a reflector, more spaceships, an orthogonal spaceship (Unfortunately, Rocknlol's c/7 doesn't work here), and a gun for the knightship. And then we can expand into turing machines, universal constructors, conduits, signals, sawtooths... and then a wiki.
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Re: Movostill 2 (B3acijk/S23-a4)

Post by silversmith »

Repeat time 114 reflector for 8P22H2V1

Code: Select all

x = 14, y = 29, rule = B3acijk/S23-a4
9bo$9b3o$12bo$3bo3b5o$3b3obobob2o$5bo7bo$12bo$12b2o5$7bo$6b4o$5b2ob3o$
10bo$8bo$5b4o$5bobo6$2b3o$2bob2o$2bob2o$3o$o!
Edit: A collection of conduits which can connect to each other, sorted by the object they take as input.

Code: Select all

x = 165, y = 64, rule = B3acijk/S23-a4History
142.F3$7.A134.F$7.3A.A.A$6.2A2.A.4A$.C8.A.A2.A17.2A47.F59.F9.A$.2C6.2A
23.A115.3A$2.C28.C2.2A114.A$2.C28.2C49.F59.F6.2A$3.C28.C3.2D$2.2C28.C
4.2D51.C65.2C$7.2A14.A9.C2.2D44.F7.2C50.F12.C.C$4.2A.A13.3A8.2C2.D24.D
29.C9.3D7.C43.3C$4.A.A.2A11.A39.2D26.A.AC6.3D.D7.2C39.A3.C$8.A3.2A2.2D
.D42.D19.F6.3AC6.D12.C8.2A2.2A15.F7.3A$9.4A4.3D42.D47.A.AC8.A3.A23.A4.
D$8.2A2.A5.D36.2A6.D26.2A18.3AC8.2A2.2A27.3D.D$56.2A4.2D4.A.D11.F8.A.A
.A33.D12.F14.3D$11.A43.2A10.A.A2D19.A.3A15.2A9.3D4.2D$10.A.A42.A8.2A.A
2.AD20.A7.2A10.A.A.A7.D5.2D$11.A10.2D40.A.2A.A.AD9.F10.3A5.A10.A.3A5.
3D4.2D11.F$18.D.3D46.3AD22.A5.2A10.A$18.2D94.3A7.A2.2A$70.3A9.F33.A7.
4A14.F$71.A51.2A2.A$71.A.A$72.2A8.F59.F3$.F2.F2.F2.F2.F2.F2.F2.F2.F2.F
2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F
2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F2.F3$46.F86.F
$36.A$34.3A$34.A11.F86.F$11.A19.A2.2A$11.3A17.4A$14.A18.A12.F11.A48.C.
2C22.F$5.A3.5A43.A.A47.3C$5.3A.A.A.2A43.A49.C$7.A7.A30.F67.2A17.F$14.A
44.C.2C8.2A12.C.2C26.A41.3C$.2D11.2A43.3C10.A12.3C27.2A42.C$.D19.2A23.
F13.C9.2A14.C46.F23.3C.D$2D20.A7.C40.2A28.A10.A17.A8.A21.2D$D21.2A2.C.
3C39.A28.3A8.3A15.3A8.3A20.D$2D24.3C17.F23.2A27.A10.A17.A4.F7.A.C.C14.
A.AD$11.3C54.A2.A51.2C.C16.C.CD13.3AD$9.3C.C54.3A35.D.2D14.3C16.3C$9.C
12.2A22.F17.A.A.A21.A.A13.3D16.C7.F10.D16.3A$22.A26.2A.2A10.3A23.3A14.
D13.3D38.A$23.3A11.2A11.A.A68.D40.A.A$3.A21.A11.A8.F3.A.2A11.2A13.A10.
2A28.3D9.F29.2A$25.2A12.A9.3A13.A12.3A10.A37.2D$4.A.A23.2D6.2A11.A5.2D
5.2A12.A4.2D5.2A33.D.3D$.A3.2A22.D.D14.F9.D.D23.D.D40.2D6.F$.3A25.3D
21.A2.3D20.A2.3D$6.3A17.A3.D20.3A3.D19.3A3.D$4.3A.A15.3A19.F4.A25.A55.
F$4.A19.A4.D26.D25.D$29.3D.D22.3D.D21.3D.D$31.3D12.F11.3D23.3D!
Several sparky drifter catalysts, with 1x, 2x, and 3x period multiplication, where the latter can also be made into a period tripling conduit.

Code: Select all

x = 36, y = 22, rule = B3acijk/S23-a4History
18.A$16.3A$7.A8.A$.A.A3.3A$.3A5.A.2A$11.A$5A.2A3.2A$A.A.A.A2.2A$6.3A.A
$8.A.2A8.D$19.2D$17.2CD$18.2CD9.A$17.2C10.A.A$5.2A10.C8.2A.A2.A$5.A20.
A.2A.A.A$4.2A25.3A2$32.3A$33.A$33.A.A$34.2A!
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