tlife (B3/S2-i34q)

For discussion of other cellular automata.
User avatar
praosylen
Posts: 2449
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: tlife (B3/S2-i34q)

Post by praosylen »

Some ships:
c/3:

Code: Select all

x = 17, y = 18, rule = B3/S2-i34q
4b3o3b3o$3bo3bobo3bo$3bo2b2ob2o2bo$2b2obobobobob2o$4bobo3bobo$2o4bo
3bo4b2o$bo4b2ob2o4bo$bo13bo$bo13bo2$2o13b2o2$b4o7b4o$4bo7bo2$4b2o5b
2o$3bo2bo3bo2bo$3bo2bo3bo2bo!

Code: Select all

x = 17, y = 18, rule = B3/S2-i34q
4bo7bo$3bob2o3b2obo$2b2o9b2o$2b2o3bobo3b2o$bobobobobobobobo$bobo9bo
bo$6bo3bo$b2o3bo3bo3b2o$5bo5bo$bo5bobo5bo$bo5bobo5bo$obo4bobo4bobo$
2bo11bo$6b2ob2o2$5b3ob3o$7bobo$6bo3bo!

Code: Select all

x = 8, y = 20, rule = B3/S2-i34q
3bo$b2obo$4b2o$o3b2o$obobobo$4bobo$bo$bo3b2o$2bo$o5bo$o5bo$2bo2bobo
$5bo$b2o2$2b2o$4bo$bo$bobo$bo!

Code: Select all

x = 8, y = 25, rule = B3/S2-i34q
3bo$b2obo$4b2o$o3b2o$obobobo$4bobo$bo$bo3b2o$2bo$o5bo$o5bo$2bo2bobo
$5bo$b2o2$2b2o$4bo$bo$bobo$bo2$3b2o$2bo2bo$3bobo$5bo!

Code: Select all

x = 8, y = 30, rule = B3/S2-i34q
3bo$b2obo$4b2o$o3b2o$obobobo$4bobo$bo$bo3b2o$2bo$o5bo$o5bo$2bo2bobo
$5bo$b2o2$2b2o$4bo$bo$bobo$bo2$3b2o$2bo2bo$3bobo$5bo2$2b2o$bo2bo$bo
bo$bo!

Code: Select all

x = 8, y = 20, rule = B3/S2-i34q
3bo$b2obo$4b2o$o3b2o$obobobo$4bobo$bo$bo3b2o$2bo$o5bo$o5bo$2bo2bobo
$5bo$b2o2$2b2o$4bo$bo$bobo$bo2$3b3o$3bobo$6bo$6bo$6bo$6bo2$6b2o2$5bo$6b
2o$5bobo!
2c/4:

Code: Select all

x = 15, y = 22, rule = B3/S2-i34q
4bo5bo$3b3o3b3o$3bob2ob2obo$4bobobobo$4bobobobo$2o2bobobobo2b2o$b5o
3b5o$4bo5bo$4bo5bo$bo2bo5bo2bo$bobo7bobo$3bo7bo$3b3o3b3o$2b2ob2ob2o
b2o$6bobo$2b3o5b3o$3bo2bobo2bo$5b2ob2o$5b2ob2o$5bo3bo$4b2o3b2o$5bo3
bo!

Code: Select all

x = 14, y = 7, rule = B3/S2-i34q
3bo6bo$b2ob2o2b2ob2o$b2ob2o2b2ob2o$obobob2obobobo$o2bo2b2o2bo2bo$bo
b2ob2ob2obo$5b4o!
c/5:

Code: Select all

x = 11, y = 19, rule = B3/S2-i34q
5bo$4bobo2$4b3o3$4b3o$3b2ob2o$2b3ob3o2$2bo5bo$3b2ob2o$bo7bo$2ob2ob2
ob2o2$bo7bo$obo5bobo2$3o5b3o!

Code: Select all

x = 11, y = 10, rule = B3/S2-i34q
3o5b3o$3o5b3o$bo7bo3$3b5o$2bo2bo2bo$3bo3bo2$4b3o!
2c/6:

Code: Select all

x = 17, y = 23, rule = B3/S2-i34q
2bo11bo$bobo9bobo$bobo9bobo$o3bo7bo3bo2$2ob2o7b2ob2o$8bo$2o4b2ob2o4
b2o$2obo9bob2o$bobo2b2ob2o2bobo$bobo3b3o3bobo$7b3o$2bo3b5o3bo$bobob
o5bobobo$bo3bo5bo3bo$2b3o7b3o$6bo3bo$7bobo$b2o3bo3bo3b2o$b2o11b2o$6
b2ob2o$4b4ob4o$4b3o3b3o!

Code: Select all

x = 17, y = 50, rule = B3/S2-i34q
2bo11bo$bobo9bobo$bobo9bobo$o3bo7bo3bo2$2ob2o7b2ob2o$8bo$2o4b2ob2o4
b2o$2obo9bob2o$bobo2b2ob2o2bobo$bobo3b3o3bobo$7b3o$2bo3b5o3bo$bobob
o5bobobo$bo3bo5bo3bo$2b3o7b3o$6bo3bo$7bobo$b2o3bo3bo3b2o$b2o11b2o$6
b2ob2o$4b4ob4o$4b3o3b3o3$5bo5bo$4b2o5b2o2$2bo4bobo4bo$2b2o2b2ob2o2b
2o$7bobo$4b2o5b2o$2b2ob7ob2o$2b4o5b4o$3b2o7b2o2$2b2o9b2o2$3bo9bo$4b
o7bo$4bo7bo$2bo11bo$2bo11bo$4bo7bo2$3b2o7b2o2$3b3o5b3o$3bo9bo$4bo7b
o!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
M. I. Wright
Posts: 411
Joined: June 13th, 2015, 12:04 pm

Re: tlife (B3/S2-i34q)

Post by M. I. Wright »

hm, this crawly thing seems to be somewhat common. What should we call it?

Code: Select all

x = 3, y = 3, rule = B3_S2-i34q
2ob$obo$o2b!
Seriously, at least read the first post please.

EDIT: Whoa, what the hell? I've seen your recent progress with finding ships in other rules, but I didn't think there were that many more simple ships left in tlife. That second c/5 looks especially promising for a synthesis!
Last edited by M. I. Wright on September 17th, 2016, 11:17 pm, edited 1 time in total.
User avatar
praosylen
Posts: 2449
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: tlife (B3/S2-i34q)

Post by praosylen »

M. I. Wright wrote:EDIT: Whoa, what the hell? I've seen your recent progress with finding ships in other rules, but I didn't think there were that many more simple ships left in tlife. That second c/5 looks especially promising for a synthesis!
Just incorporated some of Sokwe's recent updates to zfind into my personal copy of my non-totalistic version, especially the multiple-ships and full-period ones, which I'd been waiting for for a while. Here are two 4c/8 ships:

Code: Select all

x = 12, y = 14, rule = B3/S2-i34q
2bo6bo$b3o4b3o$o2b2o2b2o2bo$2o8b2o3$b3o4b3o$3bo4bo$o10bo$bobo4bobo$
3o6b3o$2o8b2o$3o6b3o$2bo6bo!

Code: Select all

x = 12, y = 16, rule = B3/S2-i34q
2bo6bo$b3o4b3o$o2b2o2b2o2bo$2o8b2o3$b3o4b3o$3bo4bo$o10bo$bobo4bobo$
3o6b3o$2o8b2o$12o$2b3o2b3o2$5b2o!
Gen 1 of the first one would suggest a possible synthesis for one or both. More may be forthcoming in edits, but don't count on it.

Edit: 4c/8 puffer:

Code: Select all

x = 16, y = 26, rule = B3/S2-i34q
4bo6bo$3b3o4b3o$2bo2b2o2b2o2bo$2b2o8b2o3$3b3o4b3o$5bo4bo$2bo10bo$3b
obo4bobo$2b3o6b3o$2b2o8b2o$2b12o$4b3o2b3o2$7b2o$2bo10bo$b3o8b3o$o2b
2o6b2o2bo$3o2bo4bo2b3o$3b3o4b3o$3bobo4bobo2$5b2o2b2o$2o4bo2bo4b2o$
2o4bo2bo4b2o!
Last edited by praosylen on September 19th, 2016, 8:50 am, edited 1 time in total.
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: tlife (B3/S2-i34q)

Post by BlinkerSpawn »

New component:

Code: Select all

x = 19, y = 14, rule = B3/S2-i34q
5bo$6b2o$5b2o2$7bo$6bobo$2bo3bobo$obo4bo$b2o14bo$5b2o9bobo$6b2o4b2obob
o$5bo7bob2o$13bo$12b2o!
EDIT:

Code: Select all

x = 20, y = 12, rule = B3/S2-i34q
18bo$17bo$2o15b3o$bo$bobo$2b2o2$7bo$6b3o$5b2obo5b3o$14bo$15bo!
Easier than in regular Life?
EDIT 2:

Code: Select all

x = 10, y = 14, rule = B3/S2-i34q
3b4o$3bo2bo$4b2o3$obo4bobo$b2o4b2o$bo6bo4$bo$b2o$obo!
EDIT 3:

Code: Select all

x = 15, y = 15, rule = B3/S2-i34q
obo4bo$b2o4bobo$bo5b2o3$13bo$bo10bo$b2o9b3o$obo4$6b2o5b2o$7b2o3b2o$6bo
7bo!
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen »

I'm not sure if this is known. Probably is.

Code: Select all

x = 5, y = 9, rule = B3/S2-i34q
3bo$2bo$2b3o5$bo$3o!
EDIT: And probably this, for that matter:

Code: Select all

x = 9, y = 5, rule = B3/S2-i34q
bo$2bo$3o3b3o$7bo$7bo!
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen »

Almost diehard:

Code: Select all

x = 9, y = 7, rule = B3/S2-i34q
3o$bo$bo2$6b3o$6bo$7bo!
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen »

90 degrees:

Code: Select all

x = 16, y = 16, rule = B3/S2-i34q
5b2o$5b2o10$3o$3o$bo11b3o$13bo$14bo!
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen »

...

Code: Select all

x = 26, y = 20, rule = B3/S2-i34q
bo$2bo$3o9$23b2o$22bo2bo$22b4o2$22b2o$22b2o$14bo$14b2o$14bo!
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen »

Okay, probably known:

Code: Select all

x = 6, y = 53, rule = B3/S2-i34q
4b2o$3bobo$3bobo$4bo9$bo$obo$obo$2o22$3b2o$2bobo$2bobo$3bo9$bo$obo$obo
$2o!
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen »

Diehard:

Code: Select all

x = 14, y = 10, rule = B3/S2-i34q
12bo$11bo$11b3o$bo$2bo$3o2$12bo$11b2o$12bo!
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen »

Anyone know a synth for this?

Code: Select all

x = 4, y = 5, rule = B3/S2-i34q
3bo$b3o$o$ob2o$bobo!
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen »

T's can be reversible given the correct phasing.
Here's a natural example:

Code: Select all

x = 9, y = 4, rule = B3/S2-i34q
8bo$7bo$o6bo$2o5b2o!
User avatar
praosylen
Posts: 2449
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: tlife (B3/S2-i34q)

Post by praosylen »

Hdjensofjfnen wrote:Okay, probably known:

Code: Select all

x = 6, y = 53, rule = B3/S2-i34q
4b2o$3bobo$3bobo$4bo9$bo$obo$obo$2o22$3b2o$2bobo$2bobo$3bo9$bo$obo$obo
$2o!
That one might actually be new (probably by only about an hour and a half, because I just wrote a script to enumerate all guns made of 2 p160s, so I should rediscover it in maybe ten minutes), and is definitely interesting. All of the rest are useless and/or known. Again, I would reiterate that you read the rest of this thread to find out what is already known. In particular, there is a synthesis collection, containing the answer to one of your questions, somewhere in this thread, and I will leave finding it as an exercise.
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
wildmyron
Posts: 1571
Joined: August 9th, 2013, 12:45 am
Location: Western Australia

Re: tlife (B3/S2-i34q)

Post by wildmyron »

@A for awesome:

Some nice new ships there. The second c/5 at the top of this page is in the collection but I think all the others are new.

Given previous results with modified gfind at c/6 I don't think that search is within reach of zfind, but it just occurred to me that it might be worthwhile trying to extend the backend of that partial with an asymmetric search. I'm not going to explore that at this time though.

Did you make any progress with c/7?

Lastly, the 4c/8 puffer you posted seems to decay into the second 4c/8 ship.
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.
User avatar
praosylen
Posts: 2449
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: tlife (B3/S2-i34q)

Post by praosylen »

wildmyron wrote:@A for awesome:

Some nice new ships there. The second c/5 at the top of this page is in the collection but I think all the others are new.

Given previous results with modified gfind at c/6 I don't think that search is within reach of zfind, but it just occurred to me that it might be worthwhile trying to extend the backend of that partial with an asymmetric search. I'm not going to explore that at this time though.

Did you make any progress with c/7?

Lastly, the 4c/8 puffer you posted seems to decay into the second 4c/8 ship.
No progress at anything with period between 7 and 10, except 4c/8. And I fixed the rle for the puffer.

Here are a bunch of things that may or may not be guns:

Code: Select all

x = 14, y = 19, rule = B3/S2-i34q
2bo$bobo$2o2bo$o3bo$2ob2o$bobo$2bo11$9b5o$9b2o!

Code: Select all

x = 14, y = 16, rule = B3/S2-i34q
b2o$o2bo$2bobo$bo2b3o$b2o2b2o$bob2obo$b2ob2o$2b3o7$9b5o$9b2o!

Code: Select all

x = 18, y = 9, rule = B3/S2-i34q
2bob2o$3bo2bo$bo2bo$b2o2b3o$o2bo2bo$bo3bo7b5o$bo3b2o6b2o$2bo2bo$4bo
!

Code: Select all

x = 24, y = 8, rule = B3/S2-i34q
3b3o$2b2o$bob2o2bo$8o$o3bo2bo$3ob2o13b5o$b2ob3o12b2o$4b3o!

Code: Select all

x = 18, y = 14, rule = B3/S2-i34q
6bo$6b2o$5bobo$6bo2bo$7b2obo$2bo4b2ob2o$2o2$5b2o$4b2obo3$13b5o$13b
2o!

Code: Select all

x = 22, y = 15, rule = B3/S2-i34q
5b2o$4bobo$4bob2o$5bo2bo$5b3ob2o$o5b2ob2o$o2$3b3o$3b2o4$17b5o$17b2o
!

Code: Select all

x = 22, y = 10, rule = B3/S2-i34q
2b2o$bo$bob2o$bo3b2o$2bobob2o9b5o$2bobob2o9b2o2$bo$obo$obo!

Code: Select all

x = 22, y = 10, rule = B3/S2-i34q
2b2o$bo$bob2o$bo3b2o$2bobob2o$2bobob2o$17b5o$bo15b2o$obo$obo!

Code: Select all

x = 22, y = 8, rule = B3/S2-i34q
bob3o$2o2b3o$5obo10b5o$b2o2bo11b2o3$bo$bo!

Code: Select all

x = 22, y = 8, rule = B3/S2-i34q
bob3o$2o2b3o$5obo$b2o2bo$17b5o$17b2o$bo$bo!

Code: Select all

x = 22, y = 8, rule = B3/S2-i34q
bob3o$2o2b3o$5obo$b2o2bo3$bo15b5o$bo15b2o!

Code: Select all

x = 15, y = 11, rule = B3/S2-i34q
o$obo2$b2o$2b3o5$10b5o$10b2o!

Code: Select all

x = 5, y = 19, rule = B3/S2-i34q
2bo$bobo$3b2o$3bo14$5o$2o!

Code: Select all

x = 6, y = 19, rule = B3/S2-i34q
bo$obo$2b2o$2bo14$b5o$b2o!

Code: Select all

x = 6, y = 19, rule = B3/S2-i34q
3bo$2b3o$2bo2bo$3b2o14$5o$2o!

Code: Select all

x = 6, y = 19, rule = B3/S2-i34q
bo$3o$o2bo$b2o14$b5o$b2o!

Code: Select all

x = 7, y = 11, rule = B3/S2-i34q
2b3o$b2ob2o$3o3bo$o5bo$2o$bo3bo$3b2o3$b5o$b2o!

Code: Select all

x = 8, y = 12, rule = B3/S2-i34q
3b3o$2b2ob2o$bo3b3o$2ob4o$o2b2o$2o2bo$bob2o$2bobo3$2b5o$2b2o!

Code: Select all

x = 10, y = 20, rule = B3/S2-i34q
4b3o$3b2ob2o$3b3o2bo$b2obo2bobo$4o$o2bo$3o2b2o$b6o$2bob3o10$3b5o$3b
2o!

Code: Select all

x = 15, y = 21, rule = B3/S2-i34q
4bo$2b2ob2o$bo3bo2bo$4bo2bo$o5bobo$b3obo2bo$2bob2obo$5bo12$10b5o$
10b2o!

Code: Select all

x = 16, y = 18, rule = B3/S2-i34q
4bo$2b2ob2o2$2b2o4bo$bo6bo$bo6b2o$o6bo$bo$4b3o$5bo7$11b5o$11b2o!

Code: Select all

x = 23, y = 16, rule = B3/S2-i34q
3bo$3bo$4bo2$o$2o5bo$bo4bob2o$o3b2ob2o$4b2o$6bo$4b2o$4bo3$18b5o$18b
2o!

Code: Select all

x = 25, y = 11, rule = B3/S2-i34q
3b2o3$2o$2o5b2o$bo3b2o2bo$4b2ob3o10b5o$4b2obo12b2o$6bo$4b2o$4b2o!

Code: Select all

x = 10, y = 24, rule = B3/S2-i34q
3b2o3$2o$2o5b2o$bo3b2o2bo$4b2ob3o$4b2obo$6bo$4b2o$4b2o12$4b5o$4b2o!

Code: Select all

x = 9, y = 19, rule = B3/S2-i34q
o5bo$bo2b2obo$o3bo3bo2$4bob2o$6bo$3bobo$3bobo10$4b5o$4b2o!

Code: Select all

x = 19, y = 9, rule = B3/S2-i34q
3b2o$bo$2obo$o$o3$14b5o$14b2o!

Code: Select all

x = 13, y = 18, rule = B3/S2-i34q
b2ob2o$b3o$2o14$8b5o$8b2o!

Code: Select all

x = 21, y = 8, rule = B3/S2-i34q
bo2bo$3b2o$2o4$16b5o$16b2o!

Code: Select all

x = 16, y = 14, rule = B3/S2-i34q
bo2bo$3b2o$2o10$11b5o$11b2o!

Code: Select all

x = 5, y = 18, rule = B3/S2-i34q
bo2bo$3b2o$2o14$5o$2o!

Code: Select all

x = 20, y = 4, rule = B3/S2-i34q
3b2o$5o$15b5o$15b2o!

Code: Select all

x = 19, y = 5, rule = B3/S2-i34q
3b2o$5o2$14b5o$14b2o!
These should contain all the guns that exist with two same-parity p160s. Opposite-parity may be forthcoming.
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
User avatar
praosylen
Posts: 2449
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: tlife (B3/S2-i34q)

Post by praosylen »

First, apologies for double-posting.
wildmyron wrote:The second c/5 at the top of this page is in the collection but I think all the others are new.
Which collection are you referring to? It's not in the one on page 4, and I didn't find any other collection anywhere in this topic.
I also wanted to clarify that 2c/10 is excepted from my previous statement about what velocities I have searched.
Here are the opposite-parity gun candidates:

Code: Select all

x = 21, y = 2, rule = B3/S2-i34q
5o11b5o$2o17b2o!

Code: Select all

x = 19, y = 9, rule = B3/S2-i34q
2b2o$b2obo$o3bo$b3o$2bo3$14b5o$17b2o!

Code: Select all

x = 11, y = 14, rule = B3/S2-i34q
2bobo$bo7b2o$4bo3b3o$o5b3o$b2o2bo2bo$6b2o2$7b3o$6bo2bo$6bo2bo$7bo2$
6b5o$9b2o!

Code: Select all

x = 7, y = 17, rule = B3/S2-i34q
4bo$4bo$2o$o$3o$bo$b5o$bo3bo$b4o$2bo6$2b5o$5b2o!

Code: Select all

x = 15, y = 8, rule = B3/S2-i34q
b2o$o2bo$2bobo5b5o$bo2b3o6b2o$b2o2b2o$bob2obo$b2ob2o$2b3o!

Code: Select all

x = 17, y = 13, rule = B3/S2-i34q
2bo$3bo$b2ob2o$3bobo$2o3b3o$o$3o2bo$b4o$2b3o3$12b5o$15b2o!

Code: Select all

x = 15, y = 16, rule = B3/S2-i34q
2bob2o$3bo2bo$bo2bo$b2o2b3o$o2bo2bo$bo3bo$bo3b2o$2bo2bo$4bo6$10b5o$
13b2o!

Code: Select all

x = 23, y = 11, rule = B3/S2-i34q
5bo$3b3o$6bo$bo6bo$bo6b2o$o7bo$bobo$bobo$4b2obo$6bo11b5o$21b2o!

Code: Select all

x = 18, y = 14, rule = B3/S2-i34q
5bo$4b3o$4b2o$7b3o$2o5b3o$3o5b2o$2o$3bo$4b3o$5b2o3$13b5o$16b2o!

Code: Select all

x = 13, y = 10, rule = B3/S2-i34q
5b2o$4bobo$4bob7o$5bo2bo2b2o$5b3ob2o$o5b2ob2o$o2$3b3o$3b2o!

Code: Select all

x = 8, y = 20, rule = B3/S2-i34q
2b2o$bo$bob2o$bo3b2o$2bobob2o$2bobob2o2$bo$obo$obo9$b5o$4b2o!

Code: Select all

x = 18, y = 15, rule = B3/S2-i34q
2bo$bo2bo$o3b2o$bo4b2o$b2obo$6b2o2$bo$obo5$13b5o$16b2o!

Code: Select all

x = 7, y = 19, rule = B3/S2-i34q
bob3o$2o2b3o$5obo$b2o2bo3$bo$bo10$2b5o$5b2o!

Code: Select all

x = 9, y = 19, rule = B3/S2-i34q
bob3o$2o2b3o$5obo$b2o2bo3$bo$bo10$4b5o$7b2o!

Code: Select all

x = 7, y = 20, rule = B3/S2-i34q
bob3o$2o2b3o$5obo$b2o2bo3$bo$bo11$b5o$4b2o!

Code: Select all

x = 22, y = 8, rule = B3/S2-i34q
3o$2bobo$2o2bobo$5bo$4bo2$17b5o$20b2o!

Code: Select all

x = 20, y = 8, rule = B3/S2-i34q
o$3o$bo2bo$ob2o$3b2o2$15b5o$18b2o!

Code: Select all

x = 21, y = 9, rule = B3/S2-i34q
o$3o$bo2bo$ob2o$3b2o3$16b5o$19b2o!

Code: Select all

x = 11, y = 15, rule = B3/S2-i34q
o$3o$bo2bo$ob2o$3b2o9$6b5o$9b2o!

Code: Select all

x = 11, y = 9, rule = B3/S2-i34q
o$o$bo$2o$3o$2bo2$6b5o$9b2o!

Code: Select all

x = 19, y = 9, rule = B3/S2-i34q
o$o$bo$2o$3o$2bo2$14b5o$17b2o!

Code: Select all

x = 19, y = 11, rule = B3/S2-i34q
o$o$bo$2o$3o$2bo4$14b5o$17b2o!

Code: Select all

x = 8, y = 12, rule = B3/S2-i34q
2o$2bo$b2o$obo7$3b5o$6b2o!

Code: Select all

x = 8, y = 19, rule = B3/S2-i34q
bo$obo$2b2o$2bo14$3b5o$6b2o!

Code: Select all

x = 10, y = 19, rule = B3/S2-i34q
bo$obo$2b2o$2bo14$5b5o$8b2o!

Code: Select all

x = 6, y = 19, rule = B3/S2-i34q
bo$3o$o2bo$b2o14$b5o$4b2o!

Code: Select all

x = 7, y = 20, rule = B3/S2-i34q
bo$3o$o2bo$b2o15$2b5o$5b2o!

Code: Select all

x = 7, y = 20, rule = B3/S2-i34q
3o$obo$o2bo$b2o15$2b5o$5b2o!

Code: Select all

x = 20, y = 5, rule = B3/S2-i34q
2bo$2ob2o$2ob2o$2o2bo10b5o$2b2o14b2o!

Code: Select all

x = 20, y = 7, rule = B3/S2-i34q
2bo$2ob2o$2ob2o$2o2bo$2b2o$15b5o$18b2o!

Code: Select all

x = 16, y = 16, rule = B3/S2-i34q
2b3o$b2ob2o$o5bo$b2o2bo$2b3o10$11b5o$14b2o!

Code: Select all

x = 8, y = 11, rule = B3/S2-i34q
3b3o$2b2ob2o$bo3b3o$2ob4o$o2b2o$2o2bo$bob2o$2bobo2$b5o$4b2o!

Code: Select all

x = 18, y = 15, rule = B3/S2-i34q
3b3o$2b2ob2o$bo3b3o$2ob4o$o2b2o$2o2bo$bob2o$2bobo6$13b5o$16b2o!

Code: Select all

x = 18, y = 15, rule = B3/S2-i34q
4b3o$3b2ob2o$3b3o2bo$b2obo2bobo$4o$o2bo$3o2b2o$b6o$2bob3o5$13b5o$
16b2o!

Code: Select all

x = 14, y = 21, rule = B3/S2-i34q
6bo$4b2ob2o$8bo$9bo$bo4bo2bo$bo3bo$o3b2o$bo5bo$bo6bo$2b2o3bo$6bo9$
9b5o$12b2o!

Code: Select all

x = 15, y = 17, rule = B3/S2-i34q
7bo$6bo2bo$6bo3bo2$8bobo$6bo$b2o2bobo$o2bobobo$3bo2b3o$b3o4b2o$8b2o
5$10b5o$13b2o!

Code: Select all

x = 13, y = 13, rule = B3/S2-i34q
5b3o$b5obo$2obobo$bobo$bobo4b2o$2b2o6$8b5o$11b2o!

Code: Select all

x = 11, y = 7, rule = B3/S2-i34q
6bo$b4o2bo$2obobobo$obo3bo$3ob7o$bob2o4b2o$2b3o!

Code: Select all

x = 20, y = 16, rule = B3/S2-i34q
4bo$2b2ob2o2$2b2o4bo$bo6bo$bo6b2o$o6bo$bo$4b3o$5bo5$15b5o$18b2o!

Code: Select all

x = 7, y = 19, rule = B3/S2-i34q
5b2o$3bo$2b2obo$2bo$2bo13$5o$3b2o!

Code: Select all

x = 9, y = 13, rule = B3/S2-i34q
b2ob2o$b3o$2o9$4b5o$7b2o!

Code: Select all

x = 5, y = 17, rule = B3/S2-i34q
3b2o$5o14$5o$3b2o!
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen »

A nice reaction:

Code: Select all

x = 12, y = 7, rule = B3/S2-i34q
o$2o$o$10bo$9bobo$9bobo$10b2o!
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen »

Synthesis anyone?

Code: Select all

x = 11, y = 10, rule = B3/S2-i34q
8b2o$8bobo$3bob2obobo$3b2obob2o$b2o$2bo$bo$o$b3o$3bo!
wildmyron
Posts: 1571
Joined: August 9th, 2013, 12:45 am
Location: Western Australia

Re: tlife (B3/S2-i34q)

Post by wildmyron »

A for awesome wrote:First, apologies for double-posting.
wildmyron wrote:The second c/5 at the top of this page is in the collection but I think all the others are new.
Which collection are you referring to? It's not in the one on page 4, and I didn't find any other collection anywhere in this topic.
Apologies, I checked my local copy and I evidently haven't kept the forum up to date. I've got a bit to do to get that up to date now. I'm not sure if I'm going to be able to manage keeping individual ship attributions up to date - if this is important to anyone please let me know, otherwise I will mention attributions in aggregate.

Here's another c/5 I have in my local collection which isn't on page 4. It supports the same 'boring' T-ship tagalong as the T-ship itself.

Code: Select all

x = 11, y = 12, rule = B3/S2-i34q
3b2ob2o$2b2o3b2o$2b3ob3o$2bo5bo$obo2bo2bobo$b2o5b2o3$2b3ob3o2$2bobobob
o$3bo3bo!
The 4c/8 puffer block trail can be cleaned up by disemiMWSS:

Code: Select all

x = 30, y = 35, rule = B3/S2-i34q
4bo6bo$3b3o4b3o$2bo2b2o2b2o2bo$2b2o8b2o3$3b3o4b3o$5bo4bo$2bo10bo$3bobo
4bobo$2b3o6b3o$2b2o8b2o$2b12o$4b3o2b3o2$7b2o$2bo10bo$b3o8b3o$o2b2o6b2o
2bo$3o2bo4bo2b3o$3b3o4b3o$3bobo4bobo2$5b2o2b2o$2o4bo2bo4b2o$2o4bo2bo4b
2o3$2o12b2o$2o12b2o3b3o3b3o$18bo2bo3bo2bo$21bo3bo$17bo3bo3bo3bo$21bo3b
o$18bo2bo3bo2bo!
Spot check of the gun candidates seems to indicate significant fraction of the same parity candidates are failed guns, but the majority of opposite parity candidates survive. My sample size was a bit small to be confident in that statement though. Are you going to automate filtering out the failed guns or do you want some help sifting through them?
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.
Sokwe
Moderator
Posts: 3398
Joined: July 9th, 2009, 2:44 pm

Re: tlife (B3/S2-i34q)

Post by Sokwe »

wildmyron wrote:The 4c/8 puffer block trail can be cleaned up by disemiMWSS
A different placement gives a p32 back-rake:

Code: Select all

x = 32, y = 74, rule = B3/S2-i34q
5b3o4b3o$5bo2bo2bo2bo$4bo2b2o2b2o2bo$4b2o8b2o2$6bo6bo$6b2o4b2o$5bobo4b
obo$6bo6bo3$3bo4b4o4bo$4bo4b2o4bo2$7b6o2$3b3o8b3o$3bo2bo6bo2bo$2bo3bo
6bo3bo3b3o3b3o$2b3o2bo4bo2b3o2bo2bo3bo2bo$3bobob2o2b2obobo6bo3bo$5bobo
4bobo4bo3bo3bo3bo$6b3o2b3o5bo3bo3bo$7b2o2b2o10bo3bo2bo$2b2o4b4o7bo$2b
2o14bo2bo$20b2o$20bo$2b2o11b2o$2b2o11bo3b2o$16b5o$17b3o$2b2o$2b2o2$19b
2o$2b2o14bo2bo$2b2o15b2o3$2b2o$2b2o$17bo$16b3o$2b2o11bo2bo$2b2o10b2ob
2o$15bobo$16bo6bo$2b2o17bobo$2b2o18b2o2$20bo$2b2o15b2o$2b2o13b2o$17bo
3$16b2o$14b2o$12b2obo2bo$5bo3bo2b2o$2o2b2o3bo2b3o2b2o$o2bo3bo6b4o$b2ob
o8bo2bo$4bo10bo$5b3o3b4o$5b3o4bo2$2b2o$2b2o2$31bo$29bobo$30b2o!
-Matthias Merzenich
User avatar
Hdjensofjfnen
Posts: 1770
Joined: March 15th, 2016, 6:41 pm
Location: Eastern Time (UTC-4)

Re: tlife (B3/S2-i34q)

Post by Hdjensofjfnen »

Fuse:

Code: Select all

x = 581, y = 147, rule = B3/S2-i34q
2o$bo2b2o$bobobo2b2o$2b2obobobo2b2o$6b2obobobo2b2o$10b2obobobo2b2o$14b
2obobobo2b2o$18b2obobobo2b2o$22b2obobobo2b2o$26b2obobobo2b2o$30b2obobo
bo2b2o$34b2obobobo2b2o$38b2obobobo2b2o$42b2obobobo2b2o$46b2obobobo2b2o
$50b2obobobo2b2o$54b2obobobo2b2o$58b2obobobo2b2o$62b2obobobo2b2o$66b2o
bobobo2b2o$70b2obobobo2b2o$74b2obobobo2b2o$78b2obobobo2b2o$82b2obobobo
2b2o$86b2obobobo2b2o$90b2obobobo2b2o$94b2obobobo2b2o$98b2obobobo2b2o$
102b2obobobo2b2o$106b2obobobo2b2o$110b2obobobo2b2o$114b2obobobo2b2o$
118b2obobobo2b2o$122b2obobobo2b2o$126b2obobobo2b2o$130b2obobobo2b2o$
134b2obobobo2b2o$138b2obobobo2b2o$142b2obobobo2b2o$146b2obobobo2b2o$
150b2obobobo2b2o$154b2obobobo2b2o$158b2obobobo2b2o$162b2obobobo2b2o$
166b2obobobo2b2o$170b2obobobo2b2o$174b2obobobo2b2o$178b2obobobo2b2o$
182b2obobobo2b2o$186b2obobobo2b2o$190b2obobobo2b2o$194b2obobobo2b2o$
198b2obobobo2b2o$202b2obobobo2b2o$206b2obobobo2b2o$210b2obobobo2b2o$
214b2obobobo2b2o$218b2obobobo2b2o$222b2obobobo2b2o$226b2obobobo2b2o$
230b2obobobo2b2o$234b2obobobo2b2o$238b2obobobo2b2o$242b2obobobo2b2o$
246b2obobobo2b2o$250b2obobobo2b2o$254b2obobobo2b2o$258b2obobobo2b2o$
262b2obobobo2b2o$266b2obobobo2b2o$270b2obobobo2b2o$274b2obobobo2b2o$
278b2obobobo2b2o$282b2obobobo2b2o$286b2obobobo2b2o$290b2obobobo2b2o$
294b2obobobo2b2o$298b2obobobo2b2o$302b2obobobo2b2o$306b2obobobo2b2o$
310b2obobobo2b2o$314b2obobobo2b2o$318b2obobobo2b2o$322b2obobobo2b2o$
326b2obobobo2b2o$330b2obobobo2b2o$334b2obobobo2b2o$338b2obobobo2b2o$
342b2obobobo2b2o$346b2obobobo2b2o$350b2obobobo2b2o$354b2obobobo2b2o$
358b2obobobo2b2o$362b2obobobo2b2o$366b2obobobo2b2o$370b2obobobo2b2o$
374b2obobobo2b2o$378b2obobobo2b2o$382b2obobobo2b2o$386b2obobobo2b2o$
390b2obobobo2b2o$394b2obobobo2b2o$398b2obobobo2b2o$402b2obobobo2b2o$
406b2obobobo2b2o$410b2obobobo2b2o$414b2obobobo2b2o$418b2obobobo2b2o$
422b2obobobo2b2o$426b2obobobo2b2o$430b2obobobo2b2o$434b2obobobo2b2o$
438b2obobobo2b2o$442b2obobobo2b2o$446b2obobobo2b2o$450b2obobobo2b2o$
454b2obobobo2b2o$458b2obobobo2b2o$462b2obobobo2b2o$466b2obobobo2b2o$
470b2obobobo2b2o$474b2obobobo2b2o$478b2obobobo2b2o$482b2obobobo2b2o$
486b2obobobo2b2o$490b2obobobo2b2o$494b2obobobo2b2o$498b2obobobo2b2o$
502b2obobobo2b2o$506b2obobobo2b2o$510b2obobobo2b2o$514b2obobobo2b2o$
518b2obobobo2b2o$522b2obobobo2b2o$526b2obobobo2b2o$530b2obobobo2b2o$
534b2obobobo2b2o$538b2obobobo2b2o$542b2obobobo2b2o$546b2obobobo2b2o$
550b2obobobo2b2o$554b2obobobo2b2o$558b2obobobo2b2o9bo$562b2obobobo2b2o
4bo$566b2obobobo4b3o$570b2obobo$574b2o!
User avatar
praosylen
Posts: 2449
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: tlife (B3/S2-i34q)

Post by praosylen »

wildmyron wrote:Are you going to automate filtering out the failed guns or do you want some help sifting through them?
There are only ~75 total, so I think I can probably filter them all manually. However, I don't know for sure if my script covered every possibility, so I don't know for sure whether there are any more undiscovered ones. I was actually quite disappointed with the collection; very few glider guns and mostly just variants of the one T-producing combination.
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: tlife (B3/S2-i34q)

Post by BlinkerSpawn »

A for awesome wrote:
wildmyron wrote:Are you going to automate filtering out the failed guns or do you want some help sifting through them?
There are only ~75 total, so I think I can probably filter them all manually. However, I don't know for sure if my script covered every possibility, so I don't know for sure whether there are any more undiscovered ones. I was actually quite disappointed with the collection; very few glider guns and mostly just variants of the one T-producing combination.
No ant guns either :(
Hdjensofjfnen wrote:Synthesis anyone?

Code: Select all

x = 11, y = 10, rule = B3/S2-i34q
8b2o$8bobo$3bob2obobo$3b2obob2o$b2o$2bo$bo$o$b3o$3bo!
The components are there already; just look for them.
(HINT: Use Life's method for synthesizing the hook w/ tail after building the tied snakes)
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

Image
M. I. Wright
Posts: 411
Joined: June 13th, 2015, 12:04 pm

Re: tlife (B3/S2-i34q)

Post by M. I. Wright »

Code: Select all

x = 22, y = 15, rule = B3/S2-i34q
5b2o$4bobo$4bob2o$5bo2bo$5b3ob2o$o5b2ob2o$o2$3b3o$3b2o4$17b5o$17b2o!
This one is depressingly close.

On a brighter note, though, a T gun from the first dump does make a slightly smaller ant gun possible:

Code: Select all

x = 30, y = 32, rule = tlife
17bo$o17bo$o14b3o$bo14bo$2o$3o$2bo8$26b2o$24b2obo$23bo4bo$23b2o2b2o$
24bo$26bobo$26bo2bo$27b2o4$5b3o$4b2ob2o$3b3o$3bo5bo$3b2o4bo$4bo3bo$5b
2o!
(the old smallest needed 5 spinners)
...so I'd say that's a fair tradeoff!
User avatar
praosylen
Posts: 2449
Joined: September 13th, 2014, 5:36 pm
Location: Pembina University, Home of the Gliders
Contact:

Re: tlife (B3/S2-i34q)

Post by praosylen »

As it turns out, there are 43 guns total consisting of only two p160s and nothing else. Probably. (EDIT: As it turns out, that isn't actually the case.)
T guns (31):
Same parity (13):

Code: Select all

x = 24, y = 8, rule = B3/S2-i34q
3b3o$2b2o$bob2o2bo$8o$o3bo2bo$3ob2o13b5o$b2ob3o12b2o$4b3o!

Code: Select all

x = 22, y = 10, rule = B3/S2-i34q
2b2o$bo$bob2o$bo3b2o$2bobob2o9b5o$2bobob2o9b2o2$bo$obo$obo!

Code: Select all

x = 22, y = 10, rule = B3/S2-i34q
2b2o$bo$bob2o$bo3b2o$2bobob2o$2bobob2o$17b5o$bo15b2o$obo$obo!

Code: Select all

x = 22, y = 8, rule = B3/S2-i34q
bob3o$2o2b3o$5obo10b5o$b2o2bo11b2o3$bo$bo!

Code: Select all

x = 22, y = 8, rule = B3/S2-i34q
bob3o$2o2b3o$5obo$b2o2bo$17b5o$17b2o$bo$bo!

Code: Select all

x = 5, y = 19, rule = B3/S2-i34q
2bo$bobo$3b2o$3bo14$5o$2o!

Code: Select all

x = 6, y = 19, rule = B3/S2-i34q
bo$obo$2b2o$2bo14$b5o$b2o!

Code: Select all

x = 6, y = 19, rule = B3/S2-i34q
3bo$2b3o$2bo2bo$3b2o14$5o$2o!

Code: Select all

x = 6, y = 19, rule = B3/S2-i34q
bo$3o$o2bo$b2o14$b5o$b2o!

Code: Select all

x = 25, y = 11, rule = B3/S2-i34q
3b2o3$2o$2o5b2o$bo3b2o2bo$4b2ob3o10b5o$4b2obo12b2o$6bo$4b2o$4b2o!

Code: Select all

x = 10, y = 24, rule = B3/S2-i34q
3b2o3$2o$2o5b2o$bo3b2o2bo$4b2ob3o$4b2obo$6bo$4b2o$4b2o12$4b5o$4b2o!

Code: Select all

x = 21, y = 8, rule = B3/S2-i34q
bo2bo$3b2o$2o4$16b5o$16b2o!

Code: Select all

x = 22, y = 8, rule = B3/S2-i34q
bob3o$2o2b3o$5obo$b2o2bo3$bo15b5o$bo15b2o!
Opposite parity (18):

Code: Select all

x = 8, y = 20, rule = B3/S2-i34q
2b2o$bo$bob2o$bo3b2o$2bobob2o$2bobob2o2$bo$obo$obo9$b5o$4b2o!

Code: Select all

x = 18, y = 15, rule = B3/S2-i34q
2bo$bo2bo$o3b2o$bo4b2o$b2obo$6b2o2$bo$obo5$13b5o$16b2o!

Code: Select all

x = 7, y = 19, rule = B3/S2-i34q
bob3o$2o2b3o$5obo$b2o2bo3$bo$bo10$2b5o$5b2o!

Code: Select all

x = 9, y = 19, rule = B3/S2-i34q
bob3o$2o2b3o$5obo$b2o2bo3$bo$bo10$4b5o$7b2o!

Code: Select all

x = 7, y = 20, rule = B3/S2-i34q
bob3o$2o2b3o$5obo$b2o2bo3$bo$bo11$b5o$4b2o!

Code: Select all

x = 22, y = 8, rule = B3/S2-i34q
3o$2bobo$2o2bobo$5bo$4bo2$17b5o$20b2o!

Code: Select all

x = 20, y = 8, rule = B3/S2-i34q
o$3o$bo2bo$ob2o$3b2o2$15b5o$18b2o!

Code: Select all

x = 21, y = 9, rule = B3/S2-i34q
o$3o$bo2bo$ob2o$3b2o3$16b5o$19b2o!

Code: Select all

x = 19, y = 9, rule = B3/S2-i34q
o$o$bo$2o$3o$2bo2$14b5o$17b2o!

Code: Select all

x = 19, y = 11, rule = B3/S2-i34q
o$o$bo$2o$3o$2bo4$14b5o$17b2o!

Code: Select all

x = 8, y = 19, rule = B3/S2-i34q
bo$obo$2b2o$2bo14$3b5o$6b2o!

Code: Select all

x = 10, y = 19, rule = B3/S2-i34q
bo$obo$2b2o$2bo14$5b5o$8b2o!

Code: Select all

x = 6, y = 19, rule = B3/S2-i34q
bo$3o$o2bo$b2o14$b5o$4b2o!

Code: Select all

x = 7, y = 20, rule = B3/S2-i34q
bo$3o$o2bo$b2o15$2b5o$5b2o!

Code: Select all

x = 7, y = 20, rule = B3/S2-i34q
3o$obo$o2bo$b2o15$2b5o$5b2o!

Code: Select all

x = 20, y = 5, rule = B3/S2-i34q
2bo$2ob2o$2ob2o$2o2bo10b5o$2b2o14b2o!

Code: Select all

x = 20, y = 7, rule = B3/S2-i34q
2bo$2ob2o$2ob2o$2o2bo$2b2o$15b5o$18b2o!

Code: Select all

x = 16, y = 16, rule = B3/S2-i34q
2b3o$b2ob2o$o5bo$b2o2bo$2b3o10$11b5o$14b2o!
Glider guns (4):
Same parity (4):

Code: Select all

x = 14, y = 19, rule = B3/S2-i34q
2bo$bobo$2o2bo$o3bo$2ob2o$bobo$2bo11$9b5o$9b2o!

Code: Select all

x = 22, y = 15, rule = B3/S2-i34q
5b2o$4bobo$4bob2o$5bo2bo$5b3ob2o$o5b2ob2o$o2$3b3o$3b2o4$17b5o$17b2o
!

Code: Select all

x = 13, y = 18, rule = B3/S2-i34q
b2ob2o$b3o$2o14$8b5o$8b2o!

Code: Select all

x = 16, y = 14, rule = B3/S2-i34q
bo2bo$3b2o$2o10$11b5o$11b2o!
Opposite parity (0):

Double-barreled T or tandem T guns (3):
Same parity (2):

Code: Select all

x = 20, y = 4, rule = B3/S2-i34q
3b2o$5o$15b5o$15b2o!

Code: Select all

x = 19, y = 5, rule = B3/S2-i34q
3b2o$5o2$14b5o$14b2o!
Opposite parity (1):

Code: Select all

x = 5, y = 17, rule = B3/S2-i34q
3b2o$5o14$5o$3b2o!
None of this rules out 3xP160 ant guns or even catalyzed 2xP160s.
Last edited by praosylen on September 22nd, 2016, 9:47 pm, edited 1 time in total.
former username: A for Awesome
praosylen#5847 (Discord)

The only decision I made was made
of flowers, to jump universes to one of springtime in
a land of former winter, where no invisible walls stood,
or could stand for more than a few hours at most...
Post Reply