TauLife (B3-nr/S2-i34-aij)

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BlinkerSpawn
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TauLife (B3-nr/S2-i34-aij)

Post by BlinkerSpawn »

Vaguely reminiscient of tlife, most notably the presence of a cap oscillator, the ant, and a bun-based oscillator (here p88).
p176 ant gun and stable anteater:

Code: Select all

x = 57, y = 43, rule = B3-nr/S2-i34-aij
29b3o$28b2o2bo$27bo4b2o$28b2ob2o$29b3o10$19b2o$7b2o10b2o$5b2o$5b2o$2bo
$b3ob2o$o3bo$b2o6$21b3o$20b2ob2o$19b2o4bo$20bo2b2o$21b3o5$52b2o$53b3o$
52bo3bo$53b3o$52b2o$48b2o$48b2o!
Many interesting still lifes come up naturally:

Code: Select all

x = 53, y = 46, rule = B3-nr/S2-i34-aij
2bobo2bob3o5bobo2b2o2bo5bo3b2obob3o3b4o$obobo4b4o2b2o3b4o2b2o2b3o3bob
2o5b4obobo$2bobo4b2o4bob2o2bob2obo5b2obob5o3bobob2obo$b2ob2o5b3obo3bo
2bob2o2b2o2b4o4b2o2b2ob3obo$o3b3obo4b4o5bo2b2o2bo3bo4bobo2b3o2b4o$2obo
b8o5b5o2b2o2b5obob5o4bobob2o$o2b2o7bo4b2o2bobobo2bobobobobobo2bob2o2bo
b3o$3o3b5obobob2o3bo4bo2bo2bobobobobo3bo3bo$b2o3bob4obob4ob2obo3b2o5bo
bob4ob5o3bo$2b2obob2o3bo2bo2bobob2o3b3o6b2obobo2bobo2b2obo$3ob4ob2obob
obo2b2o2b3obob5o3bobob3o3bobob2o$o4bo3b4o2b3obo6bob4o5bobob4o3b4o$2o2b
ob3ob6o2bo2bob4o2bo2b6o3bob2obob2o$2bo2b5ob2o4bob2obobobo3b2obo4b5o3b
2o$bo6b2ob3ob2ob3o4b2o2b3o2bo2b2o4bo3bob2obo$6o3b2o3bo2b2o4b3obo4b2ob
2o6bob2o2bobo$3b2obobo5bob3o2bo9bobobo3b3obob4obobo$obobo2bo5bobob3o2b
2ob3o3bo3b2ob2obo4bob5o$obo3bo2b2obobo5bo3bo3bo2b2o10bo$2ob2o3b3o3b4ob
obob2o3bo4bo2bobo2bob3obobo$2b3ob3ob3ob2obobo2bobo4bob2obo2b3o2bo3b3ob
3o$ob3ob2o3b3obob2obo4bob2ob2obo3bo3bobo2bo2b2obo$b3obobo4bo3bo3bobo2b
ob3ob2o2b2o2bo2bo4bobobo$obo2b6ob3ob2ob4o2bob2o2b5ob2obob2ob2ob2o2bo$o
bo2bobo3b2o2bo2bobo2b3obo2b2ob2ob2o5b2ob2o2b3o$o2bo3bo2bo2bo2b2ob2o5b
3o3b3ob2obo2bo2bo2b3obo$obob6o2b2o2b2obo3bob5o4b3o2b4ob2ob2o2bo$2b2o2b
3o3b2obo2b2o2bo2b3o3b5o4bobo2b7o$b3ob2o2b3ob3o2bobo2bo5b5o4bobo3bo2bob
obo$b2ob3o3bo2b3ob4o2bo6bo2b2ob3ob4o2bo4bo$obob6o3bo4bobo3bobob3obobob
2o4bob2o3b4o$b4obob2obobobo3b2ob2o2b2obo2b2o2bob2obob2o2bobo$4bob4o2bo
2b4obobo2b4ob2o4b8o3bob4o$2b3o2b2ob3o4b3o2bo2bob3o4b2obo3bo2b3o2bo2bo$
2b2o3b2o4b5ob3ob2o2b2o3b2o5bo2b3obob2ob2o$2ob2o2bo7bo2b3obobo5b3ob2o2b
2ob2o2bob2o3bo$4b2o4b3obobobo2bobo3bob5o6b2o3b4ob3o$2ob3obob2o4b2obo2b
2obob2o2bo2b2obo2b2o2bo2b2ob2o$bobob2obobobob4o4b2ob2obob6o4b2o2bo2b3o
2bo$3bo2bo2bo5b3o2b2o2bo2b3o2b3obob2o3b2ob4o2bo$4o2b2ob2ob3obobo3b2o5b
o2b2ob2o6b3ob4o$2bobobob2ob3o3b2o2bo2b4ob4o2bob2o4b2o2b3obo$2o4b2o2b4o
2bob8o2bo3b3obo6b2o3b3o$b2o2bo2b2obo2b3o3b3o2bo5b3o2b2obob4o4bobo$bob
3obob2o2bobobobob3o2bo2bo4b3obob2ob2ob3o$3bo2bo3b3o4bo2b2ob2o5bob9ob2o
bo3b2obo!
Glimpsed momentarily is this reaction, which produces a massive SL (from which the eater was created):

Code: Select all

x = 3, y = 5, rule = B3-nr/S2-i34-aij
bo$bo$obo$obo$bo!
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BlinkerSpawn
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Re: TauLife (B3-nr/S2-i34-aij)

Post by BlinkerSpawn »

4G synthesis of hive-at-hive:

Code: Select all

x = 13, y = 18, rule = B3-nr/S2-i34-aij
3b2o$5bo$3b2o$2b2o9$11b2o$11b2o$bo$ob2o$2b2o$2b2o!
Neat insertion reaction:

Code: Select all

x = 24, y = 21, rule = B3-nr/S2-i34-aij
20bo$20b2obo$21bobo$3b2o17bo$5bo$3b2o$2b2o7$11b2o$11b2o3$bo$ob2o$2b2o$
2b2o!
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Rhombic
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Re: TauLife (B3-nr/S2-i34-aij)

Post by Rhombic »

Synthesis of the oscillator:

Code: Select all

x = 10, y = 7, rule = B3-nr/S2-i34-aij
8bo$7bobo$7bobo$bo6bo$ob2o$2b2o$2b2o!
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Re: TauLife (B3-nr/S2-i34-aij)

Post by BlinkerSpawn »

Rhombic wrote:Synthesis of the oscillator:

Code: Select all

x = 10, y = 7, rule = B3-nr/S2-i34-aij
8bo$7bobo$7bobo$bo6bo$ob2o$2b2o$2b2o!
Better:

Code: Select all

x = 7, y = 17, rule = B3-nr/S2-i34-aij
4b2o$6bo$4b2o$3b2o10$bo$ob2o$2b2o$2b2o!
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ygh
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Re: TauLife (B3-nr/S2-i34-aij)

Post by ygh »

p5

Code: Select all

x = 7, y = 5, rule = B3-nr_S2-i34-aij
b2o$o$b2ob2o$6bo$4b2o!
Gun deactivation

Code: Select all

x = 777, y = 768, rule = B3-nr_S2-i34-aij
29b3o$28b2o2bo$27bo4b2o$28b2ob2o$29b3o10$19b2o$7b2o10b2o$5b2o$5b2o$2bo
$b3ob2o$o3bo$b2o6$21b3o$20b2ob2o$19b2o4bo$20bo2b2o$21b3o733$775b2o$
774b2o$773bo$774b2o!
Bullet51
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Re: TauLife (B3-nr/S2-i34-aij)

Post by Bullet51 »

P42:

Code: Select all

x = 6, y = 6, rule = B3-nr_S2-i34-aij
3b2o$2b2obo$bo2b2o$2o2bo$ob2o$b2o!
Still drifting.
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Re: TauLife (B3-nr/S2-i34-aij)

Post by BlinkerSpawn »

A minor demonstration of the capability for synthesis in this rule:

Code: Select all

x = 148, y = 77, rule = B3-nr/S2-i34-aij
114b2o$114b2o$112bob2o$113bo3$66b2o$66b2o$138bo$130bo6bo$70b2o57bobo6b
3o$b2o24b2o40bobo60bo5b3o$ob2o22b2obo40bo58bobo$obo24bobo$bo26bo32bo$
60bob2o$62b2o$62b2o$130b2o$129bo2bo$129bobo$130bo4$114bo$113bob2o$115b
2o$115b2o$83b2o$82bo$83b2o$84b2o7$145b2o$110b2o32bo$54b2o54b2o33b2o$
54b2o52bob2o34b2o$bo65b2o40bo$obo64bo$ob2o62b2o$b2o62bo$65bobo$66b2o3$
64bo$27b2o34bob2o$26b2obo35b2o$27bobo35b2o$28bo$137bo$129bo6bo$128bobo
6b3o$131bo5b3o$128bobo6$129b2o$128bo2bo$128bobo$129bo4$113bo$112bob2o$
114b2o$114b2o!
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drc
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Re: TauLife (B3-nr/S2-i34-aij)

Post by drc »

have an ortho glider in a similar rule:

Code: Select all

x = 3, y = 2, rule = B3-nry/S2-i3-j4-ajy5i6
bo$3o!
Edit: xp17 that looks like an even period osc:

Code: Select all

x = 8, y = 3, rule = B3-nry/S2-i3-j4-ajy5i6
bo3b3o$2o3b3o$bo3b3o!
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Re: TauLife (B3-nr/S2-i34-aij)

Post by BlinkerSpawn »

Backrake for that rule:

Code: Select all

x = 17, y = 22, rule = B3-nry/S2-i3-j4-ajy5i6
8bo$7b3o$8bo$3o5bo$3o4b3o$bo5b3o4bo$3o10b3o$obo11bo$13b3o$bo$3o$bo2$8b
o4bob2o$8bobob5o$10bo2bob2o$6bo4bobo$6b3obo2b3o$7b2o$12bo3bo$12b2ob2o$
13b3o!
Dirty siderake for that rule:

Code: Select all

x = 19, y = 24, rule = B3-nry/S2-i3-j4-ajy5i6
8b3o$8b3o$9bo$9bo$9bo$2b3o3b3o3b3o$2b3o4bo4b3o$3bo11bo$2b3o9b3o$3bo11b
o4$bo2b2o7b2o2bo$6o7b6o$bo2b2o7b2o2bo6$7b2ob2o$8bobo$7b2ob2o!
Could be cleaned by adjusting the timing of either side glider, at the cost of that barrel.
New p20 ortho glider that the rake attempts to emit:

Code: Select all

x = 7, y = 5, rule = B3-nry/S2-i3-j4-ajy5i6
3bo$2b3o$3bo$2obob2o$2o3b2o!
EDIT: Some TauLife components:

Code: Select all

x = 31, y = 19, rule = B3-nr/S2-i34-aij
3bo6b2o$2bob2o4bo$4b2o3b2o$4b2o$25b2o$25b2o2$29b2o$22bo6bo$21bob2o3b2o
$23b2o$b2o5b2o13b2o$b2o5bo$7b2o$15b3o7b3o$bo6b2o5b3o7b3o$ob2o4b2o8bo5b
o$2b2o13bo7bo$2b2o!
Last edited by BlinkerSpawn on August 8th, 2016, 4:43 pm, edited 1 time in total.
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drc
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Re: TauLife (B3-nr/S2-i34-aij)

Post by drc »

Should I create a new topic for this rule? It's called PiLife (named after yours, unless pilife already exists)
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Re: TauLife (B3-nr/S2-i34-aij)

Post by BlinkerSpawn »

drc wrote:Should I create a new topic for this rule? It's called PiLife (named after yours, unless pilife already exists)
If you think it's sufficiently engineerable that you can make interesting things with it, quite frankly I believe that puts it ahead of quite a few rule-specific threads out there.
EDIT: p20+12N extensible oscillators:

Code: Select all

x = 40, y = 39, rule = B3-nry/S2-i3-j4-ajy5i6
2o3b2o3b2o3b2o7b2o3b2o6b2o$2o3b2o3b2o3b2o7b2o3b2o6b2o2$3o2b3o2b3o2b3o
6b3o2b3o5b3o$3o2b3o2b3o2b3o6b3o2b3o5b3o6$2o3b3o2b3o2b3o11b3o5b3o$2o4bo
4bo4bo13bo7bo$6bo4bo4bo13bo7bo$5b3o2b3o2b3o11b3o5b3o$24b3o$5b2o3b3o2b
3o6b3o2b3o5b3o$5b2o4bo4bo13bo7bo$11bo4bo7b2o4bo7bo$10b3o2b3o6b2o3b3o5b
3o2$10b2o3b3o19b3o$10b2o4bo21bo$16bo21bo$15b3o19b3o$29b3o$15b2o12b3o5b
3o$15b2o21bo$29b2o7bo$29b2o6b3o6$37b3o$37b3o2$37b2o$37b2o!
Adjacent segments can be offset by 0, 1, or 2 units from each other:

Code: Select all

x = 7, y = 39, rule = B3-nry/S2-i3-j4-ajy5i6
4b2o$4b2o2$4b3o$4b3o6$4b3o$5bo$5bo$4b3o2$3b3o$4bo$4bo$3b3o2$b3o$2bo$2b
o$b3o2$3o$bo$bo$3o6$3o$3o2$2o$2o!
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BlinkerSpawn
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Re: TauLife (B3-nr/S2-i34-aij)

Post by BlinkerSpawn »

New stable eater:

Code: Select all

x = 11, y = 8, rule = B3-nr/S2-i34-aij
3bo$ob2o5b2o$obo6bo$bo6b2o2$7b2o$8bo$8b2o!
Smaller (but higher pop) form:

Code: Select all

x = 12, y = 8, rule = B3-nr/S2-i34-aij
3bo$ob2o$obo$bo6b2o$9bo$7b2ob2o$8bo2bo$8b2o!
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AbhpzTa
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Re: TauLife (B3-nr/S2-i34-aij)

Post by AbhpzTa »

p88 ant gun:

Code: Select all

x = 15, y = 6, rule = B3-nr_S2-i34-aij
13bo$12b3o$3o8bo2bo$obo9b2o$o2bo$b2o!
100009436650194649 = 94649 * 1056634900001
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Re: TauLife (B3-nr/S2-i34-aij)

Post by BlinkerSpawn »

Adding S2i gives a rule that is more active and in which complex objects occur with much greater frequency, but is still not explosive/expansive.
No sign of a natural high-period oscillator, but there is this p16, consisting of four eaters hassling... eachother.

Code: Select all

x = 13, y = 13, rule = B3-nr/S234-aij
9bo$7b3o$6bo$2o4b2o$bo$bob3o$2bob2o3b2o$9bobo$11bo$5b2o4b2o$6bo$3b3o$
3bo!
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drc
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Re: TauLife (B3-nr/S2-i34-aij)

Post by drc »

I like B3-nr/S234-aij. Here's a rule-specific p2:

Code: Select all

x = 7, y = 9, rule = B3-nr/S234-aij
b2o$bobo$3bo$3bob2o$3bob2o$3bo$b2o$o$2o!
EDIT BELOW:

xs72 predecessor:

Code: Select all

x = 6, y = 6, rule = B3-nr/S234-aij
3bo2$b2o2bo$o2bo$2obo$3o!
Soup:

Code: Select all

x = 16, y = 16, rule = B3-nr/S234-aij
b2obob2obob5o$obo2b8obo$o2bo2b2ob2o2b3o$2o2bob2obob3o$2o2bo2b2ob3o2bo$
o2b3o4bo2bobo$bo5bo2bo4bo$bobob2obobo4bo$2o3b5o4bo$5obo3bobo$o3b2o3b2o
2bo$7o2bo2b2o$obo3b2obobobo$b2obo2b4o2b2o$bobo5bo2b3o$5o2b3o2bo!
EDIT 2 BELOW:

Also, removing S2i4j is cool too. It supports linear growth and ortho gliders. Here's 2 orthos (orthi? orthes? whatever just ignore that):

Code: Select all

x = 21, y = 7, rule = B3-nr/S234-ai
11bo$12bo$2o5b2o4bo5b2o$2obobob2o3b2obobob2o$3bobo9bobo$2b2ob2o7b2ob2o
$3b3o9b3o!
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Re: TauLife (B3-nr/S2-i34-aij)

Post by BlinkerSpawn »

Nearly a sparky p18:

Code: Select all

x = 7, y = 13, rule = B3-nr/S2-i34-aij
2o$obo$2b3o$bo2bo$2b2ob2o$2b2ob2o$4bo$2b2ob2o$2b2ob2o$bo2bo$2b3o$obo$
2o!
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