What this?

A forum for topics that don't fit elsewhere. Introduce yourselves to other members of the forums, discuss how your name evolves when written out in the Game of Life, or just tell us how you found it. Forum rules still apply.
Locked
wildmyron
Posts: 1571
Joined: August 9th, 2013, 12:45 am
Location: Western Australia

Re: What this?

Post by wildmyron »

It is a QR code (2D barcode) which encodes a URL to a chinese URL shortening service - http://qr01.cn/B9Ilrx - which then redirects to your github page for your simulator - https://git123hub.github.io/repo-1/life-simulator.html

A QR code is machine readable format generally used to make it easy for users on mobile devices to capture data (in this case a URL) using the camera rather than typing it in manually.
The 5S project (Smallest Spaceships Supporting Specific Speeds) is now maintained by AforAmpere. The latest collection is hosted on GitHub and contains well over 1,000,000 spaceships.

Semi-active here - recovering from a severe case of LWTDS.
User avatar
testitemqlstudop
Posts: 1365
Joined: July 21st, 2016, 11:45 am
Location: in catagolue
Contact:

Re: What this?

Post by testitemqlstudop »

How does it evolve in Life?
User avatar
rowett
Moderator
Posts: 4586
Joined: January 31st, 2013, 2:34 am
Location: UK
Contact:

Re: What this?

Post by rowett »

testitemqlstudop wrote:How does it evolve in Life?

Code: Select all

x = 29, y = 29, rule = B3/S23
7ob2o3bob2o5b7o$o5bobob6o2bobobo5bo$ob3obob3obobobo5bob3obo$ob3obo6b6o
bobob3obo$ob3obo3bo4bob3o2bob3obo$o5bob3obo3b2o4bo5bo$7obobobobobobobo
b7o$8b2o2bo2bob2o$2b3obobob2obobo5b3o2b3o$2obo3b5obo2bobob7obo$b2obob
2o4bo2bob3o2b3obo$2ob3o5bob2o3b3obo4bo$3o2b8ob2ob5o4b3o$b4o5bo2b2ob4ob
2ob2ob2o$bob4o5bo2b3o4bo$4o4b3o3b4obobo3bo2bo$b4ob2o2b2o2b5o5b4o$6obob
o2b3obo5b7o$ob2ob5ob2o2bobo4b5o$obob2o2b2ob2o2bo6bo2bo$o2b4o2b3o6b7o$
8bo2b4o3b3o3b2ob2o$7o4b2obo2bob2obobo$o5bo4bo5bob2o3b2ob2o$ob3obobo3b
2obo2bob7obo$ob3obobob4ob2ob2o3bo$ob3obobob2o3b4o3bobob2o$o5bo3bo3bobo
b4o2bo2bo$7o3b2ob2o3b2ob2ob3o!
#C [[ THEME 6 ZOOM 6 ]]
GUYTU6J
Posts: 2200
Joined: August 5th, 2016, 10:27 am
Location: 拆哪!I repeat, CHINA! (a.k.a. 种花家)
Contact:

Re: What this?

Post by GUYTU6J »

This makes me wonder:can we make a QR code which evolves into what it codes?
User avatar
muzik
Posts: 6604
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: What this?

Post by muzik »

GUYTU6J wrote:This makes me wonder:can we make a QR code which evolves into what it codes?
That is probably impossible, but please let there be one.



Is the above QR code a garden of eden?
Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: What this?

Post by Gamedziner »

GUYTU6J wrote:This makes me wonder:can we make a QR code which evolves into what it codes?
If there is one that leads to nothing, then maybe. But that's a pretty big if.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: What this?

Post by drc »

Easy. Encode a bunch of spaces until you have a die hard :lol:
User avatar
dvgrn
Moderator
Posts: 12023
Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:

Re: What this?

Post by dvgrn »

drc wrote:Easy. Encode a bunch of spaces until you have a die hard :lol:
Or to give many more infinite series of options to test, encode a single ON cell, a domino or duoplet, a blinker, a block, etc., etc., with empty cells around it in various configurations. There pretty much has to be a QR code of a blinker or block plus "junk space", that evolves into a blinker or block.

Many orders of magnitude more difficult would be if the QR code has to specify canonical RLE (with or without the header), or a canonical block of ASCII-encoded pattern. There's no shortage of vaguely possible options to test, but the odds that any particular one of them would match is so horribly small that probably only a Catagolue-sized project would even have a chance of success.
Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: What this?

Post by Gamedziner »

Don't forget about the required squares in the upper left, upper right, and lower left corners.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
User avatar
dvgrn
Moderator
Posts: 12023
Joined: May 17th, 2009, 11:00 pm
Location: Madison, WI
Contact:

Re: What this?

Post by dvgrn »

Gamedziner wrote:Don't forget about the required squares in the upper left, upper right, and lower left corners.
There's no absolute reason why those squares couldn't collapse into vacuum, given the right encouragement from the rest of the QR code. But yes, I think diehards are going to be very very rare. Here's an encoding of one orientation of blinker in canonical RLE, for example:

Code: Select all

x = 21, y = 21, rule = B3/S23
7o3b3ob7o$o5bob3obobo5bo$ob3obo3b3obob3obo$ob3obob2o2bobob3obo$ob3obo
2bo2bobob3obo$o5bobo2bo2bo5bo$7obobobob7o$9bo$5ob3o2bobobobobo$3bobo5b
4o2bo2bo$2obo2bob3obob2obobo$bo5b2o2b4o3b3o$ob3obobo3bo2bo$8bobobo2bo
2b3o$7obob2obo2b3o$o5bo2b2o4b2ob3o$ob3obobo2bobo2bobo$ob3obobob5o2bo$o
b3obobobobob2o$o5bob2ob4o2bo$7obobobo2bo2b2o!
simeks
Posts: 429
Joined: March 11th, 2015, 12:03 pm
Location: Sweden

Re: What this?

Post by simeks »

dvgrn wrote:There's no absolute reason why those squares couldn't collapse into vacuum, given the right encouragement from the rest of the QR code. But yes, I think diehards are going to be very very rare.
Just for fun I tried running this with random cells in the red area:

Code: Select all

x = 21, y = 21, rule = LifeHistory
7A.5D.7A$A5.A.5D.A5.A$A.3A.A.5D.A.3A.A$A.3A.A.5D.A.3A.A$A.3A.A.5D.A.
3A.A$A5.A.5D.A5.A$7A.A.A.A.7A$8.5D$6DA14D$6D.14D$6DA14D$6D.14D$6DA14D
$8.13D$7A.13D$A5.A.13D$A.3A.A.13D$A.3A.A.13D$A.3A.A.13D$A5.A.13D$7A.
13D!
About one in 30000 dies completely, but I haven't worried about what's encoded... Here's an example:

Code: Select all

x = 21, y = 21, rule = LifeHistory
7A2.2A.A.7A$A5.A4.2A.A5.A$A.3A.A4.2A.A.3A.A$A.3A.A.A.3A.A.3A.A$A.3A.A
5.A.A.3A.A$A5.A.A.A.A.A5.A$7A.A.A.A.7A$8.3A$2.2A2.2A3.2A2.A2.2A$2.4A
4.3A2.A2.2A$A3.3A.2A.2A4.A2.A$2.A.A6.A.4A2.A$2.A.3A.A.A.A4.3A$8.A.2A.
A3.2A$7A2.4A4.A2.A$A5.A4.A.2A.2A2.A$A.3A.A.4A2.A.2A2.A$A.3A.A3.A2.2A
2.2A.A$A.3A.A.A3.A2.A.A.A$A5.A2.2A.A3.A3.A$7A2.3A.A3.A.A!
Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: What this?

Post by Gamedziner »

simeks wrote:
dvgrn wrote:There's no absolute reason why those squares couldn't collapse into vacuum, given the right encouragement from the rest of the QR code. But yes, I think diehards are going to be very very rare.
Just for fun I tried running this with random cells in the red area:

Code: Select all

x = 21, y = 21, rule = LifeHistory
7A.5D.7A$A5.A.5D.A5.A$A.3A.A.5D.A.3A.A$A.3A.A.5D.A.3A.A$A.3A.A.5D.A.
3A.A$A5.A.5D.A5.A$7A.A.A.A.7A$8.5D$6DA14D$6D.14D$6DA14D$6D.14D$6DA14D
$8.13D$7A.13D$A5.A.13D$A.3A.A.13D$A.3A.A.13D$A.3A.A.13D$A5.A.13D$7A.
13D!
About one in 30000 dies completely, but I haven't worried about what's encoded... Here's an example:

Code: Select all

x = 21, y = 21, rule = LifeHistory
7A2.2A.A.7A$A5.A4.2A.A5.A$A.3A.A4.2A.A.3A.A$A.3A.A.A.3A.A.3A.A$A.3A.A
5.A.A.3A.A$A5.A.A.A.A.A5.A$7A.A.A.A.7A$8.3A$2.2A2.2A3.2A2.A2.2A$2.4A
4.3A2.A2.2A$A3.3A.2A.2A4.A2.A$2.A.A6.A.4A2.A$2.A.3A.A.A.A4.3A$8.A.2A.
A3.2A$7A2.4A4.A2.A$A5.A4.A.2A.2A2.A$A.3A.A.4A2.A.2A2.A$A.3A.A3.A2.2A
2.2A.A$A.3A.A.A3.A2.A.A.A$A5.A2.2A.A3.A3.A$7A2.3A.A3.A.A!
Nice!

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
Gamedziner
Posts: 795
Joined: May 30th, 2016, 8:47 pm
Location: Milky Way Galaxy: Planet Earth

Re: What this?

Post by Gamedziner »

I just realized I made a duplicate post here. Please delete this post. (Edited on August 22nd, 2016)
Last edited by Gamedziner on August 22nd, 2016, 7:07 am, edited 1 time in total.

Code: Select all

x = 81, y = 96, rule = LifeHistory
58.2A$58.2A3$59.2A17.2A$59.2A17.2A3$79.2A$79.2A2$57.A$56.A$56.3A4$27.
A$27.A.A$27.2A21$3.2A$3.2A2.2A$7.2A18$7.2A$7.2A2.2A$11.2A11$2A$2A2.2A
$4.2A18$4.2A$4.2A2.2A$8.2A!
User avatar
SuperSupermario24
Posts: 127
Joined: July 22nd, 2014, 12:59 pm
Location: Within the infinite expanses of the Life universe

Re: What this?

Post by SuperSupermario24 »

simeks wrote:
dvgrn wrote:There's no absolute reason why those squares couldn't collapse into vacuum, given the right encouragement from the rest of the QR code. But yes, I think diehards are going to be very very rare.
Just for fun I tried running this with random cells in the red area:

Code: Select all

x = 21, y = 21, rule = LifeHistory
7A.5D.7A$A5.A.5D.A5.A$A.3A.A.5D.A.3A.A$A.3A.A.5D.A.3A.A$A.3A.A.5D.A.
3A.A$A5.A.5D.A5.A$7A.A.A.A.7A$8.5D$6DA14D$6D.14D$6DA14D$6D.14D$6DA14D
$8.13D$7A.13D$A5.A.13D$A.3A.A.13D$A.3A.A.13D$A.3A.A.13D$A5.A.13D$7A.
13D!
About one in 30000 dies completely, but I haven't worried about what's encoded... Here's an example:

Code: Select all

x = 21, y = 21, rule = LifeHistory
7A2.2A.A.7A$A5.A4.2A.A5.A$A.3A.A4.2A.A.3A.A$A.3A.A.A.3A.A.3A.A$A.3A.A
5.A.A.3A.A$A5.A.A.A.A.A5.A$7A.A.A.A.7A$8.3A$2.2A2.2A3.2A2.A2.2A$2.4A
4.3A2.A2.2A$A3.3A.2A.2A4.A2.A$2.A.A6.A.4A2.A$2.A.3A.A.A.A4.3A$8.A.2A.
A3.2A$7A2.4A4.A2.A$A5.A4.A.2A.2A2.A$A.3A.A.4A2.A.2A2.A$A.3A.A3.A2.2A
2.2A.A$A.3A.A.A3.A2.A.A.A$A5.A2.2A.A3.A3.A$7A2.3A.A3.A.A!
Interesting.
Unsurprisingly, the example you gave doesn't actually seem to encode anything. I wonder what the odds are that a randomly-generated set of pixels would encode to something valid (even if it's gibberish) in the QR format, given that the other necessary parts are there.

Code: Select all

7b2o2bo4bobo$obob2o5bo2bo4bobo$2bo4bo2b2o3bo4b2o$2o2bobo3bob2obo3bo$ob
ob2obo3bobobob3obo$4bo6b2o3bobo2bo$2o2bo2b2o11bo!
User avatar
muzik
Posts: 6604
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: What this?

Post by muzik »

Any non-glider-spaceship releasers?
Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
simeks
Posts: 429
Joined: March 11th, 2015, 12:03 pm
Location: Sweden

Re: What this?

Post by simeks »

muzik wrote:Any non-glider-spaceship releasers?
Pretty rare if the rest should die out too:

Code: Select all

x = 21, y = 21, rule = LifeHistory
7A.A.A3.7A$A5.A2.3A2.A5.A$A.3A.A.2A4.A.3A.A$A.3A.A2.A4.A.3A.A$A.3A.A
4.2A.A.3A.A$A5.A5.A.A5.A$7A.A.A.A.7A$11.2A$2.A3.A3.A.A2.A.A.A$5.A.8A
2.3A$2.A.A.2A4.A2.3A2.A$.A.2A8.2A5.A$A2.4A.2A.A.A2.A2.2A$10.5A.2A.A$
7A7.A$A5.A2.2A.5A2.2A$A.3A.A.A.2A.A3.3A$A.3A.A2.2A.A.4A$A.3A.A3.5A4.A
$A5.A.A8.A.A$7A.2A.2A.7A!
User avatar
muzik
Posts: 6604
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: What this?

Post by muzik »

Not neccesarily doe out, as long as the ship survives and escapes out into space.

Any non-standard emitters?
Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
simeks
Posts: 429
Joined: March 11th, 2015, 12:03 pm
Location: Sweden

Re: What this?

Post by simeks »

muzik wrote:Not neccesarily doe out, as long as the ship survives and escapes out into space.

Any non-standard emitters?
It's easy to prove they exist, but maybe that's not what you had in mind?

Code: Select all

x = 21, y = 21, rule = LifeHistory
7A.A.3A.7A$A5.A.4A2.A5.A$A.3A.A2.3A2.A.3A.A$A.3A.A.A2.A2.A.3A.A$A.3A.
A5.A.A.3A.A$A5.A.A.A.A.A5.A$7A.A.A.A.7A$10.2A$.6A.2A2.9A$A2.A.A2.A5.
2A.A.2A$A4.3A$3A.2A.A$2A.A.2A2.A2.2A$14.A$7A2.A5.A$A5.A5.3A$A.3A.A.A
3.A$A.3A.A11.A$A.3A.A10.A.A$A5.A.2A3.2A2.A2.A$7A5.2A.A2.2A!
User avatar
muzik
Posts: 6604
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: What this?

Post by muzik »

simeks wrote:
muzik wrote:Not neccesarily doe out, as long as the ship survives and escapes out into space.

Any non-standard emitters?
It's easy to prove they exist, but maybe that's not what you had in mind?
Well, kinda (remember those handmade 16x16 soups that released loafer and copperhead?)

Although if you could sneak an unrecognisable loafer predecessor in there...
Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
User avatar
PHPBB12345
Posts: 1150
Joined: August 5th, 2015, 11:55 pm
Contact:

Re: What this?

Post by PHPBB12345 »

Code: Select all

#C [[ VIEWONLY ]]
x = 96, y = 55, rule = B3/S23
30b37o$30b37o$30b2o7bobob5obo3b2o2bo7b2o$30b2ob5obo3bobobob2ob2obobob
5ob2o$30b2obo3bobob3o3bobob2o4bobo3bob2o$30b2obo3bob2o2bobo2b3ob2o3bob
o3bob2o$30b2obo3bob2obobob2o5bobobobo3bob2o$30b2ob5obobo3bob2o2b2ob4ob
5ob2o$30b2o7bobobobobobobobobobo7b2o$30b10ob5obo2bobo3b11o$30b4o3bobo
3bo8b2o6b2o3b2o$30b2ob6o2b2ob4o3bobo2bo2b5ob2o$30b2ob2ob2o5b4o2b5ob2ob
ob2o2b3o$30b2obo2b6o9b4ob5o4b2o$30b2ob3o3bo4bo3bobo4bob2o3b5o$30b3obob
obo2b2ob2o4bo2b2ob2ob2o2bob2o$30b4o2b2ob7obob2o2bobo2bo5b3o$30b4ob2obo
2bobo4b2o2bo4bobo3b4o$30b3o2b2o4b2ob2o2b3o2b6o2b6o$30b2o2bo3bobo3b3obo
b5o2bob4o2b2o$30b2obobobob5obobobob2ob4ob3o2b3o$30b4o2b5o2bo2b3obobobo
3b3o2b4o$30b7o3bob2o3b2ob2ob3o2bo3b2ob2o$30b2o2bo2b2obo3bo2b2o5bo2bob
3obob2o$30b2obobo3bobobob2obo2bo3b4o5b3o$30b2obob2obob3ob2ob3ob2obob4o
4b3o$30b2obo2bo3bo2b2ob5o2bo7b2o2b2o$30b10obo2bo4b2o3b2ob3obo3b2o$30b
2o7b5obobo2b3obo2bobob2ob3o$30b2ob5ob2o10bo5b3o5b2o$30b2obo3bobo2bobob
2o2b2o2b2o5b2o2b2o$30b2obo3bobobob3ob2o2bo3b2ob2obobob2o$30b2obo3bobo
3b2o2b6o3bo2b8o$30b2ob5ob4ob3obob2o3b2o3b2ob4o$30b2o7b2o3bob2o2bobobo
3b5ob3o$30b37o$30b37o5$2bo29bo37bo4bobo$2bo29bo37bo4bo2bo9b6o$2bo3b7o
19bo3b7o11b11o4bo2bobo8b5o5bo$5o7bo17b5o7bo26bo2bob7o4bo3bo3bo$2bo9bo
19bo9bo25b4ob2o2bo7bo3bo3bo$2bo9bo19bo9bo28b2obo2bo6bo4bo3bo$2bobo7bo
2b13o4bobo7bo27bo3b6o4b4ob7o$2b2o2b7o19b2o2b7o26bo4bo2bo5b2o2bo7bo$3o
9bo17b3o9bo25b5obo2bo6bo2bo7bo$2bo9bo19bo9bo31b6o4bo2b7obo$2bo9bo19bo
9bo31bo2bo6bo2bo7bo$2bo9bo19bo9bo28b2obo2bo6b4o7bo$2bo2b8o19bo2b8o10b
13o2b3o3b7o3bo2bo7bo$3o9bo17b3o9bo31bo18b2o!
Locked