0123/024

For discussion of other cellular automata.
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drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

0123/024

Post by drc »

This rule is very interesting. It has an omni-p2 eater for the 2 gliders mentioned on the gliderdb:

Code: Select all

x = 23, y = 6, rule = B024/S0123
3o$3o4bo6bo6bo$3o3b2o5b2o5b2o$7bo6bo$21b2o$22bo!
A dot turns into the p2 eater in 12 generation:

Code: Select all

x = 1, y = 1, rule = B024/S0123
o!
Two turn into a huge p4 in 14 generation:

Code: Select all

x = 19, y = 9, rule = B024/S0123
o12bo$12bob2o$2bo8bobobo$10bob6o$11bob3obo$11b6obo$13bobobo$13b2obo$
15bo!
Surprised this isn't turned into a spaceship:

Code: Select all

x = 25, y = 5, rule = B024/S0123
o19bo3$3bo$24bo!
A double wickstretcher:

Code: Select all

x = 1, y = 4, rule = B024/S0123
o3$o!
Oscillators:

Code: Select all

x = 51, y = 125, rule = B024/S0123
3o17bo5bobo4b3o4b3o4b4o$2bo18bo5bo6b2o4b3o4b4o$3o23bobo4b3o4b3o4b4o$o$
3o16$obo17bobo9bo$obo19bo7b2obo$3o17bobo7bobobo$2bo25b6obo$2bo25bob3ob
o$27bob6o$28bobobo$29bob2o$30bo12$3o$o$3o$obo$3o16$3o$obo$3o$obo$3o16$
ob3o$obobo$obobo$obobo$ob3o16$ob3o15bo3b3o$o3bo19b3o$ob3o19b3o$obo$ob
3o16$3ob3o13bo$2bo3bo23bo$2bob3o$2bobo$2bob3o!
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: 0123/024

Post by drc »

Linear growth:

Code: Select all

x = 4, y = 3, rule = B024/S0123
3o$ob2o$3o!
Quadfuse:

Code: Select all

x = 780, y = 6, rule = B024/S0123
ob775obo$2b775ob2o$778obo$2b775ob2o$ob775obo$2bo!
Rocknlol
Posts: 127
Joined: April 15th, 2012, 9:06 am

Re: 0123/024

Post by Rocknlol »

Here's the smallest c/4 spaceship I could find:

Code: Select all

x = 7, y = 17, rule = B024/S0123
bo$bob2obo$b4obo$bob2obo$bob2obo$b4obo$2b5o$b5o$b5o$2b4o$bo2b2o$4bo$ob
2o$o2bo$3bobo2$5bo!
I found a c/6 spaceship as well, but it was also the only one I could find so I wouldn't be surprised if someone were able to find a smaller one.

Code: Select all

x = 12, y = 24, rule = B024/S0123
o10bo$o10bo$o10bo2$3bo4bo2$3b2o2b2o$3bo4bo$2b2ob2ob2o$3bob2obo$o2b6o2b
o$b10o$12o$bob6obo$b10o$3b6o$b2o2b2o2b2o$o2b6o2bo$12o$obo2b2o2bobo$4b
4o$2bob4obo$2bobo2bobo$2bo6bo!
EDIT: Here's a c/3:

Code: Select all

x = 10, y = 35, rule = B024/S0123
4b2o2$2b6o$3bo2bo$2ob4ob2o$b8o$b8o$bob4obo$bob4obo$2b2o2b2o$3bo2bo2$4b
2o$bo6bo$b3o2b3o$3bo2bo$2bob2obo$3bo2bo$3b4o$3bo2bo$3b4o$4b2o$3b4o3$4b
2o$bo2b2o2bo$2bob2obo$2b6o$obob2obobo$ob6obo$2bob2obo$2bo4bo$2b6o$bo6b
o!
shouldsee
Posts: 406
Joined: April 8th, 2016, 8:29 am

Re: 0123/024

Post by shouldsee »

I have just found out this thread is here already.....lol

Very interesting a rule. When would we find a gun here?
Bullet51
Posts: 712
Joined: July 21st, 2014, 4:35 am

Re: 0123/024

Post by Bullet51 »

Rocknlol wrote:Here's the smallest c/4 spaceship I could find:

Code: Select all

x = 7, y = 17, rule = B024/S0123
bo$bob2obo$b4obo$bob2obo$bob2obo$b4obo$2b5o$b5o$b5o$2b4o$bo2b2o$4bo$ob
2o$o2bo$3bobo2$5bo!
A smaller one:

Code: Select all

x = 9, y = 15, rule = B024/S0123
o$2o5bo$3o$3o4bo$3o2bobo$o3b2obo$4bo2bo$5b3o$5bobo$5bob2o$5b2obo$6b2o$
7bo2$6bo!
Still drifting.
Bullet51
Posts: 712
Joined: July 21st, 2014, 4:35 am

Re: 0123/024

Post by Bullet51 »

shouldsee wrote:I have just found out this thread is here already.....lol

Very interesting a rule. When would we find a gun here?
When we can do soup search in B0 rules.
Still drifting.
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