Maximum rule for every object

For discussion of other cellular automata.
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drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Maximum rule for every object

Post by drc »

This is a rule in which every possible condition is set for an object:

Block: B1e2-a345678_S012345678
Glider: B2ikn34-r5-n678/S0234-k5678
Blinker: B2-a345678/S01c2345678
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ygh
Posts: 48
Joined: March 18th, 2016, 4:47 pm

Re: Maximum rule for every object

Post by ygh »

Beehive: B2-ae345-y678/S012345678
LWSS: B2kn345-a67e8/S1e234-aw5-jy6-kn78
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gameoflifeboy
Posts: 474
Joined: January 15th, 2015, 2:08 am

Re: Maximum rule for every object

Post by gameoflifeboy »

MWSS: B2n345-a67e8/S1e234-aw5-ijy6-k7-c8

Interestingly, this means that there are some rules with S6n where the MWSS works but the LWSS doesn't.
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