B026/S12

For discussion of other cellular automata.
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FlameandFury
Posts: 118
Joined: May 18th, 2016, 10:07 pm

B026/S12

Post by FlameandFury »

These are the most often appearing moving objects from an explosion:

Code: Select all

x = 36, y = 32, rule = B026/S12
$25bo$26bo$22bo4$17bo$22bo4$18bo6$4b3o$3bo2bo$2bo3bo$2bo2bo$2b3o20bo2$
25bo$26bo!
The replicator only works if the current generation is odd, though, because that's how Golly handles B0.

EDIT: A rake based off of the previous puffer/wickstretcher:

Code: Select all

x = 75, y = 88, rule = B026/S12
14$11bo9bo$7bo14bo2$22bo$15bo$10bo3$15bobo$18bo$13bo7bo2$13bo$14bo$25b
o$20bo3$29bo$24bo3$33bo$28bo3$37bo$32bo3$41bo$36bo3$45bo$40bo3$49bo$
44bo3$53bo$48bo3$57bo$52bo4$56bo4bo$61bo$64bo$61bo$64bo$61bobo!
Last edited by FlameandFury on June 12th, 2016, 4:56 pm, edited 1 time in total.
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muzik
Posts: 6605
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: B026/S12

Post by muzik »

An oscillator.

Code: Select all

x = 5, y = 1, rule = B026/S12
o3bo!
Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: B026/S12

Post by drc »

The replicator is in the wrong phase:

Code: Select all

x = 3, y = 3, rule = B026/S12
o$bo$2bo!
You can tie them together:

Code: Select all

x = 5, y = 5, rule = B026/S12
o$bo2$3bo$4bo!
All common objects have three cells:

Code: Select all

x = 44, y = 3, rule = B026/S12
bo20bo18bobo$o20bo18bo$4bo15bo!
Spaceships:

Code: Select all

x = 168, y = 14, rule = B026/S12
bobo20bo19bo19bo19bob2obo27bo5bo9bo21bo3bobobo$o62bo16b6o6bo21b21o3bo
2bobo2bo2bo2b13o$23b2o18b2o37b3ob2obo25b50obo$20b3o17b3o4bo13bo19bob2o
3bo3bo21b51ob2o$22b2obo16b2obo14bo21b3ob5o5bobo3b2ob4o10bobo5bo3bobo3b
obobobo3bo3bo7bo6bo$20b3o17b3o4bo32b2obob3ob4o4bob10o56b2o$23b2o18b2o
39b2obo3b3obo2b11o58bo$84b2obo3b3obo2b11o58bo$24bo19bo35b2obob3ob4o4bo
b10o56b2o$82b3ob5o5bobo3b2ob4o10bobo5bo3bobo3bobobobo3bo3bo7bo6bo$81bo
b2o3bo3bo21b51ob2o$69bobo10b3ob2obo25b50obo$68bo11b6o6bo21b21o3bo2bobo
2bo2bo2b13o$84bob2obo27bo5bo9bo21bo3bobobo!
Oscillators:

Code: Select all

x = 21, y = 7, rule = B026/S12
o9bo8bo$2bo5bo3bo5b3o$19bo$7bo5bo2$8bo3bo$10bo!
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muzik
Posts: 6605
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: B026/S12

Post by muzik »

Code: Select all

x = 54, y = 11, rule = B026/S12
23bo21b7o$45bob3obo$22bobo18b11o$22b3o18bob7obo$8b3o9b7o16b11o$o7b3o7b
o2b5o2bo14b11o$8b3o9b7o16b11o$22b3o18bob7obo$22bobo18b11o$45bob3obo$
23bo21b7o!
Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
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