Types of moving objects in B1/S

For discussion of other cellular automata.
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drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Types of moving objects in B1/S

Post by drc »

Dot:

Code: Select all

x = 1, y = 1, rule = B1/S
o!
String of size n:

Code: Select all

x = 2, y = 2, rule = B1/S
o$bo!

Code: Select all

x = 10, y = 10, rule = B1/S
o$bo$2bo$3bo$4bo$5bo$6bo$7bo$8bo$9bo!
Blinker:

Code: Select all

x = 3, y = 1, rule = B1/S
3o!
B heptomino predecessor:

Code: Select all

x = 3, y = 4, rule = B1/S
bo$o$o$3o!
Jack:

Code: Select all

x = 3, y = 3, rule = B1/S
b2o$o$o!
Don't know what to call this:

Code: Select all

x = 4, y = 3, rule = B1/S
3bo2$3o!
Hawk:

Code: Select all

x = 2, y = 3, rule = B1/S
bo$o$o!
T:

Code: Select all

x = 4, y = 3, rule = B1/S
o$4o$o!
Knight dots:

Code: Select all

x = 3, y = 2, rule = B1/S
2bo$o!
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