02378/35678/3

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muzik
Posts: 6608
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

02378/35678/3

Post by muzik »

A kind of interesting looking rule, not way too interesting but who cares.

Dot puffer:

Code: Select all

x = 3, y = 4, rule = 02378/35678/3
.A$A.A$.A$.A!
whose dots can be burned through with another puffer:

Code: Select all

x = 5, y = 34, rule = 02378/35678/3
2.A$2.A$.A.A$2.A$A3.A2$2.A$A3.A2$2.A$A3.A2$2.A$A3.A2$2.A$A3.A2$2.A$A
3.A2$2.A$A3.A2$2.A$A3.A2$2.A$A3.A3$.A.A$.ABA$.3A!
An oscillator:

Code: Select all

x = 3, y = 3, rule = 02378/35678/3
.A$ABA$3A!
Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: 02378/35678/3

Post by drc »

This rule is interesting

A p12:

Code: Select all

x = 5, y = 6, rule = 02378/35678/3
2.A$2A.A$2A.2A$2A2.B2$2.2B!
How did you miss this p32?:

Code: Select all

x = 3, y = 3, rule = 02378/35678/3
.A$ABA$3A!
Two of them can hassle a dot to make p64:

Code: Select all

x = 17, y = 3, rule = 02378/35678/3
.2A11.2A$A.2A6.A2.2A.A$.2A11.2A!
drc
Posts: 1664
Joined: December 3rd, 2015, 4:11 pm

Re: 02378/35678/3

Post by drc »

p64:

Code: Select all

x = 17, y = 17, rule = 02378/35678/3
6.A$5.A.A$5.3A$6.A2$14.2A$13.2A.A$14.2A2$.2A$A.2A2.A$.2A2$10.A$9.3A$
9.A.A$10.A!
Eater with recovery time 7:

Code: Select all

x = 5, y = 5, rule = 02378/35678/3
2A$2A$3.2A$2.A.A$2.2A!
User avatar
muzik
Posts: 6608
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: 02378/35678/3

Post by muzik »

drc wrote:How did you miss this p32?:

Code: Select all

x = 3, y = 3, rule = 02378/35678/3
.A$ABA$3A!
no I didn't? Read OP
Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
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