Thread For Your Useless Discoveries

For discussion of specific patterns or specific families of patterns in Conway's Game of Life, both newly-discovered and well-known.
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gmc_nxtman
Posts: 1158
Joined: May 26th, 2015, 7:20 pm

Re: Thread For Your Useless Discoveries

Post by gmc_nxtman »

A few incomplete conduit things:

Code: Select all

#C First: weird 1,0 block constellation displacement
#C Second: probably incompletable partial BLx113H
#C Third: weird backward H-to-bakery using a seemingly unexplored transparent block
#C Fourth: way to turn an eater into a TWIT with a conduit
x = 79, y = 64, rule = LifeHistory
71.B$70.3D$31.B38.BDB$22.4B4.3B36.2B3D$21.6B3.3B36.5B$21.2A2B2A7B31.
2B2.6B$21.2A.B2A9B28.4B.6B$22.B.13B25.6B.5B$23.14B23.14B$23.13B4.3B
16.16B$23.14B3.4B15.16B$22.16B.6B14.15B$21.26B13.14B$21.27B12.14B$21.
28B10.15B$21.28B8.19B$22.27B8.19B$20.28B9.20B$16.22B.7B11.20B$15.21B
4.5B14.19B$15.21B6.2B15.20B$16.19B24.20B$15.20B24.20B$13.22B23.21B$
11.25B21.21B$11.2BC23B21.17B$10.3BCBC20B22.15B$11.2B3C4B.13B24.9B2A5B
$10.5BC4B2.12B25.2B.5B2A6B$9.10B2.9B.2B28.13B$8.4B9.11B29.C12B$7.4B9.
13B26.3BC4B2A5B$6.4B10.13B25.4B2C3B2A5B$5.4B10.13B26.3B2C10B$4.4B10.
14B27.2BC11B$3.4B11.13B16.A12.12B$2.4B12.13B14.3A15.8B$.4B13.13B13.A
18.3B.B$4B15.11B14.2A18.2B$39.7B$38.8B$37.10B15.2A$28.2D7.11B13.B2AB
8.2A$27.D2BD7.9B15.3B8.A$27.DBD3B4.6B2AB17.B2.3B.BA.A$25.2DBD3BD10B2A
2B12.2BC9B2A$24.D2BD3BDBD14B9.5BC9B$24.DBD3BD2BD15B7.2D4B2C7B$25.D3BD
B2D16B7.DBD2B2C8B$27.BDBD20B6.D3BC8B$27.D2BD21B7.4B.B$28.2D.20B$34.4B
C11B$35.3BCBC8B$35.3B3C7B$35.5BC6B$34.10B$33.4B.5B$32.4B2.4B$31.4B4.
5B$30.4B8.2A$29.4B9.A$28.4B11.3A$27.4B14.A!
A small (smallest?) big s puffer:

Code: Select all

x = 45, y = 33, rule = B3/S23
27b2o$25bo4bo$24bo$24bo5bo$14b3o7b6o6bo$13b5o16bo3bo$12b2ob3o15bo$2bo
2bo7b2o14bo3bo4bo$bo28bo2b5o$bo3bo21bo$b4o22bo$27bo4bo$15bo7b2o4bo$2b
3o3bo5b2o7b2o4bobo9b3o$b5o2bo9bo11bo9b5o$2ob4obo6bo2bo20b2ob3o$b2o13b
2o7bo14b2o$25bobo$25b2o$9b2o$7bo4bo20b2o$6bo26b2o$6bo5bo$6b6o$18b6o$
18bo5b2o$18bo5bob2o4bob3o$19bo3bo8b2obo$21bo10b3o$20b2o$19b4o$18b2ob2o
$19b2o!
A one-bit difference: p2 and p5.

Code: Select all

x = 28, y = 11, rule = B3/S23
7b2o15b2o$6bobo14bobo$6bo16bo$4b2ob4o10b2ob4o$3bobobo2bo9bobobo2bo$3b
2obo13b2obo$b2o2bo12b2o2b2o$o2b2o12bo2b2o$2obo13b2obo$3bo16bo$3b2o15b
2o!
A way to turn a block into a cuphook from the outside (doesn't always work with covers):

Code: Select all

x = 26, y = 20, rule = LifeHistory
15.A$13.A.A$14.2A9$19.A$A5.2A8.A2.3A$.A4.A10.A4.A$A2.2A.A9.A2.2A.A$A
2.2A.A.2A6.A2.2A.A.2A$A5.A.2A6.A5.A.2A$.A4.A10.A4.A$4.A.A13.A.A$4.2A
14.2A!
And lastly, a (currently) useless H-to-MWSS:

Code: Select all

x = 89, y = 89, rule = LifeHistory
8.3D$8.D2BD$7.BD3B$7.BD3BD$6.2BD3B$7.2BDBDB$6.6B$7.6B$6.6B$7.6B$6.6B$
7.6B$6.6B$7.6B31.A$6.6B32.3A$7.6B34.A11.A$6.6B34.2A9.3A$7.6B6.B26.B9.
A$6.6B6.3B23.3B9.2A10.2A$6.7B4.6B19.6B5.5B10.A$5.8B3.7B2.4B10.10B3.4B
9.BA.A$4.27B2.2B3.11B2.6B4.3B.B2A$3.24BD15B2A3BD9B.7B$2.2BA20BDBD15B
2A2B2D17B$.2BABA16B2AB3D18B2D17B$.2BABA16B2ABD21BD18B$4BA43BD19B$.26B
5.B.13B3.B.19B2.2B2.B$2.20B2.B13.B.7B7.13BD11B$3.19B32.6B.4BDBD12B2.B
$5.17B30.5B.B2.4B3D9B2AB.B2A$4.18B30.2A7.4BD11B2A3B2A$4.11B.5B32.A8.
19B.B$3.12B2.4B29.3A16.4B.7B$3.3BA2B.5B35.A19.4B.7B$3.2BABAB3.4B55.
12B$4.2B2A5.4B55.11B$5.B8.4B55.9B.3B$15.4B55.12B$16.4B51.2B.11B2A$17.
4B49.2A7BD5B2A$18.4B48.2AB.4B3D3B.B$19.4B48.B2.4BD5B$20.4B50.9B$21.4B
48.10B$22.4B46.11B$23.4B44.11B$24.4B42.13B$25.4B40.15B$26.4B38.19B$
27.4B36.19B2A$28.4B34.4B.15B2A$29.4B32.4B.17B$30.4B30.19B$31.4B7.A20.
19B$32.4B6.3A17.20B$33.4B8.A15.20B$34.4B6.2A14.24B$35.4B5.6B9.4B.20B$
36.4B6.5B7.4B3.20B$37.4B4.7B5.4B3.22B$38.4B2.8B4.4B2.24B$39.14B2.30B$
40.22BD13B.10B$36.2A3.21BDBD4B.7B2.2B4.2A$37.A4.20B3D4B2.3B.B4.B4.A$
37.A.AB.22BD4B4.2B2A3.2A4.3A$38.2A28B4.BA2.A4.A6.A$39.17B.4B12.3A5.A.
A$41.19B22.2A$32.A10.16B14.3A$32.3A8.15B15.A2.A$35.A7.14B18.2A$34.2A
3.B3.13B$34.8B.12B$36.18B$36.17B$35.17B$33.18B$31.19B$31.2BD15B$30.3B
DBD4B.9B$31.2B3D4B2.7B$30.5BD4B4.5B$29.10B3.5B$28.8B6.2A$27.8B8.A$26.
8B6.3A$25.8B7.A!
But adding an Fx77 and a Silver G-to-H makes an almost spartan G-to-MWSS:

Code: Select all

x = 146, y = 120, rule = LifeHistory
64.6B13.4B$63.6B13.4B$64.6B11.4B$63.6B11.4B$64.6B9.4B$63.6B9.4B$64.6B
7.4B$63.6B7.4B$64.6B5.4B$63.6B5.4B$64.6B3.4B$63.6B3.4B$64.6B.4B$63.6B
.4B$64.9B$63.9B$64.7B$63.7B$64.6B$63.6B$63.7B$62.7B$61.9B$60.9B$59.4B
.6B$58.4B.2B3DB$57.4B3.BD2BDB$56.4B3.2BD3B$55.4B5.BD3BD$54.4B5.2BD3B$
53.4B7.2BDBDB$52.4B7.6B$51.4B9.6B$3.BC45.4B9.6B$2.CBCB43.4B11.6B$3.2C
2B41.4B11.6B$4.4B39.4B13.6B$5.4B37.4B13.6B$6.4B13.A21.4B15.6B31.A$7.
4B10.3A20.4B15.6B32.3A$8.4B8.A22.4B17.6B34.A11.A$9.4B6.B2A20.4B17.6B
34.2A9.3A$5.2A3.4B3.5B19.4B19.6B6.B26.B9.A$6.A4.4B2.3B20.4B19.6B6.3B
23.3B9.2A10.2A$6.A.AB2.8B19.4B20.7B4.6B19.6B5.5B10.A$7.2AB.8BA2B16.4B
20.8B3.7B2.4B10.10B3.4B9.BA.A$9.9BABA3B13.4B20.27B2.2B3.11B2.6B4.3B.B
2A$8.10BABA3B12.4B20.24BD15B2A3BD9B.7B$9.10BA2B.B2A9.4B20.2BA20BDBD
15B2A2B2D17B$7.2AB.11B.BA.A7.4B20.2BABA16B2AB3D18B2D17B$6.A.AB3.7B6.A
6.4B21.2BABA16B2ABD21BD18B$6.A7.7B5.2A4.4B21.4BA43BD19B$5.2A7.6B11.4B
23.26B5.B.13B3.B.19B2.2B2.B$14.7B9.4B25.20B2.B13.B.7B7.13BD11B$14.8B
7.4B27.19B32.6B.4BDBD12B2.B$14.9B5.4B30.17B30.5B.B2.4B3D9B2AB.B2A$14.
5B.4B3.4B30.18B30.2A7.4BD11B2A3B2A$13.7B.4B.4B31.11B.5B32.A8.19B.B$
13.3B2A2B2.7B31.12B2.4B29.3A16.4B.7B$14.2B2AB4.5B32.3BA2B.5B35.A19.4B
.7B$14.6B3.5B32.2BABAB3.4B55.12B$14.6B2.7B32.2B2A5.4B55.11B$13.7B.4B.
4B32.B8.4B55.9B.3B$13.6B.4B3.4B41.4B55.12B$14.9B5.4B41.4B51.2B.11B2A$
14.8B7.4B41.4B49.2A7BD5B2A$13.8B9.4B41.4B48.2AB.4B3D3B.B$13.7B11.4B
41.4B48.B2.4BD5B$4.2A7.6B13.4B41.4B50.9B$5.A6.7B14.4B41.4B48.10B$5.A.
AB3.7B15.4B41.4B46.11B$6.2AB2.8B16.4B41.4B44.11B$8.11B17.4B41.4B42.
13B$8.11B18.4B41.4B40.15B$8.11B19.4B41.4B38.19B$7.11B21.4B41.4B36.19B
2A$8.7B.2B22.4B41.4B34.4B.15B2A$8.11B22.4B41.4B32.4B.17B$9.10B23.4B
41.4B30.19B$9.12B22.4B41.4B7.A20.19B$10.13B21.4B41.4B6.3A17.20B$7.17B
21.4B41.4B8.A15.20B$6.18B22.4B41.4B6.2A14.24B$5.2B2A13B.B2A21.4B41.4B
5.6B9.4B.20B$B5.B2A6B.4B3.BA.A21.4B41.4B6.5B7.4B3.20B$2B3.8B4.B8.A22.
4B41.4B4.7B5.4B3.22B$3B2.6B15.2A22.4B41.4B2.8B4.4B2.24B$4B.7B39.4B41.
14B2.30B$.4B.6B40.4B26.A14.22BD13B.10B$2.9B42.4B23.3A10.2A3.21BDBD4B.
7B2.2B4.2A$3.8B43.4B21.A14.A4.20B3D4B2.3B.B4.B4.A$4.8B43.4B20.2A13.A.
AB.22BD4B4.2B2A3.2A4.3A$5.7B8.A35.4B17.4B14.2A28B4.BA2.A4.A6.A$6.6B6.
3A36.4B15.3B17.17B.4B12.3A5.A.A$6.7B4.A40.4B14.4B18.19B22.2A$6.7B4.2A
20.A19.4B12.5B9.A10.16B14.3A$6.8B.4B4.A15.3A12.B.3B.4B11.6B8.3A8.15B
15.A2.A$6.11B4.3A18.A10.18B2.8B11.A7.14B18.2A$6.12B2.A20.2A3.B5.2B2A
11BD14B9.2A3.B3.13B$6.12B2.2A19.8B3.2B2A9B3D13B10.8B.12B$7.11B3.B21.
8B.13BDBD4B.7B13.18B$10.7B4.3B19.22BD15B12.17B$9.8B3.6B16.15B.2B2.19B
11.17B$8.9B2.10B11.17B8.17B8.18B$7.23B3.2B2.19B11.15B.2B2.20B$5.B.16B
2A31B12.22BD15B$4.2A17B2A22B.7B13.8B.13BDBD4B.9B$4.2A50B10.8B3.2B2A9B
3D4B2.7B$5.52B9.2A3.B5.2B2A11BD4B4.5B$3.5B2.36B2.8B11.A10.18B3.5B$3.
2A6.5B5.13B.4B11.6B8.3A12.B.3B.8B6.2A$4.A7.2B.3B3.7B.B4.4B12.5B9.A19.
8B8.A$.3A12.2A15.4B14.4B28.8B6.3A$.A14.A15.4B15.3B28.8B7.A$17.3A11.4B
17.4B25.8B$19.A10.4B20.2A24.8B$29.4B21.A24.8B$28.4B23.3A20.8B$27.4B
26.A19.8B$26.4B46.8B!
Bullet51
Posts: 712
Joined: July 21st, 2014, 4:35 am

Re: Thread For Your Useless Discoveries

Post by Bullet51 »

Is this p6 sparker useful to any extent?

Code: Select all

x = 17, y = 19, rule = B3/S23
6b2o$6bobobo$4bobob2obo$3bobobo3bo$2o2bo2bo3bob2o$3bob2ob2obob2o$4bobo
bobo$4bobo$6b2o3bo$5b2o3bobo$7bo3bobo$7b4o2bo$9bobobob2o$13bo2bo$10bo
3bo$11b3o$14b3o$13bo2bo$14b2o!
Still drifting.
User avatar
BlinkerSpawn
Posts: 1993
Joined: November 8th, 2014, 8:48 pm
Location: Getting a snacker from R-Bee's

Re: Thread For Your Useless Discoveries

Post by BlinkerSpawn »

Bullet51 wrote:Is this p6 sparker useful to any extent?

Code: Select all

x = 17, y = 19, rule = B3/S23
6b2o$6bobobo$4bobob2obo$3bobobo3bo$2o2bo2bo3bob2o$3bob2ob2obob2o$4bobo
bobo$4bobo$6b2o3bo$5b2o3bobo$7bo3bobo$7b4o2bo$9bobobob2o$13bo2bo$10bo
3bo$11b3o$14b3o$13bo2bo$14b2o!
Reduced:

Code: Select all

x = 17, y = 19, rule = B3/S23
6b2o$6bobo$4bobobo$3bobobob2o$2o2bo2bo3bo$3bob2ob3o$4bobobo$4bobo$6b2o
3bo$5b2o3bobo$7bo3bobo$7b4o2bo$9bobobob2o$13bo2bo$10bo3bo$11b3o2$10bob
2o$10b2obo!
And yes, it's useful; it has a lot of clearance for a sparker.
EDIT: Works here; has smaller bounding box but larger population than the original hassler:

Code: Select all

x = 90, y = 44, rule = LifeHistory
21.B$20.3B$20.3A54.2A$19.2BA2B53.A$20.3B56.A$19.2AB2A51.4A.A.2A$16.2A
.5B.2A47.A3.B.A.A$16.A.7B.A42.A3.A.ABA2BA2.A$17.9A27.A.2A11.A.A3.A.A.
BA2.2A$53.2A.A11.A.A5.2A$17.9A40.2A2.2A3.BAB$16.A.7B.A26.3A9.A2.2A3.A
.2A$16.2A.5B.2A25.A2.BA8.3A2.5AB$19.2AB2A26.A2.A3B11.ABA.B.A$20.3B27.
2A.A.A.AB8.A.A.2A$19.2BA2B29.A.B4A7.BABAB$20.3A8.2A3.2A15.A.A2.BAB7.
3B$6.2A3.2A7.3B8.A.A.A.A16.A.A3.2A6.BAB8.2A$6.A.A.A.A8.B10.AB.BA18.A
3.2A8.A9.A.A$7.AB.BA9.2B5.B.4B.4B.B19.ABA13.2A.A.A$3.B.4B.4B.B4.2A2B
2.BABABA2B.2BABABAB15.A.B.AB5.3A2.BAB.A.A.2A$.BABABA2B.2BABABAB2.A4B
3ABAB2AB.B2ABAB3A12.3A.2A.BAB3.ABA3B2ABA.A3.A$3ABAB2AB.B2ABAB3A.3A2B.
BABABA2B.2BABABAB12.A3.A.AB2A2B.BA3B.BAB.2A.3A$.BABABA2B.2BABABAB4.2B
4.B.4B.4B.B15.2A.A.A.BAB2.4B4.BA.B.A$3.B.4B.4B.B16.AB.BA21.A.A.2A5.2B
6.ABA$7.AB.BA10.B8.A.A.A.A20.A.A9.A8.2A3.A$6.A.A.A.A8.3B7.2A3.2A21.2A
8.BAB6.2A3.A.A$6.2A3.2A8.3A45.3B7.BAB2.A.A$20.2BA2B43.BABAB7.4AB.A$
21.3B43.2A.A.A8.BA.A.A.2A$20.2AB2A40.A.B.ABA11.3BA2.A$17.2A.5B.2A36.B
5A2.3A8.AB2.A$17.A.7B.A35.2A.A3.2A2.A9.3A$18.9A35.BAB3.2A2.2A$62.2A5.
A.A11.A.2A$18.9A29.2A2.AB.A.A3.A.A11.2A.A$17.A.7B.A28.A2.A2BABA.A3.A$
17.2A.5B.2A29.A.A.B3.A$20.2AB2A31.2A.A.4A$21.3B36.A$20.2BA2B37.A$21.
3A37.2A$21.3B$22.B!
Last edited by BlinkerSpawn on April 3rd, 2016, 10:11 am, edited 3 times in total.
LifeWiki: Like Wikipedia but with more spaceships. [citation needed]

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muzik
Posts: 6605
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Thread For Your Useless Discoveries

Post by muzik »

Something worth noting on this thing is that it can't go on forever, so you can't make a growing spaceship out of it unless you stabilise it:

Code: Select all

x = 254, y = 27, rule = B3/S23
12b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o$12b
2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o16$o2b2o
$b3o$2bo6$2b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o
18b2o$2b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o18b2o
!

Also, can someone isolate this reaction? I feel like it could be used to make yet another ship speed:

Code: Select all

x = 27, y = 27, rule = B3/S23
7b2o$7b2o$9bo$7b2o$7b2o9$o4b2obo$3obo5b3o$o6bobo2bo$bo2b4ob3o$b2o4b3o$
7bo10bob2o$13bo3b2o2bo$9b2o5bo2b2o$5b4obo2bo3b2o$6b4o5b3o8bo$7b2o5b3o
9bo$12b5o9bo$12bo3bo$13b3o!

Here is a reaction that proceeds the same as a Herschel after generation 41, minus the glider:

Code: Select all

x = 11, y = 9, rule = B3/S23
9b2o$9b2o4$2o5bo$2o5b3o$7bobo$9bo!
Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
User avatar
muzik
Posts: 6605
Joined: January 28th, 2016, 2:47 pm
Location: Scotland

Re: Thread For Your Useless Discoveries

Post by muzik »

4 reactions that involve a B-heptomino cleanly moving a block.

Code: Select all

x = 45, y = 13, rule = B3/S23
41bob2o$27bob2o10b3o$2bob2o7bob2o10b3o12bo$2b3o8b3o12bo$3bo10bo2$23b2o
$23b2o$43b2o$43b2o$2o$2o13b2o$15b2o!

Make that 10:

Code: Select all

x = 109, y = 20, rule = B3/S23
105bob2o$105b3o$78bob2o24bo$78b3o$37bob2o15bob2o19bo$bob2o14bob2o14b3o
16b3o$b3o15b3o16bo18bo$2bo17bo79b2o$100b2o4$75b2o$75b2o2$40b2o18b2o$
40b2o18b2o$2o$2o20b2o$22b2o!
Parity Replicator Collection v1.6 is now live - please send all relevant discoveries here.
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gmc_nxtman
Posts: 1158
Joined: May 26th, 2015, 7:20 pm

Re: Thread For Your Useless Discoveries

Post by gmc_nxtman »

Double glider shifter/advancer:

Code: Select all

x = 8, y = 8, rule = B3/S23
o$b2o2b2o$2o2bo2bo$4bobo$5bo$2b2o$bobo$3bo!
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muzik
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Re: Thread For Your Useless Discoveries

Post by muzik »

Half-blockade reflects a glider and becomes a R-pentomino evolution sequence:

Code: Select all

x = 16, y = 12, rule = B3/S23
13bobo$13b2o$14bo4$b2o$b2o3$2o$2o!
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Re: Thread For Your Useless Discoveries

Post by gmc_nxtman »

Useless transparent reaction:

Code: Select all

x = 14, y = 15, rule = LifeHistory
7.2C$7.2C$11.2A$10.A$10.2A.A$11.A.A$12.2A6$.2A$A.A$2.A!
Also, this:

Code: Select all

x = 12, y = 58, rule = LifeHistory
2.A$A.A$.2A2$3.2A4.2A$2.A2.A2.A.A$3.A.A2.2A$4.A43$2.A$A.A$.2A2$4.2A4.
2A$3.A2.A2.A.A$4.A.A2.2A$5.A!
And a simple edgeshooting reaction:

Code: Select all

x = 5, y = 8, rule = LifeHistory
2.A.A$3.2A$3.A2$.2A$A2.A$.A2.A$2.2A!
EDIT: Another:

Code: Select all

x = 8, y = 11, rule = LifeHistory
A.A$.2A$.A2$.2A$A2.A$.A.A$2.A$5.2A$4.A2.A$5.2A!
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Re: Thread For Your Useless Discoveries

Post by muzik »

The bottom block survives:

Code: Select all

x = 22, y = 7, rule = B3/S23
2o$2o$18b2o$16bo4bo$15bo$2b2o11bo5bo$2b2o11b6o!

Loaf dragging reaction:

Code: Select all

x = 48, y = 33, rule = B3/S23
44b2o$42bo4bo$41bo$41bo5bo$41b6o7$25b2o$23bo4bo$22bo$22bo5bo$22b6o7$
10b2o$8bo4bo$7bo$7bo5bo$7b6o3$b2o$o2bo$bobo$2bo!
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Re: Thread For Your Useless Discoveries

Post by muzik »

Code: Select all

x = 334, y = 8, rule = B3/S23
13b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o
16b2o16b2o16b2o16b2o$13b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b
2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o$b2o4b2o10b2o4b2o10b2o4b2o
10b2o4b2o10b2o4b2o10b2o4b2o10b2o4b2o10b2o4b2o10b2o4b2o10b2o4b2o10b2o4b
2o10b2o4b2o10b2o4b2o10b2o4b2o10b2o4b2o10b2o4b2o10b2o4b2o10b2o4b2o10b2o
4b2o$obo4bobo8bobo4bobo8bobo4bobo8bobo4bobo8bobo4bobo8bobo4bobo8bobo4b
obo8bobo4bobo8bobo4bobo8bobo4bobo8bobo4bobo8bobo4bobo8bobo4bobo8bobo4b
obo8bobo4bobo8bobo4bobo8bobo4bobo8bobo4bobo8bobo4bobo$2bo4bo12bo4bo12b
o4bo12bo4bo12bo4bo12bo4bo12bo4bo12bo4bo12bo4bo12bo4bo12bo4bo12bo4bo12b
o4bo12bo4bo12bo4bo12bo4bo12bo4bo12bo4bo12bo4bo2$4b2o16b2o16b2o16b2o16b
2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b
2o$4b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b2o16b
2o16b2o16b2o16b2o16b2o16b2o!
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Re: Thread For Your Useless Discoveries

Post by gmc_nxtman »

Very weird extensible conversion:

Code: Select all

x = 159, y = 11, rule = B3/S23
o2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bob
o2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bob
o2bobo2bobo2bobo2bo$4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4o
b4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4o2$4ob4ob4ob4ob4ob4ob4ob4o
b4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob4ob
4o$o2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo
2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo2bobo
2bobo2bobo2bobo2bobo2bo2$4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo
4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo$3b3o2b3o2b3o2b3o2b3o
2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b
3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o$3bobob2obob2obob2obob2obob2obob2obo
b2obob2obob2obob2obob2obob2obob2obob2obob2obob2obob2obob2obob2obob2obo
b2obob2obob2obob2obob2obob2obob2obob2obob2obob2obobo$5b3o2b3o2b3o2b3o
2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b
3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o2b3o$6bo4bo4bo4bo4bo4bo4bo4bo4bo4bo
4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo!
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Re: Thread For Your Useless Discoveries

Post by muzik »

Been trying to make a sort of shuttle/hassler for a honey farm using this reaction, no avail:

Code: Select all

x = 7, y = 22, rule = B3/S23
3b2o$3b2o5$2b3o$bo3bo$o5bo$o5bo$o5bo$bo3bo$2b3o8$b2o$b2o!
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Re: Thread For Your Useless Discoveries

Post by BlinkerSpawn »

muzik wrote:Been trying to make a sort of shuttle/hassler for a honey farm using this reaction, no avail:

Code: Select all

x = 7, y = 22, rule = B3/S23
3b2o$3b2o5$2b3o$bo3bo$o5bo$o5bo$o5bo$bo3bo$2b3o8$b2o$b2o!
Have you tried supporting it with p168 guns?
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Re: Thread For Your Useless Discoveries

Post by muzik »

BlinkerSpawn wrote:
muzik wrote:Been trying to make a sort of shuttle/hassler for a honey farm using this reaction, no avail:

Code: Select all

x = 7, y = 22, rule = B3/S23
3b2o$3b2o5$2b3o$bo3bo$o5bo$o5bo$o5bo$bo3bo$2b3o8$b2o$b2o!
Have you tried supporting it with p168 guns?
1. Are there any p168 guns that are small enough?

2. I haven't found any single glider collisions that destroy both blocks and do not disturb the main reaction. Two gliders like this work, but how am I supposed to find a small p168 glider gun that can shoot two gliders as close as this?:

Code: Select all

x = 14, y = 10, rule = B3/S23
7bo$5bobo$2bo3b2o$obo$b2o2$12b2o$12b2o$7b2o$7b2o!
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Re: Thread For Your Useless Discoveries

Post by gmc_nxtman »

Pi + dot + lom = HWSS:

Code: Select all

x = 26, y = 14, rule = B3/S23
14bo2$11b3o5b3o$9b5o5b5o$9b2o4bobo4b2o$8b4o2b5o2b4o$14bobobo$7bobo4bob
obo4bobo$8b3obo7bob3o$12b3obob3o$6b2o5bo5bo$5bobo7bobo$2o3bobo$2o3b2o
8b3o!
A simple(est?) seed for LWSS:

Code: Select all

x = 8, y = 8, rule = B3/S23
4b3o4$b2o$o2bo3bo$bobob2o$2bo3b2o!
A partial p7 oscillator:

Code: Select all

x = 7, y = 9, rule = B3/S23
4b2o$4b2o3$2b3o$bo2b2o$2bobo$obobobo$2o3b2o!
And a probably known transparent beehive reaction:

Code: Select all

x = 10, y = 6, rule = B3/S23
obo$b2o4b2o$bo4bo2bo$7b2o$2b2o$2b2o!
Could the bottom half of the honeyfarm be perturbed to restore the initial block?
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Re: Thread For Your Useless Discoveries

Post by BlinkerSpawn »

muzik wrote:
BlinkerSpawn wrote:
muzik wrote:Been trying to make a sort of shuttle/hassler for a honey farm using this reaction, no avail:

Code: Select all

x = 7, y = 22, rule = B3/S23
3b2o$3b2o5$2b3o$bo3bo$o5bo$o5bo$o5bo$bo3bo$2b3o8$b2o$b2o!
Have you tried supporting it with p168 guns?
1. Are there any p168 guns that are small enough?

2. I haven't found any single glider collisions that destroy both blocks and do not disturb the main reaction. Two gliders like this work, but how am I supposed to find a small p168 glider gun that can shoot two gliders as close as this?:

Code: Select all

x = 14, y = 10, rule = B3/S23
7bo$5bobo$2bo3b2o$obo$b2o2$12b2o$12b2o$7b2o$7b2o!
1. They wouldn't need to be small, as you'd either only need three glider streams/side and a way to insert one of them near another or one gun/side and a p168 Herschel-loop-based block factory.
2. This works, and the glider can even be moved forward by up to six ticks if desired.

Code: Select all

x = 49, y = 58, rule = B3/S23
2bo$obo$b2o34$45b2o$45b2o5$44b3o$43bo3bo$42bo5bo$42bo5bo$42bo5bo$43bo
3bo$44b3o8$43b2o$43b2o!
Last edited by BlinkerSpawn on April 10th, 2016, 7:29 pm, edited 1 time in total.
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Re: Thread For Your Useless Discoveries

Post by gmc_nxtman »

Almost a synthesis of boats siamese fumarole:

Code: Select all

x = 11, y = 26, rule = LifeHistory
.A$2.A$3A$4.A$4.A.A$4.2A4$9.2A$8.2A$2.2A6.A$.A2.A$.A2.A$2.2A6.A$8.2A$
9.2A4$4.2A$4.A.A$4.A$3A$2.A$.A!
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Re: Thread For Your Useless Discoveries

Post by BlinkerSpawn »

Get dot sparks at the red cells on gen. 4 and this works:

Code: Select all

x = 9, y = 28, rule = LifeHistory
5.A$4.A$4.3A$2.A$3.A$.3A3.A$6.A$6.3A$D2.A$2.A.A$2.A.A$3.A$6.2A$5.A2.A
$5.A2.A$6.2A$3.A$2.A.A$2.A.A$D2.A$6.3A$6.A$.3A3.A$3.A$2.A$4.3A$4.A$5.
A!
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AwesomeFace
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Re: Thread For Your Useless Discoveries

Post by AwesomeFace »

what's up with this pattern? it's kinda neat though

Code: Select all

x = 27, y = 13, rule = B3/S23
3b2o19bo$3b2o19bobo$24b2o4$2o$2o3$9bobo$9bobo7b2o$9b3o7b2o!
mniemiec
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Re: Thread For Your Useless Discoveries

Post by mniemiec »

BlinkerSpawn wrote:Get dot sparks at the red cells on gen. 4 and this works:

Code: Select all

x = 9, y = 28, rule = LifeHistory
5.A$4.A$4.3A$2.A$3.A$.3A3.A$6.A$6.3A$D2.A$2.A.A$2.A.A$3.A$6.2A$5.A2.A
$5.A2.A$6.2A$3.A$2.A.A$2.A.A$D2.A$6.3A$6.A$.3A3.A$3.A$2.A$4.3A$4.A$5.
A!
This particular object can already be made with 12 gliders, using the same basic mechanism, from 3 gliders on one side and 7 on the other. I'm sure there's probably a suitable 4-glider (or maybe even 3-glider) suitable ship predecessor out there somewhere, which would reduce this to 9-10 gliders:

Code: Select all

x = 148, y = 25
50bo$50bobo$50boo3$42bobo$43boo$22boo19bo8boo38boo18boo28boo$bobo17bo
bbo26bobbo35boobboo14boobboo24boobboo$bboo17bobbo26bobbo35bo4bo14bo4bo
24bo4bo$bbo19boo16boo10boo21bobbo12bobbo16bobbo7bo18bobbo$41boo31bo14b
obobbobo12bobobbobo5bobo14bobobbobo$boo37bo33bo3bo9bobo4bobo10bobo4bob
o4boo14bobo4bobo$obo71b4o10boo6boo10boo6boo20boo6boo$bbo95boo18boo$98b
obo17bobo$99boo18boo$$114b3o4b3o$116bo4bo$115bo6bo$$72boo$71boo$73bo!
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Re: Thread For Your Useless Discoveries

Post by muzik »

Not the best R-pentomino eater

Code: Select all

x = 16, y = 19, rule = B3/S23
14b2o$14bo$12bobo$12b2o$8bo$8b3o$9bo6$3bob2o$b3ob2o$o$b3ob2o$3bobo$3bo
bo$4bo!
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Re: Thread For Your Useless Discoveries

Post by gmc_nxtman »

Probably useless H-to-G(50+2n)

Code: Select all

x = 50, y = 52, rule = LifeHistory
12.4B16.2A$13.4B14.B2A2B3.2A$14.4B14.4B2.B2AB$15.4B9.B.6B3.2B$16.4B6.
10B2.2B$17.4B5.11B2A2B$18.4B3.12B2A3B.B$19.4B2.18B2A$20.4B2.15B.B2A$
21.19B3.B$22.18B$21.18B$21.2BC15B$20.3BCBC4B.7B$21.2B3C4B2.6B$20.5BC
5B.7B$19.13B.6B$18.4B7.9B$17.4B9.8B$16.4B11.8B$15.4B13.7B$5.B8.4B15.
6B$4.2B2A5.4B16.7B$3.2BABAB3.4B17.7B$3.3BA2B.5B18.8B.2B$3.12B2.4B12.
13B$4.11B.5B12.13B$4.18B11.14B$5.17B12.12B$3.19B15.10B$2.20B2.B11.11B
.B$.26B5.B.14B2A$4BA43B2A$.2BABA16B2A25B$.2BABA16B2A25B$B.2BA40B$2B.
40B2A$3B.27B2.2B2.6B2AB.B$4B.8B3.7B2.4B10.8B2A$.4B.7B4.6B18.4B.B2A$2.
10B6.3B21.2B3.B$3.10B6.B21.2B$4.8B28.B2AB$5.8B28.2A$6.6B3.2A$7.7B2.A$
7.6B3A$8.3B.BA$9.2B3.2A$8.B2AB3.A$9.2A3.A$14.2A!
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Re: Thread For Your Useless Discoveries

Post by muzik »

Both of these transport the middle item. I can't seem to construct a shuttle for the beehive mover

Code: Select all

x = 29, y = 3, rule = B3/S23
2o2b2o2b2o8b2o2b2o2b2o$2obo2bob2o7bo2bob2obo2bo$4b2o12b2o6b2o!

An almost Rube Goldberg style reaction that moves a block a bit. I don't know why I even made this but it looks cool.

Code: Select all

x = 34, y = 22, rule = B3/S23
32b2o$32bo$30bobo$22bo7b2o$22b2o$7b2o14b2o$7b2o14bo$22bo$29b2o$29bo$4b
o2b2o21b3o$5b3o24bo$6bo16b2o$23bo$24b3o$26bo2$2b2o$bobo4b2o4b2o$bo6bo
5b2o$2o7b3o$11bo!
Looks pretty useless:

Code: Select all

x = 45, y = 243, rule = LifeHistory
2.2C2.C$3.3C$4.C$40.3A$38.2A2.A$39.3A$40.A$2A$2A2$43.2A$43.2A2$3.2D2.
D$4.3D$5.D$37.D2.2D$38.3D$39.D2$.2A$.2A2$42.2A$42.2A9$2.2A$2.2A2$41.
2A$41.2A9$3.2A$3.2A2$40.2A$40.2A9$4.2A$4.2A2$39.2A$39.2A9$5.2A$5.2A2$
38.2A$38.2A9$6.2A$6.2A2$37.2A$37.2A9$7.2A$7.2A2$36.2A$36.2A9$8.2A$8.
2A2$35.2A$35.2A9$9.2A$9.2A2$34.2A$34.2A9$10.2A$10.2A2$33.2A$33.2A9$
11.2A$11.2A2$32.2A$32.2A9$12.2A$12.2A2$31.2A$31.2A9$13.2A$13.2A2$30.
2A$30.2A9$14.2A$14.2A2$29.2A$29.2A9$15.2A$15.2A2$28.2A$28.2A9$16.2A$
16.2A2$27.2A$27.2A9$17.2A$17.2A2$26.2A$26.2A9$18.2A$18.2A!
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muzik
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Re: Thread For Your Useless Discoveries

Post by muzik »

HWSS to LWSS

Code: Select all

x = 21, y = 12, rule = B3/S23
16b2o$17b2o$16b2o$16bo2$17bo$15bo3bo$2b2o16bo$o4bo9bo4bo$6bo9b5o$o5bo$
b6o!
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gmc_nxtman
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Re: Thread For Your Useless Discoveries

Post by gmc_nxtman »

Something very suspicious (about T = 30-T=35)

Code: Select all

x = 19, y = 15, rule = B3/S23
16bo$16bobo$16b2o9$o$obo$3o$2bo!
And an almost LWSS

Code: Select all

x = 9, y = 7, rule = LifeHistory
.A$2.A$3A2$3.A3.A$2.A.A.A.A$3.2A.2A!
A few eater2-based components:

Code: Select all

x = 68, y = 14, rule = LifeHistory
9.A.A25.A.A25.A.A$4.2A3.A.A20.2A3.A.A20.2A3.A.A$4.2A3.3A20.2A3.3A20.
2A3.3A3$2A.2A26.2A26.2A$.A.A27.A27.A$A2.A.A.2A24.A.2A24.A.2A$2A2.2A.
2A23.2A.2A23.2A.2A$59.A$4.2A.2A23.2A.2A23.2A.2A$5.A.A25.A.A25.A.A$5.A
.A25.A.A23.A.A2.A$6.A27.A24.2A2.2A!
EDIT: Useless transparent reaction:

Code: Select all

x = 7, y = 6, rule = LifeHistory
2A2.A.A$2A2.2A$5.A2$2A.2A$2A.2A!
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