B24/S23

For discussion of other cellular automata.
Post Reply
fsrm
Posts: 135
Joined: February 22nd, 2016, 6:23 am

B24/S23

Post by fsrm »

This is a topic for your discoveries in b24/s23 rule.
fsrm
Posts: 135
Joined: February 22nd, 2016, 6:23 am

Re: B24/S23

Post by fsrm »

This is a extensible c/1 greyship.

Code: Select all

x = 33, y = 51, rule = B24/S23
26bo$12bo12bo$10bo2b15o$10bo$12b17o$13bo$13b17o$10bo$10bob19o$12bo$12b
20o$9bo$9bob22o$11bo$11b21o$8bo$8bob21o$10bo$10b22o$7bo$7bob22o$9bo$9b
21o$6bo$6bob21o$8bo$8b20o$5bo$5bob22o$7bo$7b21o$4bo$4bob23o$6bo$6b22o$
3bo$3bob24o$5bo$5b23o$2bo$2bob25o$4bo$4b24o2$3b26o$3bo$2b26o$o$o2b26o$
2bo23bo$27bo!
User avatar
velcrorex
Posts: 339
Joined: November 1st, 2009, 1:33 pm

Re: B24/S23

Post by velcrorex »

p4 speed c ship. This ship has a large difference in min and max pops (38 to 118)

Code: Select all

x = 17, y = 20, rule = B24/S23
2bo$o12bo$o$2bo6bo$3b3o2bobo5bo$9bo$4bo$4b2o$5b2o6bo3$5b2o6bo$4b2o$4bo
$9bo$3b3o2bobo5bo$2bo6bo$o$o12bo$2bo!
-Josh Ball.
Post Reply